Forum posts

Posted 5 years ago2018-08-13 14:16:11 UTC
in Competition 35: Vanilla Half-Life Post #340519
Hello, Just wanted to say I look forward to playing the results.

I have a few Steam keys for various games that I would be happy to donate. Just let me know.

Also, is there anything I can do to help promote the challenge?
Posted 8 years ago2015-05-24 13:16:07 UTC
in Looking for all your SP maps and mods Post #325647
You are most welcome zeeba-G.
Posted 8 years ago2015-04-11 20:04:20 UTC
in Looking for all your SP maps and mods Post #325248
Makes me want to actually finish a map with proper lighting and details
DO IT, DO IT RIGHT, DO IT RIGHT NOW!

When you feel lazy, just image your map on the frontpage of the site seen by thousands of potential players.
Posted 8 years ago2015-04-11 09:12:34 UTC
in Looking for all your SP maps and mods Post #325243
You're doing great things with RTSL, Phillip. Fantastic work, mate.
Thank you, sir.
My Somewhere in Time series of levels. I might redo this mini mod some day.
Thanks for that. I'll be streaming and adding it today. FYI, using my MapTap makes it a minimod as far as installing and uninstalling it goes.
Posted 8 years ago2015-04-10 05:50:11 UTC
in Looking for all your SP maps and mods Post #325229
I posted lots of HL maps and mods with DL links there:
Those a great lists, thanks.
Posted 8 years ago2015-04-08 13:13:55 UTC
in Looking for all your SP maps and mods Post #325221
@The_(c)Striker

I think the fact you made it in a week is fairly important and I will be creating a poll question around it.

I'm not really clear on what you are asking, so I'll respond to each point.
Do you mean by that that you don't release "anticipatory" content
If by content you mean screenshots and videos, then yes, I don't add that.
or that you curate content
Yes, I do that. I only add maps and mods that fit the criteria of the site.
can members submit content there?
Again, the meaning of content here is important. Yes, people can submit completed maps and mods and I will play them and add them if they fit the criteria. Noting gets "automatically" added to the site - everything is manual.

I only add maps and mods that are "released" not WIP. Sometimes I release a map or mod that is still in beta stage because development has ceased.

If you submit something and want a link back to TWHL or any particular site, just add a note in the comments section of the submit form.
If you ever feel the need for a 2nd reviewer
I'm not sure what you mean by "2nd" reviewer. Anybody can submit reviews and if they are in video format, I will embed them in their comment.

I welcome as many reviewers as possible, either video or text.

Please let me know if you have any more questions.
Posted 8 years ago2015-04-08 07:19:24 UTC
in Looking for all your SP maps and mods Post #325218
Just want to clarify a few things for everybody.

1. Better to link to a release if you are not sure I'd want it.

2. The quality, length and age are not important. As long as I can get it to work and it fits the other criteria, that's all that matters. I understand that a lot of people's early work is a little embarrassing, but it's also good to show how things changed, both personally and as a community.

3. Just maps are fine. Don't feel that only big maps or mods need to be linked to.

4. I'm even looking for maps you haven't released on TWHL. If it fits the criteria, I don't mind whether it has been posted or not.

Finally, an apology, some of your maps may already be available on my site. Basically, if there is no readme or the readme doesn't say I can't publish it, I do.
Posted 8 years ago2015-04-08 07:13:41 UTC
in Looking for all your SP maps and mods Post #325217
@JeffMod - looking forward to it.

@Tetsu0 Lost in Transmission was added a few days ago. Thanks for the others. DO you have more? I want them all.

@The_(c)Striker Actually, Kleiner's Secret Lab is already on the site and it is exactly the type of release I am looking for. I am only interested in released work. I don't currently cover upcoming stuff on the site.

