Forum posts

Posted 16 years ago2008-08-17 20:25:42 UTC
in Geometry Challenges Post #253988
How about the next challenge? (only a suggestion)
Recreate a Coca Cola Bottle where the player can fit in!

Example bottle:
User posted image
Posted 16 years ago2008-08-17 07:51:21 UTC
in Fog till a certain level Post #253967
Well im waiting for him then
Posted 16 years ago2008-08-16 16:52:58 UTC
in Fog till a certain level Post #253909
so there arent any other ways todo it ?
Posted 16 years ago2008-08-15 19:40:13 UTC
in Fog till a certain level Post #253834
Well the map itself is pretty FPS taking. I can keep it now around 700 to 800 wpolys. I always map under the 1000Wpolys because otherwise players cant play my maps (climb,kz maps). So if there is a easier sulution.

But ill try it thnx zeeba! (do you got a screenie maby?)
Posted 16 years ago2008-08-15 19:09:39 UTC
in Fog till a certain level Post #253829
Hello, I know howto use the env_fog entity. But, this entity gives fog in every direction you look. And ofcourse it does what it need todo.

Now, I want to create (if possible, that why I make this post) somekind of fog effect that stops/fades at a cetain level. For example take a giant mountain, when you look down you see fog/clouds. So the idea is to make it so your above the fog/clouds. Is that clear?

And I dont know if scripted fog is possible, if so, scriptkids (no offence) help me out! It would be great!
Posted 16 years ago2008-07-08 18:04:33 UTC
in Gordon on radio! Post #252257
Actually Chuck Norris is gman
Posted 16 years ago2008-07-08 08:27:24 UTC
in Gordon on radio! Post #252223
Gordon Freeman Calls Coast to Coast AM
http://www.youtube.com/watch?v=liKV4Ij8LtU
Posted 16 years ago2008-06-21 10:38:00 UTC
in Respawn after kill Post #251687
@ World Crafter , sorry but on lan it isnt allowed to use such kind of plugins. Only on public servers. Im well known in the kz scene, I know that kind of stuff :P

thnx all!
Posted 16 years ago2008-06-20 18:57:23 UTC
in Respawn after kill Post #251649
saw, I think you dont understand it. Read some posts after my first post. Sadly I cant edit my first post. So its a little bit weird. And I belive I dont need to make a second thread. so read my first reply on this topic
Posted 16 years ago2008-06-20 18:45:52 UTC
in Respawn after kill Post #251647
I want a way that the player has unlimited attemps. And when he made it the teleporter gets disabled. So he can go to the next stage.
Posted 16 years ago2008-06-20 14:30:11 UTC
in Respawn after kill Post #251640
Luke, EXACTLY.
  • I cant edit my first post, why not *
Posted 16 years ago2008-06-20 14:08:55 UTC
in Respawn after kill Post #251638
Well its not that way. I dont know if you are fimiliar with a jumpbug in counterstrike. A JB is a duck+jump combination, when you fall down from a high distance, and you make a JB the HL1 engine dont register you hitted the ground. So you wont lose any damage.

You need to jump down and hold duck, when you are 4 units above the ground you need to release duck and at the SAME moment you need to press jump. At this time the engine wont register you hitted the ground. So you dont lose any damage.

Im making a jump bug map. Now, its easy to finish it. I made a killer to 1 hp. But when you have 1 hp you only have 1 try to make a jumbbug. And thats really hard. With 100hp, you got allot change because you just cant fall and do nothing. You only lose some hp. So the effect of a JB is gone.

When I place a teleport trigger, and you do a jump bug. The teleporter dont work, same as on the ground. The engine dont register the player hitting the trigger. Now one problem solved, but when you are done with the jumb bug. The engine begins to register the player again and you will get teleported.

Now, I need to find a way to disable the teleported after the jump bug. You are 2 units above the ground when you make a jb. But I cant find a right way. Maby a challenge for somebody?
Posted 16 years ago2008-06-20 13:38:26 UTC
in Respawn after kill Post #251635
Mod: Counter-Strike

Is it possible to auto-respawn after a player fall to death, without restarting the game ofcourse, and with 100hp.
Posted 16 years ago2008-06-17 15:08:52 UTC
in hl2 in hl1 mod Post #251402
Sorry but it looks very ugly
Posted 16 years ago2008-06-16 09:41:07 UTC
in The Free Texture Thread! Post #251329
@skals , where is your null texture. You dont null your map?
Posted 16 years ago2008-06-10 17:15:21 UTC
in Over 512 entitys Post #251107
As I know 512 is the limit, or its a old think and im not aware it changed in the engine. But some other maps got problems but they also got 512+ entitys.
Posted 16 years ago2008-06-10 17:08:44 UTC
in Over 512 entitys Post #251104
Hello, I got a map with more then 512 entitys. But it runs perfectly, and nobody got problems with it. And no errors when im compiling.

Could you guys give me as much as possible information about more then 512 entitys? I dont want to delete some stuff.
Posted 16 years ago2008-05-25 17:35:50 UTC
in No Draw Brush Post #250477
Isnt that the same as a clip brush in HL1 ? Its like a invisible wall, so you dont get errors when the player walks over it on near it. Like wall bugs and stuff.
Posted 16 years ago2008-05-18 06:23:47 UTC
in A door Post #250109
Hi, I want to flip the bottom up. Like this picture:
User posted image
Now I tried al000t different ways to make that. But I just cant find the right properties to flip the bottom up.

