Forum posts

Posted 20 years ago2004-07-25 21:26:44 UTC
in Func_rotating has no friction Post #44890
lol thanks :)
Posted 20 years ago2004-07-25 16:27:45 UTC
in slow start on rotating entities Post #44789
Same thing I'm asking.
Posted 20 years ago2004-07-25 15:20:21 UTC
in Func_rotating has no friction Post #44764
I dont see a spinup/spindown setting for a func_rotating. This is what it says at VERC:

"fanfriction (integer) Friction (0 - 100%) (default: 20) - This modulates the spin-up/spin-down rate of any brush that uses the Acc/Dcc flag."

"16 - Acc/Dcc - If this is enabled, the object will accelerate to and decelerate from its maximum speed based on the Friction value."

This doesn't seem to work, unless there's something I'm missing.
Posted 20 years ago2004-07-25 14:32:22 UTC
in Func_rotating has no friction Post #44732
I made a func_rotating and checked the acc/dcc flag but the rotating seems to spin at full speed right when its triggered. I set the friction all the way to 90 but it seems to have no effect. Does anyone know if the friction really works? If so, how?
Posted 20 years ago2004-07-24 16:48:03 UTC
in the good old gman Post #44434
If I install HD models on my comp, that has nothing to do with what models show up to other people who play my map right?
Posted 20 years ago2004-07-23 12:35:42 UTC
in Monsters are pitch black Post #44006
Thanks guys works perfectly! :) i had the light IN the world brush, not over it. I thought the block was holowed :lol:
Posted 20 years ago2004-07-22 03:42:38 UTC
in Monsters are pitch black Post #43655
I put the light right over the un-nulled ground under them, but ther still black. The door they stand on is nulled, does that matter?
Posted 20 years ago2004-07-21 20:59:19 UTC
in Monsters are pitch black Post #43610
I have some monsters that stand on a door that lifts them up just at the right time but they are pitch black. I tried putting a light down where they were before they get lifted but it didnt work.
Posted 20 years ago2004-07-20 13:19:55 UTC
in Half-Life Block "carved" maps? Post #43183
How do you decompile maps? And where are the Half-Life maps located?
Posted 20 years ago2004-07-18 12:30:12 UTC
in Giving Grunts Better Eyesight Post #42551
I read the article but it says info nodes are for monsters to move. My grunts are stuck in a building and shoot from one spot. A weird thing is my grunts go places I didnt put info nodes. They chase me way far away from the nodes around corners and on other sides of walls from the info nodes. I thought they couldn't go anywhere but nodes?
Posted 20 years ago2004-07-18 11:22:03 UTC
in Giving Grunts Better Eyesight Post #42540
Thanks everyone. :)
Posted 20 years ago2004-07-17 21:57:51 UTC
in Giving Grunts Better Eyesight Post #42427
Why should I give the grunts the hg? And what's too hard?
Posted 20 years ago2004-07-17 21:18:35 UTC
in Decals Post #42413
Do decals add to w-poly or e-poly?
Posted 20 years ago2004-07-15 18:01:32 UTC
in Giving Grunts Better Eyesight Post #41694
So whats the distance that the soldiers will engage at?
Posted 20 years ago2004-07-15 17:53:07 UTC
in Giving Grunts Better Eyesight Post #41691
Is there a way to make it so soldiers keep shooting at you even if you run far away? My grunts who are in a building only shoot at me when I get close to the building. I want them to shoot at me if i can see them.