Killer_Duck, in Hammer use the -wadinclude parameter in the command line, or just get a third party compiler.What!? I think you meant that for Kill_the_bug.
Killer_Duck, in Hammer use the -wadinclude parameter in the command line, or just get a third party compiler.What!? I think you meant that for Kill_the_bug.
what? how come i need mine at least 38000, before they are decently lighted?You may be right on that, I haven't used them for a while...
leaks are a problem, however i have never found an effective way of dealing with them, other than boxing the map with hollow brush with texture scale of 40Find them and seal them.
Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Thanks for the replies, but I can't make a bombsight neither a func_rotating_door. :sThere are two types of entities in Hammer: brush-based and point-based entities.
I'm placing the maps in the following directory:Try remove them from that directory and place them in this one instead: C:Program FilesValveSteamSteamAppsdan492condition zeroczeromaps
C:Program FilesValveSteamSteamAppsdan492condit
ion zerocstrikemaps