Forum posts

Posted 20 years ago2004-10-29 13:56:20 UTC
in qbsp2.exe ??? Post #70462
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 13:20:43 UTC
in Halloween times! Post #70453
Eat pumpkins?

Ick. Can't stand the taste of the things.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 13:17:06 UTC
in sci Post #70452
In one of the c3a2/3 maps there's a scientist holding a shotgun. He doesn't have a submodel attachment for the shotgun so he uses another model for it, something like scigun.mdl. Look for that model, it's the shotgun he wields with the onguard animation.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 13:13:19 UTC
in Compo 12 (Real World) Post #70451
Whoa, nice job.

/me is going to lose :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 10:59:39 UTC
in qbsp2.exe ??? Post #70410
Yeah, they just replace the existing compile tools.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 03:04:00 UTC
in Problem with Compiling Post #70285
It's probably not frozen, but taking a while, as VIS usually does. What are your system specs?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-28 22:15:49 UTC
in Halloween times! Post #70276
I've changed mine a tad.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-28 20:51:48 UTC
in Hi all! I need help!!! Post #70269
Run the map manually from the console, using map x, where x is your map's name. When you try and launch Steam HL using Hammer in post-compile, it will give you that filesystem error.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-28 15:09:45 UTC
in Gib models Post #70155
No prob.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-28 15:03:38 UTC
in Valve Hammer = HL only? Post #70153
They all use the .map format don't they?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-28 15:02:44 UTC
in muilty player Post #70152
Then set sv_lan 0 after starting a LAN game.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-28 15:01:09 UTC
in clip Post #70151
:P My asbestos-related illness from mucking around in old air force buildings.

Maybe try adjusting the position of the scientist's scripted_seq itself, or making the clip brush bigger?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 19:56:03 UTC
in Gib models Post #69937
But env_shooter doesn't ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 19:45:37 UTC
in bad surface extents Post #69933
From personal experiences, any "Bad Surf. Extents" error with some number followed by a 0 usually means it's a texture stretching problem. Search your map where you may have used the 'Fit' tool on the texture alignment panel and make sure to stay within the stretch guidelines shown above.

Also do a problem-check (Alt-P) in Hammer to check for errors in your map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 19:42:00 UTC
in Hollowing vs. Brush By Brush Post #69932
Hollowing places brushes in an odd arrangement, which can be difficult if you need to make a cube with all but one side, etc. Brush by Brush ensures precision brush placement. In fact, it's always advisable to keep brushes snapped to grid at some level around 8, as Anon. mentioned, or 4. This way you can avoid small 1-unit gaps that will cause pesky leaks to show up.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 11:54:31 UTC
in Gib models Post #69854
Nope.

You do know how teh submodel system works, right?

Submodels allow mdl files to contain more than one model. (For example, the garbagegibs model has 14 submodels containing random bits of garbage. Submodel 1 is a crumpled piece of paper, 7? an envelope, 13? a crushed soda can, and so on.) So the glassgibs mdl has 7 or 14 submodels or so, to have some random variants of glass. Now submodels are randomly selected unless they're things like weapons on grunts, so when these glass 'models' are spawned, the submodel is randomly selected thus allowing a random and non-uniform appearance. If you add extra submodels to the model, the game will just have a larger pool to randomly select from, which it will do automatically.

So, all you have to do is make extra submodels and the game will take care of the rest.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 11:45:13 UTC
in Gib models Post #69852
Well when the func_breakable is broken, the game is coded to spawn a certain specifyable gib model, so when it's set to glass it spawns x number of the glass gibs model and randomly scatters them, either according to shot direction or randomly, which can be set on the breakable itself. Since the glassgibs model has a vareity of submodels, the appearance is randomly chosen.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 11:36:36 UTC
in Hydroxide - WW or CZDE Post #69845
I'll make the hanging industrial lights more white and brighter.

Possibly remove the fire ext. sign as well, I'll pop it in some other room.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 11:31:13 UTC
in Gib models Post #69843
They're in models/glassgibs.mdl, garbagegibs.mdl, cactusgibs.mdl, etc.

The different parts/variations are seperate submodels.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 11:22:42 UTC
in Gib models Post #69839
Yeah, pak0 or in the GCF file.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 11:10:32 UTC
in Hydroxide - WW or CZDE Post #69836
I reckon :)

I don't think lighting is THAT colorful, and it should improve once I add a couple more of those hanging yellow industrial lamps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 11:04:57 UTC
in Gib models Post #69835
I've got an item list at VERC which could be helpful if you want to make higher-def gibs...dunno if it'll be of any use to you.

http://collective.valve-erc.com/index.php?doc=1083484325-81541000
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-26 21:17:51 UTC
in Dlls, Exe, WHICH AND HOW? Post #69648
32 bit. Most programs are, 16 bit is from old-school computing dayz.

Edited CPP files should probably be recompiled into their respectible DLL, but since I don't code, this is just a guess.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-26 21:11:37 UTC
in Problem Compiling Maps for steam Post #69647
Run the map manually with map mapname in the console, not from the compiler.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-26 21:09:19 UTC
in Software Rendering Issue Post #69646
Radeon 9600's support OpenGL. Same with a P4.

