trigger osprey to make it out Created 20 years ago2004-08-19 12:33:38 UTC by Hongkongmapper Hongkongmapper

Created 20 years ago2004-08-19 12:33:38 UTC by Hongkongmapper Hongkongmapper

Posted 20 years ago2004-08-19 12:33:38 UTC Post #52095
I just know I could make a squardmaker/monstermaker and trigger it.Even if I trigger the squardmaker with osprey, the property of osprey is not changeable.
Can I trigger a monster(now maker) to make it out?
Posted 20 years ago2004-08-19 12:37:44 UTC Post #52096
Sorry, I didnt understand that at all. It didnt make sense to me. make it out?
Posted 20 years ago2004-08-19 14:28:52 UTC Post #52130
http://cariad.co.za/twhl/entityinfo.php?ent=monstermaker&game=1

Read that, I think it containst exactly what you want to know. Especially the Flags part...
Posted 20 years ago2004-08-20 00:09:13 UTC Post #52229
I may know most of monstermaker,but I don't want to use it because the property in monstermaker is not enough for some monster,osprey,apache,etc.
Posted 20 years ago2004-08-20 01:33:59 UTC Post #52231
Monstermakers are used to spawn multiple monsters, in cases that placing each monster individually would be too much work. For ospreys and apache's, you shouldn't use it. Osprey's are already rarely seen, let alone more than one in a map. Stick to monster_osprey and monster_apache, monstermaker is only necessary when you want to spawn waves of monsters were it doesn't really matter what their exact properties should be.
Posted 20 years ago2004-08-20 03:36:35 UTC Post #52245
um....then what should I do if I want the osprey appear after trigger?
Posted 20 years ago2004-08-20 03:49:41 UTC Post #52246
I'd say use the scripted_sequence method: teleporting a monster by triggering a scripted_sequence (with no sequences specified) and it's Move to Position propertie set to Instantaneous. Triggering the scripted_sequence teleports the specified monster in.

You may have to ticker some with the radius propertie, and probably some others too. Good luck!
Posted 20 years ago2004-08-20 05:10:11 UTC Post #52259
oh thank you~!!!!
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