Forum posts

Posted 17 years ago2007-01-07 07:23:33 UTC
in 100+ HP in CS 1.6! Post #208873
What about 100+ hp in svencoop? I would like to make a svencoop map in which players have 500hp and 500ap. I know how to make it 500ap now but I am still woundering how could I make it 500hp. :/
I think it could be done by adding a special script in the .cfg. I wish somebody can help me. Thank you!
Posted 17 years ago2007-01-07 07:07:05 UTC
in There is no pipewrench in _skl.cfg Post #208871
oo..sorry about that I posted on a wrong forum.
I am talking about svencoop. However, I think I have got some information that I need from you. :D
Thank you.
Posted 17 years ago2007-01-07 06:58:57 UTC
in There is no pipewrench in _skl.cfg Post #208869
So how can I change the damage of pipewrench? :
Posted 20 years ago2004-08-20 05:10:11 UTC
in trigger osprey to make it out Post #52259
oh thank you~!!!!
Posted 20 years ago2004-08-20 03:36:35 UTC
in trigger osprey to make it out Post #52245
um....then what should I do if I want the osprey appear after trigger?
Posted 20 years ago2004-08-20 00:09:13 UTC
in trigger osprey to make it out Post #52229
I may know most of monstermaker,but I don't want to use it because the property in monstermaker is not enough for some monster,osprey,apache,etc.
Posted 20 years ago2004-08-19 12:33:38 UTC
in trigger osprey to make it out Post #52095
I just know I could make a squardmaker/monstermaker and trigger it.Even if I trigger the squardmaker with osprey, the property of osprey is not changeable.
Can I trigger a monster(now maker) to make it out?
Posted 20 years ago2004-08-19 12:29:12 UTC
in Monstermaker Post #52094
um...It just one Trigger once from floor to ceiling,and it's target name is
a .and then I made 7 squardmaker, I had named all the squardmaker a .
these squardmaker property is default except monstertype monster_alien_controller and monster count 1
Posted 20 years ago2004-08-19 09:53:06 UTC
in Monstermaker Post #52077
just do it,and still one by one :(
Posted 20 years ago2004-08-19 07:31:50 UTC
in Monstermaker Post #52046
I was use multi manager,but the same before also :(
Posted 20 years ago2004-08-19 02:17:26 UTC
in Monstermaker Post #51997
I made a trigger once to trigger many squardmaker(one monster each squardmaker),I was named all the squardmaker "a" and trigger once's target is "a".But when I move to the trigger once,one of "a" was spawn,kill it and then another "a" was spawn,kill one and spawn one,kill one and spawn one,how to make them spawn at the same time?? :
Posted 20 years ago2004-08-14 02:22:34 UTC
in trigger the sprite Post #50867
Sounds and MonsterMakers is ok~
but sprite........:(
Posted 20 years ago2004-08-13 02:47:08 UTC
in trigger the sprite Post #50529
I want to make a trigger_once to trigger the monstermaker and env_sprite.But it is not work when I named them as same name and trigger them.what should I do?? :
Posted 20 years ago2004-08-11 09:54:47 UTC
in SvenCoop/Sound is not enough for me:| Post #50136
I feel sad now :(
because I can't find a sound I want it
I want to find some/a sound is "Alien spawning"
Anyone can help me?? :(
Posted 20 years ago2004-08-11 09:19:27 UTC
in SvenCoop/Sound is not enough for me:| Post #50129
omg....there are many useful sounds in CS :
Posted 20 years ago2004-08-11 08:47:41 UTC
in SvenCoop/Sound is not enough for me:| Post #50111
as the title. sounds in SvenCoop Sound is not enough for me :|
are there any more sound??thanks
Posted 20 years ago2004-08-07 06:31:36 UTC
in the Teleport light point?? Post #48668
yeah~additive,thank you
Posted 20 years ago2004-08-07 05:59:41 UTC
in the Teleport light point?? Post #48664
thx~but now the sprite likes know moving.When near it,it keep away from me,what should I do if I want to walk through it?
Posted 20 years ago2004-08-07 05:48:30 UTC
in the Teleport light point?? Post #48659
umm..I got some problems again..
There is black near the .spr, how to make it not appear?
When Pitdrone and Alien Grunt/Alien Slave stay together,they will hit each other,how to make they friendly?
Posted 20 years ago2004-08-07 02:45:47 UTC
in the Teleport light point?? Post #48645
thank you very much :)
Posted 20 years ago2004-08-06 11:29:04 UTC
in the Teleport light point?? Post #48437
I found it,111mb :zonked:
but how to use it?
Posted 20 years ago2004-08-06 10:43:47 UTC
in the Teleport light point?? Post #48418
inside the pak0.pak. ?? how can I get it?
and thank you for ZombieLoffe helping :)
Posted 20 years ago2004-08-06 05:32:57 UTC
in the Teleport light point?? Post #48382
umm...all the .spr in svencoop is not suitable jor me
can I copy come .spr from other mod?
Posted 20 years ago2004-08-06 05:11:24 UTC
in the Teleport light point?? Post #48377
yeah~you're right.
