Forum posts

Posted 17 years ago2006-11-29 18:24:01 UTC
in Online MMO Post #204482
...and the counter-Zombie Ninja Nazi Pirates
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-29 15:47:51 UTC
in First Black Mesa: Source December Media Post #204456
i was talking to rabideh a while ago, and he said he might be leaving BM: S, so i'm not sure if he has or not..
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-29 15:43:25 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204454
d'oh.. made myself seem rather silly.. i just missed that... kinda a "z0mg new media watch teh videoz!!!!!" moment..

is there still space left for ads in the lobby?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-29 14:44:40 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204444
wow. just wow.

is the music in-game?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-28 20:01:05 UTC
in Online MMO Post #204380
Mutant Online
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-28 18:37:54 UTC
in Online MMO Post #204364
Humans Have Money as a resource earned by killing teh zombies or healing teh infected.

Zombies have brains as a resource earned by lopping folk's heads off and scooping out what's inside.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-28 18:37:54 UTC
in Online MMO Post #204365
Humans Have Money as a resource earned by killing teh zombies or healing teh infected.

Zombies have brains as a resource earned by lopping folk's heads off and scooping out what's inside.

edit:
what the double-post?!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-28 16:10:54 UTC
in GMOD Melonbrew RP? Post #204352
RfC.....NuMbEr.....wAn.....2K6......RoSs....PeE.....2k6
<ross.parr@hotmail.co.uk>

?$39яf?...иυвєя....ωαи?$1...2к6...мαяк...ємм...2к6...?$37яf?...иυвєя....ωαи <markm327@hotmail.com>

(?$4 LfC nUmEr WaN I/ ?$4 >??ғ??????ŋ???ғ?<?$4 I/ RoSs PaRr BsT bUd eVeR.)
<ryan_1_cfc@hotmail.co.uk>

enjoy
Archie ArchieGoodbye Moonmen
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-28 04:54:39 UTC
in First Black Mesa: Source December Media Post #204300
woooah... the music is so... ambient...
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-28 04:40:12 UTC
in CS:S Help with custom textures. Post #204299
what?!
you dont need a .vmx file..

you need a .vtf and a .vmt.

both files need to be in a folder in your materials folder. That's
cstrike/materials/yourmaterialfolder/yourmaterial.vtf

the .vmt needs to be made in notepad.

this is an example .vmt file:

"LightmappedGeneric"
{
"$baseTexture" "aeb/aeb_restricted1"
"$surfaceprop" "metal"
"$bumpmap" "aeb/aeb_restricted1_normal"
"$normalmapalphaenvmapmask" "1"
}
where aeb/ is the folder,
aeb_restricted1 is the .vtf,
aeb_restricted1_normal is the normal-map.vtf (not required)
surfaceprop is the footstep sound/bullet decal/prop detail.

both files also need to be in your sourcesdk_content/cstrike/materialssrc folder too.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-28 04:33:27 UTC
in Online MMO Post #204298
cybernations.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-27 19:45:42 UTC
in GMOD Melonbrew RP? Post #204262
λunteh - I've lived in filth, i've lived in sin, but i still smell sweeter than the shit youre in. says:
so you're saying you're not a heterosexual?

Cos if you are, i'll accept it.. i just want to be sure..

RfC.....NuMbEr.....wAn.....2K6......RoSs....PeE.....2k6 says:
Im no a fuckin heterosexual ya poof
  • λunteh - I've lived in filth, i've lived in sin, but i still smell sweeter than the shit youre in. says:
thanks. that's all i wanted to hear
THAT BOY PLAYED FPS RP.

I do love people who know fuck-all about what they're talking about :D
THAT BOY PLAYED FPS RP.
Ok, maybe he didn't, but i just wanted to post this.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-27 19:24:24 UTC
in GMOD Melonbrew RP? Post #204259
like buy teh virtual groceries w000t1!11!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-27 15:31:40 UTC
in Sprirt Post #204239
it's utterly pointless for source, since you can do so much more with entities with source anyway.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-27 05:02:31 UTC
in GMOD Melonbrew RP? Post #204217
RPing for pretty much any time at all won't degrade your FPS skills, it will destroy them. Kill them and rape the corpse.
QFT

Books pwn. Terry Pratchett pwns
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-27 04:58:01 UTC
in Kasperg Projects! Post #204216
looks rather nice..

