Forum posts

Posted 15 years ago2009-08-07 17:39:35 UTC
in Half-life: Guard Duty Post #271688
PAUL NOOOOOOOOO!

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-04 16:25:21 UTC
in This is fucking wrong Post #271418
everyone chanage your avatar to v. it'll be awesom.... =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-04 16:02:40 UTC
in masters, multisource, env_global? Post #271413
splendidly elegant. I knew there was a way to do it with changetarget, but i couldn't figrue out how... I was about to try a way with a game_counter, but this is SO much better...

THANKS and trying it now... = )

btw, i'ms still curious about changing the state of the multisource with global, if that's possible, for the future if anyone knows if/how it would work..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-02 19:43:43 UTC
in masters, multisource, env_global? Post #271361
I've read all the tutorials, and i think they just make me more confused. (i could never be a coder, god)

all i want to do is i have a button that will be pressed repeatedly. each time it's pressed, i want it to flip-flop from multimanager 1 to multimanager 2.

the way i tried it:

1. the button targets 2 func doors which target BOTH multimanagers. they each have a multisource acting as a master.

2. a trigger_auto is supposed to enable the master of func_door, which targets mm1 so it will fire on the first button push. then, the func_door "fires on close" a multimanger that is supposed toggle the states of the masters for the doors, so only one fires it's targe mm at a time.

everything is set up, it just seems no matter what i do, the masters of both doors are allowed every time so both mm fire each time the button is pressed. i'm sure there is a really simple way to do this i am missing.

so finally my question is: how do i toggle the state of the multisource? i've tried env_global, triger_relays, trigger multiples and doors with trigger relay, nothing i do seems to work... ugh. = (
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-01 13:52:42 UTC
in CS 1.6 Fun_wood Post #271326
fun map! the breakthrough floor was a dirty trick tho... = )

I find the problem with most maps like this is that the obstacles are too easy or too hard, but these seemed just difficult enough to be fun, if not making me a bit dizzy by the end...

pm me if you make more of these i'll totally play/comment..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-01 12:51:04 UTC
in compile error "Could not find files Post #271324
I pulled this from my personal error list, though i must admit i can't remember what I meant when i wrote this!!
--"regarding OUTSIDE WORLD error":
A brush collapsed on itself via vertex manipulation will sometimes give this error.
***
It could mean anywhere you've "joined" vertices may be suspect? Maybe you can figure out what i mean?!

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-01 12:42:52 UTC
in Rooms (mini co-op project) Post #271323
tetsu0: the password is always the same for the beta stuff, i'll pm you in case someone hasn't already.

)

kk i will try those thank you Tetsu0 and WC... i'll try it if my new primary idea doesn't work:

1. when you activate the console by the red button, func_wall toggle "locks" you to that area, and tells you so, so you're like "wtf why can't i move now".

2. pressing the red button again releases you and re-dims the menu so you can't shoot the menu and start the game from the other side of the platform.

it's almost all working now so we should be good. but i will still try the trigger change target and the teleports fo sho.

Urby: i hope you do but don't strees! we can always add you later! = )

Disco: yup but you still have a couple days at least prob and we can always add you later like i said to urby... = )

JeffMOD: current list:

Captain terror
JeffMOD
Hlife_hotdog
Raver
Rimrook
Tetsu0
SpaG
nefarious
TJB
MuzzleFlash
Zeeba-G
World Crafter
JeffMOD room#2
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-30 20:45:04 UTC
in Rooms (mini co-op project) Post #271231
intro map final at the rooms intro permalink.

The only thing i will probably change is the color of the main text texlights from purple to something closing to pure white. If anyone would like to see some changes, now is the time to speak up!

Originally, the "room holos" in the background were set to distort and additive, (which was a great effect)but they made the whole map fullbright since brushes with those render properties seem to give off light. if i can figure out a way to include that effect somehow, i will.

the only problem left to figure out is, i would like you to be able to "shoot" the menu from anywhere in the map, and be teleported with the proper orientation(in the case of the "play game" menu item). like, if you are not standing right in front of the control console, cocked at an angle, and/or some distance away from it when you activate "play rooms", your teleport to the first room will reflect that. i could make the menu system only operational if you are standing by the console, which is what i will probably do unless you-all come up with a better idea!

