Forum posts

Posted 19 years ago2005-07-11 19:08:23 UTC
in Your House! Post #120365
I undersand from this that you want to join!
Posted 19 years ago2005-07-11 19:06:11 UTC
in Controlling Monstermakers Post #120364
That was his problem they don't have a trigger condition value! :lol:
Posted 19 years ago2005-07-11 17:57:37 UTC
in Your House! Post #120357
Both,goingloopy! My map is for Hl1 and hunter's map(though it looks a little bit like Hl1 only with costum textures) is for Hl2! :P
Posted 19 years ago2005-07-11 17:53:57 UTC
in Controlling Monstermakers Post #120355
In the monster_maker you can name the monsters it creates!(baby's name value) So when It creates a monster it will target a multi_manager that when his delay is over he will kill the headcrabs(maybe with the killtarget value) :nuts:
Posted 19 years ago2005-07-11 17:44:55 UTC
in sub models?? Heads?? Wha!? Post #120353
Hmmmm...you said you are using spirit and spirit can't be used with WON!(well without the latest updates) Did you some how get the updates without steam?(for I was told I can't) Anyway from all the stuff that I heard I can say one thing steam is a pain in the ass! :|
Posted 19 years ago2005-07-11 08:31:18 UTC
in Song you're listening to now Post #120265
Sodom-I'm The War
Posted 19 years ago2005-07-11 08:28:59 UTC
in sub models?? Heads?? Wha!? Post #120264
he is talking about skin viewing in hammer!
Posted 19 years ago2005-07-11 07:44:54 UTC
in sub models?? Heads?? Wha!? Post #120254
Sorry tried to change the high defenition skin but the modal didn't work! And when I installed the high defenition no modal worked so I reinstalled hl1! :roll: Who is the other guy who is working with you? :| Anyway did you check the skins in game? (I gess it's time to update to steam cause you are using it)
Posted 19 years ago2005-07-11 06:25:10 UTC
in Song you're listening to now Post #120246
Just say that you like wars, cause thats the truth! :P

Sodom-Sodomy And Lust (I have to mention a song don't I) :badass:
Posted 19 years ago2005-07-11 06:19:53 UTC
in Passable today - not passable 2morrow Post #120243
Kill the train with the kill target value(found in every trigger I seggest using trigger_relay) :)
Posted 19 years ago2005-07-11 06:16:04 UTC
in Comics Post #120241
I like Asterix(actually I like the normans cause they look better-timandahaf(or somthing like that),autograf,nascaf,riffraf...ect)
Posted 19 years ago2005-07-11 02:50:12 UTC
in Comics Post #120224
He holds that dagger/scimitar with 2 fingers...
But still - quite nice... :)
I ment to make it look like he is going to throw it! :| Does it look like that?
Posted 19 years ago2005-07-11 02:47:03 UTC
in Comics Post #120222
Oh...and when I think of a better movment then I change it again!...sigh :
Posted 19 years ago2005-07-11 02:45:05 UTC
in Comics Post #120221
Yeah as soon as I start with mascles something looks bad(I'm not sure it realy bad) and then I rub it out(not even knowing what the problem is) :roll:
Posted 19 years ago2005-07-11 02:25:37 UTC
in problem with maps Post #120217
Then make him do a death animation with the Leave corpse flag! He'll be killed by the script! :nuts:
Posted 19 years ago2005-07-11 01:36:46 UTC
in milkshape saving Post #120212
I think that 1.7.4 is the newst! ;) I'm also starting to model! :D
Posted 19 years ago2005-07-10 22:17:06 UTC
in Comics Post #120205
Ohh...and the eariser's mark aren't that noticable in the real drawing! :(
Posted 19 years ago2005-07-10 22:01:24 UTC
in Comics Post #120204
User posted image
I made this comic character in a courter of a hour(which is short for me) and I just want to know what do you think of it! Is it nice or bad??? :|
Posted 19 years ago2005-07-10 16:55:56 UTC
in Darkthrone Post #120181
No but right now I'm playing an old blizzerd game called blackthorne! :badass: Quite a slow action/adventure game!
Posted 19 years ago2005-07-10 15:03:15 UTC
in Really SLOW Compile Post #120164
Try using AVG free adition(to find trojans),spybot-search and destroy(finds lots of annoying stuff) or Ad-aware(very helpfull) :)
Posted 19 years ago2005-07-10 14:39:48 UTC
in Really SLOW Compile Post #120160
By tiny you mean a small(a little bigger then the player) hollowd block with a player start and a light entity? :lol: Cause if thats all you did then 5 minutes is a long time! Well if it takes to long that means that your computer doesn't have enough RAM to sepport the compiling prosses so it takes a longer time! Try closing other programs and check for viruses! :)
Posted 19 years ago2005-07-10 13:27:26 UTC
in Your House! Post #120144
No thats not the problem the texture is fine and turned them already,and thats how I solved the problem! :)
Posted 19 years ago2005-07-10 01:55:06 UTC
in Your House! Post #120056
Problem fixed but I still would like to know! :D
Posted 19 years ago2005-07-10 01:43:56 UTC
in Your House! Post #120055
I have a little problem-
User posted image
I made this staircase and you can see the actuall brushes insted of seeing one big object. I know it heppens but is there any better way to build staircases like that? :confused:
Posted 19 years ago2005-07-09 21:36:52 UTC
in Song you're listening to now Post #120044
Cradle of filth - Her ghost in the fog
good one, nice to see someone else with my taste in music
Sodom are much better(the old ones I mean) :badass:

Sodom-Blasphmer
Posted 19 years ago2005-07-09 21:31:28 UTC
in Song you're listening to now Post #120042
Mmmmm...it's not a song but it's something- Fury Of The Furies-The lagoon's funny theme! :D
Posted 19 years ago2005-07-09 21:23:47 UTC
in Retinal Scanner Post #120041
I remember that there is an example map on retinal scanners and barneys. But I've included almost the same thing in my example map! ;)
Posted 19 years ago2005-07-09 18:48:04 UTC
in RPG ONLINE Post #120027
I'm not joining this one for it's gonna be like the others(3 word story and RPG adventures) :P
Posted 19 years ago2005-07-09 18:37:56 UTC
in Your House! Post #120023
I just want to check everybody's progress! I already built the basic layout of all the house(The rooms,stairs,walls) and I'm starting to detail it!(well I already started but i'm continuing) :)
Posted 19 years ago2005-07-09 18:33:09 UTC
in Back again! Post #120021
Welcome back hunter! :)
Posted 19 years ago2005-07-09 18:26:14 UTC
in Compileing problem Post #120020
If you are using WON(like me) then place the .BSP files in half-life/valve/maps but if you are using steam I think they should be in here half-life/valve/steam/steamapp/accountname/maps ;)
Posted 19 years ago2005-07-09 18:19:13 UTC
in Retinal Scanner Post #120018
Forgot to tell you that only the animation is diffrent and that it works the same! And if you will noclip into the guard's room you will see that there isn't any buttons in there and it's just that script! :)
Posted 19 years ago2005-07-09 18:14:00 UTC
in Retinal Scanner Post #120016
Did the same thing only with a button- http://twhl.co.za/mapvault_map.php?id=3187 -I think this example map will help you! ;)
Posted 19 years ago2005-07-09 15:42:38 UTC
in want to change my player model in HLDM Post #119951
You mean your model in HLDM! :lol: Place it in Half-life/valve/models/player! The last two are like the directory in the .pak file! ;)
Posted 19 years ago2005-07-09 15:34:56 UTC
in Song you're listening to now Post #119943
Sodom-M16 :cool:
Posted 19 years ago2005-07-09 15:31:49 UTC
in Compliling Problem Post #119942
Yeah I know but it's harder to find stuff in free leak! Anyway I never knew that slackiller(before I saw him login) is a TWHL member! :o
Posted 19 years ago2005-07-09 05:19:18 UTC
in Unrandom tiling textures Post #119817
It works in every mode! Well I'll rename that texture and include it in my .wad! :(
Posted 19 years ago2005-07-09 04:04:26 UTC
in Unrandom tiling textures Post #119806
I made a level and one of the textures is random tiled! I don't want it to be like that for it looks horrible so can I make it not random tiled with out extracting it from the .wad and renaming it? :
Posted 19 years ago2005-07-09 03:58:00 UTC
in Terrain Post #119805
Not cliping everything from the start into trinangles,leaving it as squares! And when you build a turn then clip some of the squares in the direction of the turn! ;) In my eample maps you can see that clearly- some of the squares are left alone!
Posted 19 years ago2005-07-09 03:36:24 UTC
in Terrain Post #119803
And I checked the map and I must say that it's not that good! Anyway my method is better! :P
Posted 19 years ago2005-07-09 03:34:50 UTC
in milkshape saving Post #119801
Or uninstall it and afterward check if all the regesitry files have been deleted(by using search) and only then reinstall it! You will gain another 30 days! ;)
Posted 19 years ago2005-07-08 22:01:56 UTC
in Holes Post #119781
Nahh...I heard that there was a 3D action game before castle wolfeinstein3D called something like "catacomb raider" or something! : But it wasn't secsessfull so nobody knows it today! Thats the mother of 3D games! I think in doom they added hight and in quake I'm sure that they invented the models and started using them insted of sprites! :o
Posted 19 years ago2005-07-08 21:28:56 UTC
in weapon models Post #119778
Make your own models don't steel them! :x
Posted 19 years ago2005-07-08 21:23:49 UTC
in Compliling Problem Post #119777
Another fan of tommy's site! I hate leak free! :badass: Anyway it's in the explenation is found in this error page in the brush section. ;)
Posted 19 years ago2005-07-08 21:02:49 UTC
in Terrain Post #119774
Whats a lie? Anyway looked at the tutorial and noticed that I don't do it like they say but it turns out nice!! Anyway nice map Onslaught! ;)
Posted 19 years ago2005-07-08 04:02:49 UTC
in New cool mod!!! check out [pwned] Post #119603
Should be! :P
Posted 19 years ago2005-07-08 02:08:46 UTC
in Building a comp Post #119586
I think Anthony is right you are spamming! I found exactly nothing in this site about mapping you are just avretising it! :P Anyway this site stinks. :lol:
Posted 19 years ago2005-07-08 01:59:49 UTC
in Review my website Post #119583
I think he did that on mistake!(the double post of course) :P
Posted 19 years ago2005-07-08 01:58:22 UTC
in revolt!! We need more tutorials! [pwned] Post #119582
I'm in the middle of writing one! ;)
Posted 19 years ago2005-07-07 23:52:14 UTC
in Terrain Post #119566
No I just build a big block and clip it! When I'm finished with making the small squares I start building the the hills! Anyway if you clip before you make the turn how do you know you should clip it in that direction! Maybe it is seposed to be in the oppisite direction? :P