Forum posts

Posted 7 hours ago2020-05-29 23:00:41 UTC
in Competition 39: The Buddy System Post #344322
I mean, all the information is on the briefing page :P
2020-06-01 23:59:59 UTC
Best of luck.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 days ago2020-05-27 00:29:16 UTC
in My Old HL Maps wont start Properly Post #344310
Yeah, I just fired up your warehouse map in Half-Life via the console and it played with no problems.
UrbaNebula UrbaNebulaGoldSourcerer
Glad you solved it, but yeah. When it comes to audio, record in high quality, then kill the background noise and compress the clean recording down to 22k Hz. :D
UrbaNebula UrbaNebulaGoldSourcerer
Euw. No.

I mean it may be possible with significant coding.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 week ago2020-05-22 20:40:22 UTC
in Competition 39: The Buddy System Post #344279
Indeed, as the rule says, mini-mods are a-ok. Overwriting /valve content is not. :)
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 week ago2020-05-20 08:39:50 UTC
in Source 2 hl Alyx workshop maps Post #344245
I have no intention to work with these tools as I don't even like Source 1. What I will say though is that the way the editor works actually makes me think of the Unreal Engine, hollowing out world spaces rather than building them wall by wall.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 week ago2020-05-20 08:35:55 UTC
in How to edit already existing Half-Life maps? Post #344244
In a word, no. You can decompile the existing maps but this is more for the purpose of reference. There is no way to recompile them into a playable map.

The only option would be to decompile the maps for reference, and then completely rebuild them, which I would say is far more hassle than it is worth for what you're suggesting, personally.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2020-05-11 00:17:01 UTC
in Post your screenshots! WIP thread Post #344198
That's looking pretty neat.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2020-05-10 10:19:21 UTC
in item_antidote in TFC Post #344194
Other than triggering some in-game effect using the entities available in the editor, I doubt there is anything that can be done without some form of coding. Otherwise I'm sure somebody would have found some way to implement it in the last 20 years. :heartbreak:
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 weeks ago2020-05-05 20:57:15 UTC
in Competition 39: The Buddy System Post #344167
I have no issues with that. It simply wasn't in the checklist of games I could select when setting up the competition.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 weeks ago2020-05-04 17:28:50 UTC
in Competition 39: The Buddy System Post #344164
Well, it's good to have you back. That's looking like a pretty solid foundation so far. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-29 07:02:06 UTC
in Competition 39: The Buddy System Post #344155
Well... Holy balls.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-28 19:11:45 UTC
in Competition 39: The Buddy System Post #344153
This is actually one I would have loved to make a map or series of maps for myself. Likely would have gone for a mini-mod starring a uniquely skinned and fully voiced Barney, but there is no way I have time for that. Maybe I will revisit the idea once The Core is out of my life.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-15 21:31:02 UTC
in TWHL! Sound off! (who are you) Post #344117
Pineapple pizza is the shit.
You've got one extra word you don't need there.
Yeah, honestly that sentence is absolutely fine if you remove either pineapple, pizza, or the. Otherwise it's just wrong.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-14 09:16:30 UTC
in TWHL! Sound off! (who are you) Post #344107
Respectfully disagree. They miss the mark completely in my opinion.
Exactly my opinion, but aimed at Doom 3. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-14 09:15:27 UTC
in Competition 39: The Buddy System Post #344106
In this competition, no. I would prefer if maps were strictly single-player for the sake of the community vote.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-13 12:36:00 UTC
in TWHL! Sound off! (who are you) Post #344100
Regardless of the glory kill mechanic (which is a perfectly reasonable means of getting a small health boost in terms of gameplay) DOOM 2016 feels a lot closer to the frantic fun my friends and I had with Doom 1 and 2 back in the early 90s. They were never scary, but they were always hilarious. I enjoyed Brutal Doom for a while, but I much prefer the vanilla Doom experience.

DOOM 3 was such a massive disappointment in terms of the overall feel and sluggish pace. At the time it was visually stunning, but I never finished it because it was boring and it got uninstalled as soon as Half-Life 2 came out.

Looking forward to grabbing Eternal on pay day. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-13 10:29:34 UTC
in TWHL! Sound off! (who are you) Post #344097
You don't like the new Doom games? But they're so good
This is correct.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-10 18:11:00 UTC
in TWHL! Sound off! (who are you) Post #344081
Finish Time's End
Solid goal. I approve.
UrbaNebula UrbaNebulaGoldSourcerer
Yeah, the first thing you're going to need is an image that can actually work as a skybox. The image you're using is only really wide enough to make up a single side. You need a panoramic, 360 degree shot to work with.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-08 17:17:41 UTC
in Help with my first map Post #344068
This one is actually in the right place. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-08 15:24:08 UTC
in Help! Post #344064
Try Alt+P to check for errors. It might find these problematic brushes and allow you to fix them from there. Otherwise, you can use the Go To Brush button and then hit delete. It might not look as though you have anything selected, but hit delete anyways.

I've had to do that in the past. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-08 15:02:27 UTC
in Help! Post #344061
Error: Entity 0, Brush 10: outside world(+/-4096): (4079,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 11: outside world(+/-4096): (-4112,-4112,-4132)-(-4079,4112,4132)
Error: Entity 0, Brush 12: outside world(+/-4096): (-4111,-4112,-4132)-(4111,-4079,4132)
Error: Entity 0, Brush 13: outside world(+/-4096): (-4111,4079,-4132)-(4111,4112,4132)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
That's your problem this time. Something has gone terribly wrong with some of your brushes and they've gone beyond the limits of the grid.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-08 14:25:55 UTC
in Help! Post #344059
Not quite sure what you mean. You shouldn't need to change the compile tools and you certainly don't want to be using Half-Life's original tools. :D

If it's not compiling with that wad in place, post a new compile log so we can see where it's tripping up.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-08 13:43:57 UTC
in Help! Post #344057
Huh, that's odd. It should be included with the ZHLT compile tools because of their usage.

Best bet would be to just grab a fresh copy of the wad from the ZHLT files here.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-08 12:33:10 UTC
in Help! Post #344055
Yeah
valve/zhlt.wad
Count: 0
Size: 0 B
Get that out of there and add it again using the correct location. Or, place a copy of the zhlt.wad in your valve directory. That's what's breaking your compile.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-08 10:05:11 UTC
in Help! Post #344052
That's issue number one then because the compile tools are looking for it there. Let's take a look at your textures tab in JACK. Alternatively, you could place a copy of the zhlt.wad file (this might be in the same directory as your compile tools: Compile Tools/zhtl/) in your valve folder and try the compile again.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-08 07:17:44 UTC
in Help! Post #344049
Error: Could not open wad file /Steam/steamapps/common/Half-Life/valve/zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Here's your problem. It's an odd one though because I was under the impression that zhlt.wad textures aren't actually rendered when compiling... I assume that zhlt.wad is at least in the right place? (Steam/steamapps/common/Half-Life/valve)
UrbaNebula UrbaNebulaGoldSourcerer
Moved to the site comments and suggestions. I set up the competition but neglected to notice that Black Mesa isn't actually an option when setting up the competition rules. It's also not an option when submitting maps to the vault... Well spotted.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-07 08:07:06 UTC
in TWHL! Sound off! (who are you) Post #344035
To be fair TJB, that graph was getting dangerously high. This crash is good for everyone.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-06 21:27:02 UTC
in Half-Life: Alyx Post #344032
I think it works in Alyx because she's an established character who we're familiar with from previous titles. I don't think a talking protagonist by any way removes from an experience, but then I was brought up on Build engine games, famous for mouthy protagonists.

I still prefer it to control and camera being wrenched away from the player entirely so we can see a cutscene that we ultimately have no involvement with.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-06 19:03:03 UTC
in Competition 39: The Buddy System Post #344030
Stop looking at my briefs!
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-06 17:39:17 UTC
in Competition 39: The Buddy System Post #344027
You asked for it so here it is. A new mini-competition courtesy of yours truly. Something to do while the entire world is on lockdown...

You've got a little bit more time for this one, (eight weeks from right now) with the chance of it being extended further if the need arises.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-05 09:34:33 UTC
in TWHL! Sound off! (who are you) Post #344018
Food: Pasta, pizza (duh).
Hahaha. Oh, Italy.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2020-04-01 14:03:11 UTC
in A Utopia At Stake Post #343999
Oooh, I concur
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-29 01:48:08 UTC
in TWHL! Sound off! (who are you) Post #343986
I'll be honest. A lot of the motivation with this thread was to see people get fired up about their dislikes for my own amusement.

It's working.
UrbaNebula UrbaNebulaGoldSourcerer
Spirit of Half-Life has a lot of issues depending on the version that you use. I've not tried it recently, but if I recall it is not possible to play through the whole of the HL1 campaign using the Spirit engine. A lot of features can glitch out and certain entities don't behave the way they should.

Spirit is best used for full mods where you have control over the entities/entity setups and can adapt to the quirks that go with it.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-27 13:46:04 UTC
in TWHL! Sound off! (who are you) Post #343958
deep-fried Mars bars, so what can I expect?
To this day I have never once encountered a battered Mars Bar...
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-27 12:34:36 UTC
in TWHL! Sound off! (who are you) Post #343956
Snacks: In Taiwan and Japan they put sugar on popcorn. They should be saaaaaaalty!
Nah man. Sweet popcorn is a thing here in the UK as well and it's the best. You can also get sweet salted which... is not the best.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-27 11:20:53 UTC
in TWHL! Sound off! (who are you) Post #343954
We're gonna have a fight about the mushrooms, though
I'm afraid I'm gonna have to double down on this one. Mushrooms can fuck off forever.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-26 15:24:46 UTC
in TWHL! Sound off! (who are you) Post #343946
So, this is a thing I used to do from time to time and I know that it's been a long time since the last one. TWHL has gained a lot of new members over the years, some of the veterans have moved on but a handful are still knocking about.