I plan on also recycling the loading cutscene for all the other menu items, plus adding one more menu item, which will bring you through all the test maps to make the game.

Sorry this has taken so long! shouldn't be too much longer. commentary is finished, and i just have to work on the credit reel, and the test map section, and that should be it.

Atom: are you still volunteering to do the final compile with compilator/shlt? lemme know, as i will have stuff ready for final compile soon...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-30 18:39:45 UTC
in 3D View Selection Problem Post #271227
new video card [turn on] turn off... awww

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-30 17:06:02 UTC
in The Toaster Project Post #271222
pretty funny and random.. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-30 17:03:05 UTC
in Complements on TWHL Website Post #271221
Which also explains the gay looking piss-yellow color this site has. Nothing like the dehydrated orange piss color it had before.
I LOL'd. i dunno, twhl seems easier on the eyes to me than any other forum i visit. site navigation and text handling could be better, but i could say that about every single site i've ever visited...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-30 16:56:49 UTC
in need mapping help.(my first map) Post #271220
Word up about what tetsu0 and pengy said, that is a rediculous amount of wads! Use Wally to edit your wads and take the textures you need into a single wad. (you could also use wadmerge, and combine every wad you have, include that in hammer, and then use the -wadinclude option: which will imbed ONLY the textures you've actually used in the map, if i'm not mistaken.)

Also look into the errors you get on tommy14's page, as he describes the causes and fixes for almost every conceivable error for half-life 1 mapping!

Finally, all these things are easier to manage using Atom's Compilator, and the latest zhlt(which i see you already have).
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-30 16:21:29 UTC
in Disappearing Objects? Post #271218
btw:
As for turning em into brush based entities I believe it's ctrl+w right?
for me, hitting ctrl-w just toggles the ignore button, and does not change a brush-based entity to worldbrush(even tho it's supposed to...). If i want to change it to world brush, i go to the tools menu, and manually click "move to world"

"To Entity" or Ctrl-T works fine tho...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-30 16:12:41 UTC
in 3D View Selection Problem Post #271217
maybe try an older version of the drivers or ati control panel software?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-29 18:43:08 UTC
in Half-Life: Static Friction Post #271155
i'm still excited about starting a netvis server again..

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-29 16:39:49 UTC
in Rooms (mini co-op project) Post #271143
Yes, need the compiled bsp, not because we'll be using it, but to make sure your map compiles without errors. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-29 15:38:27 UTC
in Rooms (mini co-op project) Post #271137
Sure that'll be fine, even though there are no r_speed limits as long as the map runs without error.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-26 13:36:18 UTC
in Castle Disposed Post #270901
srry that splash looks really goode

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-24 18:42:29 UTC
in trigger camera transitions help! = ) Post #270799
I'm trying to:

1. fade in from black
2. trigger_camera
3. fade out to black
4. fade in again
5. trigger camera 2
6. fade out to black again
7. fade in one more time to the start point.

I can achieve 1-4, but when i try to repeat the sequence it seems one of the fades overlaps another and i get double fade-in and outs on the second scene.

Any general help you can provide to about trigger camera holdtimes, fade duration/holdtimes would be greatly appreciated.

pm me if you want to see the map and look at the exact setup.

thanks! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-24 15:05:24 UTC
in Castle Disposed Post #270790
yeah i don't have a cap but i hear about people getting there bandwith capped all the time now in the states. the limits are still pretty high, but it's still gay...

jeffmod: you said 27kbps? which is 2.7KB/s or half of dialup speed? that is atrociously atrocious i am so sorry for you.. = ( You could probably get about 20 times that off your mobile phone, at least, if not much more...

