Forum posts

Posted 15 years ago2009-06-29 03:34:08 UTC
in Half-Life: Static Friction Post #269094
i know this is probably a dumb question considering your skill level, but did you try upping the texture scale and turning crazy geometry to func_illusionaries(increases vis time, hurts wpolys, saves clipnodes)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 00:22:28 UTC
in The "Official" Competition 27 Post #269085
sweet how did yo do the gradient like that?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 00:03:02 UTC
in Half-Life: Static Friction Post #269083
ok anybody wanna volunteer for a bloody big compile
sure i'll try it. are you literally saying this compile takes days?

could we do a netvis-type thing, like break the compile up into quarters or eighths and spread the love amongst members? how did netvis do it?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-28 23:54:28 UTC
in The "Official" Competition 27 Post #269082
Nice! Textures especially. I have one tip:

Make the lava waterfalls tapered like this-

|*********|
\*********/
--\*****/--
---\***/---
rather than straight-down like you have them-

|*********|
|*********|
|*********|
|*********|
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-26 20:42:08 UTC
in Half-Life: Static Friction Post #268971
YAY DEMO!

It's a shame to hear about the roadblocks your having with goldsource's limits tho... There are always ways around GS limitations, but it get's tiresome sometimes making creative solutions and sacrifices to make it work... I love Goldsource, but i'm getting fed up with taking elaborate measures to achieve simple things with it nowadays... Source here i come.

oh btw how are the 64-bit tools working for you? I get no speed increase--as far as i've tested--on my vista 64, but maybe you have better luck with xp?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-26 19:32:04 UTC
in Michael Jackson died Post #268968
HE DIED FROM FOOD POISONING FROM EATING A 9-YEAR-OLD WIENER
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-24 14:35:09 UTC
in Rooms (mini co-op project) Post #268805
i have tons of other voices too. maybe I'll send you samples when your text is ready, and you can pick the one you like?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-24 14:09:32 UTC
in Rooms (mini co-op project) Post #268802
Jeff: sure np. u could use game texts or if your fading to a black room, you could use a textured text with a slow moving func wall, like i'm gonna do for the credit reel. If the reason you want text is cuz you don't want to use your voice, i just downloaded 5gb of new voices for my tts software, and i could record it through one of the voices if you want...(english audrey sounds hot)

Tetsu0: sweet!

Maybe if a lot of people don't do audio commentary i'll just give a quick review of each map or something to fill in the space. Also i'd like to ask everyone if they see any technical problems with using trigger_cdaudio for the voice commentary? I think the audio quality is better than ambient generics fo sho.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-22 18:58:57 UTC
in Rooms (mini co-op project) Post #268695
update the menu system is done but it's not without problems. among those problems:

submenus are akwardly spaced at random locations around the primary menu. this is because the buttons from one menu cannot be in the way of another. I tried a way around this by making the buttons 'passable' (func_rot_button) and disabling the unselected 3 submenu buttons with multisources--so you can have submenus all lined-up in the same place-, but it seems buttons set to 'passable' or 'not solid' cannot be activated by shooting.. = (

-It's hard to see the crosshair in front of the menus... We will have to make or borrow a custom crosshair. If someone can manage to make a custom crosshair that looks like a mouse pointer, it would be greatly appreciated!

Updated intro01 map only, here (i cannot ftp to permalink from my current location, but it will be done later)

To-do list release:

-dress up and/or redesign 'menu' map.
-finish 'credit reel' map
-dress up or remove 'intro00' map (billboard map)
-work out the details implementing the author commentary

