intro map final at the
rooms intro permalink.
The only thing i will probably change is the color of the main text texlights from purple to something closing to pure white. If anyone would like to see some changes, now is the time to speak up!
Originally, the "room holos" in the background were set to distort and additive, (which was a great effect)but they made the whole map fullbright since brushes with those render properties seem to give off light. if i can figure out a way to include that effect somehow, i will.
the only problem left to figure out is, i would like you to be able to "shoot" the menu from anywhere in the map, and be teleported with the proper orientation(in the case of the "play game" menu item). like, if you are not standing right in front of the control console, cocked at an angle, and/or some distance away from it when you activate "play rooms", your teleport to the first room will reflect that. i could make the menu system only operational if you are standing by the console, which is what i will probably do unless you-all come up with a better idea!
I plan on also recycling the loading cutscene for all the other menu items, plus adding one more menu item, which will bring you through all the test maps to make the game.
Sorry this has taken so long! shouldn't be too much longer. commentary is finished, and i just have to work on the credit reel, and the test map section, and that should be it.
Atom: are you still volunteering to do the final compile with compilator/shlt? lemme know, as i will have stuff ready for final compile soon...