@2muchvideogames Thanks for those. I'll work my way through them. Yes, I want more, in fact I want ALL of them.
Posted 8 years ago2015-04-07 14:04:06 UTC
in Looking for all your SP maps and mods Post #325211
Hi everybody,

I'm pretty sure most people here know me, but if not, hi, my name is Phillip and I am an alocho - whoops wrong place. I run RunThinkShootLive.com, formerly known as PlanetPhillip.com or PP to the regulars. The site lists and reviews SP maps and mods for the Half-Life series of games.

So, with that out of the way, what the heck am I posting about?

Well, I want 2015 to be the year I add more maps and mods than any other year and I need your help.

TWHL has a wealth of talent that has released plenty of SP maps that are not currently listed on RTSL, and I believe it's time to change that.

My "problem" is that whilst it's easyish for me to find the SP stuff for each game, using the custom filter, not everything on TWHL is suitable for my site.

I only add maps and mods that have an objective, combat or puzzle - so, simply walking around some great locations is not enough. Alt mods are a grey area and I do add them and hopefully you see the difference bewteen them and empty, exploring maps.

What I would really appreciate everybody doing, is posting links to maps that they feel I should add. It doesn't have to be your own work, it can be anybody's but who else knows YOUR work better than you?

It doesn't matter how old the maps are, that's not important.

In fact, why not take this opportunity to finish that map that has been sitting on your drive for a while?

Now before you think I have just come here to raid your booty cheat like the pirate I am, PenguinBoy has given me permission to post this.

TWHL and each author will get clear and fair credit, with a link back to this site and the author's portfolio page. You'll be bringing your work to a wider audience. I'll be adding a "TWHL" tag to each map or mods I post, so all of the site's contributions will be easy to find.

If you have any concerns, comments, questions or suggestions, please post them and I will reply quickly.
Posted 11 years ago2012-07-11 17:36:18 UTC
in PlanetPhilip suddenly closed Post #307792
"We understand personal problems, everybody here has a life too, but you can deal with those personal problems without completely shutting down the website. "

How do you know?
Posted 11 years ago2012-07-11 13:58:32 UTC
in PlanetPhilip suddenly closed Post #307782
"selfish desires"

You have no idea what you are talking about.

If you have a serious personal situation I hope your boss does fire you because of your "selfish desires".

Until you know the details please don't judge me.

I have little doubt that all of us would drop gaming in an instance if our family were involved.

"Quick, call an ambulance for your grandmother/father/sister etc"
PenquinBoy: "Yeah, hang on. Let me just finish this level".

Just one example of thousands.
Posted 11 years ago2012-07-10 12:41:19 UTC
in PlanetPhilip suddenly closed Post #307742
<strong>Thanks for all the kind words or support.</strong>

FUCK YOU! to all the people complaining. I don't owe you shit.

If I spend my time collecting all the maps and mods in one place and then close it, tough.

<strong>Tuesday 10 July: Just a quick update</strong>

NOTHING has been deleted: calm down.

I just needed to close the site completely for my own personal reasons.

I wouldn't just delete the site and files. I'm stressed but not stupid.

Stay Tuned
Posted 12 years ago2011-08-01 04:57:24 UTC
in GravityGunVille Mapping Competition Post #297234
Yes, you can include any original content you want.
Posted 12 years ago2011-08-01 02:15:18 UTC
in GravityGunVille Mapping Competition Post #297228
Hi all,

I am pleased to announce my newest mapping competition called GravityGunVille.

I have created a special page that explains the theme and all the rules:
http://www.planetphillip.com/projects/gravitygunville/

This competition will be judged by three professional level designers, so not only do you have a chance to win $100 but you'll also get your map briefly critiqued by people who know what they are talking about!

If you have any questions, please post here and I will do my best to answer them.

Thanks and good luck!
Posted 14 years ago2009-06-23 10:37:37 UTC
in Looking for: Voice actors Post #268721
I've sent a PM
Posted 16 years ago2007-11-11 16:41:07 UTC
in The Citizen: HL2 sp Post #238162
Posted 16 years ago2007-11-11 16:06:27 UTC
in The Citizen: HL2 sp Post #238155
Hi,

Sorry there was some confusion about where the file was to be hosted. I know longer host files myself because it caused my hosting account to get suspended too many times.