Before you mentioned the liquid gold, i was gonna point out that it looks far more like gold than sand, but it turns out that those were your intentions.

The well-oiled mapping machine that is Kasperg is running on time and approaching the station.

I dont quite see how molten gold wouldn't hurt a player, HEV suit or not, but hey, your map :)
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-26 17:59:14 UTC
in GMOD Melonbrew RP? Post #204175
i'd say they're speaking bullshit.

and i just mean RPGs in the online setting, especially in games like GMOD.. it's like.. people actually buy virtual groceries
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-26 09:07:12 UTC
in de_trainstation Post #204126
the comments are great :)
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-26 08:36:18 UTC
in under the weather Post #204125
in the light's properties, make your own with Custom appearance..

I cant remember exactly, but i think A = fully dark Z=fully bright.. i'm not sure though.

I think there is a tutorial on it somewhere on TWHL. i'll have a search.

Found it.

Custom Appearance: Used for designing your own custom effect or to give a named light an appearance other than Normal.
If you want to design your own light effect, you need to give the light a Name. The brightness will vary according to the strings of letters you enter in this property. If you want, you can trigger a light with a custom appearance and toggle the light on and off.
You give the light the appearance you want by specifying a string of letters (a-z) where a is completely dark and z is maximum brightness, the 4th number in the Brightness property. Letters in between a and z represent brightness levels in between. Each letter will give you about 1/10th of a second at that brightness. If you want more than a 10th of a second at that brightness, repeat the same letter. The letters do not have to go in alphabetical sequence and can be in any order that varies the light the way you want it. There is a maximum number of alpha characters you can enter of 142. So for a really slow pulse you could try: aaaabbbbccccddddeeeeffffgggghhhhggggffffeeeeddddccccbbbbbaaaa and this will give you about a six second dark to bright to dark effect.
Note: You can create some major funkiness by using capital letters, numbers or other characters instead of lower case letters in the custom appearance property! Since you're using Zoner's Half Life Tools and the most recent .fgd file (right?), you will have noticed that your light entity has a few extra values: ZHLT Fade and ZHLT Falloff.
The brightness of a real point source of light in nature will decrease as the inverse square of the distance it travels. That is, the brightness at 2 meters will be 1/4 of the brightness at 1 meter. If the brightness at 1 meter is 1/(1*1) = 1, the brightness at 2 meters is 1/(2*2), or 1/4. This "falloff" of brightness, the spreading out of light from a source, looks natural to us 'cause that's, like, how nature actually works. The ZHLT Fade and Falloff properties allow us to change the way the compiler calculates the brightness of a light as it gets farther and farther from its source.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-26 07:47:44 UTC
in TWHL3 Post #204122
The Hunter huggles his Opera and is glad that he's never experienced this problem
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-26 07:45:42 UTC
in Selective Service: Discrimination??? Post #204121
IT R CUZ GOD DUSNT WANT DEM TOO CUZ GOD R ALL POWERFUL
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-26 07:44:08 UTC
in GMOD Melonbrew RP? Post #204120
for those of you who dont know:

RP = role play

role play = what people with no lives do to feel accepted.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-26 07:33:03 UTC
in under the weather Post #204117
in the future, edit your previous post, rather than double posting
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-26 07:31:53 UTC
in cant figure out bspzip Post #204116
superior than placing all the items of the map in one file, ZL?
explain.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-25 18:15:48 UTC
in cant figure out bspzip Post #204055
thankyou kasperg. you are a legend.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-25 11:00:59 UTC
in cant figure out bspzip Post #204025
is there an easier way to add materials to the bsp file so that they're downloaded in the map?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-24 21:31:30 UTC
in Adding a map and defining areas. How? Post #203976
huh. I was thinking about posting these very two same questions. Huzzah
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-24 15:14:02 UTC
in Competition 22 Post #203926
and why do you randomly capitalise words?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-23 15:04:20 UTC
in Half-Life : Gyradell Invasion Post #203800
?reload script
?shows 3 new barney entities
?shows enemy barney coding

