Forum posts

Posted 10 years ago2014-07-24 17:25:21 UTC
in Mini Competition 2 - Colors! Post #320747
Is changing render color of brush entities allowed?
Posted 10 years ago2014-07-24 13:12:37 UTC
in Top 5s Post #320732
Wow, I didn't even know hammer had nudge, or maybe I just forgot, but I can't stand vm messing up and deselecting all but one vertex.

I think your three tier design strategy is great but I want to add something to it. When I follow this method solely I get stumped. So, when I get stumped I start detailing an area before everything is fleshed out. This detailed area becomes a hub of inspiration for the rest. Hope this helps.
Posted 10 years ago2014-07-24 11:41:46 UTC
in Top 5s Post #320722
1. Tetrahedrons: You can map just about anything with these buggers.

2. f9: Constantly do test renders to check for errors, scale etc.

3. Templates: example, make a cylinder and use it as a template if you're making an arch. Templates can get fairly complex depending on what you're making.

4. Vertex manipulation, gotta love it.

5. ctrl + I/ ctrl+l: flipping geometry vertically or horizontally, a total must!
Posted 10 years ago2014-07-24 11:32:58 UTC
in Mini Competition 2 - Colors! Post #320720
This weekend i'll take a rainbow dump in hammer.
Posted 10 years ago2014-07-23 21:26:49 UTC
in Mini Competition 2 - Colors! Post #320694
That would be nice if you had an official list of entrants, as to know who your up against.

This compo brief is probably the coolest yet imo. Too bad it's not a TWHL official...
Posted 10 years ago2014-07-23 17:58:43 UTC
in 3D modeling, for animated toys/ action f Post #320637
So far I'm enjoying blender more than 3ds max modeling wise.
Posted 10 years ago2014-07-22 19:50:38 UTC
in 3D modeling, for animated toys/ action f Post #320513
I can't figure out what is the best to learn between Blender, 3DS and Maya. I will try out blender and 3Ds as I own them.
Posted 10 years ago2014-07-22 11:59:23 UTC
in Mini Competition 2 - Colors! Post #320614
I think it's time to put tetrahedrons to the real test.
Posted 10 years ago2014-07-22 01:26:49 UTC
in Mini Competition 2 - Colors! Post #320596
@ Penguinboy, Shh!

Wow looks good Rim!

Knew I've seen this before.
Posted 10 years ago2014-07-22 00:18:27 UTC
in Mini Competition 2 - Colors! Post #320590
This is pretty cool, but guess no down time. I gots things to dos. But of course I will try to enter. I really don't like the full bright though but I guess we'll see.
Posted 10 years ago2014-07-21 20:27:06 UTC
in Atom's 'map from base' Minicompo Post #320573
Although it has been done before, I would definitely enter.
Posted 10 years ago2014-07-21 20:00:23 UTC
in Atom's 'map from base' Minicompo Post #320571
I'm tire of vanilla ice cream. Custom wad sounds shibby.

I'd give it a week or so for some down time before it's launched, well at least.
Posted 10 years ago2014-07-21 12:13:32 UTC
in Atom's 'map from base' Minicompo Post #320544
I'm surprised with the turn out as well.

It's just that I'm thinking, i'll win next competition if I work as hard as Lajron did, but he didn't even win lol.

Oh well it was hella fun and I've made a pretty cool little map imo, got some good gold source exercise. And, congrats to the winners, you had some interesting maps that I would have never thought of my self.

Also, just because you work hard on an entry doesn't mean it's winning material. Lesson learned. ;)
Posted 10 years ago2014-07-20 20:38:33 UTC
in Atom's 'map from base' Minicompo Post #320516
Well since I didn't receive a pm i'm assuming, Lajron step up to the mike. Lol.
Posted 10 years ago2014-07-20 19:51:38 UTC
in Atom's 'map from base' Minicompo Post #320514
Yes, who won? Awaits official post.
Posted 10 years ago2014-07-20 03:53:47 UTC
in 3D modeling, for animated toys/ action f Post #320505
Wow it does look very cool. I'm sure it paired with 3ds is all I probably need.

Thanks.
Posted 10 years ago2014-07-20 02:22:04 UTC
in 3D modeling, for animated toys/ action f Post #320501
Awesome, I will definitely try it. Also have you used sensible freeform? Someone mentioned it on an instructable.
Posted 10 years ago2014-07-20 00:47:24 UTC
in 3D modeling, for animated toys/ action f Post #320495
I don't need my animations to look pretty. I just need them to figure out how my toys will work. I also need to make real models that I can 3d print to make casts, but i'm sure most programs support 3d mesh which is what I assume is used for 3d printing.

I guess I can narrow it down between blender, 3ds and maya.