I would love to play with a way to steal inernets out of the sky with the huge, derelict satellite dish in my back yard, or try doing something with telecommunication towers(like how people make free phone calls with ham radios), but i'm sure i would get caught and go to jail...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-24 14:50:56 UTC
in Half-Life: Static Friction Post #270789
yeah making stuff like railings and complicated stuff world brushes will BURY your vis and rad... I tried joining the netvis session but i guess you guise gave up and opted to redesign? probably a good idea...

anyway, i'm ready to netvis again when you need, just put out the bat signal..

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-23 14:53:17 UTC
in Castle Disposed Post #270739
yeah i was wondering the same thing, i mean i probably have over a hundred unpublished maps(including example and test ones)... I suppose you have to draw a line someplace, else you will have A LOT of work on your hands integrating peoples maps...

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 20:11:36 UTC
in Alternative to trigger_changelevel Post #270664
you can change the player direction with a teleport(unlike trigger_changelevel)? that might just work, thanks, i'm just so sick of going through all this bullshit to accomplish simple tasks in HL, it's soul crushing.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 19:36:25 UTC
in Alternative to trigger_changelevel Post #270660
Wow, is there another way to change from one map to another, without using the trigger_changelevel?(like doing trigger_endsection and somehow calling up the next map)

I'm finding using changelevels extremely limiting and goddamn annoying because i can't get it to work directly from a trigger_camera to a new map, and of course everything has to be oriented the right way or you spawn in the new map facing the wrong direction.

I mean trigger_changelevels are way overlly complicated imo. Why can't they just start you wherever the info_player_start is on the new map?! I am so fucking sick of so many of goldsource conventions right now, not to mention totally random bugs for no reason ... I can't wait to switch to source...

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 17:37:45 UTC
in Rooms (mini co-op project) Post #270653
how do you do that, and/or i guess i really don't know what you mean by that.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 17:15:36 UTC
in Rooms (mini co-op project) Post #270650
I dunno probably, since i used triggers to activate all the doors. It's worth checking out fo sho tho...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 16:33:41 UTC
in Rooms (mini co-op project) Post #270646
no and nope = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 16:30:53 UTC
in Rooms (mini co-op project) Post #270644
1. lighting glitches for almost every map. I actually noticed aberrant lighting effects just compiling with the final 64-bit version of zoner's tools, so i'm going to try the new shlt tools and see if that helps. If that doesn't work, hopefully compiling with the 32-bit tools should fix this.

2. Pengy and a few others are getting this one:
The error I get when I try to run the first map is "Host_Error: PF_setview_I: not a client"
According to Tommy's page, it's caused by a camera that's triggered by a trigger_auto, rather than by the player triggering it.
(i eliminated the trigger autos, so maybe it won't be a problem now? I never got the error in the first place so it's hard to test for)

3. level change freeze player. If you look at the rmf of the first intro map(with the billboard), you can take a look how the trigger_changelevel is set up. I can't get this type of level change right after a trigger_camera to work, without totally freezing the player in the next map. (this effect would actually have some really nice advantages in certain situations). I've tried a bunch of test maps to no avail.

Last resort, i will try pasting the first intro map within the intro2 map(menu) in a seperate box, or just eliminate the first cutscene altogether.

4. I get weird, random glithces playing the game in minimod format roughly 30% of the time in almost the whole mod, like invisible or disappearing doors and other brush-based entities like triggers. I've not herd anyone else mention these, so hopefully it's just me?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-20 14:47:17 UTC
in Rooms (mini co-op project) Post #270579
Suffolk, VA, but i'm going to NYC i a couple weeks mabye around then?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-20 14:06:30 UTC
in Rooms (mini co-op project) Post #270576
I suck at life. =,(
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-20 13:23:12 UTC
in Rooms (mini co-op project) Post #270572
Officially back from my trip... yay, no more hotel rooms!

)

I'm working on the audio commentary now, and a "loading" map, and that should be it. anyone who does not submit voice commentary, i will make a short voice review of your map as a placeholder, and you can updated it with your own at any time.

