Forum posts

Posted 19 years ago2004-12-31 20:16:41 UTC
in Friendlies Post #80722
If you look at the dm_lockdown map, there was (or at least, the version that I had had 'em) an entity right above the holes that controlled the antlions and how many spawned.

I assume it's just an npc_maker that spawns them.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 17:00:49 UTC
in Hammer Crashing... Post #80647
:)

Jeff Lane from VALVe says that's the best bet to fix the problem until they can fix the error otherwise. It's worked for me...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 16:56:53 UTC
in Friendlies Post #80645
I think a mod's having a bit of fun ;)

I'm going to quote my posts above which are possible solutions to your problems...
Did you try checking the start inactive flag?

I believe if the player places it [the turret] it will activate for the player's team, try it.
And regarding antlions...
Antlions were planned for dm_lockdown but got removed - The holes were left in. And there's a sample dm_lockdown VMF...
I think all the ents for their spawning are there, actually. Take a look.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 16:54:27 UTC
in .vmf Post #80644
Er, we have Hammer mapping tutorials...

VMF notepad stuff is widely undocumented - You'd have to look at the code in a VMF file - It's sort of simple, just takes forever.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 05:25:45 UTC
in Put in HL2 category for map vault... Post #80530
a rabid caged skunk with a stick
Poor rabid-caged-skunk comrade D:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 05:24:44 UTC
in HL2 @*$#'n game! Post #80529
Mac rox. iPod? OSX?

There are such things? Where can I obtain one? ;(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 05:06:29 UTC
in -= GTA: San Andreas =- Post #80515
Soon, I hope - They've ported the other two within a reasonable timeframe so I assume SA is on it's way.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 05:05:53 UTC
in How do I make stuff like Barrels? Post #80514
You need a brush covered in tools/toolsskybox wherever you want sky.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 04:15:20 UTC
in How do I make stuff like Barrels? Post #80508
Ctrl-M allows you to rotate barrels - Sometimes physobjects get knocked over on spawn so try messing with their rotation.

As for the sky, it's done by setting a proper skyname - Set the skyname in map - map properties to sky_x, omitting the skybox/ and rt, lf, etc portion at the end of the skyname.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 02:25:36 UTC
in making those engines like in Ravenholm Post #80498
Umm, the engine itself is probably just a prop...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 01:54:19 UTC
in making those engines like in Ravenholm Post #80494
Hmm, example? Like the Ravenholm cartrap?

I'd think it's just a gate, with the rope system setup, with a constraint, then the engine turned on triggers the destruction of the constraint which moves the gate?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 01:53:06 UTC
in .vmf Post #80493
Yeah, you can actually map in Notepad/Wordpad, if you know how.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 01:41:35 UTC
in How do I make stuff like Barrels? Post #80492
That happens when you mix up prop types - ie, using a trainstation phone booth model as a prop_physics, or prop_junk garbage models as prop_static.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 22:00:06 UTC
in I got an idea(remade) Post #80457
Yay!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 21:59:40 UTC
in Friendlies Post #80456
Did you try checking the start inactive flag?

I believe if the player places it it will activate for the player's team, try it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 21:16:56 UTC
in Bloodnet Post #80452
I doubt a whole lot of people here know much about coding, tbh - The majority of people seem to be mappers - Try on the Valve-ERC message board, or the Wavelength board, or the VERC IRC channel, you might have more luck there since both seem to have quite a few coders.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 21:03:57 UTC
in More Friendlies Post #80451
No, since it seems to just set how many Allies and how many Medics will follow you.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 20:24:48 UTC
in More Friendlies Post #80441
I think you have to configure an ai_ally_manager, too, and I think you have to set their type to 'Rebel'.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 20:22:25 UTC
in Omg rofl, wtf? Post #80440
Creepeh.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 19:51:24 UTC
in prop_detail's arent showing up Post #80432
...is used for moving props. Or the multipart ones.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 17:22:26 UTC
in A Horror Idea, Some Screens Post #80400
Aww, teh new source stuff isn't that difficult to learn.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 17:08:47 UTC
in Friendlies Post #80396
There's a flag on the env_global that should enable the super-grav-gun, I believe.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 17:06:45 UTC
in Hammer Crashing... Post #80395
The solution is rather simple, for what seems like a really annoying error :P.

Just close the Play games, Steam, and Source SDK windows after launching Hammer.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 17:05:30 UTC
in prop_detail's arent showing up Post #80394
Hehe.

prop_detail is only for procedurally placed details - grass, etc.

