Forum posts

Posted 15 years ago2009-07-19 08:00:38 UTC
in Half-life: Guard Duty Post #270511
You know what a houndeye looks like. It has one large compound eye.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 21:41:38 UTC
in Half-life: Guard Duty Post #270483
Chapter two.
?Hey, hey, buddy. Come on, wake up.? The scientist opened his eyes slowly, being greeted by the bearded face of Henry Pierce. ?Sorry ?bout that. I thought you were another monster. Good thing I was out of ammo, huh?? The scientist groaned and adjusted his glasses.
?We must get out of here! I have no idea what?s going on, but it must be linked to the big experiment in sector C, and that can?t mean it?s a simple fix.?
?You figure everyone else is leaving??
?Absolutely.?
?Okay.? Pierce helped the scientist get to his feet. ?Let?s go. My name?s Henry, by the way.?
?Paul.? The two men walked out of the locker room and down the hallway. At the end there was a closed fire door.
?Great. That?s the only way out of here, and it?s blocked.?
?Not necessarily, my good man. If we can move the desk in your office over here, we may be able to reach that ventilation cover and get inside.?
?Get? inside.?
?Yes.?
?In the vents.?
?Naturally.?
?Why the [i]HELL[/i] would we want to do that? Who knows what?s in there, waiting to pounce??
?You have a weapon.?
?Good point.? The two emptied Pierce?s desk and moved it to the fire door. Paul used a Swiss army knife he was carrying in his pocket to open the vent cover, and just before he entered, Pierce ran into his office, returning a minute later.
?What was that about??
?Couldn?t leave without a picture of my girlfriend. I don?t want to die without it, I want her face to be the last thing I see if I?m gonna die here.? Pierce climbed into the vent and Paul followed him. They passed the first vent cover on the other side of the door, because they could feel the heat from the flames, but Pierce kicked out the next cover and helped Paul out.
?Come on, let?s go Paul. We have to head for the surface.?
?Hey, Henry! Glad to see you?re still alive!?
?Frank! What are you still doing here??
?Looting.?
?Wha- [b]Frank[/b]! You can?t just steal from people, you?re a security guard! I should shoot you!?
?Relax, I?m only taking from the storage closet. No one?s going to miss a few hard drives.?
?We have to get out of here, Frank. There are monsters.?
?Yeah, I know.? Frank pulled out a 357 magnum and twirled it around his finger.
?Frank, is that a personal weapon??
?Sure is.?
?We?re not allowed to have those.?
?Doesn?t stop most people. You know Laurey??
?That fat guy from area 3??
?Yeah, him. He has a military surplus desert eagle.?
?I always thought he was insecure about his weight. Never thought it was so bad he had to compensate with a terrible weapon.?
?Terrible??
?Seven shots on a magazine-based pistol. And it?s pretty inaccurate, too, from what I hear. Just raw, brute force.?
?Either way, I have this magnum here. I think it?ll come in pretty handy.?
?Okay, whatever, Frank. Let?s just get to a security armoury fast.?
***
The three men cautiously turned the corner and walked up to the armoury door.
?Good thing we only saw one of those crabs.? Said Frank. ?I have a bad feeling about them.?
?Yeah, well, we?re here.? Replied Pierce. ?Hey doc, want to learn something new? If you?re in this area, but separated from us somehow, you just need to know this six-digit code to get into an armoury. It?s different for every sector of the base, but they?re usually easy to remember. Watch. One, one, one, one, one, and? one.? Pierce entered the code onto the keypad, and the door unlocked. The three grabbed shotguns and armour from the room, and left without closing the door. Suddenly, a bright flash of light fazzled into existence behind them, and the three wheeled around, firing off their shotguns. The creature crumpled to the floor, its third arm hanging limply, its green collar full of buckshot.
?Just more and more freaks. We gotta get to the surface.? Pierce stated.
?Yes, I agree.? Agreed Paul. ?But we should hurry, before any more of these being app-?
It was as far as he got. Another flash, originating from inside Paul, ripped his body to pieces, sending his ?borrowed? security armour across the room. His Swiss army knife landed three feet away from Pierce, and Paul?s blood splattered messily everywhere. Another one eyed dog-like creature emerged from the flash, and was killed quickly by the two guards.
?Oh, god. Paul.? Pierce ran to a nearby garbage receptacle and let his breakfast exit freely.
?What a waste.? Agreed a green-tinged Frank. ?It?s no use staying here, Henry. We have to head for the surface. We can avenge him by helping the cavalry when they arrive. [i]If[/i] they arrive.?