All I need to do is create a model of an action figure that pivots at it's joints.

Would you recommend I spend the money on Maya or just learn either blender or 3ds?
Posted 10 years ago2014-07-20 00:25:08 UTC
in 3D modeling, for animated toys/ action f Post #320492
Did you read the title lol, this is for making toy action figures.

Thanks for the advice though. I already own 3ds max but haven't learned it yet.

All I need to do is make animations of models that pivot at given axis's like a toy action figure would.
Posted 10 years ago2014-07-19 23:18:07 UTC
in 3D modeling, for animated toys/ action f Post #320490
I may just see if I can get away with blender.
Posted 10 years ago2014-07-19 22:14:16 UTC
in 3D modeling, for animated toys/ action f Post #320487
Thank you sir!

Alright, I wonder if Maya is the best one to use for this.

Guess it's time to do some research. Any input would be appreciated.
Posted 10 years ago2014-07-19 21:08:07 UTC
in Atom's 'map from base' Minicompo Post #320485
Posted 10 years ago2014-07-19 20:56:37 UTC
in Atom's 'map from base' Minicompo Post #320482
:D ~~~
Posted 10 years ago2014-07-19 20:49:35 UTC
in 3D modeling, for animated toys/ action f Post #320481
I want to make toys!

Does anyone recognize what 3D modeling program is used in this video? Check at 5:20 video.

What about 3dsmax? I own a copy of it but haven't a clue how to use it.

I need a program that can iterate 3d animations like the one in this video i.e. moving legs/ pivoting at certain axis's etc.

I know it can be done in blender with it's bone system.

I'm very proficient in rhino and I think it has plugins for animations but they are more expensive than diamonds.

Someone also recommended solidworks, which again is more expensive than diamonds.

Any ideas? Please help. :)
Posted 10 years ago2014-07-19 19:31:21 UTC
in Atom's 'map from base' Minicompo Post #320475
Good luck, can't wait to play test the rest of yours. I wonder if Kachito entered, or even Trempler. If so were all doomed.

Haha what if Captain P, K7 and Kasperg decided to join in.

I'm surprised Rimrook didn't enter. Or did he?
Posted 10 years ago2014-07-19 17:15:33 UTC
in Atom's 'map from base' Minicompo Post #320472
To make it look nice you just have to make your brushwork hollow with it. It catches light along a smooth surface if you use it correctly.
Posted 10 years ago2014-07-19 15:45:57 UTC
in Atom's 'map from base' Minicompo Post #320468
Thanks. Came up with it with a few sketches.

"Tetrahedrons", geometry fail. :pwned:
Posted 10 years ago2014-07-19 15:40:50 UTC
in Atom's 'map from base' Minicompo Post #320466
Thank you very much Tetsu0! I'm glad you enjoyed it.

Here's my favorite part of the build. 96 brushes in the 4 segment curve alone!
User posted image
I used a really interesting technique where each brush is only a 4 face brush with 4 vertices. I also used tons of templates.
Posted 10 years ago2014-07-19 14:33:51 UTC
in Atom's 'map from base' Minicompo Post #320460
Mine's in :)

Time to sip some coffee and check out the other entrances.
Posted 10 years ago2014-07-18 20:48:20 UTC
in Material Sound, and Roach Post #320434
To keep it completely vanilla maybe what i'll do is just take a texture that has the slosh sound and apply it to a func_wall over the floor with render mode set invisible. :lol:
Posted 10 years ago2014-07-18 16:20:44 UTC
in Atom's 'map from base' Minicompo Post #320428
Mine is finished. Just have to get my brother to play test it and then I will post it tonight.

It would have also been nice to get the texture sound to work.
Posted 10 years ago2014-07-18 15:10:44 UTC
in Material Sound, and Roach Post #320427
I believe so.
Posted 10 years ago2014-07-18 14:55:40 UTC
in Material Sound, and Roach Post #320425
That's like saying you aren't allowed to use text lights because you have to alter the lights document.
Posted 10 years ago2014-07-18 14:26:59 UTC
in Material Sound, and Roach Post #320421
Oh, does it need to be a custom texture? Because this is for atom's mini competition which is vanilla half life only... :cry:
Posted 10 years ago2014-07-18 13:15:00 UTC
in Material Sound, and Roach Post #320417
Should be very simple questions...

Fsr I cannot add sound to a certain texture.

I've typed S texturename to give it a slosh sound in the materials.txt in my sound folder. I've also tried placing the file in my hammer/tools folder to no avail.

Edit: found the roach/ "monster_cockroach". Guess I was really tired last night or something.