Use prop_static.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 06:42:35 UTC
in Dead npc Post #80315
Yeah, let it start above the ground a bit and have 'im fall onto something. Ragdoll props are a bit strange, they take a bit of position tweaking to make 'em look proper.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 06:41:45 UTC
in Wood in HL2 Post #80314
There are a few in props_junk or props_debris I assume, the one in the Lockdown fan-chamber is a model.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 22:09:16 UTC
in Half-Life 2 Hammer Post #80281
P'fabs work fine for me...

Prefabs are just normal vmfs anyway, just use the save function instead of the create prefab command.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 22:08:18 UTC
in Friendlies Post #80280
Antlions were planned for dm_lockdown but got removed - The holes were left in. And there's a sample dm_lockdown VMF...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 21:10:22 UTC
in Shout Box Post #80271
It's got some weird limiter on how long they can be, my long shout didn't show up either.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 18:17:42 UTC
in First ever hl2 question by habboi Post #80179
You can also tick the flag 'Motion Disabled' and 'Enable Motion on PhysGun Grab' on the prop_physics if you don't want to bother with constraints.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 18:15:53 UTC
in Dead npc Post #80178
Try a prop_ragdoll with one of the NPC models?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 18:14:56 UTC
in Half-Life 2 Hammer Post #80176
Er, what error?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 18:14:02 UTC
in How do I make stuff like Barrels? Post #80175
If you want to use them in multiplayer, you need to make them prop_physics_multiplayer, as they are coded to put less strain on the netcode .

Crates are in props_junk, barrels in props_c17, by the way.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 05:10:20 UTC
in Beretta & Knife, Together At Last! Post #80059
Exactly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 01:46:58 UTC
in Beretta & Knife, Together At Last! Post #80053
Right and Left click.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 01:46:08 UTC
in Question Post #80052
Did you select both of them and make the two a single physbox?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-28 21:45:36 UTC
in GRRRRR! Post #80038
Use your same account :/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-28 21:43:54 UTC
in Old Mod Folders HL2 Post #80037
There's an alternate copy somewhere, then, if they aren't going away.

Or, there's some new 'feature' that keeps them from going away.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-28 16:49:38 UTC
in Old Mod Folders HL2 Post #79942
Em, if you're trying to use old HL1 mods (ie NS) with HL2, they aren't going to work.

They're showing up because you haven't deleted their HL1 copies.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-27 16:52:23 UTC
in HL2 Cameras Post #79847
The info_camera_link does not need to move, it just tells the TV which camera to display.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-27 16:40:43 UTC
in HL2 Cameras Post #79845
Parent the camera with a func_physbox or prop_physics.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-27 16:29:41 UTC
in cant get crane to work Post #79843
http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=128 - Ladders.

Please make a different thread for asking a different question.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-27 16:25:14 UTC
in HL2 Questions Post #79842
http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=127 - for the first, and second.

For the third, you make two entities and parent the breakable one with the moving one.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-27 16:22:35 UTC
in HL2 Cameras Post #79840
Posted 19 years ago2004-12-26 22:59:28 UTC
in hl2dm_petrol - Pick a screenshot Post #79776
That white fog in the background is actually a smokestack.

I'll mess with the distances for the fog, that does look a bit weird.

I'd remove the fog, but its supposed to be mid-morning in an industrial district, and there's lots of smog, if not fog, at that time of day and in the location :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-26 01:29:35 UTC
in Hl2 SDK problem. Post #79714
It's not a wad! It's individual material files in the GCF!!

/me dies

Kill the Explorer process.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-26 01:28:45 UTC
in Valve's Second Mistake Post #79713
I get the same thing :/ - It eats up memory and causes the system to malfunction and not allow you to save anything. It scared the shit out of me the first time I got it, I thought it was a virus. It seems like one.

And I was having a nice conversation on AIM with females. And after I restarted they left ;/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-25 21:16:21 UTC
in Need modeller/s Post #79697
I can do Prop Models D:

Really, ask at Snarkpit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-25 21:15:20 UTC
in So, What did you get for XMAS? Post #79694
I got some extremely nice and expensive Bose headphones as well as some various computer and iPod accessories.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-25 04:41:11 UTC
in TWHL XMAS MAP! Post #79658
Gordon action figures? They should make those. I'd pay good money to have an entire set of HL2 action figures. Because then I could toss the Lamarr one onto peoples' heads and tell them they got head-humped and then they would stare at me funny and slowly walk away.

I think I'm drunk.
RabidMonkey RabidMonkeymapmapmapfapmap