Forum posts

Posted 20 years ago2004-10-17 21:44:14 UTC
in Firing rate tweaking...HOW?????? Post #67184
Okay, you've proved me wrong. Heres your lollipop good job.
Posted 20 years ago2004-10-17 00:57:57 UTC
in Dancing Monsters...HOW???? Post #67007
Im working on a map that is a nightclub and I was wondering if it was possible to make scientists, barneys, islaves, and all he other monsters dance. Theres so many scripts for the scripted sequence that there has o be one for dancing or something like it.
Posted 20 years ago2004-10-16 22:02:48 UTC
in Music sequence...HOW??? Post #66991
Posted 20 years ago2004-10-16 21:53:53 UTC
in Music sequence...HOW??? Post #66989
I want to create a sequence in which you hit a button and a song starts playing howdoisethatupthanksalot-sorry-for-putting-it-all-in-one-word
Posted 20 years ago2004-10-16 21:51:06 UTC
in Firing rate tweaking...HOW?????? Post #66988
Posted 20 years ago2004-10-16 21:50:52 UTC
in Firing rate tweaking...HOW?????? Post #66987
yes heere is if you get the HD pack the grenade/machinegunamabob that the grunts use turns into an ak47
Posted 20 years ago2004-10-16 20:32:03 UTC
in Firing rate tweaking...HOW?????? Post #66982
How do you tweak the firing rate of the weapons in HL. How do you make so an AK-47 shoots at like 1,000,000,000,000,000,000,000 bullets per second?
Posted 20 years ago2004-10-16 20:26:21 UTC
in I have an Idea, folks Post #66980
AHHH! RUN FOR THE HILLS! THE MODERATORS HAVE POWER AND THEY'RE NOT AFRAID TO USE IT!!! GOD HELP US!!! TIS THE END OF DAYS!!!

And spamming with smilies wont be tolerated either (ed: Andy)
Posted 20 years ago2004-10-16 20:23:05 UTC
in Half-Life co-op??? Post #66979
Is there such thing as HL co-op if so pleez direct me to it a thank yo.
Posted 20 years ago2004-10-14 23:34:31 UTC
in Simple And If So, How? Post #66567
OOPS! I really suck at using this whole "bbcode" thing
Posted 20 years ago2004-10-14 23:33:34 UTC
in Simple And If So, How? Post #66566
How do you tweak [b]********* weapon attributes
**{TWEAK}**
***********[b/]
(Im REALLY trying to emphasise TWEAK!)
Posted 20 years ago2004-10-14 23:18:43 UTC
in Half-Life CTF??? Post #66565
Just wondering, is it possible to make a CTF map, but it be playable in regular HL multiplayer? Got2gothnx
Posted 20 years ago2004-10-11 18:55:48 UTC
in Custom WAD prob, HELP!! Post #65476
Posted 20 years ago2004-10-11 18:34:13 UTC
in Custom WAD prob, HELP!! Post #65473
okay, I will put a map in the problem secion w/ the texture and wad
Posted 20 years ago2004-10-11 16:21:50 UTC
in Custom WAD prob, HELP!! Post #65455
no, the texture that im working with is custom and it is called {THINKYOUNG
Posted 20 years ago2004-10-11 15:43:26 UTC
in Custom WAD prob, HELP!! Post #65443
No what i mean is where I place the texture you can see through the texture and through the wall its on. For example lets say I put The texture on the floor of the second story of a two story map, I can see through where the texture is, all the way to the othher floor.
Posted 20 years ago2004-10-11 14:10:37 UTC
in Custom WAD prob, HELP!! Post #65432
I have a custom wad file that I made with Wally, but any textures from that wad that I use are all see thru. i've screwed with the flags, but that doesn't make any difference.
Posted 20 years ago2004-10-10 16:31:30 UTC
in moddeling question Post #65279
I am trying to convert the alien slave model into a player model, but when I view it over lan, it is floating in mid air and doesn't animate the walking; all it does it float from place to place and doesn't even move. Any way to fix this? Any tutorials for modelling?
Posted 20 years ago2004-10-10 12:25:48 UTC
in How would you set this sequence up? Post #65238
Posted 20 years ago2004-10-10 02:43:27 UTC
in How would you set this sequence up? Post #65156
I want to create a sequence in which you hit a button and it spawns a large amount of zombies. How would I set that up?
THNX
Posted 20 years ago2004-10-09 21:40:45 UTC
in Brush question Post #65113
Thanks guys :)
Posted 20 years ago2004-10-09 17:21:13 UTC
in Brush question Post #65101
I already have two doors triggered by one switch, i just want to make it look like the crusher is actually being moved by a pole or shaft or something so it doesn't look like the crusher is levitating. Heres what I mean_

