Forum posts

Posted 14 years ago2010-04-14 21:47:51 UTC
in Lost Horizons - Source RP Map project Post #280507
Those rock walls are too smooth. For cliff faces, sharp edges are your friends.
Posted 14 years ago2010-04-14 15:09:09 UTC
in The Free Texture Thread! Post #280497
You could pass that off as some kind of stone too.
Posted 14 years ago2010-04-13 17:50:34 UTC
in Post Your Photos Post #280479
You waster. You could have saved up all the hydrogen and used it in your car!
Posted 14 years ago2010-04-13 17:44:15 UTC
in New Map: Left 4 Beer Post #280478
There's another bridge two steps to the south. And another one four steps to the south of the former. It's not like it's the ONLY way to cross the river.

You should work on that skybox, I dig the lonely atmosphere it evokes but it could look better.
Posted 14 years ago2010-04-11 21:45:48 UTC
in Lost Horizons - Source RP Map project Post #280442
Good! Looks much more sturdy now. Definitely has improved.
Posted 14 years ago2010-04-11 21:29:33 UTC
in Last movie you saw? Post #280440
I have just finished watching "El Secreto De Sus Ojos" (The Secret In Their Eyes), an Argentine film that recently won several international awards.

I tend to distrust such films, especially when given as homework, but I have to accept that both films I got as such (the other one being Goodbye Lenin, a German film that won several awards as well) were very good. I hope future homework films are good too :P

So if you can get your hands on either, do it.
Posted 14 years ago2010-04-10 23:06:47 UTC
in Desktops of April Post #280414
Yes it is.

Striker: I looked at the large images. You can do the same, you know.

kdunivan, I saw it after posting. I guess that suggests TawnosPrime is the one with a problem, seeing he's outnumbered by the uppercase S faction.
Posted 14 years ago2010-04-10 15:25:30 UTC
in Desktops of April Post #280405
Why does TawnosPrime's Start button have a lowercase "s" and potatis_invalid's an uppercase "S"? Which one has a broken version of Windows?

(ok, Windows is naturally broken, I mean more broken than the other guy's)
Posted 14 years ago2010-04-10 15:20:17 UTC
in Some voice actors Post #280404
I can only wonder what can be so horrible that you're even uncomfortable just writing it.

It'd be fun to volunteer but I'm afraid I'm no good at this. Plus I haven't yet spent enough time with Hugh Grant, so it's likely you won't like my accent :P
Posted 14 years ago2010-04-10 02:11:15 UTC
in Lost Horizons - Source RP Map project Post #280385
That box building room station/platform thing looks too heavy and unbalanced for those thin pillars, and looks like a very unstable structure overall. I know it's not finished, it's just an observation.
Posted 14 years ago2010-04-09 16:02:14 UTC
in Compiling doesn't love me Post #280378
Well what do you know. Last time I tried, I got some error (which I posted somewhere in TWHL) even after a restart. And now I check again, fairly sure that nothing has changed in my system, and it appears to run just fine.

Excuse me while I go get acquainted with the new app I found.
Posted 14 years ago2010-04-09 14:17:29 UTC
in Compiling doesn't love me Post #280374
What if you abort the call on error, or put a "launch game after compile" checkbox?

And about the error, I'm afraid I forgot what it was. I'll find the compilator and get back to you on what it said.
Posted 14 years ago2010-04-07 23:54:16 UTC
in Some Modelling WIPs Post #280351
What program do you use for this?
realistic except the chrome stuff like the pipes, fueltank, rims, and bumper look weird to me fsr
Perhaps because they're too clean? :P
Posted 14 years ago2010-04-07 23:51:22 UTC
in TWHL Cubicles Post #280350
That's looking interesting. But I do wonder - are the chairs too large, the doors too short, or just a perspective issue?
Posted 14 years ago2010-04-07 23:47:48 UTC
in Compiling doesn't love me Post #280349
I was never able to run the compilator. I get some windows error and I'm sure I have all that's needed. So I don't even know what it looks like :(

Meta comment: Since TWHL doesn't take you to the oldest new post since your last visit to a topic, I just scroll up to the last post I made. I'm almost certain I posted in this topic. Where's my post?
Posted 14 years ago2010-04-07 18:53:26 UTC
in TWHL Cubicles Post #280341
Due to popular complaints, I have updated my cubicle. Added less subtle hints at how to get upstairs and fixed some misaligned textures.

http://twhl.co.za/vault.php?map=5463
Posted 14 years ago2010-04-06 14:47:31 UTC
in Some Modelling WIPs Post #280294
The tank looks great awesome, but the truck looks a little wide.

I'd love to go to uni in a tank. Noone will beat me to that parking spot :P
Posted 14 years ago2010-04-06 14:42:33 UTC
in TWHL Cubicles Post #280293
The idea is the containment and use of a tiny.
The use of a tiny? I'd have to take a look, I'm not sure everyone put a tiny in their maps.

I guess my cubicle is alright, since there's nothing outside the 512? other than a skybrush.
Posted 14 years ago2010-04-05 01:06:00 UTC
in TWHL Cubicles Post #280252
DLing. New floor texture? Does it have your name now? I'm not sure I saw it in the previous version.
Posted 14 years ago2010-04-03 23:34:25 UTC
in TWHL Cubicles Post #280245
Oh. You downloaded the old file. Check again, there's a compiled BSP there now.
Posted 14 years ago2010-04-03 16:43:44 UTC
in TWHL Cubicles Post #280235
You'll need to play to see "the workings". No Hammer cheating :P

So Hammer 4 can open BSPs?
Posted 14 years ago2010-04-03 15:26:54 UTC
in TWHL Cubicles Post #280232
So can I. Downloading it...

Edit: I wonder why noone has commented on mine yet. I'm dying to find out what everyone thinks of the finished version. Because it's the first time I post a complete map.
Posted 14 years ago2010-04-02 15:54:12 UTC
in Portal 2 Post #280209
@Kdunivan: The Java part was a joke.
Posted 14 years ago2010-04-01 19:36:45 UTC
in twisted tunnel? Post #280183
Were it acceptably simple in section, you could use the Arch Tool. Of course, it being cylindrical makes it rather difficult.
Posted 14 years ago2010-03-31 21:39:32 UTC
in TWHL Cubicles Post #280149
Almost finished... will post VERY soon...

Update: Go look at it! http://www.twhl.co.za/vault.php?map=5463
Posted 14 years ago2010-03-31 03:03:53 UTC
in TWHL Cubicles Post #280138
I really, really, really hope it's acceptable that I was forced to move a ceiling slightly upwards so monster_grunt_repels aren't stuck in it.
Posted 14 years ago2010-03-31 02:57:30 UTC
in Last movie you saw? Post #280136
Hey, I liked that one. And the accompanying Wings track. But I didn't remember that part at all - what the hell does do to the other guy?
Posted 14 years ago2010-03-31 02:05:07 UTC
in TWHL Cubicles Post #280133
Disco Stu is stuck.

My cubicle is nearly finished. I'm just having trouble with weapon placement. I put weapon_9mm and ammo_9mmclip, but only the gun appears ingame. I don't want to put the clips on the floor.

Except for this, my cubicle is completed. Anyone care to take a look? http://www.twhl.co.za/vault.php?map=5470
Posted 14 years ago2010-03-29 14:00:13 UTC
in TWHL Cubicles Post #280098
@Darkie, that looks good! I want to look at it ingame.

And regarding my own cubicle, it might be slightly delayed. I just need to figure out how to make the ending, but uni will take some time away from my days now.

I still hope it'll be up this week!
Posted 14 years ago2010-03-29 00:26:27 UTC
in TWHL Cubicles Post #280076
Oh, I forgot to look at it!

Btw, there are textures of clocks without hands which you can use to avoid that odd situation in the screenshot above.

Edit:
That's a bizarre map. And I fell of the edges so many times it wasn't funny anymore. MOAR CLIP!!
Posted 14 years ago2010-03-28 15:25:31 UTC
in Portfolio Website - Help / Crit Post #280072
I think you might be interested in this:

http://meyerweb.com/eric/css/edge/complexspiral/demo.html

It might be useful if you need text (like in that site), you can simulate a semitransparent background for text areas instead of a plain background. I think it looks pretty good. That way you can keep the background you had in the first image if you like it - with only minor adjustments.
Posted 14 years ago2010-03-27 18:31:10 UTC
in TWHL Cubicles Post #280055
The bubbles intrigue me.
Posted 14 years ago2010-03-27 17:29:47 UTC
in TWHL Cubicles Post #280050
It's looking good, but I can't think of much to say about it.
Posted 14 years ago2010-03-27 01:04:05 UTC
in Favorite Band? Post #280031
I'm not sure I'd call AC/DC rock and roll. More like hard rock to me, as rock and roll = Elvis and that kind of danceable works (I can't imagine dancing to AC/DC)
Posted 14 years ago2010-03-27 01:00:17 UTC
in Lost Horizons - Source RP Map project Post #280030
What's wrong with photobucket?
Posted 14 years ago2010-03-26 00:33:13 UTC
in Water Post #280003
Test map?
Posted 14 years ago2010-03-26 00:29:50 UTC
in Do we have a countdown yet? Post #280002
Do you remember back when the RIAA was suing random people alleging music piracy, only to end up publicly embarrassed because some of them were little old ladies that didn't even have a computer? We will soon be able to declare that chapter of legal history to be over: These poor little grandmas will have to knit their mittens behind bars, because future laws will straight up declare you guilty without needing to prove your innocence.

Apparently, pieces of some ?ber-secret international agreement called the ACTA ("Anti-Counterfeiting Trade Agreement") have recently leaked. This shit, apparently intended to be enforced by an international organisation that doesn't answer to anyone, basically defines ways to stop the trade of counterfeit items. And internet piracy. Which is kind of ok, until you read the rest.

"A document leaked to the public in 2008 includes a provision to force Internet Service Providers (ISPs) to provide information about suspected copyright infringers without a warrant."
[...]
"Similarly, it provides for criminalization of copyright infringement, granting law enforcement the powers to perform criminal investigation, arrests and pursue criminal citations or prosecution of suspects who may have infringed on copyright. It also allows criminal investigations and invasive searches to be performed against individuals for whom there is no probable cause, and in that regard weakens the presumption of innocence and allows what would in the past have been considered unlawful searches."


Essentially, if they point their finger at you, your life will be turned upside down "just because" and you can't do shit about it.

"According to New Zealand ACTA aims to facilitate a "strong and modern legal framework so that law enforcement agencies, the judiciary, and private citizens have the most up-to-date tools necessary to effectively bring counterfeiters and pirates to justice." Areas for possible ACTA provisions include: criminal enforcement, border measures, civil enforcement, optical disc piracy, and Internet distribution and information technology."

They don't belong to any country. Therefore, they don't abide to anyone's laws and don't answer to anyone. You'll have nobody to complain to.

"[...]the proposed agreement would empower security officials at airports and other international borders to conduct random ex officio searches of laptops, MP3 players, and cellular phones for illegally downloaded or "ripped" music and movies. Travellers with infringing content would be subject to a fine and may have their devices confiscated or destroyed."

Yeah... fuck you. I'm still not going to bring my CD's along when going abroad. That's why I have my fucking MP3 player.

"[...] ACTA will make it harder for users of free operating systems to play non-free media because DRM protected media would not be legally playable with free software."

I'll never understand how these things come to be. The same way, DVD zones and everything else intended to malfunction or simply not perform its intended functions purposely is solely intended to fuck you. Money moves the world - sad but true.

There's more but I'm too lazy to copy or comment right now. But this should be enough. I've always said they're purposely pushing us back to the stone age, and every day I'm amazed that they have taken one more step towards that dystopian future in which most people will be labeled rebels, hiding and incommunicated, living of the land because a small group owns (and charges for the use of) everything.

Which reminds me of this vaguely related anecdote:
A few years ago I went with a friend to a see a band. We got first row, the stage was at arms reach with only a waist-high barrier. The show was great, the crowd were calm and we had a wonderful night. Then I was gifted a ticket to a second show, about a week later (alone, my friend was abroad). This time they put up a barrier twice as tall (as in, blocking the view for those in 1st row) and three times as far from the stage. I can only wonder why would they separate the audience from the band that much. I was dumbfounded, it's not like at the first show the crowd were throwing the chairs at the band or doing crazy shit like that. After all, this wasn't Metallica, it was... Joss Stone.

I always imagined the official answer to such a question would be in the lines of "hadn't we done that, you would have been able to see them!"