?That is so? so [b]wrong[/b]!? Exclaimed Pierce. ?To think that we were just talking to the person who that used to be-" Pierce ran back to the garbage can and let more of his stomach?s contents rejoin his breakfast.
?Damn bloody mess. I hope that won?t happen often.? Frank coughed. Both knew nothing, not even something in the Black Mesa research facility, could bring their ally back. Frank half-carried Pierce away from the remains of the scientist as the automated base announcement system told all sectors to report their status.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 21:38:39 UTC
in Who the Hell are you again? Post #270481
Disco stu doesn't want to be stalked by you!
:D
If I can find 5 thinks that I like and dislike, I may post again in here.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 16:43:44 UTC
in The "Official" Competition 27 Post #270456
Well, you know how to make a batch compiler, so you obviously know how to make a map that will compile and look good light up.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 15:09:55 UTC
in The "Official" Competition 27 Post #270442
Yeah. It's the best, and easiest to use.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 14:07:23 UTC
in Few questiones about mapping [advanced] Post #270439
It doesn't actually have to be blue, just the last colour in the palette.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 12:14:57 UTC
in Few questiones about mapping [advanced] Post #270437
You need to use render mode solid, not additive. Amount should stay 255
Oops. I can find it in hammer, but I guess the names aren't quite memorized...
my opposing force FGD file has monster_barney_dead and monster_otis_dead entities, I thought that was just normal, or are you talking about something else?
In the default HL 3.5 FGD, there is no model support for monster_barney_dead. You can't see the model in hammer. I made a new FGD with that added. To use this, open your hammer 3.5 FGD of choice with notepad. go into edit->find-> search for monster_barney_dead. Once you find the code for Monster_barney dead,
Replace
@PointClass base(RenderFields,Appearflags, Angles, Sequence) size(-16 -16 0, 16 16 72) = monster_barney_dead : "Dead Barney"
[
with
@PointClass base(RenderFields,Appearflags, Angles, Sequence) size(-16 -16 0, 16 16 72) studio("models/barney.mdl") = monster_barney_dead : "Dead Barney"
[
Then find [quote][
pose(choices) : "Pose" : 0 =
[
	0 : "On back"
	1 : "On side"
	2 : "On stomach"
] [/quote]
and underneath that, paste the following: [quote]sequence(Choices) : "Animation Sequence (editor)" : 35 =
[
	35 : "On back"
	36 : "On side"
	37 : "On stomach"
]
] [/quote]
save and you're done!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 11:15:42 UTC
in Few questiones about mapping [advanced] Post #270432
Decals doesn't have to be put in decals.wad.
They don't? I didn't know that. :aghast:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 11:06:32 UTC
in Few questiones about mapping [advanced] Post #270429
you need to make it a func_wall or func_illusionary and set the render mode to "additive" with amount "255"
If you were creating a mod of your own, you could make a custom decals.wad and apply it as a decal.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 09:36:04 UTC
in a mod done by young ones... Post #270425
there should be a config file somewhere that changes that.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 08:54:28 UTC
in Using models: An ethics issue. Post #270424
Yeah.
But a lot of the stuff on FPSBannana has a non-derivative licence on it, so if the author doesn't include it, is it okay to decompile the model and use it or parts of in another model, as long as everyone is credited?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-18 08:11:42 UTC
in Using models: An ethics issue. Post #270422
Yes. I will make sure as many authors know as possible, and that all are credited.
The 9mmhandgun model comes with barney weapon source files, so I'm going to use it one way or another unless the author asks otherwise. I just don't like the shoot animation.
The mp5, on the other hand, I want just because it's a nice model, and I'm tired of M4s.
Thanks for the link to where I can find RavenGT, and for telling me where I might be able to find Red Slug.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 21:42:13 UTC
in Using models: An ethics issue. Post #270404
Yeah, I've been using Ambient.Impact's and ones that use his as a base.
It's not time for getting everything together and using them, I'm just making content for my NEXT mod when I get tired of mapping for my current one.
But I think that if the author has a download for source files, It's automatically free game. I'll send out PMs for the authors once I get the mod in progress, and if they don't want their models used, I'll just replace them with gearbox content.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 20:15:39 UTC
in Events triggered by the player's death. Post #270398
Negative dammage just heals them, It can't bring them back or kill them.
