Forum posts

Posted 16 years ago2007-12-11 00:18:17 UTC
in Open for TWHL3 Suggestions Post #240556
So... that'll hopefully be the antidote to this problem? Or.. somewhat?
I dont even know if it's really a problem. But i logged like.. 1500 logins in a year. Personally, for not logging in every day, i think that's steep.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-11 00:16:00 UTC
in Selecting something in 3D view Post #240555
set the door to stay open, and then tick the toggle flag.
Set the Suit's target to the door.
Place a trigger_once outside the door to close the door once you're outside of it.

Since the door is set to toggle. (with delay before close at -1 and reset time 0) it will remain open until the trigger_once is triggered.

The trigger_once, will only activate once (hence 'once') whereas a trigger_multiple will trigger multiple times (infinite if you really want to)

So.

HEV suit >> door open
trigger_once >> door close / stay closed.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-11 00:07:17 UTC
in Open for TWHL3 Suggestions Post #240552
Then what about the auto login system?
: Eh i dunno. But my logins have skyrocketed since i started mapping more frequently.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-11 00:00:30 UTC
in camera examble map Post #240550
http://twhl.co.za/mapvault_map.php?id=1885

Have you even tried using the search function?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 23:58:49 UTC
in OpenGL and Direct3D problems Post #240549
Lol.
I've done it with every texture I've ever made.
I specifically use mspaint for all my texturing applications.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 23:57:30 UTC
in Blue/Green textures not visible Post #240548
Is your 3D view set to Textured?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 23:53:07 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #240547
I like the idea. But if you're keeping the same control scheme, what happens if you are just crouching around and decide to jump? Will that cause a high-jump?
But then after you get said module, you'll have to control damage given from falling no? (if there is any in your ethereal world as it is)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 20:36:34 UTC
in Open for TWHL3 Suggestions Post #240532
yeah. sorry for the confusion.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 19:14:33 UTC
in camera examble map Post #240526
Oh and btw.. it's example
you know, with a P
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 19:08:40 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #240525
I can do a very VERY basic rendition of that using blender.
Nothing to that extent thogh.
In essence, it's a basic model. An outstanding one, but using basic tools. But i do have to side with Muzz on:
Give me those skills!
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 18:35:29 UTC
in Open for TWHL3 Suggestions Post #240523
Limit logins to once every 24 hour cycle? (for TWHL3)
Because i sometimes rack up 3-4 (per day - maybe even more) logins because i have to occasionally check tuts or just browse the forums when bored.
And i auto-log in.

As for the 'Resource Vault'
It should have the same Size limitations as the map vault. I.E.: If over.. 1mb, outsource to remote download..

Map vault : sort by map type, Sort by user, Sort by date, rating, Editable MV comments. Limit one rating per user.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 18:29:14 UTC
in Desktops of December Post #240520
Hunter, why do you care if he uses I.E?
honesty
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 18:27:20 UTC
in camera examble map Post #240519
:| wtf did you just say?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 18:25:09 UTC
in CS without steam Post #240518
Ditto
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-10 18:24:36 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #240517
:gak:
Holy cow.
That model is sweet.
I'm so excited to see the others. :)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 14:53:33 UTC
in Open for TWHL3 Suggestions Post #240396
I dont know if you guys are going to keep the post box / smiley layout the same, But if you put the BBcode to the left of the "Post" button. It could even out with the smileys.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 14:45:06 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #240394
The curiosity AI
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 03:31:04 UTC
in [UTILITY] Compilator 3 Public Beta Post #240331
I'd like to express my satisfaction towards the compilator another time.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 03:02:24 UTC
in Selecting something in 3D view Post #240330
cough
master
cough
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 02:35:01 UTC
in Millenium Falcon map Post #240327
yeah. and the doors are going to be a pain in the ass as well.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 02:24:24 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #240324
Riiightt...
Anyway. That's so sweet that you're actually making a time lapse. Oh i can't wait.
You can use the lapse's as teasers in-between large media updates :combine: Keep us on our toesies
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 02:20:28 UTC
in Selecting something in 3D view Post #240323
Hahaha.
Yeah. Yet. The source engine is already aging technology.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 02:19:49 UTC
in Millenium Falcon map Post #240322
You can always reference the movies.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 02:18:32 UTC
in Competition 24: Map from Layout Post #240321
crap.
My bad.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 02:16:56 UTC
in Christmas avatars Post #240320
That's precisely what i did World Crafter.
While knowing that.
I placed the red in there just for extremely bad lighting accents.. :death:

EDIT

9 days later .... PREDATOR!!
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-08 13:38:44 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #240248
I recently made one of me painting my band logo on my drummer's bass drum.
It's pretty sweet.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-08 13:36:44 UTC
in Selecting something in 3D view Post #240247
Hammer worked for me with vista. But i think it was because it was upgraded from XP and vista was using the XP openGL drivers from the windows.old (the folder vista throws all the useless xp crap into after the upgrade) folder.
Plus that's where the executable was located. SO that could be why it still worked for me. Idk.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-08 13:04:16 UTC
in Selecting something in 3D view Post #240245
correction

dont use vista for hammer 3.4
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-08 12:55:02 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #240243
haha yeah. i'm just now noticing it :)

Hey rimrook, ever consider making a time lapse video of how you model things? It'd be cool to see a multi-hour model take shape in a few minutes.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-08 12:50:33 UTC
in Competition 24: Map from Layout Post #240242
soo.. what happened to.. results this weekend?

All i want for Christmas is the compo results (hopefully early)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-08 12:48:50 UTC
in Christmas avatars Post #240241
mad paint skills
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-07 15:24:38 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #240139
excellent work so fart
:walter:

LMAO

The charger looks sweet. But in all the half-life games there's like.. usually an input port to plug into.
Or is that the circle area down the bottom?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-06 19:11:03 UTC
in All I want for Christmas is... Post #240078
that's a beautiful thing.
the only good use from a dell laptop: coaster
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-06 19:05:28 UTC
in OpenGL and Direct3D problems Post #240076
yep. one texture per face.
Perfect time to use the clip tool! (just keep both sides)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-06 19:02:34 UTC
in Desktops of December Post #240075
Here's my desktop.
The #1 item on my Christmas list http://img132.imageshack.us/img132/1011/backgroundog4.jpg
Not gonna get it though. It's a $2,500 piece of art:-p

PRS 513 shudder
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-04 17:12:25 UTC
in Wont Work Post #239883
is your mod even setup for lan?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-04 17:11:32 UTC
in Cool Sounds Post #239882
i can. no need to use steam.
it's the same damn game other than some mod's splash screen in-compatibilities
I've been using won for.. 3 years. only recently have i been using steam because i got a new comp.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-04 17:10:00 UTC
in Choose Your Own Adventure! Post #239881
cube and mudkip are propelled into space from the blast of the bomb
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-04 17:08:08 UTC
in [UTILITY] Compilator 3 Public Beta Post #239880
is this going to include the KANE tools?
you know
for the Nod files?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-03 02:30:32 UTC
in need a team Post #239736
get a website, some media and i might map for ya.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-03 02:16:48 UTC
in Choose Your Own Adventure! Post #239734
fuckin horsehead nebula
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-03 02:13:16 UTC
in All I want for Christmas is... Post #239733
Seriously, a Wii, and a tank so i dont have to drive my car in the ice.
fuck ice
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-02 14:04:55 UTC
in MUSICIANS - Your Gear Post #239642
But you're 100% correct mop.
Speed means nothing if one can't actually produce music.
Scales aren't music, they're rudiments.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-01 14:44:05 UTC
in Flat-Life (HL2D) Post #239569
MM yeas....
What cow said.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-01 12:37:39 UTC
in MotM: November Post #239559
Ditto. Citizen.
Rocked my socks.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-01 12:31:47 UTC
in WAD help! Post #239558
I speak only the truth muzz
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-30 23:37:39 UTC
in source sdk dose not map for HL1 Post #239523
well there's no texture.wad file. (unless you have a wad titled 'texture')
If you get GCFscape and look through the HL pack you can get halflife.wad and xeno.wad and liquids.wad.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-30 23:35:05 UTC
in WAD help! Post #239522
Posted 16 years ago2007-11-30 23:33:44 UTC
in making sky look shallow Post #239521
it's all in the sky targas. you need to make the horizon higher up.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-30 16:34:41 UTC
in Vehicle Direction Post #239491
well for future reference you have to build it facing west (left)
Tetsu0 Tetsu0Positive Chaos