The only thing that scares me with the project now is bugs some people may encounter upon testing the new version, as we've already had our fair share with about half the people who tested the old version. I'm using the latest shlt64 tools, but i will also compile with the official Zoner's final, to see if somehow that version will be less buggy. (i noticed some lighting glitches using the 64-bit beta tools).

SourceSkyBoxer: Not sure what you mean, so please explain further! Hi too btw. = )

Tetsu0: I think Danbury and Glenmont and maybe one other place in CT. Oure time was divided between a dozen places in NJ, CT, and South-eastern NY.

DiscoStu: nice glad to hear it. i hope you get your compiling sorted out.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-08 17:54:39 UTC
in A sphere Post #269718
but does scaling snap to grid?
no not usually, but it will remain error free unless you try to VM it.
HLFIX is your friend
Hell yeah it is. Using HLFix, you have SO MUCH MORE flexibility in how you can build stuff, with no visual errors. I would not recommend using Hammer without it!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-07 20:15:23 UTC
in Rooms (mini co-op project) Post #269632
Rooms release update:
I'm still in new jersey for the rest of the week, and my boss just informed me i have to go to connecticut for 4 days after that. so the official release is going to be a couple weeks, at least.. = (

WC: got it SWEET. = )

Hotdog: sweet go for it! As for the commentary, you can talk about how you thought of the idea for the map and some technical design details or whatevs.. Really anything you want! = )

Urby: Yeah get that shit done! and like Jeff said, there is no deadline anyway. (even after the official release, i'll still accept new rooms)

DiscoStu: sweet hope you do. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-07 20:06:51 UTC
in masters ?? wtf Post #269630
Wow that's great Atom, i never really understood how masters worked, thank you...

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-07 20:05:34 UTC
in A sphere Post #269628
One eazy, error-free way:

1. make a cylinder the diameter of the sphere you want.
2. clip the cylinder into segements
3. Use the scaling tool--Alt-E--to "shrink" segments to the desired taper. (you can rotate a copy of the cylinder and line it up behind your segments, to get the proper angles.

Warning: After you're done scaling segments, DO NOT try to VM them, or it will produce bad errors. (multiple re-scaling using the Alt-E tool however is fine)

Making lots error-free objects this way is simple, though your're limited by not being able to manipulate them with VM after they are scaled. (you could make the entire sphere out of tetragons and VM each thing to keep everything on grid, but this is largely unnecessary and a waste of time) Using the Alt-E scaling tool, you can also shrink stuff really small with many many sub-unit verticies, and STILL get no error..

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-03 14:40:29 UTC
in Castle Disposed Post #269366
I have literally hundreds of things I could contribute to this
Hell me too. I'll send you something straight-away. = )

It's a really good idea Tetsu0, it's about time someone thought of it. =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-03 14:28:08 UTC
in Rooms (mini co-op project) Post #269364
Unfortunately, my previous optimistic projection for goals accomplished by this day have not happened, due to crazy rush at work all week. Now, my boss just told me (last night) i'm going to New Jersey this evening and i won't be back until a week or moar... the plus is i should actually have more editing time out of town then at home, so maybe i can deliver everything complete by next friday..

Sweet Tetsu0, getting it now... = )

Atom: the latest version is permalinked here. Don't worry if you can't fix it, i can always append it later or maybe try including the intro and menu map in the same rmf. is trigger_changelevel the only way to change the map? (i find them annoyingly and unnecessarily buggy for goldsource)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-30 19:08:50 UTC
in Rooms (mini co-op project) Post #269196
ok it is triggering that way(previously i was trying to target the trigger once with the "no clients" thing checked... It works with just the trigger once tho with clients enabled.

can you try to troubleshoot the changelevel and see what's causing player to get stuck in the secoond map?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-30 19:02:50 UTC
in Rooms (mini co-op project) Post #269194
yeah i already tried that with and without the multisource, remember? i can't get the cam to trigger at all that way, but i will try it again.

