Forum posts

Posted 21 years ago2003-09-19 15:05:25 UTC
in Atom, just wondering... Post #1416
lol
Posted 21 years ago2003-09-19 15:00:26 UTC
in Odd Problem Post #1415
Also, if you're having trouble viewing the images, copy the url into your address bar.
Posted 21 years ago2003-09-19 14:58:58 UTC
in Odd Problem Post #1414
Okay, so I made a 12-side cylinder, hollowed it out, did a few things to it, like carve out a window, and it's acting funny. As you can see from the pictures below, from the inside, you can see out through it in a certain spot, but look at it from the outside, and it looks perfectly fine. It's completely solid, it's just that you can see through it from the inside. What causes this? What can I do to fix it?

Inside the cylinder - http://casius4.netfirms.com/inside.jpg
Outside the cylinder - http://casius4.netfirms.com/outside.jpg

Thanks
Posted 21 years ago2003-09-19 14:58:01 UTC
in Problem with leaves? Post #1413
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:hlcsg.exe "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map
CreateBrush:
(25.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.04 seconds)
Using WAD File: documents and settingswelshjother gameshalf-lifedoddod_opjuno.wad
Using WAD File: documents and settingswelshjother gameshalf-lifevalvehalflife.wad
added 9 additional animating textures.
Texture usage is at 1.08 mb (of 4.00 mb MAX)
32.49 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:hlbsp.exe "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.prt'
12.89 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:hlvis.exe -fast "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

1324 portalleafs
4662 numportals
BasePortalVis:
(49.29 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 284 and 285:
   (-541.000 170.000 -3408.000)
(-539.000 168.000 -3408.000)
(-535.000 168.000 -3392.000)
(-535.000 168.000 -3392.000)
(-540.000 173.000 -3392.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 539 and 538:
   (-516.000 -151.000 -3375.000)
(-518.000 -153.000 -3375.000)
(-522.000 -153.000 -3391.000)
(-522.000 -153.000 -3391.000)
(-517.000 -148.000 -3391.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 763 and 764:
   (-528.000 -151.000 -3408.000)
(-526.000 -153.000 -3408.000)
(-522.000 -153.000 -3392.000)
(-522.000 -153.000 -3392.000)
(-527.000 -148.000 -3392.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 925 and 926:
   (-739.000 -136.000 -3361.000)
(-741.000 -134.000 -3345.000)
(-741.000 -134.000 -3345.000)
(-740.333 -136.667 -3361.000)
average leafs visible: 942
g_visdatasize:202964 compressed from 219784
49.68 seconds elapsed

--- END hlvis ---

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:hlrad.exe -extra -smooth 50 "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

6486 faces
Create Patches : 24207 base patches
1972 opaque faces
192516 square feet [27722350.00 square inches]
30 direct lights

BuildFacelights:

Im not sure what the part about leafs means anyone help??
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-09-19 14:41:08 UTC
in WOOHOO! NEW FORUMS! Post #1412
guess that's you, atom :)
cheers, a bit difficult to use'em all otherwise.

Keep up the great work!!! ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 14:40:32 UTC
in Several questions Post #1411
My post's still there, isn't it? :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 14:39:10 UTC
in Custom textures Post #1410
Yeah. I swear by PSP meself (Photoshop's too difficult!)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 12:49:15 UTC
in Atom, just wondering... Post #1409
"when danger reared its ugly head he bravely turned his tail and fled. brave, brave, brave, brave sir robin!"
Posted 21 years ago2003-09-19 12:47:59 UTC
in Minimicus Post #1408
that was so great! the shrinking machine, doors in the kitchen and the apache were the best(was that apache ment 2 b an rc?)

out of 5 :D i would give it...

:D :D :D :D :D :D !
Posted 21 years ago2003-09-19 12:02:24 UTC
in Several questions Post #1407
yeah on my post warning unable to open soundC for transfer spoon replied but now his post is gone! :(
Posted 21 years ago2003-09-19 11:10:49 UTC
in Minimicus Post #1406
I played it. Very good! I especially liked the scripted sequences at the end. But... I thought it was pretty weird. I mean, you started out in some research lab, you shrank, went through a hole and found yourself under a building or something. Then you're in a kitchen. Where'd that come from?

Anyway, great work. I enjoyed playing it. :)
Posted 21 years ago2003-09-19 11:06:56 UTC
in Internal Server Error? (+ Suggestions) Post #1405
In the ShoutBOX Live I got this error in the lower frame:

"Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator, support@netfirms.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log."

Is that bad? :P

Anyhow, on to my suggestions.

