I prefer mapping for Hl1 for in Hl2 is boring and allmost everything is already done for you but in Hl1 you need to do it all by yourself and think more on how to do stuff! The only thing I like about source is that you can create bigger maps with more details!
For this use a scripted_seaquance and write the name of the idle animation in the idle animation value! To make the monster do another animation afterward turn off this animation and after 0.1 secounds(not shorter) make it do another!
My contrey is like a trush can(a dump) with lots of brain washing propugandas in it! Just make a half destroyed dump!(not an actual dump but a half destroyed,dirty,ozzy and deserted house)
I created one of those and it only lights like 3 units away from it and it doesn't light itself! The brightness of the light is 200 and the floor is made with the trinangle method!!
Why not add indicators for the map vault!?! For new and hot maps! The new maps indicator will be just like the new posts in the forum and when a new map is posted in the vault an indicator will show up near the sections name! And hot maps are maps that have been rated 5 stars for 5 times or something like that!
I also play with the ttd patch and it's the only simulation game that I played it for a really long time! What that really annoyed me that helicopters stoped being menifctured so i had to keep the old ones!
But when someone sends you a message a brown strip with a button shows up and tells you that you have a new messege and directs you to the inbox so why is this popup needed!? I think we need map vault indicators for new or hot maps!
Castle wolfenstein3D Doom 1+2(2 is better) Quake 1+2 Z(the first one of course) Xenon 1+2(the best space games I played) Zool 1+2 Transport tycoon for windows(it's the best simulation game I played)
And you can clip the buttoms of staff and turn the lower parts to func_walls! That way they'll still cast shade and they wont cut any other objects and remember to texture stuff with the null texture so it will decrese the wpolys!( only do it in only on faces that the player wont see,of course)
Make sure that the skybox isn't below the floor for then the floor will also be rendered! If the chopper wont fly below the house then that area should be open to the void! And don't be afraid of using meny sky brushes for they don't raise the r_speeds alot!
No muzzle I tried with out and strange things heppened because of that! Like the train leaving the textures behind,moves in a strange path that was never it's and hurting the player when it's not sepposed to!