Forum posts

Posted 17 years ago2007-05-16 08:49:55 UTC
in Entity Work Mini Compos Post #222203
Hey, we dont want Daub to win by default here. Next entry in and its closed. C-mon people.
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
Posted 17 years ago2007-05-14 23:17:40 UTC
in Mini-Compo #00002 - Post #222009
Yeah. I have to agree with ZL. I've barely had time to work on my own projects.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-14 23:15:20 UTC
in Entity Work Mini Compos Post #222008
Allright. This stuff's due tomorrow. Someone give me SOMETHING to judge.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 15:16:00 UTC
in Bloody Steam Post #221852
RotatorSplint FTW
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 14:38:40 UTC
in The Mesa Times - A HL1 Comic Post #221845
LOL Freeman is using hammer. :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 14:34:08 UTC
in Need somebody to compile. Post #221844
Ok Before you try to re-compile.
Look at this:
http://i22.photobucket.com/albums/b329/tetsuosho/untitled.jpg?t=1179081177
You have a LOT of errors.
Try checking for problems before your next compile.
Because i compiled, went golfing, and the thing didn't move.
Btw i shot a 55 on 9 holes.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 11:17:18 UTC
in Odd Sky Box Lag? Post #221826
Yeah, but nobody else seemed to be helping him.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 11:15:25 UTC
in Bloody Steam Post #221825
More ram couldnt hurt.
I CONSTANTLY have Steam and Firefox open. Not to mention Trillian, Windows media player, Hammer... With all that open i only use 8% of my computer.
(my RAM usage idles at 48% but that's Vista for ya)
Steam REALLY isnt all that bad, but Valve really could try to fix the offline mode deal.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 10:58:00 UTC
in Bloody Steam Post #221821
Steam says you can go in offline mode, but it REALLY doesnt work like that. :|
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 09:36:54 UTC
in Mini-Compo #00002 - Post #221816
:-/
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 09:09:29 UTC
in Now Playing: ... Post #221814
Computer Fan - Wind
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 09:04:28 UTC
in Hammer REALLY messed up. Post #221813
Happens to you all the time? This is the first time in almost 4 years for me. :|
And yes, as soon as i can get an external HD to back up my files, I'm going to downgrade.

Basically wipe the entire hard drive, then install XP fresh.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-13 09:03:10 UTC
in Mini-Compo #00002 - Post #221812
Coolbeans. Can't wait for the judging to be ovah
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-12 15:59:00 UTC
in Bloody Steam Post #221739
im sick and tired of them not letting me play my games in offline mode
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-12 10:52:30 UTC
in CPR Industries: Shadow's Spear Post #221724
:)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-12 10:49:28 UTC
in Mini-Compo #00002 - Post #221723
Awesome. Thanks for the extra time. I polished up my map a bit more.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 23:26:49 UTC
in Hammer REALLY messed up. Post #221700
:|
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 23:03:14 UTC
in Hammer REALLY messed up. Post #221698
Yeah. But i DO have vista.
I just dont feel like dealing with the directory hunting.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 11:00:46 UTC
in Now Playing: ... Post #221664
ZZ Top - LaGrange
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
Posted 17 years ago2007-05-11 10:56:59 UTC
in Mini-Compo #00002 - Post #221661
This post was made on a thread that has been deleted.
Posted 17 years ago2007-05-11 09:47:35 UTC
in Odd Sky Box Lag? Post #221656
:) :
At least you found it :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 02:11:41 UTC
in Odd Sky Box Lag? Post #221631
Oh, and there's no need to encase the ambient_generic with a clip brush.

EDIT

im goin to bed. 2am where i dwell
too late even though im off college
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 02:04:38 UTC
in Odd Sky Box Lag? Post #221629
Ok i got it. You dont need to have clip brushes to enclose players from the outside of the map. Players can't walk through the sky anyway. And as for your "tag", you can just stick it in a hollowed out part of the floor. Someone will eventually find it.

I'll draw up a picture or suttin hold on. wait for the edit.

EDIT ---
http://img104.imageshack.us/img104/4218/examplemw9.jpg

I think that might do the trick. Follow that example through the rest of your map, and make each one of the 4 walls of the forest its own entity.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 01:50:06 UTC
in Odd Sky Box Lag? Post #221627
email it to me. My email is in my profile.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 01:40:58 UTC
in Odd Sky Box Lag? Post #221625
I'd like to take a look at the .rmf and the wads. The null texture you can get from zhlt.wad. Check the links page for those links
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 01:20:42 UTC
in Odd Sky Box Lag? Post #221623
All right. This is very weird i have never experienced anything like this before
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 01:16:33 UTC
in Odd Sky Box Lag? Post #221621
Hmm... Did you try nulling the back of the transparent texture? Or The top of the brush the forest texture is on?
I take it the forest doesn't need to be extremely detailed so try making it only 1 or 2 units wide.

