Forum posts

Posted 20 years ago2004-10-24 15:00:28 UTC
in Setting it up with steam Post #68881
mabe if I new how to set it up... :
Posted 20 years ago2004-10-12 20:59:24 UTC
in Setting it up with steam Post #65765
It is for HL, I dont have any entities besides func_water and the entities for map changes. I just want a test map too see wat new things i havent done yet... I ust to wen WON worked now they put it offline and i need to use steam, I hate steam i was fine before :x
Posted 20 years ago2004-10-11 21:23:40 UTC
in Setting it up with steam Post #65493
my Batch Compiler wont compile the second part of the map....
Posted 20 years ago2004-10-11 21:19:14 UTC
in Setting it up with steam Post #65492
I have XP it is a DM and it is a 2 part map
Posted 20 years ago2004-10-09 14:58:10 UTC
in Door Windows etc... Post #65081
Posted 20 years ago2004-10-09 14:51:48 UTC
in Setting it up with steam Post #65080
:confused: I am so confused with this stupid steam..... What was wrong with the WON.... anyways, when i run steam and go to Half-Life I click "Create Game" and my map is on the list so i double click it and it tries to load but than it just shuts down... :x
Posted 20 years ago2004-10-09 14:48:41 UTC
in Setting it up with steam Post #65079
no, i just added it after you posted
Well, did you fix all the errors in hammer? and if you've used any models you might get this problem, also, make sure you've got wads in teh right place, or use NoWAD Include, uhm, get any msgs when HL closes?
Posted 20 years ago2004-10-09 14:46:35 UTC
in n00b question: textures?! Post #65078
I would like to say I am very happy for you starting over, it gives people who are modding some help and if someone is bored they will have some maps :) I am also glad that no one yelled at your question ;) cause some idiots yell at noob questions, and well i usually try to stick up for them, but it dont always work! so ty for being nice and for starting over :) im a noob too, i'm still figguring out how to set up hammer with Steam :D
Posted 20 years ago2004-10-08 18:20:25 UTC
in Setting it up with steam Post #64918
My HalfLife wad was missing so i coppied the one out of c:/Sierra/Valve and put it into C:/Program Files/Valve/Steam/Systemapps/<my name>/HalfLife/Valve
Posted 20 years ago2004-10-07 21:53:18 UTC
in My Entities are not functioning properly Post #64757
use func_train... Its way better! If you don't know how to, there is a tutorial on this site! :)
Posted 20 years ago2004-10-07 21:51:56 UTC
in making a house level need ideas Post #64756
I have a question and an idea.... my question is (sry for adding a question on your thread but i always get complainnts for god knows why...) how do you make a car that actually moves? i've seen tutorials but i cant telll wat they are saying i saw about 3 of them. My idea is you should add syrins! and putt like hidden guns in cabinets and stuff! and they fight back to the cops! and I'm just sayin but... you should make it into a mod and get tons of levels and get a model of a cop and make some handcuffs for the cops so they can catch criminals!! ;)
Posted 20 years ago2004-10-07 17:24:15 UTC
in Play List? Post #64709
I would like to know how to get a playlist Like in the mod ESF, is there a way???
Posted 20 years ago2004-10-07 16:53:25 UTC
in the skybox Post #64698
you create your brush and than go to textures and type in "sky" than there will be a blue square doubleclick that and than add the texture to the brush!! :)
Posted 20 years ago2004-10-07 16:50:51 UTC
in Setting it up with steam Post #64697
I set it up and it works :) but i have another problem.... :( When i open steam and load HL and load my map it gets an error and shutsdown!! :x
Posted 20 years ago2004-10-07 16:47:48 UTC
in Making Walls At Angles Post #64695
or you could click the brush your working on and press Ctrl + M and type in what angle
Posted 20 years ago2004-10-06 22:16:31 UTC
in Setting it up with steam Post #64559
NVM I have finnaly found Nem's tools!!!
Posted 20 years ago2004-10-06 22:09:55 UTC
in My New Mod Post #64558
You should add acid dropping frome the pipes!! it would be better and have some dammage too!! :) and plz stop saying "There I go with the telling" and stuff like that, it gets annoying ;)
Posted 20 years ago2004-10-06 19:46:35 UTC
in Setting it up with steam Post #64554
How do I use ZHT?? I opened the instructions.html file but it doesn't say how to compile maps i only see wads and text flashing stuff!
Posted 20 years ago2004-10-05 17:00:40 UTC
in Setting it up with steam Post #64266
Posted 20 years ago2004-10-03 22:11:45 UTC
in Setting it up with steam Post #63949
ummmm...... I got rid of the space and i got
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsgimpy777half-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsmybeach.map" "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach.map
CreateBrush: 0...1...2...Entity 0, Brush 40: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-3, -465, -380), texture C3A2A_PIPE2
3...Entity 0, Brush 41: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-7, -474, -377), texture C3A2A_PIPE2
Entity 0, Brush 43: plane with no normal
Entity 0, Brush 43: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-5, -467, -379), texture C3A2A_PIPE2
Entity 0, Brush 44: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-5, -467, -379), texture C3A2A_PIPE2
Entity 0, Brush 48: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-26, -396, -348), texture C3A2A_PIPE2
Entity 0, Brush 49: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-16, -410, -368), texture C3A2A_PIPE2
Entity 0, Brush 53: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-43, -391, -341), texture C3A2A_PIPE2
4...Entity 0, Brush 59: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-114, -413, -268), texture C3A2A_PIPE2
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-117, -417, -267), texture C3A2A_PIPE2
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-6418, -8819, -8994)-(5034,6132,1833)
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-6434, -8834, -9030)-(5049,6147,1869)
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-6450, -8850, -9026)-(5065,6163,1865)
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-6434, -8834, -9012)-(5049,6147,1851)
Entity 0, Brush 63: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-125, -451, -256), texture C3A2A_PIPE2
Entity 0, Brush 64: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-125, -9000, -9000)-(-123,-512,-275)
Entity 0, Brush 64: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-141, -9016, -9036)-(-107,-496,-239)
Entity 0, Brush 64: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-157, -9032, -9032)-(-91,-480,-243)
<snip>
outside world(+/-4096): (-480, -9032, -2989)-(-352,-479,-242)
Entity 0, Brush 100: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-464, -9016, -2975)-(-368,-495,-256)
Entity 0, Brush 101: plane with no normal
Entity 0, Brush 101: plane with no normal
Entity 0, Brush 101: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-448, -512, -275), texture C3A2A_PIPE2
Entity 0, Brush 101: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -8577, -2730)-(9000,8643,2511)
Entity 0, Brush 101: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9016, -8592, -2765)-(9016,8659,2547)
Entity 0, Brush 101: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9032, -8608, -2761)-(9032,8675,2543)
<snip>
outside world(+/-4096): (-464, -566, -3404)-(-368,9016,9036)
Entity 0, Brush 129: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-480, -582, -3400)-(-352,9032,9032)
Entity 0, Brush 129: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-464, -566, -3386)-(-368,9016,9018)
(2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvecstrike.wad
Using WAD File: program filesvalvesteamsteamappsgimpy777half-lifefirearmsfirearms.wad
3 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
Hullnum 0: No entities in empty space -- no filling performed

