Forum posts

Posted 20 years ago2004-02-06 13:22:30 UTC
in School and Hammer Post #15437
I like languages. I'm good at 'em.

BAAAAH!
Posted 20 years ago2004-02-06 11:44:15 UTC
in My force powers... Post #15431
At least it's a healthy obsession...
Posted 20 years ago2004-02-06 09:20:07 UTC
in My force powers... Post #15425
FREAKS!
This post was made on a thread that has been deleted.
Posted 20 years ago2004-02-06 09:17:11 UTC
in School and Hammer Post #15423
I am actually being serious, jobabob.
Posted 20 years ago2004-02-06 09:14:33 UTC
in I'm sick of fighting Post #15422
I knew you'd do that 7th....
This post was made on a thread that has been deleted.
Posted 20 years ago2004-02-05 16:38:16 UTC
in Cameras Again Post #15376
The vault one isn't. The tutorials are.
Posted 20 years ago2004-02-05 15:10:44 UTC
in I'm sick of fighting Post #15370
And whenever I mention LA LA LA LA LAAA (loud singing)
Posted 20 years ago2004-02-05 15:08:55 UTC
in Vault Content Post #15369
Lol. Black cat's fault. Not the old echo problem. He kept pressing Escape on my comp (At school) so it stopped loading the page after I pressed post. I didn't know pressing it again would make it post again...
Posted 20 years ago2004-02-05 15:07:05 UTC
in TWHL gaming server Post #15368
Already been suggested...use the forum search. Be warned, that thread is nuts... :nuts:
Posted 20 years ago2004-02-05 15:04:25 UTC
in School and Hammer Post #15367
Yeah, even though my school doesn't have hammer, I still muck about during French listening lessons (Not as easy in Spanish, our teacher's pretty strict...). Earlier I was listening to Blackadder instead of the French work. Oh, and printing out a load of complete crap...I enjoyed the printing bit :D
Posted 20 years ago2004-02-05 13:44:49 UTC
in bsp to map? Post #15347
Get winBSP (Don't worry, I haven't told him the good one...)
Posted 20 years ago2004-02-05 13:39:52 UTC
in Vault Content Post #15345
Restrict the amount of MP maps. Say, 1 a year?
Posted 20 years ago2004-02-05 13:32:49 UTC
in School and Hammer Post #15331
Don't believe you.
Posted 20 years ago2004-02-05 11:42:26 UTC
in now you can laugh vassy Post #15320
What does this topic have to do with me???
Posted 20 years ago2004-02-04 16:31:44 UTC
in Cameras Again Post #15243
And vlatitude... http://vlatitude.com
Posted 20 years ago2004-02-04 15:45:40 UTC
in I'm sick of fighting Post #15219
I agree...although I like yelling at people who annoy me...

I'm also sick of people insulting my real appearance. So what if I look 5/7 whatever?
Posted 20 years ago2004-02-03 16:53:00 UTC
in What r prefabs? Post #15107
Lol. I'm never to mess with :D

OK, I am.....
Posted 20 years ago2004-02-03 16:43:21 UTC
in MY NEW SERVER Post #15103
Lol. I don't WANT to ressurect it.
Posted 20 years ago2004-02-03 16:36:27 UTC
in ANYONE UP FOR SOME FUN :) !!!! Post #15102
Nice. But not all that difficult. I could do it, if my compiler was any good.
Still, interesting :)
Posted 20 years ago2004-02-03 16:00:30 UTC
in Serious people only! Post #15097
Haven't got the time. Sorry.
Posted 20 years ago2004-02-03 15:57:36 UTC
in Pure Perfection in 2.3 Mb - "Someplace Post #15096
It's very good.
Posted 20 years ago2004-02-03 15:35:51 UTC
in HELP!!! Post #15088
First question: Answered in the previous thread.
Second question: Edit skill.cfg in the valve folder. Open it with notepad and change the values. Include it with your map when you release it.
Posted 20 years ago2004-02-02 17:55:50 UTC
in One-Liners Post #14994
"You just need to look at him to see he's as sane as I am: BAAAAAAH!"
Posted 20 years ago2004-02-02 17:53:53 UTC
in where do i find good milkshape tutorials Post #14992
MilkShape is very good, and there are some good tutorials on its site.
Posted 20 years ago2004-02-02 17:03:51 UTC
in Snow problem Post #14977
Env_weather...never heard of it, but when he says expert FGD, I think he means CS.
Posted 20 years ago2004-02-02 17:00:39 UTC
in Cant get scripted seqences to repeat... Post #14975
Hmmm....even without override AI, he still won't attack. I have a solution:

Surround the area with a trigger once, except for where the player is. Make the trigger once killtarget the script or have it target another that makes the zombie get up, then behave as normal. The get up one will look better. Much better.
Posted 20 years ago2004-02-02 16:31:07 UTC
in One-Liners Post #14964
"Que?"
Posted 20 years ago2004-02-02 13:30:13 UTC
in One-Liners Post #14943
"What do you want, Darling?"
Posted 20 years ago2004-02-02 13:29:19 UTC
in One-Liners Post #14942
"I could add some milk this time, well, saliva!"
Posted 20 years ago2004-02-02 13:28:29 UTC
in One-Liners Post #14941
"Well, it would if we HAD any sugar, but we ran out on Christmas 1915, so I've been using sugar substitute: Dandruff!"
Posted 20 years ago2004-02-01 17:32:37 UTC
in Snow problem Post #14879
No prob! :)
Posted 20 years ago2004-02-01 16:49:08 UTC
in What r prefabs? Post #14872
1: Open up the map/rmf you downloaded, select the prefab and press Ctrl+R. Choose which library you want to save it in, or create a new library. Then you can select it from the prefab list as you normally would.

2: WTF? Can't think of one what? A prefab to make? Umm...can't really help. Create one that you think will be useful in your maps.
Posted 20 years ago2004-02-01 16:46:19 UTC
in Snow problem Post #14870
No, select the texture app. tool, hold down Ctrl and select all of the visible sides. Rotate the texture until it travels in the right direction. And trust me, you don't want to use Seventh's rain (Sorry Seventh!). It causes extreme lag. On VERC (http://collective.valve-erc.com) there is a tutorial on making rain/snow with env_beams and a custom sprite.
Posted 20 years ago2004-02-01 16:43:45 UTC
in build error Post #14869
Teaver: post the RAD and VIS compile log as well...bad surface extents is a RAD error.
Posted 20 years ago2004-02-01 09:31:22 UTC
in Cartoon Selves Post #14797
Shut up about mullets fgs.
Posted 20 years ago2004-02-01 09:03:58 UTC
in Pointers on Deathmatch Maps Post #14793
I don't like them because I hardly ever play multiplayer, and I like SP a lot.
Posted 20 years ago2004-02-01 07:41:04 UTC
in monsters won't appear Post #14792
Well, monsters don't work in multiplayer, except for monster_turret and monster_miniturret, which work in tfc. I think you can use those AND monster_sentry in firearms as well.
Posted 20 years ago2004-02-01 07:23:59 UTC
in new schoolgirl cs model Post #14789
OH MY GOD....what the hell are all those errors.......

Is this a model made from scratch? I'd love to help, but I can only edit existing models :(
Posted 20 years ago2004-02-01 06:32:32 UTC
in hlrad compile option Post #14765
Sometimes it does lock-up/not respond etc., is this when it stops on VIS or RAD and then the mouse arrow changes to an hourglass? It's annoying, 'cos you can't see the compile progress, but it is compiling.
Posted 20 years ago2004-02-01 06:30:43 UTC
in HELP GETTING CONSOLE Post #14764
No, just open up config.cfg and change the line where it says bind key toggleconsole or whatever. It will probably say ~, but when I press ~, HL shuts down, so I changed it to `.
Posted 20 years ago2004-01-31 16:37:26 UTC
in Cartoon Selves Post #14659
Bad luck.
Posted 20 years ago2004-01-31 16:36:48 UTC
in Pistol Poll Post #14658
I like the glock too...
Posted 20 years ago2004-01-31 14:37:34 UTC
in PhP sever issues? Post #14638
This server is pretty bad sometimes....
Posted 20 years ago2004-01-31 14:16:38 UTC
in Geordie Windaz Post #14629
I've already done that before, jobabob.
Posted 20 years ago2004-01-31 14:15:53 UTC
in Pistol Poll Post #14628
The USP is the best, 'cos it has a silencer.
Posted 20 years ago2004-01-31 14:14:22 UTC
in Cartoon Selves Post #14627
Lol. Couldn't resist it ;)
Posted 20 years ago2004-01-31 13:51:56 UTC
in Water Post #14622
OOOH! Thanks! I never considered using null textures for that.
Posted 20 years ago2004-01-31 08:11:08 UTC
in Cartoon Selves Post #14588
Darling is the best!