If not, post it in the problem vault. I ain't doing anything tonight
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 01:08:57 UTC
in Odd Sky Box Lag? Post #221619
Try scaling up the {Blue texture to say.. 5 or so
Why do you want the {blue texture anyway??
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 00:42:31 UTC
in Odd Sky Box Lag? Post #221617
The sky brush acts like a regular brush, only it shows the sky at any given point in a map. If you have a random sky brush in your map, you'll see the sky through that brush.

Don't ever surround your map completely with a skybox, just build the sky texture straight up from the surrounding walls of your map to a certain height, then make a flat piece on top to seal in the world form the void.

And making a huge skybox as compared to a small skybox doesn't make as much of a difference as you think. In-fact it's barely noticeable. And it's still a bad practice.

And the sky brush has to touch the other brushes. (Remember you have to seal off the level from the void. )
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-11 00:38:41 UTC
in Hammer REALLY messed up. Post #221616
Hmm i closed and opened it like 30x
rebooted, then did the same.
Last time i opened it (i reFUSE to re-install) it worked :
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-10 20:42:11 UTC
in Hammer REALLY messed up. Post #221613
K so i opened hammer to work on my minicompo map, and i cant select anything at all. Its stuck in camera view basically. I'd select the select tool, and when i go to select something in the 3-d view, it doesnt select, but the cursor jumps to the middle of the screen and is in camera mode WHILE i'm still in selection mode. Same thing happens with the entity tool, and create block tool. None of the 2-d Views respond either. All i can do is click and drag my view.

seriously..

wtf
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-10 19:42:13 UTC
in Mini-Compo #00002 - Post #221612
Lose some of your life, become a forum whore.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-10 11:08:19 UTC
in Mini-Compo #00002 - Post #221590
I'm entering no doubt. Mine will be in either tonight or sometime tomorrow.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-10 09:38:51 UTC
in Mini-Compo #00002 - Post #221586
This stuff ends tomorrow. Just thought I'd give u guys a heads up.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-09 00:07:07 UTC
in CPR Industries: Shadow's Spear Post #221464
thats awesome
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 14:08:53 UTC
in Multiple multisources Post #221427
Eh. I tried a lot of things, i just have it set on a time delay now. Thanks for the input.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 13:06:58 UTC
in Multiple multisources Post #221422
And thanks daub for the link :)
Much appreciated.

Now i cant get any triggers to work with ceiling turretts :
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 12:19:55 UTC
in Multiple multisources Post #221417
Yeah. It worked. And it WAS a lot easier. So the door opens now SWEET.
thanks Espen
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 11:47:48 UTC
in A GIFT TO ALL TWHLer's Post #221415
Vista would so kickass, but its just too new.
I'm definitely getting it again when it's better, but as for now, stick with XP
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 11:37:38 UTC
in Multiple multisources Post #221414
I've never used one before, does it work the same way as a multisource?
I have the buttons set up already, i didn't compile yet..

EDIT -

Button thing didn't work. I killed one out of every group and it triggered the door to open.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 11:36:44 UTC
in GoldSource Mapping Tips Post #221413
Make the material metal because landmines are metal... then you can have the boom and whoosh(falling sand) sounds after that.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 11:31:28 UTC
in Multiple multisources Post #221410
Can i have multiple zombies target the same button?
So have 4 buttons with a reset time of .001 target the multisources?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 11:07:14 UTC
in Multiple multisources Post #221406
I'm working on this project map. It's kinda doom themed. Basically: kill a bunch of stuff >> get ammo or a gun >> door opens >> repeat process.

So I have 24 zombies in a room that are split up into groups of 6. Each one of them has a trigger target and condition. Example: On death>>trigger zombie1. Zombie1 being a multisource.
So there are 4 multisources (one for each group of zombies) that each trigger another multisource, which then triggers a multi_manager to open a door.

So i have a couple questions:

1) Why is it that when i dont kill all the zombies my door still sometimes opens?
2) What's the limit for # of entities triggering a multisource?
3) Am i doing this the hard way?

Any help is appreciated.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 09:31:25 UTC
in A GIFT TO ALL TWHLer's Post #221395
Rimrook, you are fuckin awesome. Now i have like 4 reasons to downgrade from Vista to XP. So imma do that now.... Well.. i need an external HD so i can transfer all my files, then im wiping my harddrive and installing XP on it and stuff.

Yeah. This stuff is great! A lot of reading, but it goes quick and is very VERY helpful/interesting.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-07 13:18:36 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #221242
I'm Flying back to Connecticut tonight. Then I'll have access to one of the microphones we used to record our album with.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-05 18:21:11 UTC
in Mini-Compo #00002 - Post #221098
Hahahaha. Yeah! G-man.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-04 15:25:37 UTC
in blizzard Post #220991
oh my jesus
Tetsu0 Tetsu0Positive Chaos