Remember, HL is a very old game in comp. standards, at least, so it should be able to run something like HL in OpenGL, as well as new games like Unreal Tourney 2k4.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-26 20:55:22 UTC
in Photography Post #69645
Yeah, mine aren't nearly as good as AP merely for the fact there are no cool places like that around here in Denver since abandoned buildings get snatched up really quick by Developers and are torn down :(

There is teh old Rubber Factory, but it's heavily guarded and sealed.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-26 20:28:31 UTC
in Maps other than HL & CS Post #69642
You're allowed to. Set the mod, when posting a map, to HL, and then in the description title it with the NS gameplay prefix, so something like co_testnsmap or ns_testnsmap so people will know it's for NS.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-26 00:56:54 UTC
in Photography Post #69398
:)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 22:54:55 UTC
in Compo 12 (Real World) Post #69392
Looks excellent :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 22:28:44 UTC
in Photography Post #69384
Nice pics. I love the Explosives sign :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 22:28:01 UTC
in Steam tutorial Post #69383
Oh, but how about how to write a subst batch file to make the computer setup a virtual drive every time you start up your computer? 'might be good to have.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 22:23:29 UTC
in Firing rate tweaking...HOW?????? Post #69379
It's probably due to shoddy programming, I'd assume. E-mail the creators of the program and see if they can offer a fix or some assistance, since I doubt there are many here who are experts with Ez Weapon.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 22:20:39 UTC
in Compo 12 (Real World) Post #69377
The only thing required is to map a reference pic. Therefore, if the refpic doesn't show the entire pic, then you wouldn't have to map it.

It'd be a good idea, though, half of a building kinda ruins the feel :P

As for what I'm mapping...

http://www.uer.ca/locations/show.asp?locid=22064

The Administration Building.
if the refpic doesn't show the entire pic
Er, doesn't show the entire building.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 21:38:42 UTC
in Software Rendering Issue Post #69373
Blame Half-Life, it's because of Software being a pretty shoddy rendering mode. I'd suggest OpenGL. D3D has quite a few bugs as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 19:59:14 UTC
in Firing rate tweaking...HOW?????? Post #69367
:P

"I'll take the worse gun over the better one because it's more stylish."

Helps yah a great lot on the battlefield doesn't it? ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 19:49:30 UTC
in Compo 12 (Real World) Post #69366
Let's just say that I'm not happy with my shite Digicam :/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 19:45:41 UTC
in /me usage Post #69365
You can hold enter most of the way :D
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 19:43:31 UTC
in Steam tutorial Post #69364
Seems good, I like the Subst part especially, since that's a very helpful option for Steam and it seems like noone can understand it when I explain it :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 19:35:14 UTC
in whats the diference?! Post #69362
Mac OS X is based upon Linux framework.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 00:45:02 UTC
in Mapping with a Notebook?!!?!?? Post #69015
Area-51m's and other gaming designed laptops should be able to run said games.

They cost so much more than desktops, though...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 00:44:08 UTC
in Hacking poll Post #69014
Oh, for the record, my CZ account is apparently under VAC ban for 'cheating violations'. That's the last time others use my accounts, lol.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 00:43:16 UTC
in Hacking poll Post #69012
Not really "hacking" though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 00:30:32 UTC
in another game Post #69010
#This one drops the payload, fodder for the animals#

Radiohead...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-25 00:28:54 UTC
in whats the diference?! Post #69009
He's right.

Windows is the least stable and most virus-infected OS of the three. It can probably run more software than Linux or Mac though, in tradeoff.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-24 21:06:41 UTC
in What program... Post #68984
Okay, well maybe PaLO's post is a bit vicious.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-24 21:05:41 UTC
in Pointfile won't load up Post #68982
Nah, HL should be able to load it even if it's a huge file. Notepad just can't handle large files. Wordpad, however, can.

Tbh, I have no idea why this could be happening. It seems like everything is setup correctly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-24 20:58:07 UTC
in lighting problems Post #68978
when it's a lleak the rad file doesn't know how to calculate the light ammount in a map so it lights everything or it will be as dark as in your ass
Sort of.

The compile process Half-Life uses (from what I know at least) essentially bounces light around the entire room (provided something is lighting it) and then computes shadows based on that data. If there's a leak, then the light would theoretically bounce out the hole into the void and make RAD run infinitely as it's bouncing around out in the void. Talk about a long compile time... and the rad file? Do you mean the RAD exe?

The rad file is for defining texlights...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-24 20:55:32 UTC
in Congrats Seventh-Monkey! Post #68977
Indeed :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-24 20:54:08 UTC
in What program... Post #68976
I really see noone being horribly vicious.

If tutorials were read then there would be no need for this thread, thus saving forum space and time for everyone. People spent actual time (:o) writing the tutorials so they could help people new to mapping, but they have no purpose if noone bothers to read them.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-24 17:59:17 UTC
in eternal sunshine of the spotless mind Post #68953
Never heard of the film.
RabidMonkey RabidMonkeymapmapmapfapmap