That's why I moved everything to Filecloud. I know it's not perfect but it's better than not being able to download it at all.

I'm currently trying to uplaod it toi Filefront (Again), so hopefully it will be available there soon.
Posted 17 years ago2006-07-09 03:41:52 UTC
in map too big for site Post #189388
I'll host SP maps of any size. Just contact me via my site (planetphillip.com)
Posted 17 years ago2006-07-09 03:40:53 UTC
in Good HL Singleplayer maps Post #189387
Posted 17 years ago2006-06-05 14:16:03 UTC
in Single Player Beta Testing Team Project Post #183927
As today's mods become more and more professional in their output so to do the processes used to create them.? One of these processes is beta testing.? Whilst many of the larger mods use their in-house team other smaller mods require testers, usually friends are called upon.?

I propose the creation of an independent specialist Single Player FPS beta testing team.? Its aim is to bring objective analysis to a mod or map.?

This project is in the consultation stage and I am actively looking for a dedicated person to take the concept to the next level and start work on making it a reality.?

For more information please visit:
Beta Testing Team Project Description
Posted 17 years ago2006-05-29 05:20:11 UTC
in LEON'S COASTLINE TO ATMOSPHERE Post #182500
I have added new screenshots and thumbnails that link to medium size images. There is also a Higher resolution gallery available. I apologise for capitalising the title, it was a quick cut and paste.
Posted 17 years ago2006-05-28 13:07:36 UTC
in LEON'S COASTLINE TO ATMOSPHERE Post #182415
I am pleased to announce the much anticipated release of
LEON'S COASTLINE TO ATMOSPHERE

More information can be found here:
http://www.planetphillip.com/posts/leons-coastline-to-atmosphere-single-player-half-life-2-mod/
Posted 17 years ago2006-05-03 14:33:52 UTC
in Proof of Concpet Map Post #178235
Sorry but I don't want to post the idea on a forum. I'm hoping somebody is prepared to spend a little time helping me. OF course anybody who expresses an interest will be told but not on a forum.

Sound shitty but I think it's a really interesteing idea (Doesn't everybody think that about their own ideas!) and I want to keep it a secret until we find out whether the concept is worth promoting.
Posted 17 years ago2006-05-03 14:23:59 UTC
in Proof of Concpet Map Post #178229
But most mappers would most likely to hear the concept before volunterring for a map.I mean some may be good at architecture, some may want to be involved in a map that contains mostly entity work
Good point. Initially there would be little architecture involved. It would mostly involve basic layout and enemy movement. Are enemies classed as entities. (Question design to display level of knowledge not actually looking for an answer!)
Interested in what? zonked - :zonked:
What do you think? In helping create the map. Hopefully not everybody will be as obtuse.
Posted 17 years ago2006-05-03 14:00:54 UTC
in Proof of Concpet Map Post #178220
Hi,

I'm looking for an experienced mapper to help with a proof of concept SP gameplay-mode map.

I don't want to give any details out because then I would have to kill you and I'm sure you all know the phrase "Need to know basis". Anyway the map itself probably wouldn't take much more than a hour to make but there may need to be a little scripting.

If you are interested please drop me a line to planetphillip AT gmail DOT com

I've posted on a few other forums just in case! And before you purists sya something like" Why doesn't he just learn to map himself?" my answer is that we all have to be realistic and with my other commitments I just don't have enough time.

TIA
PlanetPhillip
http://www.planetphillip.com/
Commentary and Analysis of Sci-Fi Single Player First Person Shooters
Posted 18 years ago2006-03-04 10:55:04 UTC
in Half-Life Resurrection Post #166290
The response to Half-Life Resurrection has been quite poor. Lots of people have said "Hey, great idea" but few have voluntered to work. I have had a few applications from a variey of skill specialists but the main problem I have is that the project desperately needs a Technical Team Leader because without one it is immpossisble to allocate and organise the work for the specialists.

