Forum posts

Posted 19 years ago2005-09-21 12:43:48 UTC
in Half-life:dead labs Post #136223
Well I'm not so good! :nervous: I need to learn alot about photoshop but I think I can make a nice metal texture. :glad:
Posted 19 years ago2005-09-21 12:39:01 UTC
in Competition 15 Post #136218
[b][pre] ___ _
/ _ _ _ __ _ _| |
/ / '_ _ / _` | __|
/ \| | | _ (| | |
___/|_| ___|_,_|__|
[/pre][/b]
:biggrin:
Posted 19 years ago2005-09-21 12:32:44 UTC
in Half-life:dead labs Post #136213
You only read the tutorial so you don't know how to make textures! :lol:
Posted 19 years ago2005-09-21 12:30:23 UTC
in Half-life:dead labs Post #136211
Try making it with out the photo for with the photo everybody can. :P You need to be good with photoshop/gimp to make textures! :glad:
Posted 19 years ago2005-09-21 12:25:12 UTC
in Half-life:dead labs Post #136208
To be precise you can only create costum wads like me! :P
Posted 19 years ago2005-09-21 12:20:15 UTC
in Competition 15 Post #136205
it may change if they will be less then 4 enteries I think! : But I'll talk to seventh! :)
Posted 19 years ago2005-09-21 11:52:58 UTC
in a question Post #136198
Also the quicklook animation is nice. Muzzle there are thousand of example maps on scripts! :lol:
would that repeat the sequence?
Nope! : You'll need to make that animation target it self or find a special animation(non of these are special)that can be used as an idle animation.(repeats it self)

If it's not a special animation and you want to make it stop when you activate a trigger/button make that trigger/button target a trigger_changetarget that will target the script and in the new target value write nothing!

When the trigger_changetarget is triggered it will change the script's target to nothing so the script will stop triggering it self. :) My only problem is does it change the target monster value or the target? :nervous:

Hmmm...should I add this to my tutorial?? :quizzical:
Posted 19 years ago2005-09-21 11:39:40 UTC
in Competition 15 Post #136197
I love good entity work! :cyclops: It can turn every map into a cool one! :biggrin:
Posted 19 years ago2005-09-21 05:56:03 UTC
in Embarassing... Post #136125
Hmmmm....has Bl left us? :cry: I haven't seen hime for a month or two! :(
Posted 19 years ago2005-09-21 05:43:30 UTC
in TWHL WON-style server Post #136123
I just added! :aggrieved:
Posted 19 years ago2005-09-21 05:40:42 UTC
in TWHL WON-style server Post #136120
Whoops...I ruined my Hl1! :aghast: I'll have to reinstall it. :nervous:
Posted 19 years ago2005-09-21 05:36:41 UTC
in Traitor Post #136119
And can a guy that has Cs send me all it's skies? :quizzical: (Both .bmp and .tga) They'll be really helpfull! :) (why when I always ask this quastion nobody answers it)
Posted 19 years ago2005-09-20 17:21:21 UTC
in ASCII ART Post #136044
 _____                                       _ _ _
/  ___|                                     | | | |
 `--. _ __   __ _ _ __ ___  _ __ ___  _   _| | | |
 `--.  '_  / _` | '_ ` _ | '_ ` _ | | | | | | |
/__/ / |_) | (_| | | | | | | | | | | | |_| |_|_|_|
____/| .__/ __,_|_| |_| |_|_| |_| |_|__, (_|_|_)
      | |                               __/ |
|_|                              |___/
Posted 19 years ago2005-09-20 16:39:22 UTC
in Now thats..waah! Post #136034
I think he means that some one gives you the basic layout and you build a map based on that layout! :|
Posted 19 years ago2005-09-20 16:36:11 UTC
in TWHL WON-style server Post #136031
Bahh I'm confused! How do I install all these mods and then how do I play them! :nervous:
Posted 19 years ago2005-09-20 16:21:12 UTC
in TWHL WON-style server Post #136027
Do I need to put the metamod.dll in valve/cl_dlls :

Edit:
Ohh...I need to put it in valvedlls
Posted 19 years ago2005-09-20 16:04:36 UTC
in Traitor Post #136023
I need a modeler who is good in making props! :| I tried pepper but he never answered my pms. :zonked:
Posted 19 years ago2005-09-20 16:00:43 UTC
in Now thats..waah! Post #136021
The example map wont help him if he doesn't have Hl 1.1.1.0! :tired:
Posted 19 years ago2005-09-20 15:58:13 UTC
in Now thats..waah! Post #136017
Update your hl1 to version 1.1.1.0! :glad: Only then you'll be able to make ring beams by ticking the ring flag! ;)
Posted 19 years ago2005-09-20 15:29:29 UTC
in Staircase Post #136007
  /
'  '
____
:P
Posted 19 years ago2005-09-20 15:27:52 UTC
in Opera Post #136006
I had opera for a month and it was free. :lol: I still use netscape cause it doesn't make everything look blury,stupid zoom! :furious:
Posted 19 years ago2005-09-20 15:25:40 UTC
in Staircase Post #136003
Me or unbreakable? :P
Posted 19 years ago2005-09-20 15:24:54 UTC
in wierd texture problem Post #136002
Yeah... I think this only works in software mode, though, mysteriously.
It also works in direct3D! :cry: Just extract the texture remove the -0/-1...ect and place it in a costum wad. ;)
Posted 19 years ago2005-09-20 14:09:20 UTC
in ASCII ART Post #135980
                       _______  _        _______  _
                      (  ____ (       (  ___  )( (    /|
                      | (    /| (      | (   ) ||    ( |
                      | (__    | |      | |   | ||    | |
                      |  __)   | |      | |   | || ( ) |
                      | (      | |      | |   | || |    |
                      | (____/| (____/| (___) || )    |
                      (_______/(_______/(_______)|/    )_)

