Forum posts

Posted 19 years ago2005-07-27 10:41:52 UTC
in Development News Post #123839
You know my vote! And why wont we have poll threads? :)
Posted 19 years ago2005-07-27 10:40:03 UTC
in Strange lag Post #123837
Whats the ms and the fps? Post the compiling log and chack for problems! :)
Posted 19 years ago2005-07-27 08:32:35 UTC
in Rate my Pic!! 1-10 Post #123825
The lightning looks great don't change it! :) Change the texture of those pillers on the wall! The wall looks great and so does the tunnel in side! ;)
Posted 19 years ago2005-07-27 08:28:40 UTC
in Development News Post #123824
Yeah like when you post a forum post and I said that the new color in the front page doesn't look good so try using something more twhly(orange/yellow) and for the sticky thread with new posts' color I seggest green and for the closed red! :)
Posted 19 years ago2005-07-27 07:36:26 UTC
in Development News Post #123818
Mmmm...try orange/yellow! :glad:
Posted 19 years ago2005-07-27 07:34:50 UTC
in Rate my Pic!! 1-10 Post #123817
Yeah but everybody is confused and needs some time to discover and use all these new updates! :)
Posted 19 years ago2005-07-27 07:13:48 UTC
in Song you're listening to now Post #123806
Let's stop this stupid fight,SariBous! :| I like sodom and you like...... :tired: ......other stuff!!!

Zool's-Rock Theme :cyclops:
Posted 19 years ago2005-07-27 07:07:51 UTC
in Development News Post #123804
And the sticky with the new posts looks like it's closed change it's color to green! :confused:
And the new look for the map vault's comments confuses me! Move the name and the date to the right! :nervous: :confused:
Posted 19 years ago2005-07-26 23:51:11 UTC
in quick question Post #123766
Do you mean that everything is dark under the water? :|
Posted 19 years ago2005-07-26 23:49:44 UTC
in Time counter Agin :( Post #123765
First of all don't use capitals and spaces when mapping(for maps names and entities...ect) :)
Posted 19 years ago2005-07-26 13:45:39 UTC
in Anomalous Materials: Redone Post #123691
That's an arrow that is pointing on that scientist! :lol:
Posted 19 years ago2005-07-26 13:27:05 UTC
in Song you're listening to now Post #123682
You've got it backwards elon, sodom is a bunch of pussies
Probebly yes and so are the bands you listen but there is one little diffrence,sodom's old albums(from their first to agent orange) are good! :P

Zool's rock theme! :cool:
Posted 19 years ago2005-07-26 11:13:27 UTC
in Global Trams Post #123674
So simple! :o :o :o :o I'm speachless!!! :o
Posted 19 years ago2005-07-26 10:36:47 UTC
in Strange lag Post #123670
You mean null texture! :lol:
Posted 19 years ago2005-07-26 10:08:08 UTC
in hl to hl2..... Post #123665
In Hl2 they only improved the graphics and added a few little stuff to make it look real and thats all! It's like watching cool pictures thats looks great and realistic not like playing a game for it will get boring as soon as the graphics will! :furious:
Posted 19 years ago2005-07-26 10:00:06 UTC
in Anomalous Materials: Redone Post #123664
I think I have an idea on how to use money without spirit! :o Hey...do you want me to post an example map? :quizzical:
Posted 19 years ago2005-07-26 09:36:45 UTC
in Song you're listening to now Post #123657
Acttually I stoped hearing any kind of music exept games' themes! :P (when playing the games of course)

Zool's rock theme! :nuts:
Posted 19 years ago2005-07-26 05:43:35 UTC
in Free hosts? Post #123619
Toonton! :aggrieved:
Posted 19 years ago2005-07-26 05:36:51 UTC
in modding Post #123615
Ohhh...then you must be using steam! I can't help you cause I'm using WON! :biggrin:
Posted 19 years ago2005-07-26 05:35:33 UTC
in modding Post #123613
is the tutorial rong (I doubt it) >? :confused:
Of course not,keep searching! :glad:
Posted 19 years ago2005-07-26 05:34:23 UTC
in Elevator tutoring please!!! Post #123612
If one has more then 15 targets then yes! You will need to make him target another multi_manager cause the maximum of values in the multi_manager is 16!
Posted 19 years ago2005-07-26 05:29:58 UTC
in Change textur in game! Post #123608
If you will target a solid entity with a +0 it will turn into a +A and the oppiste! :)
Posted 19 years ago2005-07-25 20:16:32 UTC
in Competition 14 Post #123562
The one who chacks the maps I wrote tester by mistake! :lol:
Posted 19 years ago2005-07-25 20:14:37 UTC
in Strange lag Post #123561
Epolys!?! : And hint brushes decreases the wpolys but increases the ms and fps a bit! :(
Posted 19 years ago2005-07-25 19:04:32 UTC
in My game Post #123557
Ok...it's nice for a first attemt but the graphics could have been better for it looks like you did them in moments! :)
Posted 19 years ago2005-07-25 18:00:32 UTC
in Development News Post #123551
What I saw someone talking about him and then I wanted to know when was the last time he logged in and I forgot to change the section! :glad:
Posted 19 years ago2005-07-25 17:19:05 UTC
in Development News Post #123543
Posted 19 years ago2005-07-25 17:18:05 UTC
in Anomalous Materials: Redone Post #123542
I have WON too! :D And so does saco I think! :glad:
Posted 19 years ago2005-07-25 17:14:01 UTC
in Competition 14 Post #123535
Well I'll hope no tester will give up on climbing(cause it's hard but passable) or get lost! :roll:
Posted 19 years ago2005-07-25 17:12:17 UTC
in Development News Post #123534
When you search the forums(using the search button) you see these * thingies insted of the indication dots,just like before you added the dots!! :(
Posted 19 years ago2005-07-25 16:01:27 UTC
in Song you're listening to now Post #123516
I > ZombieLoffe > SariBous on the metal scene :P