What I want What I have
_______                              ________
l________l<------Crusher       l_________l <--------Crusher
     l  l
     l  l <------Shaft
     l_l
I don't want the crusher to just levitate up, I want it to appear that a shaft is pushing it. Are you suggesting that I make two func_doors that are perfectly time to make it appear that the shaft is pushing it?
Posted 20 years ago2004-10-09 14:30:14 UTC
in Brush question Post #65077
I am working on a crusher and I am using func_door entites. I don't just want to have the two crusher pieces moving in mid air. I want them to be held up by a hydraulic piece or something. How do I connect two brushes or make it apear that they are connected? (To see what I'm talking bout d-load Black Mesa Waste Storage Facil under unfinished)
Many Thanks
Posted 20 years ago2004-10-09 12:44:57 UTC
in Need good mappers Post #65059
I got rid of it sorry
Posted 20 years ago2004-10-09 01:42:12 UTC
in I have an Idea, folks Post #64952
I guess thats true 3 is a small amount
Posted 20 years ago2004-10-08 17:17:27 UTC
in Looking for some good texture packs Post #64904
I need some good HL texture packs to enhance a few of my maps.
No files to huge though (I only have a 56k modem :)
Posted 20 years ago2004-10-08 17:10:02 UTC
in I have an Idea, folks Post #64902
Actually, that wasn't my intention. I just wanted some help with my mod.
I haven't even looked at that thread since so many people replied to it.
Posted 20 years ago2004-10-08 16:41:42 UTC
in Need good mappers Post #64890
Deep Captain P, deep...
It leads one to question his own self, and his personality. One can become confused in his or her place in this strange world we call HL mapping. It makes one challenge his own beliefs and views , sometimes leaving this world for moments, then returning to this tainted reality, continuing in this reoccuring world.
All I try to say is,
thanks for the advice
Posted 20 years ago2004-10-08 16:21:01 UTC
in Need good mappers Post #64884
I can't email it, I'll put it in the example map vault. Its called "tester"
Posted 20 years ago2004-10-08 10:48:53 UTC
in Good Web Hosting Post #64847
What do you guys think is the best **FREE** web hosting?
Posted 20 years ago2004-10-08 10:26:33 UTC
in Need good mappers Post #64844
Im working on a map mod, called Disposal. I need a few people to give me a few maps with the whole "Waste Disposal" scheme to em. Something like a sewer or that type of thing. For info check out TheBlackViper's Journal.
Posted 20 years ago2004-10-07 23:13:07 UTC
in How do you make the pause screens? Post #64769
I'm thinking about making a simple map mod and I'm wondering how you make the backrounds and such for the pause screens? How do you make the mod show up in the custom game menu?
Posted 20 years ago2004-10-07 22:08:33 UTC
in My Entities are not functioning properly Post #64764
I turned it into a func_train and it helped a bit but I still can't see it.
I am looking at it from really high up and as it gets closer, you can see the entire thing; should I change the max view distance?
Posted 20 years ago2004-10-07 21:54:50 UTC
in My Entities are not functioning properly Post #64759
Posted 20 years ago2004-10-07 21:50:14 UTC
in My Entities are not functioning properly Post #64755
I have a crusher that I am working on and when I look at the func_door (the crusher itself) parts of it are invisible, but when I look at it from a different angle I can see the whole thing, WHY??? Sorry if I explained that badly.
Posted 20 years ago2004-10-07 20:40:22 UTC
in I have an Idea, folks Post #64738
Oh yeah, I forgot, Im the only one whos ever seen the map that im talking about. I'll have the beta in the vault today to see. Its called THE CRUSHER!!! :zonked:

http://cariad.co.za/twhl/mapvault_map.php?id=2134

But aside from that, what I was thinking is that Gordon, along with a security guard and scientist are stuck in the waste disposal facility of Black Mesa ie. THE CRUSHER!!!. It should consist of a few maps including the crusher, a sewer system and maybe a few other "waste disposal" related maps. Thats what I was thinking of, and better ideas.
BTW:Im a newbie so nothing extemely complex and nothing that requires very good expertise.

It would also be cool if somebody were to give me a few "Waste Disposal" Related maps to put in the mod.
Posted 20 years ago2004-10-07 17:54:33 UTC
in I have an Idea, folks Post #64715
I am working on a map, THE CRUSHER!!! and thought maybe it would be cool to turn it into a map mod. Nothing really state of the art though, since I suck at coding. Any ideas?
Posted 20 years ago2004-10-05 23:42:31 UTC
in what is a MAX_LEAF_FACES Error?? Post #64318
I went to compile my new map, and in the compile log I got a MAX_LEAF_FACES error and the map didn't compile. WHAT DOES THAT MEAN???HOW DO I FIX IT??? HELP ME!!!!
Posted 20 years ago2004-10-04 19:42:30 UTC
in When I die in my map, I don't respaw Post #64133
Could I be making a single player map and not even know it? Do you have to set something up different if your making a multiplayer map?
Posted 20 years ago2004-10-04 19:35:00 UTC
in When I die in my map, I don't respaw Post #64132
Yeah, its the same map. And I guess your right, I should keep it in one thread...
Posted 20 years ago2004-10-04 19:33:54 UTC
in My map doesn't show up in the map me Post #64131
No, its just an average multiplayer map, no a map for a mod.
It has never shown in the multiplayer map menu.
BTW:It is a Half-Life multiplayer map to be played on LAN or internet.
Posted 20 years ago2004-10-04 19:31:45 UTC
in When I die in my map, I don't respaw Post #64128
I've run my map and everytime die, I don't respawn, It just loads my last saved game. WHY????
Posted 20 years ago2004-10-04 19:18:45 UTC
in My map doesn't show up in the map me Post #64126
So iv'e compiled my map and I know that it is in the right directory, but it doesn't show up in the map menu. WHY????
Posted 20 years ago2004-10-04 19:16:12 UTC
in My HUD won't show up in my map. Post #64124
Posted 20 years ago2004-10-04 19:00:07 UTC
in My HUD won't show up in my map. Post #64121
Im making a Half-Life multiplayer map, well actually i've finished making a
multiplayer map but the HUD won't show up on the screen. WHAT DO I
DO???