Forum posts

Posted 17 years ago2007-01-10 04:28:47 UTC
in Visited by aliens?? Post #209182
yay, atheism!

theres also a chance that WE could be the first to make contact...AND DESTROY THEM ALL!!!!!!!!! >:D
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-10 01:08:13 UTC
in The REAL Ending to the HL Series Post #209172
they are also making a shooter halo, lulz.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-09 21:57:31 UTC
in The REAL Ending to the HL Series Post #209166
didn't a halo mod for source get shut down by halo devs?
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-09 20:04:39 UTC
in Displacement Generator Post #209159
you need the .NET framework 2.0 installed.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-09 10:58:33 UTC
in Displacement Generator Post #209104
oh i want it to do as many things as possible! think of stuff that is either hard or impossible to do with displacements (generatable, of course, no natural stuff) and tell me! i really want to be able to generate as many different things as possible. all sensible ideas are welcome.

...pancakes!?

has anyone crashed the program yet?

these questions are very important for me, as the developer. consider it a map that needs to be consistently tested as tweaked before a final version is released.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-09 08:41:01 UTC
in Displacement Generator Post #209084
...any more comments will be useful.
has the program crashed for anyone?
does it always work right?
what else should be added in?
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-09 01:53:47 UTC
in TWHL3 Needs You! Post #209079
:>  
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-08 22:54:16 UTC
in The REAL Ending to the HL Series Post #209069
this is good
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-08 21:59:59 UTC
in Displacement Generator Post #209063
it would take as long to do it in the editor (perfectly) as it would take to do it with triangles in HL1 ;)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-08 11:06:27 UTC
in The Person Above Me Game Post #208996
i like pies.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-08 11:05:09 UTC
in Desktops of January Post #208995
how can you stand the words 'shortcut to' before every icon on your desktop?
it makes me cry :(
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-08 06:59:05 UTC
in Displacement Generator Post #208975
Major Update!!!

Generation for Domes, Circles, and Cones added. Update check now pings to check whether a connection is available, and it runs on a different thread so you can keep using the program while it checks. It also checks at startup.

Also added this and that, minor bugfixes, etc.

check for updates or http://www.users.bigpond.net.au/penguinboy/Twister/Twister.html !

comments appreciated.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-07 13:45:00 UTC
in The Person Above Me Game Post #208904
i know a guy with last name 'kerr', but no waynes in his family. :)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-07 08:24:40 UTC
in Desktops of January Post #208881
can you have different BG images on a dual-screen setup?
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-07 08:18:05 UTC
in Desktops of January Post #208879
alexb is correct on 3.14 levels.
(about uxtheme.dll)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-07 07:59:41 UTC
in 100+ HP in CS 1.6! Post #208874
just close a door on them doing -400 damage, as said above.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-07 07:11:25 UTC
in There is no pipewrench in _skl.cfg Post #208872
For sven co-op it is 'sk_plr_wrench1' in 'skill.cfg', its right at the bottom.
post information in your FIRST post next time please.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-07 07:03:12 UTC
in There is no pipewrench in _skl.cfg Post #208870
1. wrong forum. this goes in the half-life 1 engine games section
2. needs more detail. i will assume you are talking about opposing force.
3. the weapon is 'sk_plr_pipewrench1' in 'skillopfor.cfg'
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-06 09:58:17 UTC
in Half-Life 1 Still Popular? Post #208767
displacements and I/O, etc. save time tho, so they equal out mostly.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-06 09:45:54 UTC
in Half-Life 1 Still Popular? Post #208764
yes...nobody's stopping you.

you get the award for least coherent post of the month.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-06 09:14:56 UTC
in Half-Life 1 Still Popular? Post #208762
hl2 is hl1 with heaps of awesome new features.

and the 'hammer 4 crashes' excuse doesn't work either, ever since 4.1, hammer is much more stable. in fact, it hasn't crashed once for me since the 4.1 update. and yes, it does take a bit of memory, but if you can play hl2, you have enough.
...with 1GB of ram I've had azureus, firefox, VS.NET2005, hammer and Hl2 all running and my pc still runs fine. (cpu is four years old too)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-05 22:27:06 UTC
in Half-Life 1 Still Popular? Post #208742
never knew you were that way inclined ZL ;)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-05 21:41:07 UTC
in Half-Life 1 Still Popular? Post #208728
some people seem to be forgetting that you CAN still map shittily using brushes in source if you really want to. nobody's stopping you.

