Forum posts

Posted 20 years ago2004-07-01 14:12:15 UTC
in A Horror Idea, Some Screens Post #38032
i never had that error
Posted 20 years ago2004-07-01 14:05:58 UTC
in REAL horror Post #38031
it looks boring wiht bad architecture.
Posted 20 years ago2004-07-01 08:19:45 UTC
in rotating gun Post #37952
it is possible, onlly the player should be not close to the gun ore at the origin off it
Posted 20 years ago2004-07-01 06:45:46 UTC
in TWHL-HLDM-Session! Post #37943
what about a teamplay sesison and some mods, like hlrally ore rocketcrowbar :D . im setting up a server on my own computer.
Posted 20 years ago2004-07-01 03:19:16 UTC
in REAL horror Post #37917
your the only one who foudn them disapointing. i mean jahzels are good. those others not great
Posted 20 years ago2004-07-01 03:19:06 UTC
in REAL horror Post #37915
erm, jazhel is already working on the mod
Posted 20 years ago2004-06-30 17:36:27 UTC
in Model Textures Question Post #37799
what is dol some kind of format??
Posted 20 years ago2004-06-30 13:17:32 UTC
in A Horror Idea, Some Screens Post #37720
yeah, whats the polygon count.

i wish jazhel posted some new screenies
Posted 20 years ago2004-06-30 06:35:40 UTC
in model skinning HELP! Post #37679
and try this site: www.psionic3d.co.uk

and visit the irc channel:)

irc.chatbear.com
#psionic3d
Posted 20 years ago2004-06-30 05:34:39 UTC
in model skinning HELP! Post #37674
but there are better methods
Posted 20 years ago2004-06-30 03:48:56 UTC
in MilkShape 3D skinning help! Post #37671
i already replied in the other thread, skinning is the hardest part of modeling
Posted 20 years ago2004-06-30 03:47:53 UTC
in A Horror Idea, Some Screens Post #37670
lol, it looks good indeed for a long time not modeling, but its no-where near youe reference pic
Posted 20 years ago2004-06-30 03:44:10 UTC
in model skinning HELP! Post #37669
ah, i see your problem, you will need to planar/box/cylidricla unwrap your model and shift it, then save it as a template and open it up in photoshop, skinnning in milkshape is a horror.

search for lithunwrap 1.3 download in google
Posted 20 years ago2004-06-29 18:23:26 UTC
in TWHL-HLDM-Session! Post #37602
32 person, that sucks, wiht 4 people we had a bizzyt time keeping yourslef alive, i would say 12-14 people
Posted 20 years ago2004-06-29 18:11:54 UTC
in Quotes Post #37597
was it as good for you as it was for me??
Posted 20 years ago2004-06-29 17:24:30 UTC
in TWHL-HLDM-Session! Post #37589
uhh, let me think....no??? its a reliable server and most of us got steam, and its just a few kbs wiht a small update for hl dm, as logn as oyu convert your normal hl files
Posted 20 years ago2004-06-29 16:57:29 UTC
in Sky Post #37581
so, there in the sky tutorial
Posted 20 years ago2004-06-29 16:37:39 UTC
in Huzzay! Gamedesigns prefabs are back! Post #37571
NOOOOOO DEVIL GET OUT OF HIM NOW!!!

prefabs sucksor hard
Posted 20 years ago2004-06-29 16:37:05 UTC
in de_maj0rgl0ry MANY PROBLEMS Post #37570
yes there lokced, add a env_light wiht the properties and some random lights
Posted 20 years ago2004-06-29 16:34:15 UTC
in AWESOME!!! Post #37567
we all live in our yellow submarine
Posted 20 years ago2004-06-29 16:26:50 UTC
in A Horror Idea, Some Screens Post #37563
no, it just dont fit the theme i think
Posted 20 years ago2004-06-29 15:54:36 UTC
in TWHL-HLDM-Session! Post #37557
grrrm. but you dont know all the commands amx_evil_grin :P
Posted 20 years ago2004-06-29 15:03:59 UTC
in A Horror Idea, Some Screens Post #37541
NOOOOOO.

im just sayign that such a weapon doesnt fit in the mod.
Posted 20 years ago2004-06-29 15:02:35 UTC
in TWHL-HLDM-Session! Post #37540
im second:).

nast little trikcs mop. you shoudl be kiced for it :P
Posted 20 years ago2004-06-29 14:38:22 UTC
in TWHL-HLDM-Session! Post #37536
does thou car for a little fragmatch??
Posted 20 years ago2004-06-29 11:46:56 UTC
in FDG Post #37493
what about rtfm :lol:
Posted 20 years ago2004-06-29 11:42:12 UTC
in AWESOME!!! Post #37486
99 bottles of beer on the wall....
Posted 20 years ago2004-06-29 11:40:14 UTC
in TWHL-HLDM-Session! Post #37485
whats the ip mop.
Posted 20 years ago2004-06-29 11:28:50 UTC
in A Horror Idea, Some Screens Post #37481
then dont make it.
Posted 20 years ago2004-06-29 11:25:54 UTC
in TWHL-HLDM-Session! Post #37480
upcoming thrusday??