We should be able to edit our own posts.
Show avatars in the new forums
More smileys :)
Posticons, like hot topic, read/unread, sticky, etc.
"Private messaging" [incase someone doesn't want to give out their email]
Custom titles

I know this is alot, and most if it is pretty useless, but I figured... "hey, what the hell". I don't expect you to do anything of this, but they are just suggestions :)

Djinn
Posted 21 years ago2003-09-19 09:27:47 UTC
in Several questions Post #1403
I see. Thanks.

And... what happened to Seventh's post? And where are our avatars?

Err... Atom?
Posted 21 years ago2003-09-19 08:36:16 UTC
in game_team_master for CS Post #1401
No idea, just thought I was being helpful pointing you towards actual entity information.. :
Posted 21 years ago2003-09-19 08:32:11 UTC
in Custom textures Post #1400
Wally need's Bitmap images that can be divided by 16: such as 16x16 up to 256 x 256 and of course other sizes like 48x80... as long as you can get 16 into the X and Y values it works. Another less know fact is that you should make sure the .bmp as a 24 bit image, it will transfer across easier even though when it is saved as a wad file it is in 8 bit.... The name of your new texture must be less than 15 characters long and can't have any spaces. A great little program for resizing textures is IrfanView . I normally start by copying a bitmap into MSPaint and do the cropping. Then transfer it to IrfanView and adjust the size so that it fit's the 16 rule. Then just drag it into an open Wally file where I can do more work on it using the range of pallettes in the list and save it into the wad.

This is all covered in the tutorial by atom on Custom Textures.....Or you could get Black cat to download a copy of PSP ;)
Posted 21 years ago2003-09-19 08:06:41 UTC
in help plz! Post #1399
Great.... Check out peppers CS Mapping tutorials, they should help.
Posted 21 years ago2003-09-19 03:17:49 UTC
in mutiple Q's V. 2.0 Post #1398
Create a variable called weapon_knife with a value of 1 in your game_player_equip.
Posted 21 years ago2003-09-19 03:15:20 UTC
in game_team_master for CS Post #1397
How would i set up a game_team_master as a relay when i'm using a trigger_hurt already? Anyway, i've tried using it as a relay and it hasn't worked either.
Posted 21 years ago2003-09-19 02:24:18 UTC
in WOOHOO! NEW FORUMS! Post #1396
Or, more specifically, Here :zonked: :cyclops:

Please could we have them more easy-to-see on these forums, atom? :aggrieved:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 02:22:00 UTC
in WOOHOO! NEW FORUMS! Post #1395
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 02:19:46 UTC
in WOOHOO! NEW FORUMS! Post #1394
:badass:
:cool:

Look at the BlueBox site, same smilies :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 02:18:25 UTC
in Custom textures Post #1393
Uh - get Black Cat to download you PSP? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 02:05:51 UTC
in Hammer 3.5 Public Beta Post #1392
I managed to get a scientist to sit down PERFECTLY, all thanks to VHE 3.5 beta! WOOHOO! Long live valve! ;)
Posted 21 years ago2003-09-19 02:01:39 UTC
in Custom textures Post #1391
Hi everybody! Just wondering: for my mod I use some really bad textures I ceated on MS paint. But when I copy 'em into wally, it says the canvas is the wrong size. I change it, and end up with the texture starting in the top left corner, and the texture USUALLY looks fine (Sometimes it doesn't, why?) but I end up with a black border on the bottom and right lines. ????????? Any help? :( I could just use the old textures but, y'know.
Posted 21 years ago2003-09-19 01:57:39 UTC
in WOOHOO! NEW FORUMS! Post #1390
How do I do the extra smilies that seventh found?
Posted 21 years ago2003-09-19 01:57:08 UTC
in WOOHOO! NEW FORUMS! Post #1389
THESE ARE BRILLIANT! They remind me of spirit.valve-erc.com's forums, but people actually help instead of insult each other >:>
Posted 21 years ago2003-09-19 01:44:55 UTC
in model making? Post #1388
That'd probably be MilkShape (click here) :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 01:42:13 UTC
in Speed! Post #1387
:glad:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 01:39:19 UTC
in New forums Post #1386
lol :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-18 23:30:23 UTC
in model making? Post #1385
anyone have a model making proigram for making models/skins for halflife? i dont play hl alot but i thought i give it a try, cant be too far away from mapping id guess
Posted 21 years ago2003-09-18 21:58:40 UTC
in help plz! Post #1383
oh i figured it out. just need to know how to put a buy zone :(
Posted 21 years ago2003-09-18 21:48:34 UTC
in help plz! Post #1382
ummmm well i run it in -dev -console and my configurations are a bit difficult. Ill check into it :|
Posted 21 years ago2003-09-18 21:36:50 UTC
in help plz! Post #1381
Mmm More info needed to sort this problem?
Have you checked your setup? If not, get on over to the CS Setup guide.
I assume there is an error somewhere, does it say anything before shutting down?
Posted 21 years ago2003-09-18 21:31:45 UTC
in help plz! Post #1380
when ever i start the map, it starts, but when the loading finishes and shows the map, it closes. BTW, im making cs. :P If you can help me plz do so, so i can make a cool map! :D
Posted 21 years ago2003-09-18 21:29:52 UTC
in game_team_master for CS Post #1379
game_team_master acts as a trigger relay: for more information check out : http://www.valve-erc.com/entities/?entity=game_team_master
Posted 21 years ago2003-09-18 20:59:22 UTC
in env_blood question Post #1377
I made an env_blood named "game_playerdie" so that whenever a player dies, there's extra blood. I put the blood color to "Human Blood (red)". Everything works, except the blood is black (and occasionally white). I see absolutely no reason for this to happen since the blood should either be red or yellow. What's wrong here? thx
Posted 21 years ago2003-09-18 20:46:15 UTC
in game_team_master for CS Post #1376
I'm trying to make it so a trigger_hurt only works for CTs. I created a game_team_master, named it "cts", and set its teamindex to 1 (I assumed that's CT). I left everything else default. Then i made the trigger_hurt's master "cts".