And if the player has an HEV suit, then they will see their Armor, and to a lesser extent once the suit is on, Health, overcharge.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 20:10:52 UTC
in Using models: An ethics issue. Post #270396
Can't really guarentee that they still use their email accounts, and I never got the hang of outlook. :tired:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 20:09:55 UTC
in Events triggered by the player's death. Post #270395
Nice.
So that's what Ye Olde TWHL looked like...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 19:47:07 UTC
in Events triggered by the player's death. Post #270392
Om nom nom! So delicous, I wake you up twice!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 19:43:28 UTC
in Using models: An ethics issue. Post #270391
If you want to decompile and use a model in your mod, and the author doesn't say anything against it, is it okay?
http://www.fpsbanana.com/skins/27454 This one is almost a no-brainer, because it comes with source files for the barney model to use, but I want to have different shoot anims...
http://www.hitmodel.half-lifecreations.com/filedb/index.php?act=view&id=57 Nothing here but the models, and I want to include it in a bunch of Hgrunt models.
I'd credit the authors, but is it moral to use these?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 19:35:17 UTC
in Events triggered by the player's death. Post #270387
Your heart probably didn't stop beating before you woke up.
What do you mean am I spying on you?
Check the news on the JeffMOD productions steam group page.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 18:50:55 UTC
in Events triggered by the player's death. Post #270383
I'm experimenting with a dream-like sequence, I want the player to be eventually faced with an impossible to win situation, and when they die, they wake up in the real world.
Are you spying on me?
People can't die in dreams, BTW. They wake up just before their "heart" stops beating.
Just have an ambush and before the enemies open fire, load the next map.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 16:33:45 UTC
in "city" skybox Post #270374
It was used in the beta valve intro map, which was replaced by the AVI we all know and love. You can find it in the MV somewhere...
But that skybox is worse looking than the construction model.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 11:49:58 UTC
in Top Maps Cleanup Post #268954
http://www.twhl.co.za/vault.php?map=49 top maps, but the only comment is about the link not working.

Moved.

EDIT: http://www.twhl.co.za/vault.php?map=2017
Problem map by a banned member, and apparently the download has no acutall map file in it.

Removed.
Thanks.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 09:16:43 UTC
in The origin of life Post #270357
Take her to the moon for your tenth time.
And find a motel near the US flag.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-17 09:07:35 UTC
in The origin of life Post #270355
Go to the moon a tenth time.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-16 21:04:22 UTC
in Half-life: Guard Duty Post #270326
Yeah, I think the inspiration came from the many movies I've watched, all blended into one scene... Guy goes looking for his friend, gets attacked by an alien/slasher/ect.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-16 20:40:19 UTC
in Half-life: Guard Duty Post #270317
For those of you who haven't seen my most recent journal, This is a small story/novel I'm writing right now for practice. It's based in the HL world, so bear with me. It will be published on a chapter-by-chapter basis, as I finish each chapter. I dunno how the formating will hold up from pasting into a forum post, so here goes nothing:
Chapter one.
8:47 AM
Black Mesa Research Facility
Black Mesa, New Mexico
(Tram line)

The young man on the tram glanced at his watch, a look of worry on his face. Late again. The Administrator would have his head if just one more experiment was delayed on his account. The tram, leaving the stop at the sector B coolant reserve launched into its automated welcome speech. Like anyone else was on the tram line this late.
?Good morning, and welcome to the Black Mesa transit system. This automated train is provided for the security and convenience of the Black Mesa research facility personnel??
?It?s gonna be a long day? he thought.
8:47 AM
Black Mesa Research Facility
Black Mesa, New Mexico
(Area 7 Security)

Sgt. Henry Pierce stared at the monitor of his computer, scratching his beard. A blue error screen stared back. He looked at the computer users manual.
?There?s no reference to this error in here. What the hell? Is this OS version newer than the manual, or what?? As if to answer his question, a knock on the door.
?Come in.? A greasy haired member of the science team, in casual clothes, walked in.
?I?m sorry to bother you, Sergeant, but I was browsing the web on one of the computers in the caf?, and all of a sudden it crashed. Every computer crashed! The others have been trying to reboot them, but they?re refusing to work!?
?Every computer? Must be a server-wide crash.? Pierce motioned towards his own computer. ?It?s out of my hands, I can?t get this one to work, but if I do, I?ll send down the solution to you guys.?
?But Professor Baker?s becoming a tad violent, yelling something about making it to the? citadel on hard?? Pierce sighed.
?Alright, alright.? He peeled himself out of his chair and grabbed his nightstick. ?Let?s go.?