Which reminds me:

i need author commentary from everyone who's interested

I don't know if HL has duration/size limits for wav files it can play, but probably something between 1-3 minutes would be optimum, but make them any length you like. (we can try using custom cd_audio/mp3s perhaps, if we run into problems using ambient_generics)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-22 15:34:45 UTC
in Planet TWHL! Post #268689
can you get broadband through your mobile? dial up is simply not acceptable move if you have to.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-22 14:43:14 UTC
in Planet TWHL! Post #268687
You could make all your brushwork and have someone else port your work and create the entities (is it not a simple thing to import hammer 3.4 geometry to hammer 4 i forget?)... or you could just steal a new computer.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-22 14:35:32 UTC
in Planet TWHL! Post #268683
Unless someone wants to make maps? Houses, and stupid little quests to different villages, and boat trips and such
Heck yeah! as soon as rooms is done i plan on moving to source full-time. I'd totally like to help..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-20 20:19:01 UTC
in Rooms (mini co-op project) Post #268603
Atom, enable it by activating multisource or simply targeting the trigger_once's name? I tried both and variations, and couldn't get it to trigger the camera that way..

(

edit: I'm working on the "credits reel" now, which will play at the end of rooms or on demand from the menu. So, now is the time to let me know who you think should be included in the credits and why (besides the authors of course).

Send a pm (preferred), or just post in the thread who you think should be mentioned. I have a good idea anyway of who i'll include, but i don't want to leave anyone out!

Plus btw anything you think might be fun/cool to add to the credits map, pleeze, suggest away!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-20 19:40:54 UTC
in Planet TWHL! Post #268608
lol, i can't believe i'm just noticing this thread! (i would of ruined it with penis/balls-shaped countries anyway..)

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-20 19:12:06 UTC
in Youtube Post #268604
you are hereby pwned by the interpolice
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-19 12:31:18 UTC
in Rooms (mini co-op project) Post #268491
Also, the first map is pointless and silly, as Valve has nothing to do with the mod itself. Either remove the whole map, or remove the humungous "VALVE" billboard and replace it with something more TWHL-y.
I'll go with popular opinion on this. If most of you think the valve thing is silly, i'll replace it with something more appropriate. (btw thanks for testing pengy! if any other of your mod friends want to test too, please supply them with the proper credentials and our blessing)

)

The error I get when I try to run the first map is "Host_Error: PF_setview_I: not a client"
According to Tommy's page, it's caused by a camera that's triggered by a trigger_auto, rather than by the player triggering it.
Well that's definitely the problem then, as there are trigger_auto and trigger_camera on that map... and i'll guess this is the same error raver and others are getting too. maybe there's another way i can automatically trigger the camera?

And lastly, if anyone has any idea what's causing the player to be "frozen" in the second map, it would be greatly appreciated! I've never seen a condition before where the player is "frozen", and nocliping doesn't even work!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-17 18:34:21 UTC
in Rooms (mini co-op project) Post #268342
that's odd!

oh and jeff about the goldsource logo thing,of course i'll make it wider/bigger, but you made me think of something: i wonder if the visibility behind the logo brush would change if you were running a diff aspect ratio?

I have widescreen ratio--which i would assume most people do--, and i don't see the sky behind..

Oh, and btw:
the rooms_intro beta permalink has been slightly updated(same pass) for anyone who is bored enough to test the changes. Some minor changes/improvements made, the menu functionality has been improved, and the exit submenu works. small things i'm proud of about it is that you can cancel or "back out" of the menu and resume browsing the other menu items, and when you have a submenu activated, all the other menu items are "frozen", so you don't get some weird-looking results.

"doubletap" the exit menu button to activate the submenu. this update is not so important in itself but that it proves the framework will work for the rest of the menu items.

Hopefully finish the rest of the buttons tonight when i get back from my poker tournament..

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-17 17:27:00 UTC
in Rooms (mini co-op project) Post #268340
rooms minimod format runs buggy for me so i don't test in it. of course the minimod version will be included in the final...

Atom: did the levelchange work for you to the second map so you weren't frozen? I find this so weird because after the level change you can't noclip, impulse 101 or anything... you are just stuck there! I've checked all the landmarking threads i could find and couldn't find a similar case..