The role of the TTL can be a consultative one, suitable for somebody with plenty of experience and knowledge but maybe short on time. If you are that person or know somebody suitable please email, IM or PM me.

These mods have waited quite a few years and another few months won't make much difference. I'm going to perserve and perhaps become the biggest pain-in-the-butt the HL1 mapping community has seen. I'm hoping to have a brand new trailer made and that may generate some extra pubilicity.
Posted 18 years ago2006-03-02 06:17:49 UTC
in Half-Life Resurrection Post #165911
EVER WANTED TO HELP BRING THE DEAD BACK TO LIFE?

Well now you can! With the launch of Half-Life: Resurrection you will be able to participate in resurrecting cancelled half-life mods.

Half-Life Resurrection is a team project that aims to finish cancelled Half-Life 1 mods. This is done with the permission of the original mod creators.

In many ways this will be harder than starting a completely new mod. Team members will have to understand that if they work on a partially completed map they must finish it with as few changes as possible. Our task is to finish the mod and keep it as original as possible.

The project is looking for dedicated and talented members of various skills and experience. We would like the team to consist of many nationalities to reflect the international community of Half-Life. The only language requirement is to be able to read and write a basic level of English.

The Project has already managed to sign-up to two mods, with another couple in discussion.
We hope you find Half-Life Resurrection interesting and will consider joining the team. If you have any questions please either visit the website.
The website is live and includes exact team positions' available, details of the projects, a brief introduction in four languages (with more on the way!) and a forum.

http://www.planetphillip.com/resurrection/

PlanetPhillip AKA Half-Life Archaeologist
http://www.planetphillip.com/
Commentary and Analysis of Sci-Fi Single Player First Person Shooters
Posted 19 years ago2004-12-16 20:05:12 UTC
in Looking for a map from a TWHL comp Post #78772
Seventh-Monkey,
Thank you for checking.
Posted 19 years ago2004-12-16 14:10:36 UTC
in Looking for a map from a TWHL comp Post #78654
HI,

I'm a bit of an archivist and like to collect gaming files, I can't find the file called 007_blue.zip from this comp:
http://cariad.co.za/twhl/compowin.php?id=7

I looked through the members list and found a "blue" but they have yet to release a map.

Can anybody help me?

TIA
Phillip
http://www.planetphillip.com/
Commentary and Analysis of Sci-Fi Single Player First Person Shooters
Posted 19 years ago2004-09-28 11:11:36 UTC
in Looking for the name of a Level. Post #62708
Peace and Love:
I did, then I played OP and BS.

If anybody is interested the map is asmap11b from Azure Sheep.

A big thank you to all who tried to help. I can now sleep properly.
Posted 19 years ago2004-09-28 07:35:35 UTC
in Looking for the name of a Level. Post #62623
Andy,

Sorry for the delay, I've been away.

No I don't think it starts from an elevator. I also think that it's two Apaches.

Thanks for trying.
Posted 19 years ago2004-09-19 09:31:10 UTC
in Looking for the name of a Level. Post #60632
I've looked through most HL maps that are within the game, I'll load OP later. Unfortunately I have since reformatted my HD, so I can't look through a folder easily.

With regard
to textures they are most brownish concrete!

The level starts within the building and you have to shot down 1 or 2 apaches, you can then get out into the open and maybe reach some vehicles.

Thanks for trying guys.

Phillip
Posted 19 years ago2004-09-19 07:59:50 UTC
in Looking for the name of a Level. Post #60616
This is what I think the level is like:
Single story war-torn building.
plenty of grunts.
one maybe two apache helicopters.
NO aliens
lots of corners to hide in etc.

This could be from HL, OP, BS or any one of hundreds of mods I've downloaded.

Someone suggested Surface Tension, but I just played trough that and it's not.

Anybody got any ideas?

TIA
Phillip