but I don't know which sprite is suitable for me :|
Posted 20 years ago2004-08-06 04:19:41 UTC
in the Teleport light point?? Post #48359
There are some teleport likes light point in stadim3
How to those light point??
Posted 20 years ago2004-08-04 12:15:23 UTC
in bright { brush Post #47883
thank you :)
Posted 20 years ago2004-08-04 12:09:04 UTC
in bright { brush Post #47881
I created a cage by { brush (hope your know what it is)
but it was full bright in a dark area
what should I do??
Posted 20 years ago2004-08-03 01:20:28 UTC
in question on wall again =[ Post #47651
How to make a wall is players can not run through but they can shoot through??
Posted 20 years ago2004-08-02 04:05:53 UTC
in Half-Life is out of date??? Post #47497
I upgraded hl and games in 3hours :( :(
Posted 20 years ago2004-08-02 03:22:22 UTC
in Trigger something if I pressed button"s Post #47489
umm...let me try again :) thx
Posted 20 years ago2004-08-01 12:53:38 UTC
in Trigger something if I pressed button"s Post #47354
um...confusing now...
Can I kill some squadmaker and trigger something??
I was made those squadmaker trigger condition death and trigger the multisource,but when I kill one of squad's spawn,the multisource trigger something now~
what should I do?
thx
Posted 20 years ago2004-08-01 12:18:21 UTC
in Trigger something if I pressed button"s Post #47349
thank you very much :)
Posted 20 years ago2004-08-01 11:44:07 UTC
in Trigger something if I pressed button"s Post #47345
but I mean if two man press two button in the same time,the door will open.
If you press only one it is not work
Posted 20 years ago2004-08-01 10:38:47 UTC
in Trigger something if I pressed button"s Post #47324
as the title,how to make it????
thx~
Posted 20 years ago2004-07-30 12:03:23 UTC
in How to make a walk through wall.... Post #46750
halflife.fgd??OMG......Maybe I did not tell you I am SC mapper..sorry..
but anyway,thank you :)
Posted 20 years ago2004-07-30 11:49:21 UTC
in How to make a walk through wall.... Post #46747
You mean trigger together??
and I can't find "not toggled" and "start off" flag :(
Posted 20 years ago2004-07-30 11:32:21 UTC
in How to make a walk through wall.... Post #46738
More one question again :P
How to can sound when turn on the monstermaker??
because it is more atmosphere of scare players :)
Is it ambient_generic ??But I don't know how to use it :(
Posted 20 years ago2004-07-30 08:06:41 UTC
in How to make a walk through wall.... Post #46633
double trigger = turn off!?!?!
Posted 20 years ago2004-07-30 06:53:40 UTC
in How to make a walk through wall.... Post #46623
Another problem...
How to turn off something by trigger?For example,press a button and turn off the monstermaker.
thank you again :)
Posted 20 years ago2004-07-30 06:05:13 UTC
in How to make a walk through wall.... Post #46613
thank you very much :)
Posted 20 years ago2004-07-30 03:39:20 UTC
in How to make a walk through wall.... Post #46561
How to make a wall and player can run through it but monster can't??
thankyou
Posted 20 years ago2004-07-27 11:02:14 UTC
in Problem on weapon Post #45477
nomedkit ,thx :)
but..how about no weapon when players gone somewhere?
I can't find it on www.svencoop.com :
Posted 20 years ago2004-07-27 09:10:36 UTC
in Problem on weapon Post #45446
SvenCoop
Posted 20 years ago2004-07-27 08:55:59 UTC
in Problem on weapon Post #45436
How to make players no weapon when they start the game or arrived somewhere??
thx
Posted 20 years ago2004-07-26 23:39:48 UTC
in How to make another spwan point?(SC) Post #45259
Anybody help??
Posted 20 years ago2004-07-26 01:35:09 UTC
in How to make another spwan point?(SC) Post #44924
How about SC,SvenCoop ??
Posted 20 years ago2004-07-25 11:28:46 UTC
in How to make another spwan point?(SC) Post #44716
Thankyou very much :D
How about some spawn point?If there is 2 man spawn at a time,the first one will spawn at first spawn point,but the second one will spawn at second spawn point.So they will not persecute teammate.
Posted 20 years ago2004-07-25 10:31:32 UTC
in How to make another spwan point?(SC) Post #44703
As title.
After I arrived the second place,if I die,I will spwan at the second place(second spwan point).How to make it?

Another question for SC(I don't know where should I post it)
After close all WON server,can I play SC on steam??
Posted 20 years ago2004-07-20 11:30:00 UTC
in I really don't know what should I do Post #43161
I was replace it but it reply me S_Findname - out of sfx_t also :(
Posted 20 years ago2004-07-20 04:52:38 UTC
in I really don't know what should I do Post #43102
???I'm sorry..
I am bad at english :(

run map with RAD=more one error :(
*******ERROR*******
tranfers <0
But I can play the map and S_Findname - out of sfx_t also.