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-17 16:12:14 UTC
in Rooms (mini co-op project) Post #268335
you mean kill the camera before the level change? yeah i guess it wouldn't even be a problem since it will have faded to black by then. ILL TRY IT

)

Jeff, did rooms_intro00 play for you without crash?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-17 15:46:33 UTC
in Rooms (mini co-op project) Post #268332
HL1 crashes when I try to load the intromap00
really? you guise are talking about the first map(with the bulletin board), right, and not the level change to the second map? (the level change from the first to second maps is still buggered and i can't figure out why, but it loads from the console)

I can't think what would be in the first map to cause a crash, i'll check all the entities and stuff to see if i can find a problem. How many people actually got the first map with the bulletin board to load?

Jeff: thanks for suggestions. most of the stuff you mentioned will be addressed soon, not least of which i'm going to hunt for a nice custom sky or try creating one--i've been researching different methods to create custom cubemaps--, and i like your ideas for the menu page. = )

Muzz: yeah, they don't perform any purpose atm, Tetsu0 was correct about their origin. the trancelucent furniture is meant to be a prefab dump, because originally, the map was meant to look like it was inside the hammer editor... I don't know if i'll keep this theme or what, but we'll see. (it still needs a lot of work i know.. = ))

Spag: yup that's taken care of now in the newest version. Update today soonish with that and some other changes/improvements.

TJB: That's an intriguing idea. do you mean like adding a holo-emmiter device at the front of the console, and use some volumetric light and fade textures?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-16 19:22:21 UTC
in Rooms (mini co-op project) Post #268317
Yeah i've changed the the delays afaik all too 0.01, but there is still a noticable delay, and also a problem with registering the right number of hits if you "select" your next choice too quickly... bugs bugs and moar...

(

edit: hey i found the "delay before reset" on the shootable buttons was still set to "3" when i could of sworn i set it to 0.01... works MUCH BETTER thanks for bringin it up SpaG!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-16 17:41:51 UTC
in Rooms (mini co-op project) Post #268311
'tis ok it will be a while still before the "final" release is ready, and, i say "final" because i will always be willing to accept a new entry to the rooms project, even after the official release... so DON'T WORRY and focus on your assignments! (there will always be time to join later if you want)

Daubster/Atom: i'm sending you a link to the beta intro maps, cuz i would really like your feedback on how we can improve on the entity setups, and possibly troubleshoot the landmarking problem from the first to second intro map. If you can take some time to check them out, i'd be very grateful.. = )

I'm working on a improved version with submenus, involving game_counters, game_counter_resets, and superman... hopefully i'll be able to update the permalink i'm sending you before i have to go to work... (this whole thing would be done if work wasn't so damn busy right now...

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-13 17:32:12 UTC
in Something's weird here, spot it ! Post #268260
force lighting coming out the players penis?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-13 16:34:05 UTC
in Rooms (mini co-op project) Post #268255
New link for rooms_intro_beta... this entry is only slightly updated from the first one, but it will be permalink now and passworded.

pm for password or ask another room author.

I'm working on the game_counters and renders for the menus system now. If anyone has some brainstorming on how best to structure these things, feel free to chime in at any time.. = )

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-10 19:21:07 UTC
in Rooms (mini co-op project) Post #268182
couldn't grab pistol/ammo
crap i should have thought to tell you. you have to use the "use" button to pick up the pistol/ammo. If i just put ordinary items there, the the player is able to pick them up before the panel disappears. (current way uses game player equip and invis button) HOpefully this will all be moot and will use the mortar system.

I was also hoping maybe we could incorporate the way you can call artillery in dod by pointing your crosshairs at a target and hitting the binded key, that's where the artillery falls. anyone know if we could transplant the code from a dod mod?
menu didn't take me there
yeah there are no submenus yet, this is just the frame work.
die if they fall off the platform
kk i'll clip it = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-10 18:24:29 UTC
in Rooms (mini co-op project) Post #268180
KK! beta versions of the first 2 intro maps are ready. These will only be available to rooms authors, and will be released to the public when the official finished version is done. (authors pm me and i'll send you the link. feel free to share the link with other rooms authors)

rooms_intro00 is working pretty much exactly how i want it too, but of course more will be added, at the very least a nice custom sky, and the feeling you're driving in a car or walking down a highway before the sequence begins. Pleez feel free to add your suggestions to the mix in here or by pm.

rooms_intro01 is working fine for the most part, except when you changelevel from the first map, you become frozen, not even being able to noclip out, so you MUST load this second map seperately for the time-being.

