Forum posts

Posted 5 days ago2018-09-21 00:44:07 UTC
in SharpLife - Dot Net Core based modding p Post #340927
WPF will run on .NET Core 3 but it'll still only work on Windows. A model viewer doesn't have an overly complicated UI so maybe one of the cross platform UI frameworks is viable?
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Posted 1 week ago2018-09-15 13:18:58 UTC
in Rack77 Post #340887
Yeah, that article wasn't very well written, so I removed it. You can still read it here if you want.

Perhaps I shouldn't have deleted it?
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Posted 3 weeks ago2018-09-05 00:29:20 UTC
in Restore HL1 moving camera from WON Post #340796
I've fixed the formatting for that page! Remember it's a wiki and anybody can edit a page if they notice something that needs fixing :(
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Posted 3 weeks ago2018-08-31 00:55:47 UTC
in Competition 35: Vanilla Half-Life Post #340750
I'm really loving what I'm seeing of the WIPs so far, they're all great! There's a good variety of the different HL chapters so far too, which is exactly what I was hoping for :D
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Posted 1 month ago2018-08-22 08:15:45 UTC
in Can we get a new poll? Post #340628
MOTM is automated now, but in order to get MOTM the map needs to be rated at least 5 times... Unfortunately not many people are uploading or rating maps so there's not really anything to give MOTM to :(
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Posted 1 month ago2018-08-19 04:51:29 UTC
in Competition 35: Vanilla Half-Life Post #340602
@Carrot: The restriction is on design - it should look like part of the Black Mesa complex (or Xen). The architecture/lighting/etc judging will be based on the quality of them in your entry, unrelated to how similar they are to HL1. The overall design is what matters, we're not looking for you to replicate the mapping techniques of HL1.
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Posted 1 month ago2018-08-15 00:54:52 UTC
in Competition 35: Vanilla Half-Life Post #340544
Yes, as stated in the rules, no custom content aside from wadincluded textures. No custom models, sounds, code, sprites, or anything else. And it needs to run on base Half-Life (not Opposing Force or Spirit).
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Posted 1 month ago2018-08-14 22:14:45 UTC
in Competition 35: Vanilla Half-Life Post #340541
@torekk: We can't really enforce prefabs, so they're fine to use.
@savva: Multiple bsp files are allowed.
@JeffMOD: Either is fine, be sure to include instructions in your readme if you need them off, otherwise HD models will be on since that's the default.
@Striker: I highly doubt Urby had any intention to work on The Core in the next 100 days even before a compo was posted!
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Posted 1 month ago2018-08-13 14:19:35 UTC
in Competition 35: Vanilla Half-Life Post #340520
@Dr. Orange: Only BSP files in your submission please. No custom content aside from wadincluded textures.
@Unq: Is it? I didn't know there was a limit...
@Jessie: Yes, this isn't looking for a remake, but an original layout in the style of HL1.
@SSB: Unmodified Steam HL only. I'll put the BSP file(s) in the Half-Life/Valve folder and run it, so it needs to work without any custom mods.
@Phillip: Thanks! Helping spread the word would be much appreciated in any format you like, even just a quick tweet or something.
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Posted 1 month ago2018-08-13 10:28:15 UTC
in Competition 35: Vanilla Half-Life Post #340510
A new competition is up! To celebrate the 20th anniversary of HL1, the aim is to make a map that fits into the HL1 campaign using the standard HL assets. Hopefully we can get some good entries!
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Posted 1 month ago2018-08-11 06:41:09 UTC
in (Release) Half-Life: Echoes Post #340481
This was very cool to play, the work on scripted sequences is really impressive, and the creative re-use of environments works really well and doesn't feel like backtracking at all. I did encounter a few programming bugs, which @torekk has already mentioned above, but aside from that there was nothing too bad. Really nice work, very impressive!
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Posted 1 month ago2018-07-28 00:05:23 UTC
in Half-Life : Catastrophe Post #340291
Wait, there's a TWHL Discord? Where is it?
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Posted 1 month ago2018-07-27 23:31:17 UTC
in Half-Life : Catastrophe Post #340288
A week ago?! Those screenshots are very impressive for somebody with 1 week of experience. Keep it up!