The question is this: Who are you? What are you into? What do you like and dislike? Share as much as you are comfortable with and no more. This isn't mandatory. It's just a little way of getting to know a few of your fellow members a little bit better

About You

Name: Andy Morris
Age: 33
Hometown: Market Drayton, Shropshire, England
Relationships: 2 previous. Currently married with 2 kids. Intend to maintain that for a while :P
Occupation: Systems Administrator (Junior). Previously web design integration and first line support. SysAdmin is a whole new thing for me and I've got a lot to learn. Keeps things interesting.
Current goal(s): Finish The Core and start working on some of the other projects I've got floating around in my head. I want to write a book but have neither the skill or the motivation to sit down and do it. Professionally, I'd like to advance beyond a junior SysAdmin and take on some more challenging tasks. I've also put some serious thought into winning the lottery.
Politics: I'm not a politically charged person. The whole thing bores me.
Religion: None. I believe you should live your life as you see fit, not based on what some ancient storybook says (or is interpreted as saying).

Favourite Things

Food: I've recently just taken to throwing diced chicken, bell peppers and onions into a pan and stirring in some hot sauce. If I have tortillas in I wrap that shit with salsa and sour cream, otherwise it goes in a bowl. Lush.
Hot drink: Milky coffee with two sugars. Coffee snobs would see me hang for it.
Cold drink: Coke Zero or Pepsi Max. No preference
Snacks: I much prefer savoury snacks. Can't go wrong with a big bag of Doritos and hot salsa dip.
Movies: I'm not big into movies. I like action flicks and comedy if pushed. I'll often rewatch something I enjoy than seeking out new stuff.
Videogames: Deep RPGs and classic FPS games. Loving the current surge of retro FPS titles that are coming out and I will play Doom or Duke3D any day of the week. I'm also really into anything with a branching narrative that offer choice and consequence and as such, can be replayed.
Music: I''ll listen to most genres from classical to dubstep. At the moment I'm mainly listening to indie stuff and synthwave. Artists such as The Midnight, Mystery Skulls and SIAMES.
Other: I spend most of my time during the day with my family and the evenings and night at my desk, gaming or mapping. I'm kind of one-note in that regard, but I'm happy.

Disliked/Hated Things

Food: Fish. I really hate fish. The texture and the taste makes me sick. Tuna is OK though, for some reason.
Hot drink: Tea. Despite being English, I really do not enjoy tea at all.
Cold drink: Supermarket brand cola. Why is it so cheap? What corners are they cutting? Why does it exist?
Snacks: Liquorice or aniseed sweets. Liquorice tastes foul, aniseed is an actual assault of your taste buds.
Movies: Like I said, I'm generally not into movies at all, but I generally dislike the horror and romance genres. Predictable trash in both cases.
Videogames: Sports games. I don't see the point of sports in general. I'm also not a huge fan of strategy games, but I can happily play online, mainly for a laugh. And of course, horror again. Game with horror elements are fine, but all out horror schlock is just boring.
Music: Rap, R&B and most pop music. Just no.
Other: I'm not one for sitting and watching things, hence my aversion to movies, TV and sports. But I also don't enjoy taking part in sports. I just hate sports.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-20 20:15:19 UTC
in Fun with Crate Post #343933
Boxes and sloped floors are indeed a quirky combination in Goldsource.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-19 18:33:46 UTC
in Fun with Crate Post #343931
I had a similiar issue with func_pushables in one of my maps. I believe they need to be a specific size. 32x32 or 64x64 works if I recall correctly.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-17 14:40:28 UTC
in Post Your Timeline Post #343918
Have you SEEN what's going on out there? F that.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-15 15:25:22 UTC
in Get rid of menu options. Post #343910
For the button text for WON/Xash3D, you'd need to replace their images in the gfx directory with completely black alternatives. They would still be clickable though. As for removing them completely, I don't have a clue. I guess there's some code somewhere. Same for the Steam menu.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-15 15:22:16 UTC
in Fun with Crate Post #343909
Just tried it out myself and the trigger_once "message" field doesn't appear to work for pushables. I was able trigger a light off though.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-14 19:22:42 UTC
in Fun with Crate Post #343906
Well trigger_once and trigger_multiple can be triggered by func_pushables. They have a flag for pushables. There is also a flag for No Clients, so they cannot be triggered by the player. :)

After that, it's just a case of doing the usual things, using multisources if you want multiple boxes to be in place and so on. Just check out the tutorials for that kind of thing.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-14 17:42:49 UTC
in de_dust2 map without errors Post #343904
Just to be clear, are you looking for the cs1.6 map or CSS/CSGO. If you're looking for the CS1.6 map, UbOh is correct and it's the top result in Google. You're also posting on the wrong board.

https://forum.17buddies.rocks/index.php?showtopic=13579

If however it IS the Source version you want, I have no idea.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-14 16:58:39 UTC
in Post Your Timeline Post #343901
User posted image
I'm a big fan of: Home
I'm also quite partial to visiting: Work
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 months ago2020-03-11 13:29:45 UTC
in New computer, nothing compiles, pls help Post #343885
The lack of lighting to me says that you might be using the default lights.rad file which for some reason is either blank or commented so that the values are ignored. Check that.

Otherwise, hit us with another compile log. :D
UrbaNebula UrbaNebulaGoldSourcerer