Forum posts

Posted 19 years ago2005-09-28 14:57:21 UTC
in TWHL band ? Post #138090
This is for hamanchi! :P
Posted 19 years ago2005-09-28 14:52:56 UTC
in FGD Post #138086
Posted 19 years ago2005-09-28 13:44:49 UTC
in FGD Post #138062
I have an opfor fgd! :lol: Amd he gave you a link to the 3x fgd too! Haha :D

I'll try chicken fist!
Posted 19 years ago2005-09-28 13:08:23 UTC
in FGD Post #138054
I need a fgd for opfor that can view models! Does anybody know where I can get it? :zonked:

Seventh told me to modifie my worlcraft 3x fgd so it will be able to view models and then closed the thread but I don't know how to do it!! :tired:

P.S: NO LINKING TO GOOGLE! :x
Posted 19 years ago2005-09-28 12:43:20 UTC
in env_beam, damage problem Post #138047
Then write 10/0.0001 ;)
Posted 19 years ago2005-09-28 12:41:57 UTC
in Custom Decals and Spirit Crashing (etc) Post #138046
Thats not a prefab thats a model! (like monsters) :lol:
Posted 19 years ago2005-09-28 09:54:47 UTC
in env_beam, damage problem Post #137999
What's the value's name? Damage/seconds or seconds/damage? :
Posted 19 years ago2005-09-28 07:27:36 UTC
in Official Threatening Skies Mod Thread! Post #137974
Good to see an improvment! :)
Posted 19 years ago2005-09-28 07:06:25 UTC
in OpenGL vs. Software Post #137973
Mine too! :cry:
Posted 19 years ago2005-09-28 07:05:05 UTC
in Custom Decals and Spirit Crashing (etc) Post #137972
Look in the Vending Machine tutorial! :) If you're still not setesfied I can make one in moments for you! ;)
Posted 19 years ago2005-09-28 06:57:37 UTC
in env_beam, damage problem Post #137970
In the damge value write the amount of damage/per second! ;) Exmple: 100/1
Posted 19 years ago2005-09-27 16:57:41 UTC
in Adobe PhotoShop Post #137901
??? This is gay!! :tired: Flowers and butterflies!! :aggrieved:
Posted 19 years ago2005-09-27 16:51:16 UTC
in Half-Life: Hostage Situation Post #137895

                               __
                              /
                              __/
                               /
/__
Here you go!! :P A medal for spamming! :lol:
Posted 19 years ago2005-09-27 16:42:39 UTC
in idle anamation Post #137892
On which animation are we talking about? :

It must be a regular animation for to use idle animations you just need to write the name of the animation in the idle animation value. :nervous: To check if an animation is idle just chack if it looks continuios and that it doesn't look like the monster starts it over and over again. Also idle animations mostly start/end with idle,loop or cycle. :glad:

Edit:

Just to be sure post the scripted_seacunce's attributes! :tired:
Posted 19 years ago2005-09-27 14:40:01 UTC
in idle anamation Post #137862
Yep a thousand times! ;) There are special animations that can be used as idle.(loop them selfs automaticly) If you choose a regular animation as a looped one the monster will play the animation once and then do nothing else!
Posted 19 years ago2005-09-27 13:47:48 UTC
in Half-Life: Hostage Situation Post #137843
Hehe, actually, i kinda like the idea. Sound like a mod that doesn't take years to build.
rofl

This is TWHL's longest thread!!! :D
Posted 19 years ago2005-09-27 13:45:04 UTC
in Moving Ladder Post #137842
Listen to unbreakable for he has and uses spirit! :heart:
Posted 19 years ago2005-09-27 13:43:41 UTC
in OpenGL vs. Software Post #137840
Opfor totally pwns Hl1! :)
Posted 19 years ago2005-09-27 12:47:01 UTC
in first impressions Post #137825
Cool I shouted more then seventh! :o

Logins (per day)-1168 (5.6)
Forum posts-----2355 (11.2)
Shouts----------1272 (6.1)
Maps------------4 (0)
MV comments----270 (1.3)
Journal entries----14 (0.1)

:cyclops:
Posted 19 years ago2005-09-27 12:43:55 UTC
in first impressions Post #137822
madcow : 2.4
Lefty : 3.1
Me : 3.6

I win!
Wrong I win!! :biggrin:
Shouts: 1272 (6.1)
Mwhahahahahaha..ha...ha :badass:
Posted 19 years ago2005-09-27 11:12:27 UTC
in OpenGL vs. Software Post #137764
Also, software runs shit slow!
No it doesn't! :roll:
Posted 19 years ago2005-09-27 07:42:41 UTC
in OpenGL vs. Software Post #137721
But it's not smughed! :glad:
Posted 19 years ago2005-09-27 07:40:13 UTC
in OpenGL vs. Software Post #137719
Software isn't blurry! It's just looks like everything is build out of meny little cubes! :
Posted 19 years ago2005-09-27 07:38:35 UTC
in Half-life:dead labs Post #137717
VERY NEW!! :tired: Thats why.
Posted 19 years ago2005-09-27 07:37:19 UTC
in OpenGL vs. Software Post #137715
I never heard a reason why someone prefers openGL or software!

