Forum posts

Posted 17 years ago2006-12-11 00:06:43 UTC
in Half-Life: Hostage Situation Post #205743
Yeah... Like me! :P
Posted 17 years ago2006-12-10 07:59:10 UTC
in Half-Life: Hostage Situation Post #205675
To be fair, i havent even seen any complete working content except some weapon beta's i have on my own rig.
I have! But it was a really old shitty beta, And many of the maps still sucked. Isn't it too bad that some random member of the community has seen more of the mod than one of its own team members?
Posted 17 years ago2006-12-10 07:37:02 UTC
in Half-Life: Hostage Situation Post #205672
Hmmm... I'm starting to think it might be better if it just went unreleased, since I've probably got my expectations way too high anyway. It would probably just be a complete letdown to everyone. If, however, somebody on the team (or what's left of it) thinks otherwise, then I'd really encourage the eventual release.
Posted 17 years ago2006-12-10 02:04:46 UTC
in I'm BAAAAAACK! Post #205658
Hello, person I never got a chance to talk to!

The computer seems a little dated these days, but it should play most modern games fine. Might want to think about replacing that video card, though. It's integrated, so it's kinda crap.
Posted 17 years ago2006-12-09 17:51:40 UTC
in Sprite Problems with Func_tanks... Post #205590
It might be a problem, if they're using the same names as the original sprites.
Posted 17 years ago2006-12-09 17:48:48 UTC
in Sprite Problems with Func_tanks... Post #205588
Do you have the problem with any other sprites? Did you recently install new video drivers?
Posted 17 years ago2006-12-09 03:08:36 UTC
in Find me a map... Post #205537
Yeah, just looked through all the HL1 maps, and didn't see anything. Perhaps the author removed it, or was banned?
Posted 17 years ago2006-12-09 02:15:28 UTC
in Find me a map... Post #205534
No, but I could go through all the maps here looking for it. Then again, so could you.
Posted 17 years ago2006-12-09 01:55:55 UTC
in Find me a map... Post #205532
Does it look well made? And by "this site", so you mean TWHL? I can't really start looking if I don't even know where...
Posted 17 years ago2006-12-08 22:31:58 UTC
in rowleybob Projects! Post #205529
I seriously don't see how keeping the grid on 1 can help with VM, at least if you're using it like I do, for terrain. It just makes everything messy, and you have to zoom in really far to line everything up.

I usually stick to grid size 16, but commonly go to 32, or even 64 for building large environments.

Ant: turning off "snap to grid" is the same as bringing the grid down to size 1, so you FAIL!
Posted 17 years ago2006-12-08 07:44:09 UTC
in rowleybob Projects! Post #205479
Ant... You aren't really serious, are you? :aghast:
Posted 17 years ago2006-12-08 06:52:25 UTC
in Left 4 Dead Post #205473
The MegaTexture thing sounds amazing, but really hard to work with. I can't even make a 32000x32000 image without my computer running out of memory, and I've got 1.5 GBs of it!
Posted 17 years ago2006-12-08 06:43:18 UTC
in rowleybob Projects! Post #205472
Using grid size 1 all the time actually led to the death of my first mod I put much work into. After I switched to using larger grid sizes, I found it impossible to continue working with all the old maps. I also had a habit of hiding the grid, so I would turn it on, and see a bunch of off-grid vertices I had created by mistake.
Posted 17 years ago2006-12-08 06:32:05 UTC
in rowleybob Projects! Post #205467
Wow. You built all your maps on a grid size of "1" before? When I began mapping, I did that too, but after I actually used the grid, I was addicted to it! Now I can't even imagine working without it!
Posted 17 years ago2006-12-08 00:35:25 UTC
in Advanced Brushwork Mini-Compos Post #205441
Rotator:

You're right, they can be judged seperately, but then you'll have to find enough people who want to do it. The only problem is that most people have moved away from detail brushwork in Source, because models have taken its place.
Posted 17 years ago2006-12-08 00:18:11 UTC
in Desktops of December Post #205438
Bad link!
Posted 17 years ago2006-12-07 21:08:13 UTC
in Desktops of December Post #205429
What's even the point of having a desktop if you aren't going to put anything on it?
Posted 17 years ago2006-12-07 20:30:07 UTC
in Advanced Brushwork Mini-Compos Post #205425
Rotator, get HL1, and stop ruining our minicompos by trying to force your Source crap into it. It's impossible to have a fair compo when you include both engines, because one has a clear technological advantage over the other.

Sorry if that came off as a little harsh, but I'll blame it on our neighbors' screaming kids annoying me. :P
Posted 17 years ago2006-12-07 20:21:29 UTC
in A place to upload too big maps ? Post #205423
I'm wondering, is there any place that doesn't delete your files if they aren't accessed in some amount of time? If your map happens to be unpopular, you would have to download it yourself every once in a while.
Posted 17 years ago2006-12-07 18:15:16 UTC
in December 7th Post #205410
Yeah, but still... Oh, whatever.
Posted 17 years ago2006-12-07 18:10:55 UTC
in December 7th Post #205407
Maybe I should have been more specific...
I'll take a moment when Americans start giving a damn about things outside their own borders.
I know I don't give a shit about pearl harbour.
Posted 17 years ago2006-12-07 18:07:07 UTC
in December 7th Post #205401
Yawn. I'll take a moment when Americans start giving a damn about things outside their own borders.
Sure, but we don't come to an international website and make threads about it, expecting everyone to care. I know I don't give a shit about pearl harbour.
Dude. You are the master of contradiction.
Posted 17 years ago2006-12-07 17:51:03 UTC
in Desktops of December Post #205397
Methinks Sajo is embarrassed by the programs he has open. :)

