I've always liked GoldSRC more for some strange reason. Maybe it's due to the glut of Source related content in recent years? I am tempted to dip my toes in Source though, maybe after this project is done.GoldSRC has that 90s charm so you can get away with making a compelling and engaging experience without having to worry about fancy effects and super realistic environments. At the same time, if you really want to lean in and pile in the details, GoldSRC can handle that as well, within reason.
/reference.smd.smd doesn't existOtherwise the problem is pretty vague without getting more details. What's in the .qc file? What have you tried changing? Are all the files present that should be?
Wow!!. Keeping Matrix alive!!Well, I mean the 4th movie is also doing that, but yes.
2020-06-01 23:59:59 UTCBest of luck.
Yeah, honestly that sentence is absolutely fine if you remove either pineapple, pizza, or the. Otherwise it's just wrong.Pineapple pizza is the shit.You've got one extra word you don't need there.
Respectfully disagree. They miss the mark completely in my opinion.Exactly my opinion, but aimed at Doom 3.
You don't like the new Doom games? But they're so goodThis is correct.
Finish Time's EndSolid goal. I approve.
Error: Entity 0, Brush 10: outside world(+/-4096): (4079,-4112,-4132)-(4112,4112,4132)That's your problem this time. Something has gone terribly wrong with some of your brushes and they've gone beyond the limits of the grid.
Error: Entity 0, Brush 11: outside world(+/-4096): (-4112,-4112,-4132)-(-4079,4112,4132)
Error: Entity 0, Brush 12: outside world(+/-4096): (-4111,-4112,-4132)-(4111,-4079,4132)
Error: Entity 0, Brush 13: outside world(+/-4096): (-4111,4079,-4132)-(4111,4112,4132)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
valve/zhlt.wadGet that out of there and add it again using the correct location. Or, place a copy of the zhlt.wad in your valve directory. That's what's breaking your compile.
Size: 0 B
Error: Could not open wad file /Steam/steamapps/common/Half-Life/valve/zhlt.wadHere's your problem. It's an odd one though because I was under the impression that zhlt.wad textures aren't actually rendered when compiling... I assume that zhlt.wad is at least in the right place? (Steam/steamapps/common/Half-Life/valve)
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist