Forum posts

Posted 19 years ago2004-06-07 06:00:07 UTC
in Spawning weapons at start of round Post #31007
in the game configeration is Game Data Files
in there should be the following.

halflife.fgd
halflife-cs_expert.fgd

if there not added then u wont see the weapons.

if u dont after u added them then there is a worldcraft configeration error

Regards XTRACT
Posted 19 years ago2004-06-07 05:37:58 UTC
in still No Lighting ! Post #31004
right.

here we go
i place a light_ev and a light_spot in with a null so i know there in place and that.

now im useing a black sky nothing really its jsut black.

humm

heres the log after compiling..

Please help me ive been trying to do lighting for a week now.

LOL that sounds like a uber noob.

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Lifehl.exe -console -game cstrike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsADMINDesktopDESKTOP FOLDERSXTRACT MAPfy_council_estate-b1.map" "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map"

** Executing...
** Command: C:Program FilesWorldcrafthlcsg.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: "C:Program FilesWorldcrafthlcsg.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1
Entering C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 14 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (3.11 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (2.20 seconds)

Using Wadfile: sierrahalf-lifecstrikecs_747.wad
  • Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_assault.wad
  • Contains 1 used texture, 1.11 percent of map (22 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: sierrahalf-lifecstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_havana.wad
  • Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: sierrahalf-lifecstrikeprodigy.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_office.wad
  • Contains 1 used texture, 1.11 percent of map (102 textures in wad)
Using Wadfile: sierrahalf-lifecstrikede_vegas.wad
  • Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 88 used textures, 97.78 percent of map (3116 textures in wad)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 4 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
11.03 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:Program FilesWorldcrafthlbsp.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: "C:Program FilesWorldcrafthlbsp.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.prt'
6.93 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:Program FilesWorldcrafthlvis.exe
** Parameters: -fast "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: "C:Program FilesWorldcrafthlvis.exe"-fast C:SierraHalf-Lifecstrikemapsfy_council_estate-b1
880 portalleafs
2867 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10..20..30..40..50..60..70..80..90.. (10.13 seconds)
average leafs visible: 725
g_visdatasize:94540 compressed from 96800
12.18 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:Program FilesWorldcrafthlrad.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: "C:Program FilesWorldcrafthlrad.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:Program FilesWorldcraftlights.rad']
[2 texlights parsed from 'C:Program FilesWorldcraftlights.rad']

4313 faces
Create Patches : 17367 base patches
0 opaque faces
155722 square feet [22424072.00 square inches]
2 direct lights

BuildFacelights:
10..20..30..40..50..60..70..80..90.. (41.28 seconds)
visibility matrix : 18.0 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (177.26 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (66.18 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (97.27 seconds)
Transfer Lists : 45358312 : 45.36M transfers
Indices :    18318056 :   17.47M bytes
   Data :   181433248 :  173.03M bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (13.76 seconds)
FinalLightFace:
10..20..30..40..50..60..70..80..90.. (2.00 seconds)
404.39 seconds elapsed [6m 44s]

--- END hlrad ---

** Executing...
** Command: C:SierraHalf-Lifehl.exe -console -game cstrike
** Parameters: +map "fy_council_estate-b1"
Posted 19 years ago2004-06-07 05:24:44 UTC
in Visbuildleafs Post #31001
never mind, i was just geting humm cant spell the word inpatint some thing like that sorry
Posted 19 years ago2004-06-07 05:22:03 UTC
in Visbuildleafs Post #31000
it went through the others bits qwickly but now its hanging on visbuildleafs, is this a magor part of the compile ?
Posted 19 years ago2004-06-07 05:19:45 UTC
in VIS TIME Post #30998
its not small like iceworld, but its not big like aztec.

so a few minutes im guessing by your calculations.

thanks mate .

Regards Xtract
Posted 19 years ago2004-06-07 05:01:33 UTC
in VIS TIME Post #30994
your saying that the vis comiling takes HOURS !

man that sucks , ive only got to lights on my map for now and i just want to see what it looks like, any ideas what i should so please.
Posted 19 years ago2004-06-07 03:30:55 UTC
in NO LIGHTING WHAT SO EVER Post #30978
thanks man your a dimmond, now i can complete my map :):):):):):):):):):):) .

thanks brov i o u 1 ;)
Posted 19 years ago2004-06-07 03:12:58 UTC
in NO LIGHTING WHAT SO EVER Post #30973
there isnt any leaks i cheaked it forowly.

i even did the pointfile in game.

heres what my compile log says.
i guess this is teh right thing you asked for.

Thank you mate your a big help, without your help i think i wouldnt have any hair left by now lol.

process window wroldcraft 3.3

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Lifehl.exe -console -game cstrike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsADMINDesktopDESKTOP FOLDERSXTRACT MAPfy_council_estate-b1.map" "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map"

** Executing...
** Command: C:Program FilesWorldcrafthlcsg.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: "C:Program FilesWorldcrafthlcsg.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (17.75 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.06 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (5.51 seconds)
Using WAD File: sierrahalf-lifecstrikecs_747.wad
Using WAD File: sierrahalf-lifecstrikecs_assault.wad
Using WAD File: sierrahalf-lifecstrikecstrike.wad
Using WAD File: sierrahalf-lifecstrikede_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[sierrahalf-lifecstrikede_aztec.wad] Texture[310:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[sierrahalf-lifecstrikede_aztec.wad] Texture[311:THANKS]

Using WAD File: sierrahalf-lifecstrikecs_havana.wad
Using WAD File: sierrahalf-lifecstrikeprodigy.wad
Using WAD File: sierrahalf-lifecstrikecs_dust.wad
Using WAD File: sierrahalf-lifecstrikecs_office.wad
Using WAD File: sierrahalf-lifecstrikede_vegas.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
added 4 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
27.18 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:Program FilesWorldcrafthlbsp.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: "C:Program FilesWorldcrafthlbsp.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.prt'
13.04 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:SierraHalf-Lifehl.exe -console -game cstrike
** Parameters: +map "fy_council_estate-b1"
Posted 19 years ago2004-06-07 01:52:55 UTC
in NO LIGHTING WHAT SO EVER Post #30960
sorry for the caps but its really bugging me now.

basicly ive been all over the internet reading about lighting for counter strike 1.5.

But however, ive tryed every single thing and no results at all.

can anyone run me through what im doing or what i got wrong.

i would be most greatful for anyones help.

Regards XTRACT