)

edit: oh and wherever i move the info_landmark on the second map, the player is ALWAYS frozen in that spot(even if it's in midair!!)... i've never seen anything like it. I'm gonna try copy/pasting the menu stuff only into a new .rmf and see if that does anythign
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-30 18:23:22 UTC
in Rooms (mini co-op project) Post #269191
no, remember the error people are getting that tommy14 says is caused by a trigger auto that about half the people who tested are experiencing? besides that, there is the landmarking issue where changeleveling to the next map causes you to be irrevocably stuck. If these issues aren't remedied soon the intro map will be scrapped. I'll give up a little more time to debug it, but i'm not willing to waste much more time trying to get it to work..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-30 17:56:43 UTC
in Now Playing: ... Post #269189
thursday - a city by the light divided
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-30 17:53:32 UTC
in Rooms (mini co-op project) Post #269188
yeah, that "stuck" bug is caused by the teleport from the first map. I find that very weird too that noclip doesn't work as well. Did you ever get trigger camera by trigger once and multisource to work to replace the trigger_auto?

Oh, and those flashing things you mentioned are for testing render effects only, lol. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-30 17:49:42 UTC
in Half-Life: Static Friction Post #269187
This one seems to work for xp only... Plus this one from countermap which may work with vista 32 called "mapster".
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-30 17:17:35 UTC
in Half-Life: Static Friction Post #269184
he probably writes his own batch files, but yeah, i've been using atom's compilator since beta testing, and i'd never go back to anything else.

I have pretty much the same specs as you vs49688 and Tetsu0, so i guess it's kinda pointless... If we could only figure out a way to netvis it or otherwise break it up into pieces for each of us to compile, that would be uberific. somebody must know someone who knows something about netvis...

I could leave it compile on my old computer at home, but it would probably take MONTHS on that thing, lol. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 16:07:34 UTC
in Rooms (mini co-op project) Post #269139
update.

rooms intro permalink has been updated. the way the menu is going to look and react is finished unless i get some good pointers/comments to change it.

by the end of the week i'm hoping to have:

-finished rooms_intro00((bulletin board map)if i can fix the teleport bug, otherwise the map is getting scrapped)
-finished rooms_intro01(menu map)
-finished rooms_intro02(credit reel)
-finished author commentary and test it in the maps(people i don't recieve commentary from i'll insert a short tts review to fill the space. real commentary can always be added later.
-I might make an additional rooms_intro03 as a fancy loading screen between maps. (like a scrolling bar or sum such)

Things we'll still need, but can always be added later, and i don't care about for the final release.

-custom music for the menu screen, credits rolling, and loading screen
-additional menu items like bios or written introductions
-more stuff i can't remember right now cuz i'm tired. = )

carry on then!

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 15:43:50 UTC
in Billy Mays.. Is dead Post #269137
Fox is the only news network to put it on their front headline. They know what the fuck is up.
LOLOL
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 15:38:17 UTC
in textures transparency Post #269136
Being super-high probably didn't help much. = )
Hotdog to the rescue
yup, once again... = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 04:58:40 UTC
in textures transparency Post #269105
wow, i just figured out what i did. I did everything right EXCEPT the most basic, standard thing a transparent texture should have in half-life:

I left out the { in the texture name!!!! ULTRAFAIL (least it's working now)

Thanks anyway hotdog! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 04:43:00 UTC
in textures transparency Post #269103
ok. i've tried for two hours to make these textures transparent in the game. what i've done:

-created the textures divisible by 16
-changed the texture mode to "indexed color"
-used wally to make pure blue "0 0 255" to index location "255" using the translate colors thingie.
-set entity render properties to Normal/solid/255
-beat myself about the face and neck with a crowbar because this is not working

PLEEZ helpies! ='(
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 04:13:29 UTC
in Half-Life: Static Friction Post #269100
yeah i meant it would decrease vis time.

srry: because crazy geometry--even simple cylinders-- ups vis and rad times dramatically. ur saying if you put a clip brush over it has the same effect?
Captain Terror Captain Terrorwhen a man loves a woman