i can revamp lobbyv2 so it wil be more playeble, i suggest we all play wiht our usernames, and lock up the server!
Posted 20 years ago2004-06-29 10:45:51 UTC
in Moving Cameras!? A mystery to me! Post #37476
Posted 20 years ago2004-06-29 10:31:01 UTC
in A Horror Idea, Some Screens Post #37475
go for it. but it wouldnt work in the mod i must say
Posted 20 years ago2004-06-29 09:24:16 UTC
in A Horror Idea, Some Screens Post #37442
i think that would be hard.
it would require a new attack, so probalby coding, but i dont knwo excatly how to do that.
Posted 20 years ago2004-06-29 08:27:05 UTC
in A Horror Idea, Some Screens Post #37416
liek the ammo in hl was rare so it should be in this mod
Posted 20 years ago2004-06-29 07:40:47 UTC
in Flight Simulator And Others Post #37407
count me in. we can play on use created maps
Posted 20 years ago2004-06-29 07:09:13 UTC
in Gaining skills Post #37401
dont worry, im writing at hugh tutorial serie how to make a model in milkshape
Posted 20 years ago2004-06-29 07:07:55 UTC
in Flight Simulator And Others Post #37400
i play flightsimulator 2004, although i cant play it now because they havent send me my vid card back. but i usualy fly wiht 8-14 people online atthe dutch flightnetwork. and we got atc-tower-ground-departure. so its very prefessional. and i fly at the vatsim and ivao network. that is world wide and HUGHE.
i never use msn gaming zone
Posted 20 years ago2004-06-29 03:52:13 UTC
in A Horror Idea, Some Screens Post #37367
i dont have it. i havent had one paychek in 4 months, they screwed some thing up :zonked:
Posted 20 years ago2004-06-28 17:52:01 UTC
in Machine Compo Post #37272
i was joking :D
Posted 20 years ago2004-06-28 17:19:29 UTC
in Machine Compo Post #37261
im building a 14000 r_speeds map, especialy for andy :P
Posted 20 years ago2004-06-28 13:50:55 UTC
in A Horror Idea, Some Screens Post #37217
that's a real shame, you never make backup copies.

about the quadpipe-shottie-thing. i first try drawing some concept art about it. and i could make a wooden stick as a begin weapon. for now. im stuck on compiling. i have no cleu what to do :D

and i have no cleu hwo the halo/matrix rpg looks, but i think it wont be a weapon you will find in a zombie infested city :lol:
Posted 20 years ago2004-06-28 07:57:02 UTC
in HL PS2 models Post #37154
hehehe, ever heard of hit?? they ripped the models from the ps2, i dont knwo the link to the website,

search for hl improvement team
Posted 20 years ago2004-06-28 05:34:48 UTC
in A Horror Idea, Some Screens Post #37123
@racerx. i would recommend milkshape, its got all the basic functions and if you got a good understanding of milkshape your able to learn a advanced modeler very quik. all the big modelers started out with milkshape. the milkshape website got some good tutorials.

@wcdude. im not sure how im gonna do the dual shotgun. but i got a idea, it wil be the same one, mirrored and it wil be one shot as a double animation
Posted 20 years ago2004-06-27 17:30:17 UTC
in A Horror Idea, Some Screens Post #36967
yup, and the textures is a costum one made by me :D
Posted 20 years ago2004-06-27 16:31:25 UTC
in A Horror Idea, Some Screens Post #36955
so here is what oyu all have been waiting for. after 30 mintues of modeling. 1 hour of grouping 1 hour of ivmapping and 2 hours of texturing, i textured it. now all that is left is animating. obviously il make a standard shotgun replacement for jazhel so he can test it in game
[img]http://www.xs4all.nl/~dewitnel/peppersplanet/1.jpg[.img]
Posted 20 years ago2004-06-27 14:44:17 UTC
in water looks stooped from far away Post #36914
since we try to tell him for about 10 posts to post a screenshot, why shoudl we bother anymore??
Posted 20 years ago2004-06-27 12:14:58 UTC
in A Horror Idea, Some Screens Post #36870
i finaly maneged to unwrap a model in cinema4d and im texturing the shottie now. update soon
Posted 20 years ago2004-06-27 03:12:09 UTC
in Model preference Post #36831
no, im still working on it
Posted 20 years ago2004-06-27 03:11:20 UTC
in the end of the world Post #36830
i dont know, i love this one :D
Posted 20 years ago2004-06-26 18:50:27 UTC
in the end of the world Post #36722