Forum posts

Posted 14 years ago2010-07-13 17:37:01 UTC
in Rooms (mini co-op project) Post #283023
I did - that's what allows the multimanagers to be self-recursive/loopable, otherwise they'd reject further calls until they're done with their processing.
Posted 14 years ago2010-07-13 16:07:46 UTC
in Rooms (mini co-op project) Post #283011
That's what I did, hence the observation that for a multimanager to call itself, a new copy of it has to be spawned behind the scenes. There is no other explanation for this.

I don't know how to fix this other than replacing all instances of can.mdl with something better. And that'd be only buying some time, hoping players get to the next map before the game crashes.
Posted 14 years ago2010-07-13 14:43:19 UTC
in Show Your City Pride Post #283012
@brendanmint: Are you talking about this, or is it an entirely unrelated business?

Speaking of food, there's good pizza where I live.
Posted 14 years ago2010-07-13 02:03:36 UTC
in Rooms (mini co-op project) Post #282985
Aww, already did that. I guess I'll combine even more entities then, but only where it won't be harmful. Still, I don't know what else to combine. And I still need a few more entities :(

Compiling once again...

Update.
Got it to load the map, but it still crashes with that message after a few minutes of testing. Blind guess, but I'd venture it's caused by self-recursive multimanagers. I'd assume they create a copy of themselves to (re-)call, eventually filling up and overflowing the call/entity stack. So I'd suppose that any map with a self-recursive multimanager will crash with this error given enough time, therefore Valve's original implementation of multimanagers is faulty. That means I have found a bug in the game engine! :o :)

Wait, that's not good. :\
Posted 14 years ago2010-07-13 00:59:30 UTC
in Rooms (mini co-op project) Post #282977
Cool! I'll try to get my room finished.

Don't worry - most my maps seem overlit because I made them back when I had the CRT monitor, which was clearly darker than the LCD I have now (but only now I know that). Still, I liked how you darkened my room for the final version, so if you can please do that again if I resubmit, it'd be super.

Edit:
I'm getting a crash with the message ED_Alloc: No free edicts. What is that?

Edit2: I guess I'll have to remove a lot of entities. Damn! I still need so many more! What do I do?
Posted 14 years ago2010-07-12 23:50:13 UTC
in Post Your Photos Post #282976
Nice photos there. The lighter and reflected flame gives it a warm effect.

Can't say much about the knife though, I tend to find them boring. But I have a Swiss Army knife (the red one you can see EVERYWHERE).
Posted 14 years ago2010-07-12 23:42:58 UTC
in Show Your City Pride Post #282975
@satchmo: isn't it also the richest chick field in the world? :P

@SM: in my life I only had two English teachers that appeared to actually know any English. The hot one moved to Charlotte in 2003. I was disappointed.
Posted 14 years ago2010-07-10 17:23:48 UTC
in Disabling a info_player_dm. Post #282909
Give it a name.
Posted 14 years ago2010-07-10 17:23:24 UTC
in No display? Post #282908
You didn't pick up the HUD suit. You'll automatically have it in multiplayer, but in single player mode you need to add an item_suit in your map so you can pick it up.
Posted 14 years ago2010-07-09 23:21:36 UTC
in Post your screenshots! WIP thread Post #282885
I think it's just a gutter.
Posted 14 years ago2010-07-09 20:10:12 UTC
in Post your screenshots! WIP thread Post #282882
That looks nicely surreal. Is it for map a dream comp?
Posted 14 years ago2010-07-09 15:06:51 UTC
in A Message for WMG Post #282875
Funny to get that advice from someone with that username :P

I'll bear that in mind, and will try to remember that when I have an account in YT.
Posted 14 years ago2010-07-09 15:02:22 UTC
in TWHL Cubicles Post #282874
No I used WON HL because I don't have Steam HL.
Posted 14 years ago2010-07-08 23:58:00 UTC
in TWHL Cubicles Post #282846
Sorry to be the joykiller, but hl.exe crashes whenever I try to start a game.
Posted 14 years ago2010-07-08 22:44:10 UTC
in TWHL Cubicles Post #282842
Whee!
Posted 14 years ago2010-07-08 21:07:28 UTC
in Can't hear any sound Post #282835
Don't use laptops for gaming.
Posted 14 years ago2010-07-08 21:06:45 UTC
in How to make level end? Post #282834
How exactly doesn't it work?
Posted 14 years ago2010-07-08 13:07:07 UTC
in How to make level end? Post #282818
Ending a level and scoring a goal are two different things. What are you trying to accomplish, and for what mod?
Posted 14 years ago2010-07-08 00:04:53 UTC
in Competition 28 Post #282801
Make a bigger closet?
Posted 14 years ago2010-07-08 00:03:16 UTC
in TWHL Cubicles Post #282800
Or none.

You really should show mappers their efforts weren't in vain. Otherwise it'd be like saying "Quick, everyone go map something!" and leaving it there.
Posted 14 years ago2010-07-06 21:16:23 UTC
in Post your screenshots! WIP thread Post #282768
It's too '90s for you to understand :P
Posted 14 years ago2010-07-06 21:14:21 UTC
in NASA on Steam? Post #282766
I may try it - in a couple of days that is.

Edit: Never mind. Not enough computer.
Posted 14 years ago2010-07-06 21:10:13 UTC
in Video codecs Post #282765
@commieman: how long is the video? I know I can get ok video with DivX at a rate of about 40mb/minute.

