Forum posts

Posted 20 years ago2004-07-25 20:12:28 UTC
in Compiling Error i think..? Post #44875
Forgive me..Zoner's**
Posted 20 years ago2004-07-25 20:07:12 UTC
in Compiling Error i think..? Post #44871
First of all..I didn't know there was a max number of things you can put in a map???And second..is there a tutorial or link on this site with information pertaining to using this zonerz thing..I was planning on changing over when i got better but I thought it might be hard to do??
Posted 20 years ago2004-07-25 16:24:53 UTC
in Compiling Error i think..? Post #44788
I'm a noob and all i know is when i click F9 it wont load up..the screen goes black you see it trying for a few seconds then it goes black again and HL isnt running.. idk if this will help but heres the compile list, somone plz help

** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Lifevalve

** Executing...
** Command: Copy File
** Parameters: "C:SIERRAHalf-LifevalvemapsBERRIES.map" "C:SIERRAHalf-LifevalvemapsBERRIES.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:SIERRAHalf-LifevalvemapsBERRIES"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:SIERRAHalf-LifevalvemapsBERRIES.map

********** ERROR **********
Token too large on line 6
Posted 20 years ago2004-07-24 23:14:57 UTC
in Solid Entity (button target) is empty. Post #44568
tyvm!! yayerz
Posted 20 years ago2004-07-24 23:11:55 UTC
in Solid Entity (button target) is empty. Post #44565
But how can i find it? I'm a noob and the only way i know is click :find: but nothing is highlighted..but ur saying its not a big deal anyway?
Posted 20 years ago2004-07-24 23:05:57 UTC
in Solid Entity (button target) is empty. Post #44563
I clicked Alt P and that was in the error box..I can't seem how to fix it..plz help the noob
Posted 20 years ago2004-07-22 14:24:27 UTC
in A long time on TWHL Post #43794
3!!! WOotwoOT :P
Posted 20 years ago2004-07-22 12:42:43 UTC
in walkthrough-able curtains? Post #43773
tyvm ...."Small objects made into func_illusionary entities will not obstruct player movement, useful for knee-height light fixtures etc."..does that mean if its thin enough you would be able to walk through it? sorry..if my moms pc had HL on it i could test..but since im away from home im just learning WC
Posted 20 years ago2004-07-22 12:27:37 UTC
in walkthrough-able curtains? Post #43768
you know how in cs_747 i think it is they have those drapes or w/e in the jet...is there a tut for makinng those so you can walk through them? tnx in advance.
Posted 20 years ago2004-07-21 15:09:05 UTC
in You've Been Mapping Too Much When... Post #43485
when you look around the mall and wonder where they got all these cool wads... :)
Posted 20 years ago2004-07-21 14:50:38 UTC
in Carving... Post #43481
thanx i think i get it now.. :D
Posted 20 years ago2004-07-21 14:14:42 UTC
in Carving... Post #43477
Fogive me if this is a very nubish comment but k...well i've heard how carving and hollowing is bad and all and i understand why, but isn't it alright if like its square...someone plz help, because im confused...when i go to make a hole in a wall for a door do i ...carve? ..delete the wall and make lots of brushes...? ..well..i just need to know to properly use the carve tool..T.T