When this map first starts, hit the big red button to open the menu console.

The menu sysetem is working how i want, but i wish there was a better way to choose menu items besides shooting at them. Also there will be AT LEAST one level of submenus for each menu item, but possibly more(adding submenus quickly makes the whole arrangement a lot more "busy").

This loading map is still very raw and i'm not sure what it should look like for the final version, so pleez give me your comments and suggestions. I originally wanted it to look like a first person hammer editor of sorts, but we can make it anything we want as a "skin".

Final note for the second map, i'm looking forward for someone to figure out the landmarking problem if possible, and recommending improvements for the menu system, and everything/anything else.

thanks for your time carry on!

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-10 16:35:55 UTC
in Super Half-Life Tools 3.9 Post #268178
Did a little testing of compile times for vis and rad, for my 64-bit system on small-sized maps:

64-bit sse2 tools take a little bit longer for me, 10-20% longer than the latest official zhlt x64(non sse2) tools

32-bit sse2 tools take a bit longer than those, perhaps another 5-10%.

Anyone else done some speed testing? I'll report back the next time i compile a big map.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-10 16:27:01 UTC
in Post Your Photos Post #268019
wow their are some really nice pics there grim... chicago doesn't seem nearly as boring as i envisioned it would be.. I like #11, #12, and #13 the best (some neat and strange formations), and i like the city pics taken from on-high... vary noice.. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-10 15:45:28 UTC
in target_cdaudio Post #268176
thanks for answers i guess i'll have to use ambient_generic then, ugh.

(

edit: or i guess i could edit the mp3... easy enough. amirite in assuming the cdaudio mp3 will sound better than ambient generics (soon find out)?

edit x2: FIXED! I just did a trigger_auto at the beginning of the next map to another tagret_cdaudio entity, with track set to 'stop'. solved. (i may have to do the for each new changelevel but i don't care..

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-09 19:57:26 UTC
in target_cdaudio Post #268140
k, it's easy enough to trigger this little guy, but i can't seem to shut it off. What i've tried:

simply calling it again in the MM: does nothing
trigger_relay - turning it off: does nothing
trigger_relay - kill target: does nothing
triggering a second cdaudio and changing the track to 'stop': this actually turns the music off, but then after the trigger_changelevel to the next map, it keeps playing right where it left off...WTF?!

Any help in this matter would be greatly appreciated. if i have to i can just use a wav and ambient generic, but won't it sound better this way? plus somehow after using target_audio in the first map, i seem to be stuck in the floor in the second map, and i can't move, even with noclip, which has NEVER happened to me before!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-09 19:23:34 UTC
in The "Official" Competition 27 Post #268137
Back on topic i lol'd at Strider's entry as i did the exact same thing... great minds think alike i guess LOOL. I might do a goldsource entry too just for cake farts.. =\
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-09 16:56:13 UTC
in The "Official" Competition 27 Post #268129
Of course it would bee nice if we had cash awards for every competition, but i think that's a very shitty attitude striker.

Personally, the best thing i get out of a compo is pushing myself harder than i normally would to create produce something better than i ordinarily would, like challenging yourself, ya know? who cares about a $40 steam gift when it comes right down to it... the "virtual image" as you call is important because it represents distinction above the other people that entered the compo, recognizing u did a good job, and are deserve winnar.