"omg props ruin the game" is the lamest excuse ever. props are just pieces of complex brushwork. it takes less time aligning them then it would to make it from scratch.

so stfu, you hl1'ers.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-05 09:47:44 UTC
in Half-Life 1 Still Popular? Post #208670
props suck :D just ignore them.
(lulz)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-05 05:25:45 UTC
in The Mesa Times - A HL1 Comic Post #208642
you fucking moron, it's supposed to be like that!
...the whole story of the comic is about gman and his 1337-speak!
and wow, great you giving advice by linking to a comic that EVERYONE HAS READ. and as i recall you made a comic that was the shittiest, and least funny thing i have ever seen in my life. gtfo.

ps: good comic :)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-04 12:50:25 UTC
in Half-Life 1 Still Popular? Post #208542
uhh, hl1 storyline was......nonexistent for the most part.

we get the storyline for HL1 from HL2 :/
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-04 09:36:53 UTC
in Half-Life 1 Still Popular? Post #208533
agreed. once you get used to the advantages of source, HL is just plain annoying to map for.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-04 08:07:34 UTC
in Half-Life 1 Still Popular? Post #208523
entity setups in hl1 suck major ass.

...

...

...

ASS!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-04 07:03:56 UTC
in Hl2 Runs Slow Post #208509
yeah....nobody cares.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-04 05:23:19 UTC
in Displacement Generator Post #208502
New version!

added curved corner generation.

if you have 0.1g check for updates!

otherwise, http://www.users.bigpond.net.au/penguinboy/Twister/Twister.html ;)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-04 03:20:30 UTC
in Half-Life 1 Still Popular? Post #208499
they can't work out how to use displacements so they run back to their brush-based hideyholes ;)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-03 22:31:55 UTC
in A Call To Arms Post #208488
Posted 17 years ago2007-01-03 21:53:42 UTC
in Iron Grip Map Contest! Post #208484
EA games? ouch.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-03 21:43:53 UTC
in A Call To Arms Post #208482
lulz change topic....complex entities in source!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-03 11:55:06 UTC
in Lamarr Post #208432
"Gordon".
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-03 02:34:52 UTC
in Lamarr Post #208400
the WINNER trophy's brilliance will never dull!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 13:57:22 UTC
in Displacement Generator Post #208305
Oh theres still alot of time remaining in the beta period :D
That said, the beta is slowly merging into a release.
keep trying to crash!

Also, new version!
with the coolest thing ever, a check for updates feature! (note that the program needs access to the internet to download a text file with 4 characters in it) ...i love it <3

http://www.users.bigpond.net.au/penguinboy/Twister/Twister.html
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 13:53:50 UTC
in The Anual Hunter Awards 2006! Post #208302
congrats to all the WINNER people.
no he didn't apologize and that link will stay up as long as possible - if i change webhosts that link will follow! yay!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 13:52:11 UTC
in Displacement Generator Post #208299
I don't think so, strider. Too hard for something that has already been done. Dispgen has all those awesome features too!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 13:03:35 UTC
in Displacement Generator Post #208288
Posted 17 years ago2007-01-02 12:35:28 UTC
in The Anual Hunter Awards 2006! Post #208282
yayz!
EVERYONE'RE WINNER
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 12:31:51 UTC
in Displacement Generator Post #208279
yep
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 11:25:50 UTC
in Displacement Generator Post #208273
Posted 17 years ago2007-01-02 08:42:48 UTC
in TWHL3 Needs You! Post #208257
its not accessible anymore iirc
edit: ^what he said
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 08:34:54 UTC
in TWHL3 Needs You! Post #208254
volunteers sooooo need a '1337 TWHL3 GUY' under their av's
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 07:55:41 UTC
in Displacement Generator Post #208252
[ontopic - OMG]

I still need ideas of what to add into the program for it to generate.

...but don't chuck a Hugh and say 'tits' ;)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 07:32:34 UTC
in Displacement Generator Post #208246
if you want to say something, say it in a straightforward manner.

the reason the texture alignment is good is because it is a displacement generator, they go hand-in-hand, not separately.

Stop trying to feel superior by using pointlessly overworded sentences that are made to be misunderstood. if you like the texture alignment, say so, like everyone else, and quit beating around the bush.
it is your own fault for whatever you are thinking that i did because i can't understand what you are saying. as i said before:

if you are going/want to give USEFUL advice, tell me what you want/think straight up, instead of saying everything but.

orpheus: constructive criticism is accepted, but not your all-over-the-place posts are not. please make sense or stop posting.

if i cant understand a post, i will not be able to reply appropriately.

sajo: thats the kind of stuff i can understand :P
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 02:55:32 UTC
in Lamarr Post #208231
YUO STOLDED MY TROPHY!!!!!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-02 02:22:55 UTC
in Displacement Generator Post #208228
hmm, thats an idea...you can make domes using a subdivide setup but you cant do it just one brush...and the textures suck.........good idea!
first useful suggestion of what else to generate :)

NEED MORE!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-01 23:56:47 UTC
in Displacement Generator Post #208213
new version...twist fixed and works for Swedish people!

http://www.users.bigpond.net.au/penguinboy/Twister/Twister.html

orpheus...i'm not sure what you are on about....you're saying that the texture alignment is good but the program sucks because it is a terrain generator? (it isnt, a terrain generator is for natural stuff, my program makes man-made stuff that you couldnt make in the editor.
please, if you are going/want to give USEFUL advice, tell me what you want/think straight up, instead of saying everything but. I still need ideas of what to add into the program for it to generate.
Penguinboy PenguinboyHaha, I died again!