9:07 AM
Black Mesa Research Facility
Black Mesa, New Mexico
(Sector C)

The young man walked into the Sector C control room and was greeted by three of the four science personnel in charge of the experiment.
?Ah, Gordon. Here you are. We just sent the sample down to the test chamber.? Said a bald man of science with glasses.
?We?ve boosted the anti-mass spectrometer 105%. Bit of a gamble, but we need the extra resolution.? Explained a scientist with a moustache.
?The? Administrator is very concerned that we get a conclusive analysis of today?s sample. I gather they went to some lengths to get it.? Finished a dark skinned science team member with greying hair. The first scientist piped up again.
?They?re waiting for you Gordon. In the test chamber.? The man, Gordon Freeman, looked instantly relived. The sample was late too.
9:11 AM
Black Mesa Research Facility
Black Mesa, New Mexico
(Area 7 Security)
?Good job on stopping Professor Baker from crushing that guy with the monitor, Henry. Real quick thinking.? 
?Shut up, Frank.?
?No, I mean it. Would be a lot of paperwork.?
?Good-bye, Frank.? Pierce closed the door on his colleagues face and put a chair in front of it. ?Jesus. Can?t go one day without being a clown.? He muttered to himself. Pierce sat down on his own chair, pulled out his mp3 player, and set the volume on max.
?I can?t remember if I cried, when I read about his widowed bride, but something touched me deep inside, the day the music died. So bye-bye, miss American pie. Drove my Chevy to the levee, But the levee was dry. And them good old boys were drinking? whiskey and rye, Singing?, ?this?ll be the day that I die. This?ll be the day that I die.??  The coffee in Pierce?s cup started to vibrate, then the entire office shook. ?What the hell?? Pierce exclaimed as he pulled his earbuds out of his ears and leapt to his feet. His coffee cup fell off his desk and smashed on the floor. Unholstering his pistol, Pierce kicked the chair out of the way and ran out of the door and into the hallway. Ceiling tiles dropped to the floor and dust shook from the walls, and for a split second, a flash of green light came from around the corner. The Shaking stopped.
?Okay?What the hell was that?? a loud metallic clang responded. ?Hello?? Pierce walked around the corner and into the men?s locker room, gun at the ready. ?Frank? That you?? A panting noise. ?Frank??
[i]?Ruff.?[/i]
?Frank, this isn?t funny. Come out before I accidentally shoot you.? More panting. Pierce approached a locker that was slightly out of its nook. ?Come on, Frank. I know you?re behind that locker.? A high-pitched harmonic squeal. ?Dammit, Frank. Don?t make me do this.? The locker fell to the ground, spilling its contents half a second before crushing them. A three-legged yellow creature with a single eye jumped out from behind it and howled. Pierce screamed while unloading a full ammunition clip into the creature. The creature dropped to the ground with a whine, its single eye still open.
?That is [i]not[/i] a dog. Whatever the hell that is, that is not a dog. That is not [i]normal[/i].? Another locker behind Pierce opened, and he wheeled around and pulled the trigger, hearing clicks instead of gunfire. The scientist he almost shot fainted and fell back into the locker.
[End of chapter one]
EDIT: Well, that held up okay, exept for the paragraph intents being gone.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-16 17:29:18 UTC
in The origin of life Post #270313
Luke's nemesis is everyone but him!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-16 10:34:40 UTC
in Post Your Photos Post #270288
NOT SUITABLE FOR TWHL -mod
Huntey, you know better. There are plenty of sites for that stuff.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-16 09:54:51 UTC
in new here + Q: actions sentences? Post #270282
Try the "override AI" and "Non-intteruptable" flags.
I'm not quite sure what else you can do.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-16 09:23:13 UTC
in new here + Q: actions sentences? Post #270280
umm what do you mean by load?
when the game loads the map and plays it.
aiscripted_sequence has 'name': ss_retina1
Use scripted_sequence instead, and in the "Idle animation" value in the Scripted_sequence, put in idle1 or some other animation that fits.
Node Graph out of date Is something that makes the game stop and update the nodegraph. This is caused by AI nodes in the level, and most designers (or maybe just me) only add AI nodes near the final compile, as it's very annyoing for the map to pause every time you try to test something. Make sure you play the map before distributing it, and include the nodegraph files in maps/graphs so the player won't need to do it on their end.
EDIT: you may want to name your monster_otis Otis and update your scripts to match, because if you have more than one monster_otis in the map, HL will get confused and sometimes make the other otis(es) play the scripts.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-16 08:21:49 UTC
in The "Official" Competition 27 Post #270278
You all complained about no compo, and now you're complaining about it.