Also you're looking for mapping tutorials, we have lots of them.
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Posted 2 months ago2018-07-22 21:37:19 UTC
in SharpLife - Dot Net Core based modding p Post #340229
Posted 2 months ago2018-07-22 14:23:07 UTC
in SharpLife - Dot Net Core based modding p Post #340227
Yeah it works in Winforms, but pulling .NET Standard into a .NET Framework project adds about 100 extra DLLs, at that point you might as well just use .NET Core to begin with. (Though I suspect the extra DLLs may just be shims to the framework, since they're all pretty small)

Sledge will support extra formats with the plugins in the latest branch, but at the moment it's... not too great, stability wise. Which is why I'm looking into doing some side projects to polish up my 3D rendering skills.
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Posted 2 months ago2018-07-22 10:44:35 UTC
in SharpLife - Dot Net Core based modding p Post #340224
I'm seriously considering swapping to Veldrid for Sledge. The API is way better than the half-assed OpenTK wrapper I've rigged up, and you get Vulkan/DirectX11 support for free. I've been doing a few tests and it embeds into Winforms with multiple viewports very easily. It's a bit inconvenient to require both .NET Framework and a bunch of .NET Core DLLs at the same time, but I can wait until .NET Core 3 is out which will ship with Winforms support out of the box.

Your last screenshot inspired me to try and write my own BSP renderer, I'm running into a lot of walls at the moment with Sledge and I need something different to play with for a while.
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Posted 2 months ago2018-07-17 13:41:47 UTC
in TWHL4 Discussion / Bug Reports Post #340171
You need to clear your browser cache to get the updated JavaScript. Press Ctrl+F5.
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Posted 2 months ago2018-07-17 11:39:35 UTC
in TWHL4 Discussion / Bug Reports Post #340169
Thanks for the bug report, it's fixed now.
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Posted 2 months ago2018-07-16 11:42:17 UTC
in 6 minutes speedrun of Half-Life Post #340153
Yeah, it's technically pretty cool but I prefer to watch the more interesting speed runs where you can at least sort-of-tell what's going on.
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One of my old programs called Twister will convert displacements in a VMF into brushwork. I'm not sure how well it works because I made it a long time ago, but it's worth a try.
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I've not used HLFix in a long time so perhaps it's broken now? Sounds like an error with the app itself so maybe it's no good anymore. As for editors, try JACK/Jackhammer, Sledge, or Hammer with the floating point hack installed (download here).
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Alternatively, a program called HLFix can convert an RMF into MAP with floating point coordinates and a bit of extra rounding to avoid seams in your geometry.
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Posted 2 months ago2018-07-02 06:51:14 UTC
in TWHL4 Discussion / Bug Reports Post #340042
The list of categories in a subcategory is already in the big orange header though...
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Posted 2 months ago2018-07-01 23:51:21 UTC
in TWHL4 Discussion / Bug Reports Post #340040
Darn, I thought I fixed that yesterday, it's because it's an older journal without a title. I'll take another look later.
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Posted 3 months ago2018-06-23 05:47:27 UTC
in TWHL4 Discussion / Bug Reports Post #340001
Well, it should be fixed, I just tested using www and it redirected correctly.
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Posted 3 months ago2018-06-23 02:09:16 UTC
in TWHL4 Discussion / Bug Reports Post #339999
Seems like a Chrome problem to be honest, but I've added a DNS record for www which should hopefully fix it.
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Posted 3 months ago2018-06-21 08:52:02 UTC
in TWHL4 Discussion / Bug Reports Post #339985
Holy vulnerability, you need to update that! Browsing with an unpatched 4-year-old browser is just asking to be infected by malware.
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Posted 3 months ago2018-06-14 13:18:49 UTC
in TWHL4 Discussion / Bug Reports Post #339918
Hmm, they don't look too bad, I'll experiment a bit when I have time. I do kinda like having the blue in some places to balance out the orange though...
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Posted 3 months ago2018-06-14 08:29:03 UTC
in Problem Compiling map using Hammer Editor v3.4 Post #339913
1. Yes, just press F9. Some people use .bat files or an external compiler app so Hammer doesn't freeze during compile, but you don't have to do that.