This is literally the last thing I need to do to complete a map.
Posted 10 years ago2014-07-17 20:36:37 UTC
in Atom's 'map from base' Minicompo Post #320409
Anyone else finishing theirs? Mine's about done.
Posted 10 years ago2014-07-17 13:23:09 UTC
in Top 5s Post #320402
I plan on making some remixes with fruity loops of some game ost's. I'm thinking Zelda "temple of time" song. And I'm thinking of merging songs from different games like transitioning this song into some metroidish music.

I'll post when I make my first track.
Posted 10 years ago2014-07-16 03:42:28 UTC
in Atom's 'map from base' Minicompo Post #320328
Not to give much away, here's a small hammer screen.
User posted image
Posted 10 years ago2014-07-15 22:53:01 UTC
in Sketches / Drawings Thread Post #320346
Hehe, sweet.
Posted 10 years ago2014-07-14 11:58:50 UTC
in Atom's 'map from base' Minicompo Post #320291
My entry is coming along nicely for the few hours I've spent on it.
Posted 10 years ago2014-07-11 20:36:22 UTC
in Atom's 'map from base' Minicompo Post #320242
Oh, I misinterpreted the guidelines a little myself.

I thought so long as we held to the layout and scale we could do whatever we want, didn't know we had to keep existing geometry but could cut into it.

This will be fun.

Kachito, thanks that is very inspirational.
Posted 10 years ago2014-07-11 17:01:10 UTC
in Atom's 'map from base' Minicompo Post #320228
Looking good Captain, i'd focus on adding some more trims like around the door and supports for the rails. Also maybe some ambient effects like illuminating light from below the grating.

I'll post wip.s as soon as I have some, may have a busy weekend but i'll try to get some work in.

Edit:
User posted image
Posted 10 years ago2014-07-11 02:25:00 UTC
in Black Mesa Scavengers Post #320221
Rim, those images are dead sexy.
Posted 10 years ago2014-07-11 02:21:54 UTC
in Atom's 'map from base' Minicompo Post #320211
Good idea Captain, I got off to a ugly start but nothing a few sketches won't fix.

Edit: It's brilliant! ;)
User posted image
Posted 10 years ago2014-07-10 00:39:13 UTC
in Atom's 'map from base' Minicompo Post #320199
I'm going with a sewer theme.
Posted 10 years ago2014-07-09 18:43:27 UTC
in Atom's 'map from base' Minicompo Post #320194
Come on old dried up zeeba beef you got this.
Posted 10 years ago2014-07-09 17:03:29 UTC
in Black Mesa Scavengers Post #320190
That map is long gone. So your mouse broke while contemplating a rat killing mod. :glad:

Btw, did you notice the rat in my last xmas gift map of my house? It's in the attic. I had added some humor to when you shoot it. No big deal.
Posted 10 years ago2014-07-09 15:09:49 UTC
in Black Mesa Scavengers Post #320185
This also reminds me of a map I made for target practice years ago.

It started in a room "armory". You proceeded down a hall way that T'd to another hall way with doors. Each door lead to a room "environment" with a button stand.

One was Xen themed. When you pressed the button a head crab fell from a hole and you shot it.

Another was an office where scientists would appear.

And another where H grunts appeared and so on.

I will experiment with SOHL and see what I can come up with.
Posted 10 years ago2014-07-09 14:47:43 UTC
in Top 5s Post #320183
Ah just was about to do top 5 songs. Maybe next round.

Alright.

1.Super Metroid
The visual graphics are amazing and the music composed by Kenji Yamamoto pull this game together as though it was forged from Godly forces and sent down to earth through lighting by Zeus. Metroid Prime was also a notable remake of the game for Gamecube and Wii.

2.Zelda, Ocarina of time
Very close to first, this game has it all. The best fishing I've ever experienced in a game along with a ridiculous amount of side journeys and secrets. Awesome enemies my favorite being the peahat. Not only do you play as a child but also an adult both of which wield different weapons!

3.Counterstrike 1.6
Some of the most enjoyable gameplay I can imagine. This game practically stole my child hood.

4.Banjo Kazooie
Grant Kirkhope is my hero with his amazing music he composed for this game. It used an interesting transition method where the music blended awesomely from area to area all reflecting the original toon.

5.Zelda, a link to the past
Dark world was really cool and the way link traveled to it and how the world became corrupt once Gannon took throne was epic.
Posted 10 years ago2014-07-09 13:20:02 UTC
in Atom's 'map from base' Minicompo Post #320174
:pwned: Too bad those aren't stock textures, you'd probably cremate the competition!

Edit: Ok now this is going to be fun, I've been wanting to play minecraft for some time now, just been too lazy to try it.

I have an idea for my entry, wip.s on their way soon.

My only complaint is that the stock textures are poo and have no blending but I will go ahead anyway, will save me time anyway...