Problem is, it heals both teams, no matter what number i put for the teamindex (0, 1, or 2). Does anyone know how to fix this?
Posted 21 years ago2003-09-18 18:48:01 UTC
in SDK again Post #1375
its your choice the full sdk comes already with the source code and tons of tools keeping the old source code would kinda be pointless :
Posted 21 years ago2003-09-18 18:09:42 UTC
in The FAQ - Your help required. Post #1374
I am finally writing a tutorial based on Frequently asked questions....
I want those of you who have forgotten more than you have learnt ;) to give me topic titles.

Here is what I have so far:

Map Change Failed: Map not found on server.
My map is really bright, why don't my light's work?
What is this LEAK thing?
Hammer won't compile anything?
All my scientists have turned into Zulu's :) (Ok, so that isn't a topic, but it did happen)

So let me know what things drove you mad when you started mapping, and I will include them in a single, easy to source tutorial. I might even add a Hint's and Tips section, but I think that is covered in the community pretty well.
Posted 21 years ago2003-09-18 17:52:27 UTC
in sounds Post #1373
Spect3r is right, the format is: unsigned, 8bit, mono, one start cue, 11025Hz PCM.
Have you looked at where you have saved your custom sound? Is it in the right folder, and is the path correct?
Also check out: http://articles.thewavelength.net/
Posted 21 years ago2003-09-18 17:31:42 UTC
in Several questions Post #1371
A warning about prefabs...
Most of the Prefabs that are not included in Hammer are OLD. By that I mean they were made ages ago and can cause errors with the new compiling tools. Check the date the Prefab was published, and once you include it in your map, check for problems. Mapping has come a long way and new ways of doing things have been introduced. Just be careful when using someone elses Prefabs.
A google search for Prefabs will lead you too numerous sites, but I have found it easier to make the item and save it to my Prefab factory for future use, at least I know it works...
Posted 21 years ago2003-09-18 17:24:25 UTC
in they're here! Post #1370
I can actually see what I am doing !!!
I can see where questions need to be answered !!
I don't have to go and boil the kettle while waiting for the page to load ;)
Posted 21 years ago2003-09-18 17:20:48 UTC
in New forums Post #1369
:) Mmm, Brilliant, simply Brilliant. Last night Ministeve and I were looking at vertical orange and white stripes, this morning I am looking at a new forum system that actually works..... :D
Posted 21 years ago2003-09-18 17:06:47 UTC
in sounds Post #1367
  • when i try to compile the map with my custom sounds says cannot load or something like that, i think it was seventh who helped him. whats the problem? -
This could be because :

1. Its not in wav format
2. It has to be unassigned, 8bit mono 1100hz (please correct me if im wrong)
3. It has to have a starting cue point.
4. Preferably under 1min30 seconds.
Posted 21 years ago2003-09-18 17:04:01 UTC
in Compiling the DLL Post #1366
compile your dll, so that you can replace the old one. devc++ works nice. :
Posted 21 years ago2003-09-18 17:02:42 UTC
in Speed! Post #1365
WAy better, god finally. thanks. now I can do this more often
Posted 21 years ago2003-09-18 16:37:12 UTC
in Speed! Post #1364
ooo!
Google
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-18 16:34:24 UTC
in Speed! Post #1363
it's the same set i used on http://cariad.co.za/bluebox/?sec=chatterbox

ahem. link. ahem
Posted 21 years ago2003-09-18 16:34:06 UTC
in Speed! Post #1362
ah :) :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-18 16:33:25 UTC
in Speed! Post #1361
:l33t:
:cool:
:shades:
Seventh-Monkey Seventh-MonkeyPretty nifty