They're all re-skinned for the mod.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-23 14:34:58 UTC
in Half-Life : Gyradell Invasion Post #203796
so what you're saying saco, is that it's not a "new monster" unless it has a new model?

go away.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-23 14:02:11 UTC
in Help a new mapper? Post #203791
you dont want to remake a map exactly.. You will get disowned.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-22 14:12:40 UTC
in Half-Life : Gyradell Invasion Post #203666
erm.. it IS a new monster, as far as the coding is concerned.. It just uses the same model and animation.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-22 14:01:45 UTC
in Half-Life : Gyradell Invasion Post #203662
Sajo, the video was to show off muzz's skill and to let people know what was coming in the mod...

The pics of the re-skinned models are there to introduce the new characters.. Muzz is also continually updating my Gyradell FGD with new monsters at my request, and I think it's perfectly reasonable to pimp his work..
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-22 04:54:26 UTC
in Half-Life : Gyradell Invasion Post #203618
User posted image
Srry, you're in. Tosse too..

Places left: 1
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-22 04:18:46 UTC
in Hey Post #203613
Jimmi's real name is James
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-22 04:17:35 UTC
in Half-Life : Gyradell Invasion Post #203612
buries Tosse under 3ft of concrete

Anyways, when 6 is playable, i'll have another beta test opportunity, so apply here.

People who i would very much like to see testing it:

? Daubster
? MuzzleFlash
? Rimrook
Testing positions reserved: 3
Tesing positions open: 3
Total testing positions: 6
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 19:09:08 UTC
in UCLA Student Tazered By Police Post #203580
Its also weird someone had a camera on in a computer lab
It's a mobile phone, and if you watch the news report, it started recording several minutes in to the incident
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 18:59:13 UTC
in UCLA Student Tazered By Police Post #203578
if he co-operated instead of shouting
He shouted, because he had been the target of what he believed to have been a racial attack. He figured that making noise would attract attention, which it did, and that this attention would stop the brutality, which it sadly didn't.

Honestly, if this had hapened in my school, most of us would have gone up and thumped the police officers about the head.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 18:46:50 UTC
in UCLA Student Tazered By Police Post #203574
i'm only half-way through the video, as it's loading horribly slowly, but my god..

that is unbelievable.. I hope they got more than fired for that.
I cant even begin to imagine what this world is coming to if they got away with it..
keeps watching
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 18:41:45 UTC
in Mach Mod Post #203571
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 17:25:32 UTC
in Mach Mod Post #203563
Hostage Situation anyone?
No, I didn't think of that, and I'm not going to, unless I run out of Ideas.
Hostage Situation is a Half-Life mod which has been in production here at TWHL for over 2 years.. it is kinda a running joke that it will ever get finished.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 16:42:04 UTC
in Mach Mod Post #203558
erm.. You forget that hostage situation WILL be finished?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 14:28:59 UTC
in Question about uploading unfinished maps Post #203549
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 14:13:42 UTC
in Question about uploading unfinished maps Post #203545
just make a wall covering the part of the map the touches the void.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 13:07:26 UTC
in What was your first map like? Post #203538
My first map? de_spaceship.

Appauling. would not compile. Overly-ambitious for someone just finishing the in the beginning tuts.

de_spaceship2 followed... Same, really..

de_spaceship3 my first playable map.
owch... HEY WTF!!! ITS ONLY BEEN ONLINE FOR 5 MINS! U CANT HAVE PLAYED IT YET
ah, good times ^_^
2 years ago.. wow.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 13:03:39 UTC
in Mach Mod Post #203537
I predict this mod will never see the daylight.
Which is nothing to be ashamed of. Even really well-planned mods with rich ideas and great teams fall through. Gang-Life anyone?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-21 04:41:15 UTC
in What was your first map like? Post #203490
SEXAY!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-20 19:02:53 UTC
in Mach Mod Post #203447
when proposing a mod, you should include

?What game you're modding
?SinglePlayer or MultiPlayer
?Basic outline
?Story if you have one
?Screenshots if you have stuff to show
?Positions needed to be filled if it's asking for a team.
Archie ArchieGoodbye Moonmen