Forum posts

Posted 21 years ago2003-09-22 10:39:56 UTC
in milkshape replacement Post #1536
no mean :) :) :) :| :| :| :| :| :( :( :( :( :( :x :x :x :x :x :P :P :P :P :P ;) ;) ;) ;) ;) :D :D :D :D : : : : : :) :) :) :| :| :| :| :| :( :( :( :( :( :x :x :x :x :x :P :P :P :P :P ;) ;) ;) ;) ;) :D :D :D :D : : : : : :) :) :) :| :| :| :| :| :( :( :( :( :( :x :x :x :x :x :P :P :P :P :P ;) ;) ;) ;) ;) :D :D :D :D : : : : : :) :) :) :| :| :| :| :| :( :( :( :( :( :x :x :x :x :x :P :P :P :P :P ;) ;) ;) ;) ;) :D :D :D :D : : : : : :) :) :) :| :| :| :| :| :( :( :( :( :( :x :x :x :x :x :P :P :P :P :P ;) ;) ;) ;) ;) :D :D :D :D : : : : : :) :) :) :| :| :| :| :| :( :( :( :( :( :x :x :x :x :x :P :P :P :P :P ;) ;) ;) ;) ;) :D :D :D :D : : : : :
Posted 21 years ago2003-09-22 07:56:26 UTC
in High Definition Problem Post #1534
lol teh incomprehensibility

np=no problem, pld=well played, and yes, vass=Vassy :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-22 07:55:49 UTC
in TWHL: A Milli-Centennary of Mapping Post #1533
Lol, musta been amazing, a beuuuutiful HTML site :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-22 02:18:21 UTC
in High Definition Problem Post #1530
np? pld? Vassy?
Posted 21 years ago2003-09-21 18:24:01 UTC
in TWHL: A Milli-Centennary of Mapping Post #1529
5th July 02 was when it started. Must have gone online on the 9th, when I registered. Can hardly even remember those days... :)

But yeah, there was a previous incarnation, but it was not so much mapping as much as just a general (ugly!) fan site, but it became more and more mapping-orientated, until it needed a new home. I learnt HTML with the original, and PHP with this version :)
Posted 21 years ago2003-09-21 15:38:05 UTC
in TWHL: A Milli-Centennary of Mapping Post #1527
How old is TWHL? atom, I see, has been registered since July '02. Was that when it started, or just a big revamp?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 15:33:53 UTC
in High Definition Problem Post #1526
lol, np :D pld vass ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 15:33:20 UTC
in milkshape replacement Post #1525
spam.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 15:28:07 UTC
in High Definition Problem Post #1524
Thanks for all the help everyone so far it works! Thanks again! :D :D :D
Posted 21 years ago2003-09-21 14:47:37 UTC
in milkshape replacement Post #1523
oke you can be mean to :P :P :P :P :P :P :) :) :) :| :| :| :( :( :( :( :x :x :x : : : : :D :D :D :D ;) ;) ;) ;) :P :P :P :) :) :) :| :| :| :( :( :( :( :( :x :x :x :x : : : : :D :D :D :D :D ;) ;) ;) ;) ;) :P :P :P :P :) :) :| :| :| :| :| :( :( :( :( :( :( :( :x :x :x :x :x :x : : : : : : :D :D :D :D :D ;) ;) ;) ;) :P :P
Posted 21 years ago2003-09-21 12:33:38 UTC
in High Definition Problem Post #1520
NO! DON'T USE BSHIFT MODELS! Just open up wally, use it to extract the HL models from pak1.pak, set it to overwrite 'em, and extract the models to the valve/models directory.
Posted 21 years ago2003-09-21 11:51:55 UTC
in High Definition Problem Post #1519
Just uninstalled everything to do with HL except for Hammer Ed. I'm going to see if the pack will run with just BShift installed.
Posted 21 years ago2003-09-21 10:30:14 UTC
in High Definition Problem Post #1518
Try uninstalling the whole HL thing? Back up games, etc, as little as possible. Tried it already? :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 10:07:05 UTC
in High Definition Problem Post #1517
As usual no results. It says the content is already High Definition-but it isn't. I have Dr. Rosenburg as one of the HL intro scis but apart from that everything is normal. :(
Posted 21 years ago2003-09-21 09:48:42 UTC
in milkshape replacement Post #1516
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 09:48:27 UTC
in High Definition Problem Post #1515
crazie!
No idea, sorry. Try messing around with the HD pack installer, see if you can yank the models outta it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 09:23:31 UTC
in High Definition Problem Post #1514
I have copied all of BShift's models into the valvemodels section. For some reason though the models still haven't updated. Also I looked in BShift's paks with PakExplorer. When I opened the Bshift models I extracted though, they were all the same as HL's. Does anyone know why this is? :|
Posted 21 years ago2003-09-21 09:16:57 UTC
in Retexturing Tutorial Post #1513
oh....?/me wakes up and thinks he forgot saying vassy tuts are good :P
Posted 21 years ago2003-09-21 09:13:39 UTC
in milkshape replacement Post #1512
seventh!!! dont be so mean :x
only i cna be so mean :P
Posted 21 years ago2003-09-21 08:15:56 UTC
in New Skins Post #1511
LOL! :P
Posted 21 years ago2003-09-21 08:12:36 UTC
in New Skins Post #1510
They're HL skins, by the way. SP ones :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 08:10:25 UTC
in New Skins Post #1509
Thanks to Vassy, here're two new skins, both based on the High-Def models.

