Forum posts

Posted 20 years ago2004-09-27 05:09:55 UTC
in Image posts Post #62325
Bah. They cramp my style and my 33k connection. It's just annoying seeing massive images on the front page as well as a streched forum format.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 02:57:18 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #62307
Fine. In that case I thought it was really crap. No flair, no nifty architexture, boring textures, small and pointless. Do trigger_hurts appear in CS? If so you need one underneath the plane as I managed to survive. Hoping onto the wings prevents you from getting anywhere. Sorry mate.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 01:55:50 UTC
in picture Post #62302
Try uploading the picture after you put the map in the vault. Make sure it's small in size too.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 01:52:46 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #62301
I can give this map one big 'meh'. I thought it was pretty average.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 01:24:29 UTC
in REAL horror (redone) Post #62291
No. RC? What mod is that?
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 01:14:21 UTC
in REAL horror (redone) Post #62285
I hope that all this buildup wont lead to a really crappy map.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 01:13:21 UTC
in Waiting for a compo? Post #62284
Sounds not bad then. ;)
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 01:08:38 UTC
in More trouble than its worth.. Post #62283
Err, so the point of this thread in a Mapping Questions Forum is?
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 01:02:27 UTC
in Cameras Post #62282
As it says in it, make it follow a func_train. The func_train, using a bunch of path_corners would be set up to move from side to side.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 21:27:50 UTC
in How did you find TWHL? Post #62256
That deserves a slap Trapt... ;)
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 21:22:57 UTC
in how can i fix this sound Post #62255
Sound files must be 22 040 Hz, 8bit and mono
Info 'borrowed' from this VERC tutorial.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 21:19:20 UTC
in Cameras Post #62254
Seriously, try building a simple camera. The tutorial located here cough cough should be very easy to understand (I hope).
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 21:17:00 UTC
in Compititions... Post #62253
Still no compo results...tommorow is now today and there's nothing! sob sob
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 21:15:22 UTC
in Image posts Post #62252
Is it really needed? I find them to be a nuisance most of the time. Just post the link.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 08:49:59 UTC
in how can i fix this sound Post #62141
Goldwave is a great program, espicially for converting audio files to the correct format. As for your problem, I'd suggest making sure your files are the correct format. As for the format, you'll have to wait till someone posts em, cos I can't remember them off the top of my head.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 08:46:28 UTC
in Some HL2 stuff... Post #62140
Damn that water looks good!
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 02:15:53 UTC
in Cameras Post #62098
Are you sure you read the tutorials properly? The easiest way to do this is to setup the camera in the room you want it in. Make it follow a func_train for the side to side movement. Then, put a trigger in the room you want to 'view' it. Make it a brush shaped like a screen or something. This is what will happen:

1.) Player 'uses' the screen
2.) This triggers the camera which is in the other room
3.) The camera endlessly follows the func_train creating the side to side movement

You'll have to figure out how to unuse it because I can't think at the moment. :P
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 00:40:01 UTC
in combining two wads Post #62095
Excellent.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 00:24:45 UTC
in .wad section Post #62091
/me wallops Trapt ;)
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 00:12:24 UTC
in Leaf Threads? Have a small problem. Post #62090
Possibly. Are there errors in your map? I would definately advise you to use a batch compiler, preferably Nem's.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 00:06:57 UTC
in combining two wads Post #62089
Is the new wad in the proper directory by the way?
AJ AJGlorious Overlord
Posted 20 years ago2004-09-26 00:02:26 UTC
in More trouble than its worth.. Post #62087
I suppose. You could have different effects on that sound too. Or you could always make one huge wave file with all effects in it. That wouldn't require the ambient_generics.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-25 23:38:20 UTC
in texture creation...without camera? Post #62086
It's a lot of practice really. You've got to fiddle around with PSP special effects and that. It takes a lot of time and effort really.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-25 21:49:20 UTC
in .wad section Post #62048
That sounds about right ministeve...
AJ AJGlorious Overlord
Posted 20 years ago2004-09-25 21:27:10 UTC
in Compititions... Post #62043
Ooooo the suspense!!
AJ AJGlorious Overlord
Posted 20 years ago2004-09-24 05:08:20 UTC
in Errors Post #61597
True that. A simple search for the most common of errors using the Search function in top right hand corner will find the results.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-24 05:06:35 UTC
in Compititions... Post #61596
Excellent, can't wait.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-23 23:49:27 UTC
in Half-Life Nosalgia Project Post #61568
AJ AJGlorious Overlord
Posted 20 years ago2004-09-23 23:36:10 UTC
in Small Problem Post #61567
Make the ladder a func_wall and set the render properties. Then put another brush directly over the ladder and make it a func_ladder. Give it the 'AAATrigger' texture.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-23 23:19:01 UTC
in Thanks Seventh Post #61564
What on earth is going on here!?!? I go for two weeks and it's chaos! Someone tell me!
AJ AJGlorious Overlord
Posted 20 years ago2004-09-23 21:59:06 UTC
in Dose any mod need a mapper Post #61553
Way to spam our map pack Trapt... ;)
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 23:24:10 UTC
in Environments??? Post #61325
The skies are different in CS. You can find a list of Counter Strike skies at:

