Forum posts

Posted 20 years ago2003-11-26 14:18:20 UTC
in Func_trains and such in CS Post #5693
they hunger had a police car u could drive like the hl trains. it was serious and still pretty good.
Posted 20 years ago2003-11-26 14:13:05 UTC
in Compo Results !!! Post #5691
im not indian im scottish! hey wait a tick! how did indians come from india AND america!?
Posted 20 years ago2003-11-26 14:09:22 UTC
in PQL, Issues... TWHL? Post #5688
the Wise One has spoken. heed his words. next week, we begin.
Posted 20 years ago2003-11-26 14:05:13 UTC
in My mini mod in its first steps!!!. Post #5685
1 problem i found was sumtimes the banisters disappeared in that last big room b4 the labs (which by the way i dont hav the bsps 4 those levels)
Posted 20 years ago2003-11-26 14:03:31 UTC
in Mod Storyline Post #5684
a tip 4 when we make this. try and make it a game where u really know what u hav 2 do. not 1 where u run around killing and forget what ur actually doin.
Posted 20 years ago2003-11-25 18:19:32 UTC
in How to use point file ??? Post #5641
ah. thats how u make more points
Posted 20 years ago2003-11-25 18:06:19 UTC
in Mod Storyline Post #5638
thats what ive been saying! grr! nobody EVER listens to me...
Posted 20 years ago2003-11-25 18:04:01 UTC
in How to use point file ??? Post #5636
simple. run ur map and type pointfile in the console. then follow the line till it goes through a wall and theres ur leak. also helps to use /noclip and the problem is it sometimes posent have enough points. there definetly is a way to fix this but i dont know it.
Posted 20 years ago2003-11-25 18:01:53 UTC
in Lights.rad Post #5633
also if use spirit zhlt are in the spirit folder so the lights.rad goes in there.
Posted 20 years ago2003-11-25 17:56:39 UTC
in Mod Storyline Post #5630
we really need 2 decide on this.
Posted 20 years ago2003-11-24 18:33:06 UTC
in Mod Storyline Post #5559
good point
Posted 20 years ago2003-11-24 15:14:33 UTC
in Mod Storyline Post #5542
we could have another poll.
Posted 20 years ago2003-11-24 15:02:06 UTC
in Extreme leak problem!!! :( Post #5540
he didnt figure it out i sent a map w/ it all done ?_?
Posted 20 years ago2003-11-24 14:20:59 UTC
in Project Raven: Chronicles Post #5535
i ahva nice custon wood texture.
Posted 20 years ago2003-11-24 14:16:01 UTC
in Mod Storyline Post #5534
ah but when its coverted to apirit the glass and doors move with the trucks.
Posted 20 years ago2003-11-23 17:24:28 UTC
in Mod Storyline Post #5480
yeah a trpoical island! like that level on 007 nightfire. a trop island with a sort of military base thing.
Posted 20 years ago2003-11-23 15:36:02 UTC
in Mod Storyline Post #5469
were going off topic
Posted 20 years ago2003-11-23 15:04:52 UTC
in Extreme leak problem!!! :( Post #5467
no vault. dont put it in the vault!
Posted 20 years ago2003-11-23 12:18:39 UTC
in Mod Storyline Post #5454
i like the arctic base setting. but we might b breachin on the copyright of "the thing". ;)
Posted 20 years ago2003-11-23 09:53:57 UTC
in Mod Storyline Post #5442
yeah, but even noobs can do sumtin. its not all mappin yknow.
Posted 20 years ago2003-11-23 09:28:53 UTC
in Mod Storyline Post #5439
i like the sound of "dark"! also forest or ice would b cool but ive seriously had enough of mountain (redemption). what we should have is an hq w/ garage, info, ect ect.
Posted 20 years ago2003-11-23 09:05:32 UTC
in Map crashes server. r_speeds? Post #5438
is it an outdoor map? does it use complex shapes?
Posted 20 years ago2003-11-23 08:38:52 UTC
in Dizzy's Map is finished!!!!! Post #5436
the only thread i want dead is the nerdy 1 (i'll get you yet nerds!!!)
Posted 20 years ago2003-11-23 08:31:55 UTC
in Mod Storyline Post #5435
i HATE rock jumping!
Posted 20 years ago2003-11-22 21:30:32 UTC
in Mod Storyline Post #5411
dimensions eh? gives me an idea... how about working in a place where ur experimenting withdimensions and an explosion throws u in2 alternate universes. some like ours, some completely different. it would b quite interestin 2 c what we could come up with.
Posted 20 years ago2003-11-22 21:20:31 UTC
in ultimate leak Post #5408
k, zip the rmf and post it in the vault. then we find the problem. is there a pointfile? if so then the leak is a hole. if not then its an entity.
Posted 20 years ago2003-11-22 21:12:13 UTC
in RUNNING OWN MAP Post #5407
rule 1. using wc or hammer tuts is scum. rule 2. using twhl tuts is good. rule 3. always use zhlt for hl compiling. rule 4. REad SetuP tutorials bECause They help.

