Forum posts

Posted 19 years ago2005-01-05 14:58:24 UTC
in Prop_static models not working Post #81858
Aha, that should explain it. Thanks.
Posted 19 years ago2005-01-05 14:56:53 UTC
in Triggers Post #81857
I have already tried that! And i can't get it to work. I have also tried with game_zone_player, which should be the right one according to "help" :

game_zone_player:
An entity used to count the number of players within a zone.

Outputs:
OnPlayerOutZone Fired whenever a count finds a player outside the zone, with the player as the activator.
Posted 19 years ago2005-01-05 13:30:10 UTC
in Triggers Post #81843
I can make smoke, but i just can't figure out how to make it start when you enter a room. What entity should i use to activate the smoke?
Posted 19 years ago2005-01-05 13:23:00 UTC
in Prop_static models not working Post #81842
I found out that the problem was that i didn't compile with RAD and VIS! :nuts:

But it's still weird that prop_static doesn't work!
Posted 19 years ago2005-01-04 19:13:15 UTC
in Triggers Post #81724
I still can't get it to work :S I'll be back tomorrow.
Posted 19 years ago2005-01-04 16:41:44 UTC
in Tutorial: In the beginning. Post #81668
Don't be such a gay dude :P
Posted 19 years ago2005-01-04 16:28:47 UTC
in Triggers Post #81667
I want a room to be filled with smoke when someone enters it in CSS. I have tried to use Trigger_playermovement, made an output to a func_smokevolume which should change SetDensity to 1. But nothing happens when i move in the Trigger_movement field.

Does anyone have a clue how to get this working?
Posted 19 years ago2005-01-04 13:04:24 UTC
in Tutorial: In the beginning. Post #81648
You asked for a toturial site. So here it is! It's video toturials! Really awesome :cool:

http://videotutorial.free.fr/us/counterstrike_source.htm
Posted 19 years ago2005-01-04 12:58:42 UTC
in where is hammer Post #81646
Its at the bottom of your "Play Games"-list. Right click and install.
Posted 19 years ago2005-01-04 12:55:58 UTC
in Prop_static models not working Post #81645
It doesn't do it in CS:S in other maps. The problem only seem to occur in my map. And i don't use antistophic filtering! So where's the problem?
Posted 19 years ago2005-01-03 16:50:43 UTC
in Prop_static models not working Post #81418
I've tried playing with the differnet Prop_xxxxx's. And the only one that works the way i want is Prop_physics_override. But it seem to have a wired problem if you touch the model in the game, cause it darkens for 2 seconds. Anyone who know how to get around this?

Not touched:
User posted image
Touched:
User posted image
Posted 19 years ago2005-01-03 16:25:48 UTC
in Prop_static models not working Post #81409
RabidMonkey777>

Thanks ;) I did what you said, but now i got a new problem. The model is showing up in the game, but its not solid. I can walk right through it! So how do i make the model so you cant walk through it?

Anyway, can anyone explain why prop_static doesn't work?
Posted 19 years ago2005-01-02 13:42:52 UTC
in Prop_static models not working Post #81118
Hi! I've followed this* video toturial that should explain how to get static models in my map. But when i open my map in CS:S the models is not showing up! They look just fine in Hammer...

So how do i get those models in my map?

*http://nicosoftgames.free.fr/tutorials/counter/Partie%202/02-Static_model.rar