Thnx for the help!
Posted 16 years ago2008-05-18 05:14:02 UTC
in Spectator cam Post #250107
bump
Posted 16 years ago2008-05-17 19:21:55 UTC
in Spectator cam Post #250093
Sorry, I forgot to add a light. Thats why it was totally black. Silly me.
Now check my edited post ! :) thnx
Posted 16 years ago2008-05-17 19:17:27 UTC
in Model search Post #250091
I got a model that gives a very nice thick smoke/fog/smog effect ! :)
But thanks! :)
Posted 16 years ago2008-05-17 19:16:18 UTC
in Spectator cam Post #250089
Hello,

I got a black room with one side with a texture. In this room there is a info_target and a trigger_camera. Now, when I go ingame I can move the mouse.
Is it possible to TOTALLY freeze the camera? (freeze player is checked)
Posted 16 years ago2008-05-17 18:00:43 UTC
in Model search Post #250088
Ye looks really nice :)
I wanted to add some smoke but the env_smoker is fucked :(
Posted 16 years ago2008-05-17 17:49:54 UTC
in Model search Post #250085
Here is the result without model (fast vis, ugly RAD settings)
User posted image
User posted image
Posted 16 years ago2008-05-17 13:42:56 UTC
in Model search Post #250074
Oh sorry I forgot to tell its for HL1 or HL2.
Its for HL1
Posted 16 years ago2008-05-17 12:50:05 UTC
in Model search Post #250071
Hello, im looking for a model like this:
User posted image
User posted image
User posted image
Its like a pipe from a factory, where the un-need-able smoke and toxic goes out. I dont know whats the english word is. But I bet you know what I mean!

Thanks all!
Posted 16 years ago2008-05-11 17:55:20 UTC
in Detailing Post #249866
Thank you, I think I got trims enough. It will get boring if I add more
Posted 16 years ago2008-05-11 15:37:18 UTC
in Detailing Post #249853
Hello people Working on a KZ (climbing) map atm. And it looks pretty nice. For screenshots go to my journal post. Here is a quicky
http://www.twhl.co.za/journals.php?id=5059

Now its almost done and im doing the detailing. Now its for like 1 week on the table. Added some things but it still quite empty.

Anyone got idea's what could fit in this map? Small detailing! You can use my screenshots ofcourse for pointing out what u mean! :)
Posted 16 years ago2008-04-28 05:13:17 UTC
in Viewable distance and hint brushes Post #249301
Hammer > Map > Map Properties > Max Viewable Distance
Posted 16 years ago2008-04-26 04:30:11 UTC
in 4 different skys in one map Post #249179
I planning to make a season map including winter/summer/spring & fall. Now, to make it good fitting I need to find a way to use multiply sky's. Is this even possible?
Posted 16 years ago2008-04-21 11:39:28 UTC
in Counterstrike Levels Post #249021
Hello,

Is it possible to make levels for counterstrike without any mods for it? Just like in HL1, when you walk into something. It will load the next map.

thnx
Posted 16 years ago2008-04-04 05:06:31 UTC
in Skinning Post #248453
Why on earth would you BUY such a ugly messed up misplaced skin?
Posted 16 years ago2008-04-02 16:09:26 UTC
in roomtype Post #248380
@The_(c)Striker , first watch the dates its posted before you give such a reaction. thnx
Posted 16 years ago2008-03-31 14:07:47 UTC
in sky/water bug Post #248291
Anybody knows howto fix this bug?

http://www.nuuk.nl/a/bug.jpg

It isnt possible to move the are. So I need to block it in some kind of way.
Posted 16 years ago2008-03-31 05:25:48 UTC
in roomtype Post #248262
Hello, I have a map where you can walk into a nice cave. I already got the raindrops and stuff, nice little ambience. But, to finish it, I want to set the roomtype (example: cs_siege) in this cave. To make the hollow effect.

I know its possible to set the gravity, but is it also possible to change the roomtype ONLY in the cave? And when you walk out of the cave, its normal again?

thnx !
Posted 16 years ago2008-03-09 15:17:31 UTC
in Engine limitations Post #247484
thanks you, and that brings me to another questen. What is/are "cubemaps"
Posted 16 years ago2008-03-08 13:21:58 UTC
in Engine limitations Post #247423
Oke thanks for you wonderfull & quick response Madcow! You are truly a wonder on earth. Thank you so much, now I mean it :)
Posted 16 years ago2008-03-08 12:49:47 UTC
in Engine limitations Post #247419
Oke thanks for you wonderfull & quick response Madcow! You are truly a wonder on earth. Thank you so much, now .. Are there other people who are serious enough to answer my simple questions? zenk u
Posted 16 years ago2008-03-08 12:26:43 UTC
in Engine limitations Post #247414
I dont know if there is a edit option! So I just make another reply under my first question. What are the basic HL textures? For example on the HL1 engine you got NULL, CLIP, HINT, AAATRIGER ect.

Just regular basic information to start out with!
  • I just saw I cant edit my first post! Dont blame it on me! -
Posted 16 years ago2008-03-08 12:20:29 UTC
in Engine limitations Post #247413
Hello people,

I map for almost two(2) years on the HL1 engine. And I know, like you probably also do, there are allot limitations. But, now I want to start out mapping on the HL2 (source!?) engine. My question is: What are the limitations?

Some extra basic info is also welcome!
Posted 16 years ago2008-03-01 20:28:01 UTC
in Counter-strike (HL1) or Source (HL2)? Post #246977
What do you think? Source or cs 1.6?

http://www.nuuk.nl/maps/hns/hns_bronx/newmap2.jpg