btw rule 4 was purely in the name of subliminal messaging :lol:
Posted 20 years ago2003-11-22 14:30:25 UTC
in Compile error: Mapchange failed! Post #5341
well that means that the map either had an error b4 it wrote the bsp or u aint put the bsp in the valve/maps folder or whaever mod ur mappin 4.
Posted 20 years ago2003-11-22 14:23:56 UTC
in PQL, Issues... TWHL? Post #5339
fine, but no1 is talking about the mod. we need to start gettin ideas 4 this with or without andy!
Posted 20 years ago2003-11-22 10:34:32 UTC
in PQL, Issues... TWHL? Post #5329
aw, i hate waiting! look, movin is a long process. just get spoon or slayer 2 do it or i will. and if i do then this mod will FAIL.
Posted 20 years ago2003-11-22 09:08:27 UTC
in next base map compo? Post #5322
y not? i think thatd b fun.
Posted 20 years ago2003-11-22 09:02:43 UTC
in PQL, Issues... TWHL? Post #5321
any1 gonna take the postion? or will i hav 2?
Posted 20 years ago2003-11-22 08:28:20 UTC
in PQL, Issues... TWHL? Post #5318
well we got a team, all we neeed is a leader. i say we appoint an acting leader in the absence of andy.
Posted 20 years ago2003-11-22 08:09:33 UTC
in Dream1_ver2 map by DieH@rd Post #5317
thats not the bsp thats the rmx
Posted 20 years ago2003-11-21 20:06:52 UTC
in Dizzy's Map is finished!!!!! Post #5282
oh, inbetween all the sarcasm and jokes i forget 2 say congrats. hey while were on the topic yknow that a babys cry is equal to the sound of a punkumatic(ballistic approach to the spelling of punkumatic) drill or an aircraft taking off?
Posted 20 years ago2003-11-21 20:04:04 UTC
in Dizzy's Map is finished!!!!! Post #5281
seriously, ur babys in the emergency room, ur wife just her particulars and ur on a f**kin hl website. im sorry but my g*ydar is giving a code red nerdalert.
Posted 20 years ago2003-11-21 20:00:18 UTC
in Map crashes server. r_speeds? Post #5280
mayb u has ghost entities. check ur probs and if theres ents sayin they has no solid then u clicks go to then deletesd them.
Posted 20 years ago2003-11-21 19:43:24 UTC
in PQL, Issues... TWHL? Post #5278
where is andy?
Posted 20 years ago2003-11-21 18:56:00 UTC
in Dream1_ver2 map by DieH@rd Post #5275
page cannot b found. shame, sounded like such a good map...
Posted 20 years ago2003-11-21 18:54:19 UTC
in ultimate leak Post #5274
...check for entites outside the level.

about the leakfinder, set it up by selecting all the stuuf (it has a setup guide with it) like pts. file, .map. then click find leak and itll but a box around it.
Posted 20 years ago2003-11-21 13:36:07 UTC
in TWHL causes carpal tunnel! Post #5254
its the ...scottish way? na, not really catchy is it. i like the uzbekistanian way.
Posted 20 years ago2003-11-21 13:33:02 UTC
in PQL, Issues... TWHL? Post #5252
yeah they did that in sweet half life. but do we want 2 end up with sumtin like the challenger deep? seriously that mod made me hav 2 hide in the cupboard weeping with shame. and docrock made quite a funny entry 4 1 of the comps
Posted 20 years ago2003-11-21 13:25:05 UTC
in PQL, Issues... TWHL? Post #5249
i said u make maps in hl and me and vass old buddyoldpal turn em in2 spirit maps and add in any special stuff with spirit. right. voice acting i got a mic and i can get sum of my friends 2 throw thier voice. or we could do it professionaly. but b4 we start we need every1 assigned to thier role. me and vassy are the spirit ppl, and if u want andy can b the leader. which means thay if he is the leader then i dont actually tell ppl what 2 do so me and vass might actually end up doin diddlysquit with spirit, his choice.
Posted 20 years ago2003-11-20 13:30:33 UTC
in Splash Screen Post #5169
Posted 20 years ago2003-11-20 13:24:17 UTC
in Mod=game Post #5168
well...u mean steal the hl engine? well (dark figures surround darkmatch) we dont like thieves of anything half life around here...
Posted 20 years ago2003-11-19 14:08:49 UTC
in PQL, Issues... TWHL? Post #5109
exactly. a mod. its not much, we just put the maps together and give the things u get in a mod. simple.
Posted 20 years ago2003-11-19 14:02:54 UTC
in Credits Post #5108
by the way, if i cant swear he cant iether. ?_?
Posted 20 years ago2003-11-19 14:01:08 UTC
in Faster HLRAD? Post #5107
wat u do is setb a cordon around the areas then test them individually.
Posted 20 years ago2003-11-19 13:59:26 UTC
in Test problem Post #5106
if there is ANY problem before the vis (before the bsp is written) then it says that. check any problam and also check the bsp is in valve/maps.
Posted 20 years ago2003-11-19 13:53:20 UTC
in barneys Post #5103
in spirit u can set himto be enemy in reaction to player.