2. Usually the error is in the log file, just take a look through it and it will probably be easy to see. Here's the one in your log file:
CreateBrush:
Error: Entity 25, Brush 2, Side 3: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 25, Brush 2, Side 5: plane with no normal
Error: Entity 25, Brush 2, Side 5: has a coplanar plane at (266, 952, 139), texture DRKMTLT_BORD11
Error: Entity 25, Brush 2: outside world(+/-4096): (-8286,-2562,-10000)-(266,7681,141)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8286,-2562,-10000)-(266,7681,141)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8286,-2562,-10000)-(266,7681,141)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8302,-2578,-10036)-(282,7697,177)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8302,-2578,-10036)-(282,7697,177)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8302,-2578,-10036)-(282,7697,177)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8318,-2594,-10032)-(298,7713,173)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8318,-2594,-10032)-(298,7713,173)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8318,-2594,-10032)-(298,7713,173)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8302,-2578,-10018)-(282,7697,159)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8302,-2578,-10018)-(282,7697,159)
Error: Entity 25, Brush 2: outside world(+/-4096): (-8302,-2578,-10018)-(282,7697,159)
(0.07 seconds)
In this case you should press Alt+P to open the "Check for problems" window in Hammer, fix all the issues and then try again. Check for problems doesn't catch everything, but it will find all the common issues for you. The ZHLT website is offline but you can see the page linked in the log by using the Internet Archive here. It's a very useful reference.

Also you should use VHLT tools as they are quite a lot better than the older ZHLT tools.
Penguinboy PenguinboyHaha, I died again!
Posted 3 months ago2018-06-13 00:33:16 UTC
in TWHL4 Discussion / Bug Reports Post #339905
  • I can't replicate your laptop issue on any screen size, is your browser up-to-date?
  • The website URL has to start with a protocol (e.g. http://).
  • I have un-stickied a bunch of old threads in general discussion.
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Posted 3 months ago2018-06-11 02:58:18 UTC
in TWHL4 Discussion / Bug Reports Post #339884
Like anything on TWHL, if it gets abused I'll just ban the offender. I don't see it being a problem, you might be overestimating the number of maps that get uploaded here.
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Posted 3 months ago2018-06-10 22:33:17 UTC
in TWHL4 Discussion / Bug Reports Post #339875
It's not like it's a big deal. You update your map? Welcome to the front page. Yeah there will be few times when somebody updates all their maps, but what's wrong with that?
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Posted 3 months ago2018-06-10 22:26:21 UTC
in E3 2018 Post #339874
Don't forget Sekiro: Shadows Die Twice for us FromSoftware fans.
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Posted 3 months ago2018-06-10 12:15:40 UTC
in E3 2018 Post #339863
Yeah, but in terms of announcements E3 has been pretty boring in the last few years. It's more about digging through the trash to find the few things that really excite you. But unfortunately sometimes you just get nothing....

Anyway, next up is Microsoft's presentation, probably nothing exciting here unless you like Halo or maybe Gears of War. Oh, and they'll probably spend a lot of time talking about Minecraft. That all said, Microsoft does usually pull out a few random new IPs from their smaller studios, so maybe they'll have something good hiding amongst their usual stuff.

I sure hope they don't try and pretend Hololens is still a good idea for gaming. I've tried a Hololens, the visible region is the size of a postage stamp and the gesture interactions are shoddy at best.
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Posted 3 months ago2018-06-10 00:43:08 UTC
in The Hype-o-matic (Upcoming games) Post #339856
I really enjoyed BOTW too Archie, but I played 90 hours and finished it, and that's enough for me. I don't want more now, maybe next year...
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Posted 3 months ago2018-06-09 18:57:17 UTC
in E3 2018 Post #339850
EA just executed the C&C series live on stage :(
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Posted 3 months ago2018-06-09 04:08:36 UTC
in E3 2018 Post #339837
It's that time of year again!It's that time of year again!
Here's my traditional E3 thread. This year we have LOTS of variety, such as:
  • Battle royale
  • Battlefield
  • Battlegrounds
  • Insert more battle things here
Anyway, E3 is pretty exciting if you're interested in games, even if you're not too interested in most of the announcements. If you're keen on watching the presentations live, some kind soul has created a website to help you know when they're on in your region.