Sodom-Nuclear Winter :nuke:
Posted 19 years ago2005-07-25 14:39:16 UTC
in Song you're listening to now Post #123504
Nice comeback,fragers,your first post is "you all suck"! :aggrieved: Who were you before? :quizzical:

MotorHead-The Train Kept A'rollin
Posted 19 years ago2005-07-25 14:16:40 UTC
in Song you're listening to now Post #123496
What no linkin park? You all suck!
Linkin park sucks! :thefinger:

MotorHead-Iron Horse/Born To Lose :nuke: :cool:
Posted 19 years ago2005-07-25 14:12:38 UTC
in Multimanager - What can trigger it? Post #123493
Or value! There are meny names for these things! In meny entities you will see 'target' written in the attributes this is the target value/box/field! :glad:
Posted 19 years ago2005-07-25 13:55:53 UTC
in map problems Post #123485
I know but I just wanted to give it a try! :)
Posted 19 years ago2005-07-25 12:09:14 UTC
in Competition 14 Post #123446
I've got a quastion: should I post a walkthrough with the .bsp in the .zip so that the ones who check my map wont get lost? :
Posted 19 years ago2005-07-25 11:42:12 UTC
in Avatars Post #123436
Your new one is an idiot in a togo,right? Well thats the avatar that I see!! :) Press ctrl+F5 :D
Posted 19 years ago2005-07-25 10:58:41 UTC
in Development News Post #123426
Is my avatar too big for you,seventh? :quizzical:
Posted 19 years ago2005-07-25 10:53:35 UTC
in map problems Post #123425
Ohhh...it's sepposed to be lopped! Well then make the multi_manager trigger two trigger_relays one will turn the sound on(in the 'trigger state' value choose off) and the other off(in the 'trigger state' value choose off)! :cool:
Posted 19 years ago2005-07-25 10:49:06 UTC
in map problems Post #123424
Tick the 'not lopped' flag! :)
Posted 19 years ago2005-07-25 07:54:57 UTC
in Development News Post #123384
Keep it as it is! :glad:
Posted 19 years ago2005-07-25 04:34:25 UTC
in Development News Post #123335
Yeah they are nice!
User posted image
Too bad that they are someone else's! : And if they were'nt with the headcrab and freeman together it would have been better!

Anyway what about a spammer award! :sarcastic:
Again I'm kidding!!! :P
Posted 19 years ago2005-07-24 20:53:54 UTC
in Elevator tutoring please!!! Post #123281
If you will give all the elevators the same name the objsts that triggers them will choose only one of them randomly so give them diffrent names and trigger them all with a multi_manager! :)

As for the trigger_auto it only works at the start of the level and can't be triggered afterward but trigger_relay,which is the same only it doesn't do anything when the level is loaded it only does stuff when it's triggered by another object! :glad:
Posted 19 years ago2005-07-24 18:19:26 UTC
in Full brightness Post #123255
Lower the defualt light level to 0 then lets see how it looks! :)
Posted 19 years ago2005-07-24 15:09:00 UTC
in Spawning repels Post #123225
Ohhh...and the floor is like 500 units below the spawn point! :tired:
Posted 19 years ago2005-07-24 15:04:48 UTC
in Spawning repels Post #123224
I made a monster maker that is sepposed to spawn repels! I did it as I did any other monster maker(the other ones worked) but this one doesn't work! :( The monster maker is triggered by a multi_manager that is triggered by a mp5.

Mp5:
Target: repel1_mm
Delay Before trigger: 0.2

Multi_Manager:
Name: repel1_mm
repel_m1: 0.1

Flags:
Multithreaded: Not ticked

Monster Maker
Name: repel_m1
Monster Type: monster_grunt_repel
Number Of Monsters: 1
Frequency: 1
Max Live Children: 1

Flags:
Start On: Not ticked
Cyclic: Not ticked
Monsterclip: Not ticked

The monster maker is 96 unit below the cilling(and the floor of another room) The floor below angle is 20 and there are no nodes in the level! Whats the problem with this thing!?! :zonked:
Posted 19 years ago2005-07-24 14:22:18 UTC
in Anomalous Materials: Redone Post #123222
And the alians took all the cans away to xen so the humans will die! :nuts:
Posted 19 years ago2005-07-24 14:04:25 UTC
in UFO (I must be going insane) Post #123220
Posted 19 years ago2005-07-24 14:01:00 UTC
in Development News Post #123219
Just looked around this site and in the edit jornaul entery only the old smilies apear in the list! :|
Posted 19 years ago2005-07-24 13:52:04 UTC
in Development News Post #123216
I said I was kidding! :lol: And it's quite a stupid idea! :aggrieved: