Forum posts

Posted 20 years ago2004-11-24 02:56:36 UTC
in free graphics card? Post #74453
:D

FarCry is a joke in itself - It runs crappy on all the high-end systems, too ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-24 02:16:04 UTC
in free graphics card? Post #74443
Dunno why theyre sellin 'em for cheap - Good deal, though.

A 9200 should run HL2 fine. I can run medium detail at upwards of 70FPS and higher detail at around 40 FPS on my older GeForce FX 5200.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-23 23:15:21 UTC
in free graphics card? Post #74427
*Sounds
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-23 23:15:14 UTC
in free graphics card? Post #74426
Free Radeons? Sonuds like a scam to me - It's usually fairly hard to find someone giving away computer stuff without some form of scammery attached. Depends on the site, though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-23 23:13:34 UTC
in yet another newb question Post #74424
You can't enable lighting previews in the editor yet - I think we get them in the full SDK's release.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-23 22:05:25 UTC
in download cs Post #74415
Well, you can't get those games unless you've purchased them and registered them with an account - And since you've forgotten your pass, you'll need to purchase new copies or somehow recover your password.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-23 03:47:59 UTC
in n00b problems-door and tank Post #74369
Er, I can't really understand much of your post, but I'll do my best to solve your problems.

Your func_door is locked most likely because you either named it or gave it a master - remove it's name or master and it will become unlocked.

Add an origin brush to your func_tankrocket - Have a look at the following tutorial:

http://cariad.co.za/twhl/tutorial.php?id=16

Dunno what you're on about with 'ovsprays'.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-23 03:05:12 UTC
in Mapping for HL2 yet? Post #74367
Excellent point ;P

@IEMC: No, but you can manually make the entities if you mess around in the console enough - for example, the Magnum is weapon_357, suit item_suit, Alyx npc_alyx (methinks), etc.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-22 23:00:00 UTC
in Stupid microphone! Post #74358
Thats odd.

How loud is that HD activity noise? Louder or harsher noises can sometimes indicate a virus infection - If it's really loud and annoying, you may just have a lovely virus on your hands.

If you have the installation CD for the OS, try booting directly from that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-22 22:56:16 UTC
in Hammer 4.0 and HL2 Post #74357
This is because the Material files from the Counter-Strike: Source GCFs (And used in the default setup of Hammer 4 and the SDK) are not present in Half-Life 2's GCFs. When you compile a map with these materials, it will work in CS:S, because the game is loading the CS:S GCF, while not in HL2 since its loading the source materials GCF instead, so it's looking for files that aren't there.

You should load up the HL2 content if you want to make maps for HL2 - And the following tutorial tells all about doing it:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=119

The alternative to this is to wait until the full SDK is released - which should be very soon.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-22 17:33:57 UTC
in Post pictures of... YOUR DESK! Post #74316
Dunno about the flatscreens, but this standard one has been nothing but trouble.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-22 17:21:53 UTC
in Mapping for HL2 yet? Post #74305
Not yet, at least ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-22 17:19:01 UTC
in Post pictures of... YOUR DESK! Post #74302
Yes, Dell :P

Shitty monitor, tbh ;(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-22 16:20:46 UTC
in Mapping for HL2 yet? Post #74292
There aren't prefabs anymore, prop models really replaced them. You can still create them for architectural elements, though, if you want.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-22 03:25:54 UTC
in Post pictures of... YOUR DESK! Post #74229
http://rabidmonkey.bluewolf72.com/images/desk.JPG

Yarrr, my ugleh desk.

My camera couldn't stay still, and now its batteries are dead, sorry for teh blurryness. You can figure out what most things are.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-22 01:30:13 UTC
in download cs Post #74227
Get Steam, and sign in with the account you used before.

Right-click and 'Install Game.'
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 22:17:03 UTC
in i would like to Post #74222
Oh, and they are implemented in Hammer 4.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 22:16:25 UTC
in i would like to Post #74221
The following diagram:

http://www.grc.nasa.gov/WWW/K-12/airplane/rotations.html

may help you in understanding what Pitch/Yaw/Roll are.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 19:50:15 UTC
in HL2.. Who has it? Post #74195
For Collector's Edition, you do.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 19:28:31 UTC
in Post pictures of... YOUR DESK! Post #74179
Any reason why? If it's a BMP or something, compress it to a JPEG.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 19:25:39 UTC
in stupid car models Post #74178
I got this "ERROR" model in place of some prop_details I implemented to my map earlier - A red error message appeared in my console notifying me that I needed to use a different type of prop entity for the specific model.

May I ask, what entity are you using to implement the cars?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 15:45:31 UTC
in Post pictures of... YOUR DESK! Post #74140
So you dine on computer parts, it seems? :P

Sorry, that was lame.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 15:43:08 UTC
in stupid car models Post #74136
You shouldn't unpack the models - If you've setup Hammer correctly it will look in teh GCF files for models and use files from there.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 15:38:19 UTC
in Post pictures of... YOUR DESK! Post #74127
I've got that same printer!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 15:36:52 UTC
in Noob to mapping, 2 questions Post #74125
Please don't resurrect old threads - This is quite a few months old :/.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-21 12:22:36 UTC
in A small favor Post #74081
Vot'd.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-20 22:02:18 UTC
in Read Me First by Andy Post #74032
No, they were sprites.