Get them - click here!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 07:51:53 UTC
in milkshape replacement Post #1508
hehe
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 07:51:21 UTC
in model making? Post #1507
lool
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 07:45:55 UTC
in Retexturing Tutorial Post #1506
Double lol, eh? Send me those grunts!
Posted 21 years ago2003-09-21 07:44:39 UTC
in model making? Post #1505
I dunno. I just downloaded it, when I had only one day left I thought "oh s***", causeI hadn't made anything from it. The next day, I had a look at it to see if it had registering details, and it just loaded quite happily and works still.
Posted 21 years ago2003-09-21 07:42:58 UTC
in milkshape replacement Post #1504
But milkshape's amazing! And my 30 day trial for it ran out, but it still works! Can't say the same for PSP. Sniff! :( And it takes hours to download on a 56k.
Posted 21 years ago2003-09-21 06:57:10 UTC
in milkshape replacement Post #1503
does anybody now a good modeler for hl but i cnat be milkhape :P
Posted 21 years ago2003-09-21 06:56:08 UTC
in play testing Post #1502
does anyone now a servor for playtesting tfc maps??
department of engineering is out now to until hl2
:(
Posted 21 years ago2003-09-21 06:55:04 UTC
in model making? Post #1501
lol how did oyu do that??
:|
Posted 21 years ago2003-09-21 06:54:12 UTC
in compiling textures in bsp Post #1500
lol :)
Posted 21 years ago2003-09-21 06:15:43 UTC
in model making? Post #1499
lol :)
hacker ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 06:15:26 UTC
in Retexturing Tutorial Post #1498
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 06:15:23 UTC
in Retexturing Tutorial Post #1497
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 04:21:35 UTC
in High Definition Problem Post #1496
Unpack models from ALL of the paks, and any new ones (Not all models are included in pak1, some don't upgrade) should overwrite the old ones.
Posted 21 years ago2003-09-21 04:16:38 UTC
in model making? Post #1495
Hey, guess what? I downloaded a 30 day trial, and after the 30 days were up, it just stopped bugging me about the limit. It's like you can get the full version for free but for the first 30 days it bugs you about the limit. :P
Posted 21 years ago2003-09-21 04:14:48 UTC
in Retexturing Tutorial Post #1494
THANKS! First time someone other than andy has said anything about my tuts.! :D
Posted 21 years ago2003-09-21 01:26:46 UTC
in Retexturing Tutorial Post #1493
lol, I'll do one when I've finished on the scis.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 01:25:45 UTC
in Yellow Phase Post #1492
lol, sorry. It's construction.mdl, another unused model VALVe made, so a month or so ago I thought I'd make one where you played as him. Haven't got started yet :cool:.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-21 01:22:20 UTC
in compiling textures in bsp Post #1491
Yeah, I was just going to say that :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-20 21:03:35 UTC
in jump pad tutorial? Post #1489
not an elev 4 a jump pad an elev INSTEAD of a jump pad
Posted 21 years ago2003-09-20 19:25:37 UTC
in Retexturing Tutorial Post #1488
So where is the screenie?
Posted 21 years ago2003-09-20 19:24:57 UTC
in compiling textures in bsp Post #1487
Didn't we already do this in another Forum?
Read Atoms Custom Textures Tutorial !!!!!
Posted 21 years ago2003-09-20 19:10:16 UTC
in Yellow Phase Post #1485
Maybe a size limit on images to help us poor folk with dial up connections?
And who is the Mad Fireman Seventh? :)
Posted 21 years ago2003-09-20 17:51:24 UTC
in Yellow Phase Post #1484
Whoa, t!s t3h sw33t :) go atom!!!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-20 17:50:53 UTC
in Yellow Phase Post #1483
This is really just to test images:
User posted image
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-20 16:54:04 UTC
in Retexturing Tutorial Post #1482
Really excellent tut, Vassy! I've used it loads to make an hgrunt with sensible non-arctic (green) camo trousers and a cool new scientist (gonna give einstien black hair :))

Pld! :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-20 16:52:23 UTC
in compiling textures in bsp Post #1481
yup
-nowadtextures will include ONLY and ALL of the textures you use, including standard HL ones! If you're mostly using standard textures, the BSP'd be a lot smaller with a -wadinclude instead, just for a specific custom wad.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-20 16:50:55 UTC
in High Definition Problem Post #1480
Get Half-Life Model Viewer and find where the models are, or use Wally. Then either copy the .pak file with the nice models in to valve, or extract the models to valvemodels.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-20 16:49:30 UTC
in Custom textures Post #1479
pepper said:
'but i dont have the money!!!!'
ha /me jeers

Nice avs, atom - how about a size limit? i.e. all 96x96 or summat? Looks a little odd :)
Seventh-Monkey Seventh-MonkeyPretty nifty