The first presentation is EA, in about 14 hours from now. Expect a lot of Battlefield, starring random celebrities and youtubers.
Penguinboy PenguinboyHaha, I died again!
The same is happening for me. It looks like you have a bug in your code, I think you need to put the first statement underneath the next two:
let { lastId, lastCreationTime, username, maxAge } = await storageGet(
	{"lastId": 0, "lastCreationTime": "0001-01-01 00:00:00", "username": "", "maxAge": "02:00:00"}
);
lastId=0;
lastCreationTime = "0000-01-01 00:00:00";
Or maybe even remove the last two lines altogether, since you get the defaults from the storageGet function.
Penguinboy PenguinboyHaha, I died again!
Posted 3 months ago2018-06-06 12:17:47 UTC
in TWHL4 Discussion / Bug Reports Post #339824
I'm open to suggestions since I'm definitely crap at design, but I think the size of the h1 headings is fine in this case. I don't really want them any smaller.
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Posted 3 months ago2018-06-04 23:52:55 UTC
in TWHL4 Discussion / Bug Reports Post #339814
I could probably do something for that, I'll try it out later.
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Posted 3 months ago2018-06-04 23:18:56 UTC
in TWHL4 Discussion / Bug Reports Post #339812
They're sorted by date rather than ID number, so I'm guessing there's some oddities with the really old data that causes that to happen.
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Posted 3 months ago2018-06-04 13:32:59 UTC
in TWHL4 Discussion / Bug Reports Post #339809
Thanks, that's fixed now.
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Posted 3 months ago2018-06-03 10:56:14 UTC
in TWHL4 Discussion / Bug Reports Post #339787
@Shrinker: Thanks for the feedback, but TWHL3 previously locked old threads after 3 months as well. At the moment you can contact an admin (just ask in the shoutbox) and somebody will unlock and old thread. I think you do raise a good point about extending the dead-thread time limit though. I'll extend it when I get the time, and monitor how it goes.
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Posted 3 months ago2018-06-03 09:39:56 UTC
in TWHL4 Discussion / Bug Reports Post #339783
@Pouli: Thanks for letting me know, I have fixed the tutorial images.
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Posted 3 months ago2018-06-02 23:50:41 UTC
in TWHL4 Discussion / Bug Reports Post #339781
That's a good idea, I'll add it in at some point.
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Posted 3 months ago2018-06-02 22:51:39 UTC
in TWHL4 Discussion / Bug Reports Post #339779
@Orange: You can hover over the "x minutes ago" text to get the exact time, though admittedly that doesn't work on mobile.

@Qwertyus: I didn't test on Opera since it's using the same rendering engine as Chrome... unless you're using the old version of Opera? I don't plan to support old browsers.

@potatis: I wonder where that list could go. Maybe in "members"? I don't really want to fit it on every page...
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That's really neat! A few suggestions:
  • Don't pop up for my own shouts
  • Use the user's avatar in the notification instead of the generic lambda icon
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Posted 3 months ago2018-06-02 13:34:37 UTC
in TWHL4 Discussion / Bug Reports Post #339768
@Muzz: I could probably make a little options panel so you could move the shoutbox to the other side, I'll see what I can do.

@Shepard: Goldsource programming has always been very under-resourced, so tutorials would be welcome!
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Posted 3 months ago2018-06-02 09:31:52 UTC
in TWHL4 Discussion / Bug Reports Post #339762
@Jessie: Try again now, thanks for the bug report. I had to set up file permissions on the server.

@Shepard: Yes, there's a CSRF token which will reset if your session times out. It sometimes causes that issue, if it starts happening a lot I might just disable it for some of the pages (e.g. forums, comments, shoutbox, etc don't really need to be protected)

@Jessie/Orange: I just made another fix that should hopefully stop the nefarious pixel, try reloading again.
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Posted 3 months ago2018-06-02 08:23:34 UTC
in TWHL4 Discussion / Bug Reports Post #339758
I thought I fixed that pixel, Dr. Orange. I can't see it in Firefox or Chrome, which browser are you using? Just to be safe try Ctrl+F5 to reload the styles from the server too.
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