Here's mine.
Posted 17 years ago2006-12-07 02:26:59 UTC
in Half-Life: Hostage Situation Post #205283
I'm getting kind of anxious for updates, guys. Unlike most people here, I'm actually pretty excited about the mod, but you'll go a month or more without releasing any screens, or even talking about the mod. I'm really starting to lose hope, especially when it's so close to Christmas, and Hunter said he'd call it quits if he wasn't finished by then... :
Posted 17 years ago2006-12-06 19:57:01 UTC
in This Tainted Place Post #205257
Those textures look very Gyradell-ish. Good work, if you ask me.
Posted 17 years ago2006-12-05 22:34:52 UTC
in 1337 f0r teh Dangerz! Post #205199
"You was ment"??!!?! URG! You're making my brain hurt!
Posted 17 years ago2006-12-05 20:57:49 UTC
in Left 4 Dead Post #205179
the title has a pun
Yeah, that's pretty obvious. No offence to anyone who didn't get it.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-12-04 21:41:08 UTC
in Left 4 Dead Post #205059
Still, their cs_militia remake was quite excellent.
Posted 17 years ago2006-12-04 21:39:15 UTC
in Half-Life : Gyradell Invasion Post #205058
Caboose is right.
Posted 17 years ago2006-12-04 20:01:22 UTC
in Left 4 Dead Post #205044
Tosse: Half-Life is the best name ever, so STFU or I'll come to your house at night and kill your cat! :P

WCD: According to their website, all they've ever made (or help made) are CS games.
Posted 17 years ago2006-12-04 19:40:38 UTC
in Half-Life : Gyradell Invasion Post #205040
After reading that, I'm thinking the mod should be called Half-Life: Decay instead! :)
This post was made on a thread that has been deleted.
Posted 17 years ago2006-12-04 05:47:01 UTC
in Left 4 Dead Post #205001
I'd have to agree with you there. Most mods have better titles than that, and the "4" just makes it worse.
Posted 17 years ago2006-12-04 05:30:41 UTC
in Help! its too bright! Post #204999
Well, it could be any number of things. Check for errors, look through the compile log, or just post it in the Problem Maps section.
Posted 17 years ago2006-12-03 22:59:48 UTC
in help how 2 make the ground hill or swamp Post #204988
I remember the swamps in They Hunger being pretty poorly made. The brushwork in them was usually blocky, but it did make the areas have very low r_speeds.

I'd actually suggest looking at DoD maps like dod_forest and dod_charlie, which both have very well made terrain in them. Even if they aren't swamps, they should give you an idea of how to make good looking hills out of triangles. Reading the tutorials on Snarkpit will also help a lot (the ones here are kind of... lacking.)
Posted 17 years ago2006-12-03 22:47:04 UTC
in Azure sheep Post #204987
You're right, I probably got a bit too riled up, but I still think it's a slightly absurd question.

I never finished Azure Sheep, mostly because of all the long, boring hallways everywhere. I never really got into, although I remember the first couple of maps being really well made.
Posted 17 years ago2006-12-03 22:26:19 UTC
in Azure sheep Post #204980
WTF, who gives a shit why his shirt is dark blue? I mean, I know this isn't a good answer to your question, but how could anybody know? As far as I know, the Azure Sheep model skinners don't hang out at TWHL, and they're the only people who could possibly answer this for you. Besides, why are you even asking this? Why does it matter to you what shade of blue his shirt is?
Posted 17 years ago2006-12-03 21:41:09 UTC
in Azure sheep Post #204973
... Because the developers made him that way? I doubt there's some deep reason behind it.

And who's this "Just Barney" you're talking about? Some character I forgot?
This post was made on a thread that has been deleted.
Posted 17 years ago2006-12-03 03:58:35 UTC
in Texture Creation Post #204885
Why do you upscale the textures like that? All that detail is just going to be lost when you resize it, which you'll have to do if you want to put them in a map.
Posted 17 years ago2006-12-02 21:34:19 UTC
in Petals Around The Rose Post #204877
Too easy to cheat if you're doing this online. Wikipedia answers everything, remember?
Posted 17 years ago2006-12-02 07:43:41 UTC
in 1337 f0r teh Dangerz! Post #204813
Is it just me, or did the "cyber detective" look like he was holding a pretty big grin back?
Posted 17 years ago2006-12-02 07:30:49 UTC
in 1337 f0r teh Dangerz! Post #204811
I just love how clueless most reporters seem on anything relating to technology.
Posted 17 years ago2006-12-02 05:23:56 UTC
in 1337 f0r teh Dangerz! Post #204804
Hahahahaha... HAHAHAHAHA!!!

I actually started laughing when I was watching it.

That kid is such a dork, too. Dangerous? He didn't seem like he believed anything he was saying, just coming up with things that would go along with the rest of the story.
Posted 17 years ago2006-12-02 01:02:17 UTC
in how to make the door rotate Post #204795
Did you read the tutorial here? If you did, you would have seen that you use a func_door_rotating to make rotating doors, not a normal func_door, which just makes sliding doors. Also, it sort of sounds like you've been trying to make a point entity.
Posted 17 years ago2006-12-01 00:12:11 UTC
in Name Decoder Post #204704
Monster: Sinister, Ravenous Ravager of Yuckiness

Cyborg: Synthetic Robotic Repair Youth

Sexy: Stud Rendering Rapturous Yeses

... You're right, they are pretty lame.
Posted 17 years ago2006-11-30 23:27:31 UTC
in Help! its too bright! Post #204696
It sure sounds like it.
Posted 17 years ago2006-11-30 22:02:57 UTC
in Help! its too bright! Post #204690
Is it like, fullbright? Or do you just think the map is too bright?
This post was made on a thread that has been deleted.