                           _______  _______ _________
                 |     /|(  ___  )(  ____ )__   __/|     /|
                 (    / )| (   ) || (    )|   ) (   | )   ( |
                   (_) / | (___) || (____)|   | |   | |   | |
                      /  |  ___  ||     __)   | |   ( (   ) )
                    ) (   | (   ) || ( (      | |     _/ /
                    | |   | )   ( || )  _____) (___     /
                    _/   |/     ||/   __/_______/   _/
:heart:
Posted 19 years ago2005-09-20 14:05:18 UTC
in ASCII ART Post #135977

                    ###  #              # #          #
                    #    #  ### ##      # #  ## ###     # #
                    ##   #  # # # #      #  # # #    #  # #
                    #    ## ### # #      #  ### #    ##  #
###                  #
Posted 19 years ago2005-09-20 13:45:23 UTC
in Competition 15 Post #135970
3 days left to the deadline! :nervous: I belive we'll extend the time limit but I'm not sure! :

As for xen being ugly I just made my first map in xen and it looks way cool! :cool: I'll submit it as an example on xen. :nuts:
Posted 19 years ago2005-09-19 17:35:00 UTC
in your favorite text editor Post #135833
Well it comes with XP! :confused:
Posted 19 years ago2005-09-19 17:32:19 UTC
in your favorite text editor Post #135831
It comes with windows! :lol:
Posted 19 years ago2005-09-19 16:55:09 UTC
in Nintendo Revolution Controller Revealed Post #135827
A keyboard and a mouse is the best! :heart:
Posted 19 years ago2005-09-19 16:48:32 UTC
in Did you know? Post #135823
You're calling muzzle a retard!?! Ban him now!! :sarcastic:
Posted 19 years ago2005-09-19 16:00:36 UTC
in Staircase Post #135811
Tried it already but I'm not sure if it works! :glad:
Posted 19 years ago2005-09-19 15:53:44 UTC
in Staircase Post #135805
Posted 19 years ago2005-09-19 15:39:26 UTC
in Modeling Competition 1: Weapons Post #135801
I sent you a pm with the discreaption of the props I need! :glad:
Posted 19 years ago2005-09-19 15:35:27 UTC
in ASCII ART Post #135797
Write <pre> only with a [ ;)
Posted 19 years ago2005-09-19 15:34:00 UTC
in ASCII ART Post #135795
I ment-

  /
'  '
____

^  ^
'  '
__/
Posted 19 years ago2005-09-19 15:31:45 UTC
in ASCII ART Post #135793

   /
'    '
____

^  ^
'    '
___/
:nuts:
Posted 19 years ago2005-09-19 15:10:29 UTC
in Competition 15 Post #135785
You may win if there where ten enteries! :glad:
Posted 19 years ago2005-09-19 14:54:02 UTC
in Competition 15 Post #135778
Posted 19 years ago2005-09-19 14:51:17 UTC
in Competition 15 Post #135776
Mods can't enter compotitions?

_  _
'  '
//
Posted 19 years ago2005-09-19 14:48:19 UTC
in no vertual memory??? Post #135773
Also using batch compiling tools may solve the Allocblock:full error! ;)
Posted 19 years ago2005-09-19 14:46:18 UTC
in where could i get a sound for a.... Post #135772
Yeah I figured out my self.

^  ^
'  '
__/
I's really good for smily making! :sarcastic:
Posted 19 years ago2005-09-19 14:43:56 UTC
in Staircase Post #135770
Thanks kasperg!! :) So cordon bounds make hammer compile only a part of the map,right?

^  ^
'  '
__/
Posted 19 years ago2005-09-19 14:41:02 UTC
in Staircase Post #135768
It works. Thanks tosse for helping me! :glad:

P.s: That pre thing is nice!

^  ^
 '   '
__/
Posted 19 years ago2005-09-19 14:29:03 UTC
in Staircase Post #135765
YOU ARE A SPAMMER

  /
'  '
____
But what am I! :P
Posted 19 years ago2005-09-19 14:24:15 UTC
in Staircase Post #135763
Bahh...I'll try. : Stupid me!
Posted 19 years ago2005-09-19 14:22:02 UTC
in Staircase Post #135761
Hmmm...it will probebly take atlist an hour to compilethe map for it's huge! :tired:
Posted 19 years ago2005-09-19 14:15:37 UTC
in your favorite text editor Post #135759
Notepad for it's good for coding! :D
Posted 19 years ago2005-09-19 14:14:48 UTC
in The dumbest website thread Post #135757
Posted 19 years ago2005-09-19 14:10:52 UTC
in Staircase Post #135755
Pweh...finished the hardest texturing work I've ever done!! The staircase is ready but I have only one quastion! Can monsters climb steps in the hight of 16 units and length of 32 units? :
Posted 19 years ago2005-09-19 14:08:01 UTC
in where could i get a sound for a.... Post #135752
And habboi's? :|

Chacking the new bbcode:

 __________
/
|               |
_________/
What does it do? :zonked: