Posted 19 years ago2005-03-11 03:52:08 UTCPost #96301
You can, actually, if you use an env_beam/_laser, give multiple entities the target name, and tick "random strike". Try looking it up on the VERC and our Entity Guide.
Posted 19 years ago2005-03-11 15:07:13 UTCPost #96364
i know they had random sounds playing in "Surface Tension" on HL1. like the artillery, the planes, the shooting and all those other random sounds that would play to make it sound like a combat zone. i wanted to know how they did that.