http://www.vlatitude.com/resources/cs_sky.php

You apply them the same was as it says in the tutorial. Just replace the names with the names of the skies you have.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 23:06:02 UTC
in REAL Forest in HL? Post #61323
Radeon 9800 Pro all the way!
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 23:03:52 UTC
in Zelda Mod Post #61322
A Zelda Mod'd be awesome! But I smell copyright infringments. Not that I give a crap of course, but some people will I think...
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 21:44:07 UTC
in Errors Post #61320
As for Tommy 14, I asked for the link to the page to be displayed here. Andy told me that he'd sent an email to him but he hadn't replied. And that was last year! :P
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 21:40:52 UTC
in Compititions... Post #61319
You could always pester the compo winner with ideas... ;)
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 19:46:14 UTC
in Camera moving too slow and off path. Post #61299
Yes it's strange. Normally you should be able to go straight into Half-Life after the compile and run it perfectly, not manually load the map after the compile.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 01:32:48 UTC
in Alyx Post #61075
Hahahahaha, can't you just see someone already doing some new model versions for Alyx? Or is my mind turning dirty again... :badass:
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 01:30:02 UTC
in Tutorials: Time for the final update? Post #61073
I certainly will be sticking around even when Half-Life 2 rears its beautiful head. Why bother leaving?
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 01:26:18 UTC
in Question... Post #61072
My IRC client is incorporated into Opera 7.4. Another reason why Opera pwns other browsers!
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 01:24:42 UTC
in Uploading... Post #61071
Yep. If you're paranoid about viruses and spyware and that, make sure your computer is adequately protected. Download programs like Adaware for spyware (always backup spy programs with another spy program. I recommend SpyBot Search & Destroy) and Zonealarm for one of the best firewalls around. It's free and it consistently beats firewalls that are on sale in tests. Always keep your virus scanner up to date as well.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 01:19:48 UTC
in Making own skies Post #61070
Yep. I would suggest creating a backup of a sky set. Then, when you've finished your modified sky, save them directly over the backup skyset and rename them. That why, the format is retained at it should work perfectly in Half-Life.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 01:17:14 UTC
in a different camera question Post #61069
reckon HL 2 will be able to do this?
I'm betting it will. I reckon there will be a million movies made with the Source engine. It's too gorgeous to resist!! :P
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 01:13:22 UTC
in question on custom sounds Post #61068
You can try I guess. I always though it was just '/sound/nameofwav.wav'. Try both and see what happens.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 01:09:51 UTC
in REAL Forest in HL? Post #61066
Software sure as hell wont cut it either.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 01:05:50 UTC
in Camera moving too slow and off path. Post #61065
This doesn't work. I had a play with this map and it's a toughie. I did everything possible. Here's what I did:

*Changed the func_train to an info_target
*Messed with the speed settings of both the camera and the path_corners
*Messed with the settings of the button
*Deleted the camera and built a new one, gave it a new name
*Deleted the path_corners, built new ones and gave them new names
*Deleted the sprites to see if they could somehow be interfering (I got desperate here folks)
*Opened up my map Preludes and compared the setup (exactly the same)

Now according to all normal logic, the configuration should work. Perhaps something else is screwing it up.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-22 00:55:25 UTC
in Tell me...... Post #61063
Just search for free wav files on google. You should find a whole bunch of generic files that'd be good for mapping. Be sure to credit the source however.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-04 08:37:03 UTC
in omg new hammer!! =D Post #56470
I dunno, it could actually be for scripted_sequences and testing them.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-04 08:23:57 UTC
in omg new hammer!! =D Post #56466
By the way, that pic is pretty old, I saw it ages ago.
AJ AJGlorious Overlord
Posted 20 years ago2004-09-04 08:21:18 UTC
in omg new hammer!! =D Post #56465
They give a general idea for what ground the NPC's cover.
AJ AJGlorious Overlord