[/rant]
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-09 03:12:53 UTC
in Super Half-Life Tools 3.9 Post #268109
cool has anyone tried/tested them yet? I will test the x64 sse2 to see about any speed improvement...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-08 16:22:38 UTC
in Sven Co-op Mapping Contest (HL1) Post #268083
I'll enter something. I guess i should start playing the game so i can understand how to map for it?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-08 14:39:46 UTC
in Rooms (mini co-op project) Post #268071
Well your map compiled fine for me (besides the missing textures) using compilator and running on steam. (i don't currently have won installed on my machine to test becuase it doesn't like my x64).

Here's screenshots and try running this bsp on yours for shits. (i'm including the .rmf with an updated info_texlights. maybe your .rmf was corrupted you could try recompiling this one?)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-08 14:14:58 UTC
in Applying Texture Question Post #268069
Oh yeah forgot abbout water, probably one of the most important ones, and NO, you can mix sky textures with others with no problem.

kkkaiden: Here's a list describing all the Half-Life Goldsource texture types in detail by Tommy14.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-08 14:08:16 UTC
in The "Official" Competition 27 Post #268068
Pretty cool i'm going to try and make this my first source entry too even while source mapping makes me scart.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-06 21:56:16 UTC
in Applying Texture Question Post #268039
yes in almost ever case. I think only origin and aaatriggers and clips must be used on all sides of the brush they're on?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-06 18:09:48 UTC
in Competition 27 Post #268036
ya cds are like, so 1990s...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-06 15:52:37 UTC
in Competition 27 Post #268034
Pleez do! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-06 15:05:37 UTC
in Competition 27 Post #268032
wow that's a great idea saw, as long as i had the right wads/models/sounds etc i could just use steamless cs.. THANKS! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-06 10:34:02 UTC
in Competition 27 Post #268020
hotdog you could still do all the planning portion or create textures on any computer, couldn't you? I carry around hammer with all my modding content on a flash drive (works beautifuly portable) so i can map anywhere. the only thing that suck is half-life won't run portable, so i have to use crafty to playtest. (if sum one knows a way to make won half-life run portable pleez let me know!)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-05 19:13:20 UTC
in David Carradine found dead!!!!!!!! Post #268000
Never really liked him as an actor, but reading his biography he seemed pretty ineresting as a person. I think it's ballsy to take your own life from a certain perspective, but mostly it's the easy way out unless he had a painful terminal disease...

RIP Mr. Carradine.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-05 19:08:20 UTC
in Post Your Photos Post #268002
We should do the twhl convention in Jamaica rather than Vegas this year, and have SANDCRAFT compos in-between beach volleyball and shotgirl breaks!

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-05 18:41:09 UTC
in Rooms (mini co-op project) Post #267999
send me a link to it by pm and i'll try compiling it if you like. Pleez confirm you are using the latest compile tools (i'm sure you are but i have to ask).
Meaning the hammer compiller messed it up again and
golly i hope that was a typo and you are really using or nem's batch compiler at the very least, but you really should be using Muzz's Compilator to compile your maps. It's the easiest to configure and use imo.

After using compilator, i would NEVER go back to hammer compiling, not even small maps or anything. Compilator makes it easy to configure every switch, paramater, and option for every stage of compile with no hassles/bugs or other assorted bullshit that comes with using hammer compile.

[/rant]
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-02 17:34:03 UTC
in Post Your Photos Post #267842
LOL yeah it's supposed to be a hotel. It was supposed to be much taller...

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-02 16:58:42 UTC
in Post Your Photos Post #267839
User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-02 15:10:17 UTC
in Half-Life 1.04 (and above) collaboration Post #267833
i dunno i like your first idea, and i've been wanting to map sven coop just to play with all the new entites... but i would suggest you follow the link huntey listed and come up with definitive guidelines and a clear idea of exactly what you want to do, and then make a new thread with a descriptive/pertinent/non-vague title..

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-02 15:04:06 UTC
in Rooms (mini co-op project) Post #267832
there's no rush. submit it after the offical release if you want and it will be added to the newest official version.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-01 17:38:28 UTC
in Rooms (mini co-op project) Post #267760
the newest version of your map is not in the current release, sorry. = (
Captain Terror Captain Terrorwhen a man loves a woman