********** ERROR **********
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach"

** Executing...
** Command: C:PROGRA~1ValveSteamSTEAMA~1gimpy777HALF-L~1hl.exe
** Parameters: -dev -console +map "mybeach"

and i got that error again
Posted 20 years ago2004-10-03 22:05:55 UTC
in Setting it up with steam Post #63948
Nice map (http://img72.exs.cx/img72/8753/map21.jpg) send it to me wen its done if you want!! :)
Posted 20 years ago2004-10-03 01:41:35 UTC
in Setting it up with steam Post #63765
** Executing...
** Command: C:PROGRA~1ValveSteamSTEAMA~1gimpy777HALF-L~1hl.exe
** Parameters: -dev -console +map "my beach"

than an error pops up "Can not find filesystem dll to load"

how can i fix this?
Posted 20 years ago2004-10-03 01:33:10 UTC
in Setting it up with steam Post #63764
I just tried on my own and i got...

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsgimpy777half-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer EditormapsMy beach.map" "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvecstrike.wad
Using WAD File: program filesvalvesteamsteamappsgimpy777half-lifefirearmsfirearms.wad
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach.prt
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
12 portalleafs
18 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 9
visdatasize:24 compressed from 24
0.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

506 faces
113704 square feet [16373432.00 square inches]
5513 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (5)
visibility matrix: 1.8 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (6)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (11)
transfer lists: 31.5 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (6)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (1)
Bounce #1 added RGB(15031, 15031, 7545)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (2)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 2/400 128/25600 ( 0.5%)
planes 250/32767 5000/655340 ( 0.8%)
vertexes 465/65535 5580/786420 ( 0.7%)
nodes 50/32767 1200/786408 ( 0.2%)
texinfos 30/8192 1200/327680 ( 0.4%)
faces 506/65535 10120/1310700 ( 0.8%)
clipnodes 183/32767 1464/262136 ( 0.6%)
leaves 21/8192 588/229376 ( 0.3%)
marksurfaces 506/65535 1012/131070 ( 0.8%)
surfedges 2258/512000 9032/2048000 ( 0.4%)
edges 1130/256000 4520/1024000 ( 0.4%)
texdata [variable] 224/2097152 ( 0.0%)
lightdata [variable] 233277/2097152 (11.1%)
visdata [variable] 24/2097152 ( 0.0%)
entdata [variable] 541/131072 ( 0.4%)

