the Teleport light point?? Created 20 years ago2004-08-06 04:19:41 UTC by Hongkongmapper Hongkongmapper

Created 20 years ago2004-08-06 04:19:41 UTC by Hongkongmapper Hongkongmapper

Posted 20 years ago2004-08-06 04:19:41 UTC Post #48359
There are some teleport likes light point in stadim3
How to those light point??
Posted 20 years ago2004-08-06 04:23:02 UTC Post #48361
Err... you probably mean those glowing sprites?

env_sprite is the entity you want to use for that...
Posted 20 years ago2004-08-06 05:11:24 UTC Post #48377
yeah~you're right.
but I don't know which sprite is suitable for me :|
Posted 20 years ago2004-08-06 05:16:45 UTC Post #48378
http://collective.valve-erc.com/index.php?doc=1047496381-02062100

On this page you can find two Sprite programs. The first, SprView, lets you view the available sprites. Search in the .pak file in the sprites folder.

Now you should be able to find a suitable sprite. Alternately, you can create your own with the second sprite program on that page.
Posted 20 years ago2004-08-06 05:32:57 UTC Post #48382
umm...all the .spr in svencoop is not suitable jor me
can I copy come .spr from other mod?
Posted 20 years ago2004-08-06 06:34:17 UTC Post #48385
You can use all the standard Half-Life ones too. They're in valvepak0.pak.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 06:42:17 UTC Post #48388
Posted 20 years ago2004-08-06 10:43:47 UTC Post #48418
inside the pak0.pak. ?? how can I get it?
and thank you for ZombieLoffe helping :)
Posted 20 years ago2004-08-06 11:18:11 UTC Post #48436
You already have it. It's in your Half-Lifevalve directory.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 11:29:04 UTC Post #48437
I found it,111mb :zonked:
but how to use it?
Posted 20 years ago2004-08-06 14:17:23 UTC Post #48481
Read Captain P's post.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 16:13:46 UTC Post #48496
The link I gave also shows you a program called Wally, and another one called Half-Life Model Viewer. Both can browse the .pak file, allowing you to see what files are inside. Both can extract files too although Wally is generally easier to work with, as it also allows you to create your own .pak files and such.

Note that .pak files are just a way of storing other files. Look at it as a sort of box in wich you would put your drawings, so you don't loose them somewhere in your room... ;)
Posted 20 years ago2004-08-06 17:28:09 UTC Post #48515
It's just like the common ZIP file.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 02:45:47 UTC Post #48645
thank you very much :)
Posted 20 years ago2004-08-07 05:48:30 UTC Post #48659
umm..I got some problems again..
There is black near the .spr, how to make it not appear?
When Pitdrone and Alien Grunt/Alien Slave stay together,they will hit each other,how to make they friendly?
Posted 20 years ago2004-08-07 05:51:15 UTC Post #48660
You cannot change monsters' AI without Spirit.

For the sprite: Render Mode: Glow.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 05:59:41 UTC Post #48664
thx~but now the sprite likes know moving.When near it,it keep away from me,what should I do if I want to walk through it?
Posted 20 years ago2004-08-07 06:18:34 UTC Post #48667
Okay, try a different rendermode. Probably Additive.

If you feel up to reading a lot of English, you could read the Sprites tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 06:31:36 UTC Post #48668
yeah~additive,thank you
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