Monster_Furniture would still spawn a model and thus render that many polys as a normal grunt monster.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-20 21:46:17 UTC
in Noob with sky and maya problems Post #74021
No prob :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-20 20:40:51 UTC
in WHEN DOES HAMMER FOR HL2 COME Post #74004
There is no HL2 fgd, atm.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-20 18:26:47 UTC
in Problem with .FGD file Post #73980
Posted 20 years ago2004-11-20 18:21:57 UTC
in MAP ED?TOR HL2!! Post #73979
With a credit card you can purchase HL2 through Steam, or you can purchase teh Retail version.

You can only obtain Hammer 4 with the purchase of HL2.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-20 16:06:27 UTC
in Noob with sky and maya problems Post #73962
The issue is that you're applying the sky tex directly upon the box. Put the tools/skybox texture onto the box instead.

To add the sky - just go Map - Map Properties, and enter the name of the sky you want. You can see available skies by entering 'sky' in the texture filter box and finding their name - they look like skybox/sky_day_01_05lf, for example. The lf, rt, bk, up, dn suffixes need to be left off in order for the sky to work properly - they just tell the game where to apply the sky texes. You also need to leave out the skybox/ portion.

So if I wanted this sky_day_01_05, I'd just enter sky_day_01_05 in the appropriate field in map properties.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-20 15:59:30 UTC
in HL2 has a DM available Post #73961
They're doing it for HL2 as well, afaik.

And updated pics if anyone's really interested.

http://www.snarkpit.com/maps.php?map=1304
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-20 15:18:50 UTC
in HL2 has a DM available Post #73954
No, it's a different HL2DM mod.

http://www.jhgamers.com/hl2dm
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-20 15:18:14 UTC
in HL2.. Who has it? Post #73953
My ideal system would be one of those Alienwares, but they're a tad over my budget...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-20 01:16:19 UTC
in HL2 has a DM available Post #73926
Well, I'm mapping for it. I've got early screens of it up at Snarkpit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-19 19:57:23 UTC
in HL2 has a DM available Post #73898
Right, I just figured I'd get the point across it isn't a perfect DM mode - many people seem to think it is.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-19 16:45:35 UTC
in HL2 has a DM available Post #73882
Argh. We've had to explain this to our own HL2DM team, too.

This "deathmatch" is a CODE BASE and is not a working DM mode. Players do not respawn, you do not have a player model (a decent one, anyhow), weapons aren't functioning properly, and they are held at...interesting locations.

We're coding an actual working version of DM with HL2DM - Wait a while and you'll have a decent DM mode.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-19 01:09:45 UTC
in HL2.. Who has it? Post #73786
Damn you guys REALLY hate Dell.

Know what? I purchased mine for about 1k USD, and it's comparable with some of the stuff available for twice that amount, save for the video card, which isn't horrible, really, just not great.

Haven't had it crash due to a problem with the computer, either, all the problems were my doing. There is nothing wrong with them, that makes them so different from the next manufacter over. It's not like they're using shoddy parts, or anything.

But to stay back on topic...

Anyone else stuck on "Anticitizen One"? 'at chapter's giving me hell for some reason. It seems like it should be really easy, too :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-18 00:40:25 UTC
in Sliding glass windows Post #73690
:)

That's the good thing about HL2 mapping - no need for the triggers with the I/O and Parent systems :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-17 23:22:21 UTC
in Sliding glass windows Post #73687
If you func_door each without a trigger setup, then they will move independently.

Have each a func_door with the same targetname that's targetted by a trigger_multiple around the doors. Should work.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-17 23:12:14 UTC
in Monsters in multi??? Post #73686
mp_allowmonsters 1 ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-17 21:02:16 UTC
in ZHLT parameters Post #73661
Posted 20 years ago2004-11-17 21:01:32 UTC
in WHEN DOES HAMMER FOR HL2 COME Post #73660
It comes with HL2 Steam atm. Probably Retail as well.

The full-fledged SDK will be released sometime soon, methinks. The one that comes with Steam/SourceSDK will work, though, it just takes a bit of tweaking.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-17 21:00:14 UTC
in sum 1 make me computer(s)? Post #73659
Argh, noone cares about how many maps you've made - it's their quality that really counts. For example, when I applied to teh HL2DM team, they weren't interested in the number of maps I did - they wanted one good RMF file - and that they recieved.

What's with the caps, btw?

And I could certainly reinstall Hammer but it's not the program itself - it's a rather nasty driver issue.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-17 20:59:49 UTC
in moveing belts Post #73657
You could do it with some clever tracktrain work, methinks.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-17 11:17:21 UTC
in Favorite bands Post #73581
Argh, there's a really bad line from that song we found out on IRC....G_KID knows what I'm talking about.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-17 11:15:28 UTC
in HL2.. Who has it? Post #73580
The loading process is slower, much slower, since levels are larger and have more shtuff in them. Of course, it's harder to notice on a faster computer.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-16 19:38:00 UTC
in HL2.. Who has it? Post #73500
96GHZ? Do you live in teh future?

Probably something in the range of 1.x GhZ or 900-lower MhZ.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-16 04:58:04 UTC
in Hammer 4 editing HL1 maps Post #73376
It can import old RMFs/MAPs supposedly. I've only gotten MAP support to work.

Textures won't be converted over - you'll have to manually retexture or use replace.
RabidMonkey RabidMonkeymapmapmapfapmap