In my opinion software looks better(not blurry) but it has tons of bugs like that I managed to see through an entity brush another brush. :nervous:
Posted 19 years ago2005-09-27 07:31:46 UTC
in Half-life:dead labs Post #137713
New screen? :confused:
Posted 19 years ago2005-09-27 06:52:42 UTC
in Half-life:dead labs Post #137708
[url]Software mode is teh horrible and the old. OpenGL = teh ^_^[/url]

OpenGL looks horrible,smughed, and unbreakable will agree with me! Software has tons of bugs though! :cry:
Posted 19 years ago2005-09-27 03:55:24 UTC
in Moving Ladder Post #137695
Use spirit for only then the ladder will really move perfectly! :nervous:
Posted 19 years ago2005-09-26 15:59:42 UTC
in Half-Life: Hostage Situation Post #137636
Haha there is a mapper in your map! (The screen shows twhl) :D
Posted 19 years ago2005-09-26 15:50:34 UTC
in first impressions Post #137634
Ok...sigh

m0p: 18 years old who knows lots on computers and has the latest computer and stuff!
Posted 19 years ago2005-09-26 15:41:58 UTC
in first impressions Post #137628
Trapt: An 18 years old who lives to piss off and flame neo! :nuts:
Posted 19 years ago2005-09-26 15:32:57 UTC
in I need your photos! Post #137623
Doesn't matter! :)
Posted 19 years ago2005-09-26 14:21:57 UTC
in I need your photos! Post #137610
Please post in screenshots of my room for I don't have Hl2DM. :nervous:
Posted 19 years ago2005-09-26 14:12:17 UTC
in Embarassing... Post #137608
Nope it's also a little funny when you hear it but I also pity you and I wouldn't want it to heppen to me! :cry:
Posted 19 years ago2005-09-26 14:08:06 UTC
in Embarassing... Post #137606
User posted image
...That sucks. :nervous:
Posted 19 years ago2005-09-26 13:55:57 UTC
in Competition 15 Post #137603
Then you'll be able to map till the compotition is over! ;)
Posted 19 years ago2005-09-26 13:54:05 UTC
in Moving Ladder Post #137602
Use spirit's move with option and make the ladder follow an invisible not solid train! ;) I think it will work although I never used spirit! :cry:

Mr.Frag that will need a lot of work with func_wall_toggles and it wont be perfect. :
Posted 19 years ago2005-09-26 13:09:37 UTC
in Moving Ladder Post #137593
Nice idea! An invisable func_wall_toggle that will stop the player from climbing the ladder. When the train/door will reach it's destenation it will target the func_wall_toggle. :) (If it's a train use the path_corner/path_track's fire on path value to trigger the wall and if it's a door use the target value) ;)
Posted 19 years ago2005-09-26 13:05:50 UTC
in Xen Assault [HL1] Post #137592
We need something cool and weird! :nuts: Something with a half transperent alien's head... :

Edit:

A screeni of that city. I'll make a little astroide with model of the city thrn take a screeni of it! All I need is a graph of the city!! ;)

Edit#2:

Maybe I'll add the city to the explotion and make the explotion green! :o I'll see if the head is needed!

Edit#3:

A few changes and it looks xenish!

User posted image


Maybe I'll make something like New York on a floating astroid! :cool:
Posted 19 years ago2005-09-26 07:53:03 UTC
in Half-Life: Hostage Situation Post #137565
If you want someone to sound like an idiot then I may help you! First I'll need to find that recorder! :)
Posted 19 years ago2005-09-26 07:47:50 UTC
in first impressions Post #137564
Worldcraft dude: A Cs mapper who likes cities! He is also very nice and funny! :) He is also known as coolfat.
Posted 19 years ago2005-09-25 15:53:36 UTC
in BrattyLord: Heya! Post #137504
I think he was joking! ;)
Posted 19 years ago2005-09-25 13:47:32 UTC
in BrattyLord: Heya! Post #137474
Welcome back! Just as I was biggining to miss you! :biggrin:
Posted 19 years ago2005-09-25 13:37:09 UTC
in Xen Assault [HL1] Post #137470
User posted image


It is done!! If you like it then I'll email you a bmp file! ;)

I should become a splash screen artist! :glad:

On second thoughts it needs a diffrent logo!
Posted 19 years ago2005-09-25 13:33:45 UTC
in Decals Post #137463
The limit is 8! :nervous:
Posted 19 years ago2005-09-25 13:32:10 UTC
in Decals Post #137460
If you mean you have too many wads in use
This means you have too many wads in the wad list! ;)
Posted 19 years ago2005-09-25 13:29:20 UTC
in Decals Post #137455
The parameter extends the limit of textures that can be used in your map! :) If you mean you have too many wads in use make sure you need them all for that map! I never needed fonts.wad or gfx.wad :glad:
Posted 19 years ago2005-09-25 13:26:21 UTC
in Decals Post #137447
Ask muzzleflash what is the parameter you need to add to the csg while compiling(I think its csg) :
Posted 19 years ago2005-09-25 13:23:46 UTC
in first impressions Post #137443
Hello Brattylord and welcome back! :D
Posted 19 years ago2005-09-25 10:54:46 UTC
in Xen Assault [HL1] Post #137393
I can make one for you! ;) And baby shocktroppers are those guns that shoot that green acid ball! :badass:

User posted image


How about this one? :quizzical: I made it for my traitor mod but if you like it I'll give it a nice logo! :)