Total BSP file data space used: 273910 bytes

31 seconds elapsed
Posted 20 years ago2004-10-03 00:45:45 UTC
in make fire?? Post #63763
but a tutorial on making fire it is? isnt it? i hope so, for gods sake... =)
if it is, then nemo problemo to make a torch
....
Translation:
Is there a tutorial? I hope so for gods sake... =) If there is then there are no problems to make a torch
...Translation by: Mapper_Man
Posted 20 years ago2004-10-03 00:41:25 UTC
in Setting it up with steam Post #63762
I'm back....... I got steam and reinstalled hammer and i don't know how to set it up with steam, so it would you please help????
Posted 20 years ago2004-07-27 19:40:06 UTC
in music in your map... Post #45659
Posted 20 years ago2004-07-27 19:39:43 UTC
in Another music question... Post #45656
ty all!!!
Posted 20 years ago2004-07-26 20:47:19 UTC
in What files do I need to Make a Mod? Post #45215
I am making a mod and I need to know what files i need in my directory like C:/Serra/HL/<mod name> and yes I read the tutorials and i did that but there is more stuff i need and yes I also searched google...
could you help?
Posted 20 years ago2004-07-26 20:42:50 UTC
in Another music question... Post #45214
I found out about menu music, now i need to know if I could play music in my maps, is there a way?
Posted 20 years ago2004-07-25 14:25:04 UTC
in How do you set reflections. Post #44730
here is a tutorial...
Posted 20 years ago2004-07-25 02:17:19 UTC
in Swinging Rope Post #44605
there is no env_rope!
Posted 20 years ago2004-07-25 01:46:47 UTC
in I need a WAD... Post #44602
i thaught he ment a filter box on the website sry...
Posted 20 years ago2004-07-24 20:22:57 UTC
in Swinging Rope Post #44549
is there a way to make the rope wiggle and be able to climb it?
Posted 20 years ago2004-07-24 20:20:58 UTC
in I need a WAD... Post #44547
where is the filter box??
Posted 20 years ago2004-07-24 19:58:15 UTC
in I need a WAD... Post #44537
ty but now i need like concreet for the walls, where can i get tha0? I didn't see it on that site
Posted 20 years ago2004-07-24 19:40:06 UTC
in I need a WAD... Post #44529
i suck at it though
Posted 20 years ago2004-07-24 19:35:45 UTC
in Webhosting Post #44527
is there a free webhosting sevus that allows you to have your own url directory like www.yoursite.com instead of www.something.yoursite.com?
Posted 20 years ago2004-07-24 19:26:42 UTC
in I need a WAD... Post #44521
I need a WAD with a cage or bars so it looks like jail if you could help that would be nice
Posted 20 years ago2004-07-23 13:02:43 UTC
in Need Recruits!! Post #44007
YOU SHOULD ALWAYS PRESS NO WHEN IT ASKS THAT THING!!!!
cause thats wat happens when you dont... usually it gives viruses and that is a freeweb hosting servus you can't choose popups or not!!
Posted 20 years ago2004-07-22 23:52:35 UTC
in Need Recruits!! Post #43899
Hi my buddy needs recruits for his mod he is making
he needs a modeler and a programmer
http://www.stuffmod.cjb.net [email]email Grifbd@aol.com[/email] please help him, you get fun and it may be a challenge! :)
Posted 20 years ago2004-07-21 19:36:02 UTC
in WON is going to die >:-) Post #43582
What is WON??
Posted 20 years ago2004-07-20 01:27:16 UTC
in programmer Post #43064
what is it about exactly?

If you click the links you might find out!
Posted 20 years ago2004-07-20 01:24:05 UTC
in A Horror Idea, Some Screens Post #43063
GET BLOOD SPLATS ON WALLS, NOW!!!!!!!!!!!
Posted 20 years ago2004-07-20 00:52:38 UTC
in Menu Music? Post #43059
Posted 20 years ago2004-07-20 00:50:27 UTC
in Another question Post #43057
sorry i couldn't be more help :(
Posted 20 years ago2004-07-20 00:22:00 UTC
in BedWetterz ideas Post #43044
do it over!!!

LOL, JK
Posted 20 years ago2004-07-20 00:17:36 UTC
in Map Ideas Post #43043
i'm just cerruose but why did you take those photos Rabid?
http://dhost.info/RabidMonkey777/photo.htm
Posted 20 years ago2004-07-20 00:13:36 UTC
in Another question Post #43042
well than i have no clue how you would do that... thats a tuffy!
Posted 20 years ago2004-07-20 00:06:03 UTC
in Battlae8 Post #43035
oh ok, but still its a mistake, everyone makes em plus i wasn't just talking to you...
Posted 20 years ago2004-07-20 00:03:56 UTC
in Map Ideas Post #43034
how about a map for the movie "The Village" thats comming out?
make a forest full of monsters and once and a while make them attack the village? and make the village and the forest big? get red marks and dead bodys everywhere?
eh?? i donno just an idea...