@zombie: thanks. I'll look into it.
Posted 14 years ago2010-07-05 19:12:47 UTC
in Video codecs Post #282733
Premiere can encode in H.264. I'll try it the next time I'm doing a video.
Posted 14 years ago2010-07-05 18:32:09 UTC
in Video codecs Post #282731
For years I've been in need of a way to encode my videos with Premiere, in a decent quality and an acceptable file size. Premiere actively refuses to encode in proper DivX (which has a decentish quality and low file sizes) but I don't know of any others with those qualities. Those I try usually have either a horrible video quality or a huge file size, or both.

Does anyone have any advice here for me? :)

Thanks!
Posted 14 years ago2010-07-05 16:12:55 UTC
in Source behaves odd when windowed 720p Post #282728
Well I think those are pretty fancy graphics.
Posted 14 years ago2010-07-05 16:10:59 UTC
in Post your screenshots! WIP thread Post #282727
@skals: I think it's looking pretty good already.
Posted 14 years ago2010-07-05 02:25:38 UTC
in Desktops of July Post #282711
Fake isn't it.
Posted 14 years ago2010-07-05 00:38:25 UTC
in Desktops of July Post #282709
See full size and look below the 5 icons center-left.

Also I think I have posted it somewhere else, but this is my wallpaper.
User posted image
Posted 14 years ago2010-07-04 23:54:13 UTC
in Desktops of July Post #282707
I think you've taken too seriously the meaning of wide screen. :P

Also, 1949th login. In 1949, the transistor was invented. :glad:
Posted 14 years ago2010-07-04 22:31:09 UTC
in Desktops of July Post #282701
I thought that looked like some linux distro.

What box?
Posted 14 years ago2010-07-04 21:32:00 UTC
in Desktops of July Post #282697
I'm gonna go on a wild guess and venture it's for unix systems.

I might look it up if I ever use unix.
Posted 14 years ago2010-07-04 21:27:17 UTC
in Desktops of July Post #282695
What's Rainmeter?
Posted 14 years ago2010-07-04 04:18:19 UTC
in func_tracktrain problem Post #282660
And all this time I was thinking it was like this:

..N..
W...E
..S..

Perhaps I should look in Hammer whether 0 points to the left or right then, maybe I just remember it pointing the other way. Maybe after homework.
Posted 14 years ago2010-07-03 23:50:03 UTC
in func_tracktrain problem Post #282655
I always thought it had to face east. But I never needed a func_train so I never really tried either.
Posted 14 years ago2010-07-03 20:24:15 UTC
in func_tracktrain problem Post #282650
I know what he needs - a translator to/from his native language. Maybe that'll help. The email address in his profile hints towards Polish but unless it's just a decoy I'll pass. I don't know shizzle of Polish and I'll let someone else make the communication attempt :P
Posted 14 years ago2010-07-01 12:17:54 UTC
in What is your favrite Call of Duty game? Post #282552
Might have been a way to bypass both american and british spelling obsessives.
Posted 14 years ago2010-06-30 23:26:08 UTC
in TWHL Weight & Height Post #282536
Why can't you measure yourself like a normal person?
Posted 14 years ago2010-06-30 00:03:46 UTC
in TWHL Weight & Height Post #282495
145lb = 65kg, 116lb = 52kg. Yes, you make a toothpick appear overweight.
Posted 14 years ago2010-06-29 20:24:12 UTC
in TWHL Weight & Height Post #282487
I'm 1.70m and the last time I weighed myself I was about 70kg. But that was years ago and I don't even have a scale at home to find out my current weight. So no chart from me.

What's the blue dotted line by the way?
Posted 14 years ago2010-06-26 22:45:44 UTC
in Payed Trainee Needed! Post #282389
Just give me $20 and I'll show you how to make a whole array of differently shaped boxes and tubes.
Posted 14 years ago2010-06-25 23:22:01 UTC
in Wife's Getting a Cube! Post #282340
That Ferrari is a bit cartoony too, but I'd take it any time before the midget hearse :P
Posted 14 years ago2010-06-25 23:19:49 UTC
in Castle Disposed Post #282339
Unless you're willing to wait, which I don't believe, I'm loaded with work and I won't make it to the deadline.
Posted 14 years ago2010-06-23 22:19:23 UTC
in Your legit games Post #282305
Only half of my SNES games have their boxes, and that doesn't make those without box less worth to me.
Posted 14 years ago2010-06-22 15:04:00 UTC
in Science Experiments! Post #282293
@Jeff - the point was that had it run on Helium like modern dirigibles do, it wouldn't have faced the same fate.
Posted 14 years ago2010-06-22 14:52:14 UTC
in Turn on and off brushlights Post #282290
What do you know, one can always learn something new.
Posted 14 years ago2010-06-21 23:14:40 UTC
in Science Experiments! Post #282254
@Madcow. Who told you it's too unsafe? The oil companies? I thought so. Cars run on gasoline not vinager. Isn't it just as unsafe? Yet it has worked just fine for a century. I'm almost sure that the only reason we're not all driving Hydrogen cars right now is that the large oil monopolies are pushing it back.
Posted 14 years ago2010-06-21 20:40:45 UTC
in Science Experiments! Post #282248
1) It used Hydrogen to stay aloft.
And that's why it ended up the way it did.

Good reason to handle the big H with care.
Posted 14 years ago2010-06-21 17:25:04 UTC
in Science Experiments! Post #282245
Remember the Hindenburg? It ran on Hydrogen.

There's a reason why they're using it as a replacement for fossile fuel.
Posted 14 years ago2010-06-21 00:51:54 UTC
in Castle Disposed Post #282186
Excellent.
User posted image