i hear alot that FPS's suck on consoles, but what about halo? because of the set-up of the gamplay (ie grenades, meele, action, and reload) its hard to play on PC. I have both xbox and pc version of halo and its too complicated to play on pc. my controles are the same as the defalt HL setup movement (w,a,s,d) mouse looks, eft click shoot, right meele, middle scope, f flashlight, q swich weapon, e action, 1,2 change grenades, r reload, g swap weapon. it just doesnt work well, gets a little confusing with the grenades and all. In HL the grenade was always used as an indvidual weapon, which had both its good and bad points, but some FPS work well on the consoles where some should be left to the PC. as in halo stay on the xbox, where HL should be kept to the PC. At that Timesplitters should be moved to the PC because of the look sensitivity and the way the game's set up. to hard to play on a console, especially on multiplayer, players move really fast, and when they get a speed pick up.. its even imposible to hit them with a nuke
however i jus got doom 3 this weekend, im sure its good for the PC but it plays well on the xbox. Only particular bad point is that Co-op and deathmatch can only be played on Xbox Live and LAN, so it would seem that its not much different from the PC, the pause screen is basically like pusing ESC while playing HL, brings up a menu that is similar.
But like i said some FPS are best played on console and some are best played on PC