Of course. Then just charge for showing some live DVD and save the cost of carrying the band all around the world. I'll stay home, thanks.

Back to topic - The end. Too lazy to write more. Read yourself:
http://en.wikipedia.org/wiki/Anti-Counterfeiting_Trade_Agreement
http://werebuild.eu/wiki/index.php?title=ACTA
http://yro.slashdot.org/story/10/03/24/1214239/Full-ACTA-Leak-On-Line
http://www.michaelgeist.ca/tags/acta/
http://activepolitic.com:82/blog/2009.12.04/ACTA.html

TLDR
More DRM and legal shit to fuck you.

Back to the future the stone age. Coming soon to your country!
Posted 14 years ago2010-03-25 22:33:10 UTC
in Post your screenshots! WIP thread Post #280000
I see point lights.
Posted 14 years ago2010-03-24 20:35:10 UTC
in TWHL Cubicles Post #279983
My cubicle is almost finished - almost. Just checking the final details.

I'd really like to have the player enter and leave through doors, but I guess I'll have it end when you step next to the exit door.

How do I make it change levels? Will that be added by whoever compiles the submissions?
Posted 14 years ago2010-03-24 20:30:28 UTC
in Help with monster_grunt_repel Post #279982
Do I need to add info_nodes so they can walk around? I'm not sure how they work.
Posted 14 years ago2010-03-23 23:18:57 UTC
in Post your screenshots! WIP thread Post #279962
Glad to know you guys like how it looks. Thanks! :)

Actually I hate making textures, because I suck at it. So I have to make do with what's at hand.

Jeff: It is... my cubicles entry. Wait 'til the release and see for yourself ;)
Posted 14 years ago2010-03-23 18:04:25 UTC
in Post your screenshots! WIP thread Post #279955
I think it's looking good. Save for some texture choices (such as the couch texture for the floor) but it's alright.

My cubicles entry:
User posted image
Some work to do before submitting.
Posted 14 years ago2010-03-23 01:34:35 UTC
in Help with monster_grunt_repel Post #279938
Oh. Damn. That was a punch in the face. Well, I guess I'll give this entry a try again.

I do wonder why they did come down when I noclipped to their height.

Thanks a lot hotdog!! :)
Posted 14 years ago2010-03-22 23:41:42 UTC
in Help with monster_grunt_repel Post #279936
Thanks hotdog, but I already did all that - check the map I've posted.

This should be triggered from a trigger_once, but the events are temporarily started with the elevator button on the ground floor.

The button targets a multimanager which in turn first breaks the skylight glasses, then calls the grunts to spawn. I HAVE placed the grunts at the point they come from (which is logical). And they're not on top of each other, all four are at different x/y places.

After the glass breaks, when the multimanager triggers the monster_grunt_repels they just spawn and stay up there.

And no, there's nothing at all under the entities. They have plenty of free space all the way down to the floor.
Posted 14 years ago2010-03-22 23:19:18 UTC
in Help with monster_grunt_repel Post #279794
Don't worry TJB. SOMEONE has to have used them sometime. I can't believe I am first.

I keep testing the map, and even after triggering them a second time, they still don't come down.

Only sometimes, if I kill one of them from below, they start rappelling down one by one. But not always.

Trigger condition is "no trigger" btw.

Edit: Whatever. http://www.twhl.co.za/vault.php?map=5463
Posted 14 years ago2010-03-22 15:00:01 UTC
in Why isn't this texture transparent? Post #279912
Man, you can't do that - screenshots are way too dependent on lighting...
Posted 14 years ago2010-03-22 14:58:37 UTC
in Last movie you saw? Post #279911
@PB & Strider: Wait, what? I'm starting to think we watched different films.
Posted 14 years ago2010-03-22 14:51:28 UTC
in Why isn't this texture transparent? Post #279909
You're all overlooking one important question: Does the name of the texture start with {? (like the already existent {blue)
Posted 14 years ago2010-03-21 22:25:56 UTC
in Post your screenshots! WIP thread Post #279885
That's weak of you potatis. The ceiling tiles give it away :P
Posted 14 years ago2010-03-21 16:49:41 UTC
in Last movie you saw? Post #279873
The Kingdom of The Crystal Skull. If you've seen the movie you'll understand.
I've seen it and I still don't understand.