Forum posts

Posted 19 years ago2005-02-23 15:19:55 UTC
in spk command, how do I use it? Post #92870
If I only type "spk Hello" I'm the only one hearing it... I guess if there's a way to use this command with rcon, everyone will hear it?
Posted 19 years ago2005-02-23 06:24:07 UTC
in spk command, how do I use it? Post #92768
This concerns a Counter-Strike 1.6 server problem...

Can someone tell me how to use the "spk" command with rcon?
I'm an admin on a server that uses AMXMod, but the server owner is never online so I can't ask him to install a new plug-in... What I want to do is bind a key with the spk command, I guess spk plays a .wav to all the clients right?

I've tried this:

rcon spk vox/attention.wav
rcon spk vox/attention
rcon spk 'vox/attention'

But neither of them work... If I look at the speech.ini file that comes with AMXMod the lines look like this:

"Hello!" "spk 'vox/hello'"
Posted 19 years ago2005-02-23 01:41:45 UTC
in cs_office2, updation... Post #92724
I can post the map in a week or two... At the moment me and my family moving to another appartment so we have alot to do. But as soon we are done I can post it, nemas problemas. No RMF though... :P
Posted 19 years ago2005-02-20 17:28:43 UTC
in cs_office2, updation... Post #92083
Oh, ok... My intension was not to try to bring you down. Just wanted to say that a similiar idea is already finished... But hope your map turns out be be a great one!
Posted 19 years ago2005-02-20 01:54:31 UTC
in cs_office2, updation... Post #91952
I have already made cs_office2... The first floor is a copy of the original (with permission offcourse!), but I have made the elevators work and added stairs that are accessable through the doors that are next to them... I made this map 1 year ago...
Posted 19 years ago2005-02-19 05:13:32 UTC
in game_text trigger help Post #91720
How do I trigger a game_text entity, let's say, once every 3rd minute?
Posted 19 years ago2005-02-13 07:05:56 UTC
in Need help with Street Light... Post #90031
Well, I found this very nice prog :D BSPtwoMap, that helped me alot! A little bit of reconstruction was neccessary (spelled right?), but I got it right after a while...
Posted 19 years ago2005-02-07 06:14:50 UTC
in Need help with Street Light... Post #88678
coldfeet... I'll post a link later today, have to upload one to my server first. But I'm not at home right now...
Posted 19 years ago2005-02-04 15:04:11 UTC
in Need help with Street Light... Post #88135
Wiiihoooo? v0tr3x?????
Posted 19 years ago2005-02-03 04:39:11 UTC
in Rocket Crowbar.fgd Post #87888
Why is a email your last choice? Do you want it or not? If you do, send that email right away!!! Do you have something to loose on doing so? No you don't. Run boy, run!!!! :P
Posted 19 years ago2005-02-02 05:15:20 UTC
in Flickering brushes Post #87656
Hmm.. I deleted a fence on my map where the blue parts of it is transparent and the flickering did go away! But that's kinda strange too, I have never had problems with this kind of thing before.
And I added the same fence again, with the same textures and size and there's no flickering... Straaaaange!
Posted 19 years ago2005-02-02 04:44:35 UTC
in Flickering brushes Post #87655
No compile errors what-so-ever... That's the strangest things of them all.
Posted 19 years ago2005-02-02 03:32:56 UTC
in Flickering brushes Post #87649
What have I done wrong when some of my brushes are flickering during gameplay? It's like self made wallhack or something... I can see what's behind a wall, and the walls/stuff that are behind this wall are flickering like hell!
Posted 19 years ago2005-02-02 01:41:10 UTC
in Need help with Street Light... Post #87639
Time difference? Naaah, I live in sweden... :P
Posted 19 years ago2005-02-01 04:50:05 UTC
in Need help with Street Light... Post #87421
Hey v0rt3x, how's it going? ...and did you recieve my mail with the screenshots and the wad file?

I tried and tried and tried yesterday to do it on my own, but still with no success. I guess I'm the worst Vertex guy living on this planet. :D
If you could finish that street light today it would be awsome. I'm that kind of guy that needs to add details to my maps before I can continue adding another section to it, so it's all up to you now m8! :cool: :cool:

3D Milkshape? Is it freeware or do I need to spend alot of money buying it? :nuts:
Posted 19 years ago2005-01-31 15:19:00 UTC
in Need help with Street Light... Post #87303
The prob is I don't know how to use the vertex tool at all.. Therefore I need someone to do the street light for me. I've tried for about 1 year (yes, that's true!) to create that stupid light but with no success... :(
Posted 19 years ago2005-01-31 10:27:36 UTC
in Need help with Street Light... Post #87243
You've got mail
Posted 19 years ago2005-01-31 06:51:37 UTC
in Need help with Street Light... Post #87219
haha, lol... Get a life? :) Errm... Well, on the other hand... I spend the entire day playing CS so.... hehe, hmmm
Posted 19 years ago2005-01-31 06:34:05 UTC
in Need help with Street Light... Post #87213
Ok, I'll do that as soon as I come home... I'm at home in aprox. 1 hour. Thank you soooo much! I'll send a .wad file too containing the 2 textures that is required for the proper look.
Posted 19 years ago2005-01-31 05:31:22 UTC
in Using models from another mod... Post #87206
Ok, thanks alot. Now all I can do is to pray that the clients download the .mdl files automaticly...
Posted 19 years ago2005-01-31 05:18:29 UTC
in Using models from another mod... Post #87203
Name of the sky? if the Front part is called grevens_sky_ft the sky name is grevens_sky then???
Posted 19 years ago2005-01-31 05:06:56 UTC
in Using models from another mod... Post #87201
...oh and by the way. There are some custom made sky textures (env textures) that I want to use too. How do I make them appear on my map?
Posted 19 years ago2005-01-31 05:01:03 UTC
in Using models from another mod... Post #87200
If I use tree & plant models from Condition-Zero for my CS 1.6 maps, where should I place the .mdl files? ...and will the Clients download these models automaticly when they connect to my server?
Posted 19 years ago2005-01-31 04:05:57 UTC
in Need help with Street Light... Post #87190
Hi all!

I wonder if someone can create a prefab of the street lights that are used in de_inferno for Counter-Strike for me? I suck with the vertex tool so I get hundreds of error messages... I someone could do this for me I would be very glad...

Cheerz, Greven
Posted 19 years ago2005-01-10 09:32:11 UTC
in Help with coding, please Post #82999
Ok, tack.

For you foreigners out there he didn't tell me how to ripp bsp files, just how I can get the texture I searched for... :P
Posted 19 years ago2005-01-10 07:17:40 UTC
in Help with coding, please Post #82988
Oh darn... Can someone edit the heading then so people understand what it's about? I can't seem to find a "Edit" button for my posts...
Posted 19 years ago2005-01-10 05:19:59 UTC
in new single player characters Post #82980
That would give a error message saying that there's something wrong with that .mdl file... I've tried it, and it didn't work for me
Posted 19 years ago2005-01-10 05:17:08 UTC
in passwords to secret areas? Post #82979
This make me love the map editor for the first Duke Nuke'em! :D It was so easy creating password protected areas with that editor... Anyone remembers? :P Nostalgy is what makes me live this day...
Posted 19 years ago2005-01-10 05:11:56 UTC
in Help with coding, please Post #82978
Ok, I'm too lazy to download the latest .FGD file that I can't find anywhere on the net. :nuts: I see people talk alot about the env_rain and env_snow and I need it for my map.
How would the code look like if I just wanted to add it to my existing .FGD file?

And by the way, there are alot of people in this forum saying that env_snow doesn't work for Counter-Strike, just DoD, you're sooo wrong. Before I formatted my harddrive I had no problem at all using the env_snow entity. They used it in cs_office so why shouldn't it work? Maybe it doesn't work now since Counter-Strike 1.6 have been updated alot, I don't know. It's been a while since I last mapped...

Oh, and another question, pretty silly maybe but here I go anyways... :P I can't find the railing texture that are used in cs_italy, de_inferno and so on... You know, like a metalfence. I don't know how to explain which ones I mean. Like... erm... The railing on the balcony on de_inferno (on the "sniper tower" as many calls it).

I'm thankfull for an quick answer... (well, who isn't?) ;)
Legends may sleep, but they never die
//GreveN