Forum posts

Posted 19 years ago2005-03-17 20:38:56 UTC
in texture application Post #97613
thats lame. my map has alot of brushes that need to be retextured. this is gonna take forever.
Posted 19 years ago2005-03-17 14:48:58 UTC
in texture application Post #97537
when i use the texture application tool to apply a scaled texture (mode: texture + values) i set the values but after i apply it the values i entered go blank and i have to put it back in each time i apply a texture. its slow and annoying especially since my map has alot of faces. how can i get it to keep the values i put in?
Posted 19 years ago2005-03-17 14:43:16 UTC
in AGP vs PCI? Need to get it straight. Post #97535
The next offering from ATi is AGP and PCI-Express, and that obliterates the GeForce 6800. 512mb of buffering GDDR RAM, 24x pipelines (last time I heard).
wow. just wow.
Posted 19 years ago2005-03-17 14:36:29 UTC
in Bush and the Nazi's Post #97534
so what your saying is that all these governments are fake and controled by one big one?
Posted 19 years ago2005-03-13 22:50:55 UTC
in Dr. Breen vs. Nihilanth Post #96722
maybe breen is freeman except as an old geezer :o
Posted 19 years ago2005-03-13 22:48:14 UTC
in doom 3 kind of graphics are creepy Post #96721
im 13 and i knew html code when i was 12 (well sorta, my site wasnt that good)
Posted 19 years ago2005-03-11 15:07:13 UTC
in Random sounds Post #96364
i know they had random sounds playing in "Surface Tension" on HL1. like the artillery, the planes, the shooting and all those other random sounds that would play to make it sound like a combat zone. i wanted to know how they did that.
Posted 19 years ago2005-03-11 00:11:36 UTC
in Random sounds Post #96294
How would you get the ambient_generic to play a sound at a random time? i didnt see any options for it in the properties.
Posted 19 years ago2005-03-11 00:07:04 UTC
in Timed teleporters Post #96293
set the "delay before reset" on the button to "5"
Posted 19 years ago2005-03-10 05:30:36 UTC
in CS map to CS:S Post #96117
how would i get a CS map i made into CS:S? do i just load the .rmf into hammer? or do i have to do some stuff to it?
Posted 19 years ago2005-03-10 05:20:05 UTC
in AGP vs PCI? Need to get it straight. Post #96113
PCI is dead slow and it sucks for gfx cards. AGP goes up to 8x and PCIe goes to 16x. AGP is still pretty good if you dont wanna spend too much.
Posted 19 years ago2005-03-10 05:17:49 UTC
in de_fallout is beautiful [closed] Post #96112
is that supposed to be a Source map? cause the textures look like the original HL. it is far from beautiful. and whos calling it "fantastic"? a bunch of 8 year olds? ive seen more beautful maps on the original CS...