Ironic.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-16 07:26:17 UTC
in new here + Q: actions sentences? Post #270276
I have had the scripted_sequence bug before, where they do their sequence on map load.
Do you have an idle animation set?
Tell us what values you're using.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-16 07:17:26 UTC
in making the night sky.. dark map - how? Post #270274
True.
I dunno, It looks like it's just a darker part of the brick texture to me.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 20:42:05 UTC
in TWHL3: The Buglist Post #270253
Yeah, but then people download it instantly and find that it's not a map or journal or forum post.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 20:35:42 UTC
in The "Official" Competition 27 Post #270251
Yes.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 20:35:24 UTC
in TWHL3: The Buglist Post #270250
Probably.
But it's also a modding site. I think it's just because of the bandwith and storage space required for it, plus spammers could put anything on there.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 20:23:23 UTC
in TWHL3: The Buglist Post #270248
I still think we should have a visuals vault for textures and models, ect.
But I guess it's not possible for a small site paid for by a single person.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 18:52:45 UTC
in making the night sky.. dark map - how? Post #270243
Wow, you guys can't be serious. You can clearly see shadows on the wall under that alcove.
Uh, no. That's part of the texture...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 18:51:55 UTC
in TWHL3: The Buglist Post #270242
I didn't know there was such a thing, how do you use it?
In your map, there should be a "PM on comment" flag near the "Allow Ratings" and "Allow Upload" flags.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 17:46:33 UTC
in TWHL3: The Buglist Post #270237
You have a 1 in 13337 chance of getting Mukips, Ninjas, or "Ant Loves you"
It's an easter egg of sorts.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 16:54:56 UTC
in making the night sky.. dark map - how? Post #270234
Nope. Takes less work to display textures as they are than to add shadow to them.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 16:36:25 UTC
in The origin of life Post #270230
:D
EDIT: just realized I was ninja'd...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 15:14:53 UTC
in making the night sky.. dark map - how? Post #270225
Make sure you run RAD too. Also, try setting your light_enviroment at the general angle and direction of the sun/moon in your sky.
I find a blueish tinge helps quite a bit, especially if you have a big, bright moon. I've also seen nights where you can see very well, so you don't need the brightness down so much that RAD has a hard time running.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 14:10:21 UTC
in The origin of life Post #270220
I'm just gonna leave before a flame war erupts.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 14:06:33 UTC
in new here + Q: actions sentences? Post #270217
Not me, i have no idea how to read/write pak, cfg, mdl, spr and wad files.
OK.
Who wants team up with me and write The Developator?
I know nothing about C++! :crowbar:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 13:52:01 UTC
in new here + Q: actions sentences? Post #270209
but there is no trigger_once entity!?!
It's a brush-based entity. make a brush the size and shape you want it to be, texture it with aaatrigger, and press ctrl t. then select trigger_once from that list.
[quote]There should be a program that can do all that:
  • Browse textures in wads
  • Create wads
  • View models and their animations
  • Playback sounds
  • Create pak/gcf files
  • View sprites
  • Create sprites
All in one app. [/quote]
You could call it "The developator"
In the words of Charlie from Colony 42: "Oscar, don't break that!"
Wait...The line I was thinking of was "Get to it!" :walter:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 12:49:40 UTC
in new here + Q: actions sentences? Post #270201
A note: If you're mapping for Half-life, Opposing force content will have to be included with your map, and no code or weapons/entities from Op4 will work in a HL map.
EDIT: The NET framework is what allows many custom-coded C++ applications to run on your computer. Trust me, it's worth it since The Compilator, GCFscape and Twister all run off it.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 12:48:18 UTC
in A couple of modelling questions Post #270202
Well then, problem solved. the entity you used to place it must have given it a bounding box and hitbox.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 11:02:25 UTC
in new here + Q: actions sentences? Post #270193
http://www.slackiller.com/hlprograms.htm
Many useful programs, although I'm sure The Mighty Atom has all the best ones on his site.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 11:00:20 UTC
in A couple of modelling questions Post #270192
Well, I dunno about falling, but it will be non-solid.
Just go to tools/Krasatio's model decompiler in MS3D, and select the model of similar size. decompile it, and there should be something about hitboxes in the QC file.

copy that line, put it in your custom QC and rename the bone to that of the centre of your model.
I suggest using static things like items and weapons for the base, so you don't get a crapload of hitboxes of differering sizes and shapes.
Notewell NotewellGIASFELFEBREHBER