Forum posts

Posted 19 years ago2005-04-16 23:33:30 UTC
in WAD EDITOR... Post #104408
Thank you very much, it helped me lot! :)
Posted 19 years ago2005-04-16 11:41:42 UTC
in WAD EDITOR... Post #104334
there is any tool that edit the "wad" files,
in the wad of cs_dust there is some textures that
is name the same to other wad i have and that
make problem in the game...

so there i some tool to change the texture in the wad file? :zonked:
Posted 19 years ago2005-04-14 14:57:05 UTC
in remove white background? how...? Post #103984
Ok, so I know how to make the bomb target but
I need to place texture were the target so i choose
the "{target" texture but there is a white background

i think there is way to move the
background or something, but how? :
Posted 19 years ago2005-04-13 06:01:13 UTC
in SolidBSP [hull 0]...! Post #103645
[quote]
** Executing...
** Command: Change Directory
** Parameters: F:steamsteamappsgangma@gmail.com

** Executing...
** Command: Copy File
** Parameters: "F:mymapsdustcz2.map" "F:mymapsdustcz2.map"

** Executing...
** Command: F:Downloadzhlt321hlcsg.exe
** Parameters: "F:mymapsdustcz2"

hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: F:Downloadzhlt321hlcsg.exe F:mymapsdustcz2
Entering F:mymapsdustcz2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
SetModelCenters:
50%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)

Using Wadfile: steamsteamappsgangma@gmail.comcounter-strikecstrikeliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: steamsteamappsgangma@gmail.comcounter-strikecstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: steamsteamappsgangma@gmail.comcounter-strikecstrikehalflife.wad
  • Contains 2 used textures, 33.33 percent of map (3116 textures in wad)
Using Wadfile: steamsteamappsgangma@gmail.comcounter-strikecstrikecs_dust.wad
  • Contains 4 used textures, 66.67 percent of map (28 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.24 mb (of 4.00 mb MAX)
1.17 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: F:Downloadzhlt321hlbsp.exe
** Parameters: "F:mymapsdustcz2"

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: F:Downloadzhlt321hlbsp.exe F:mymapsdustcz2

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0]
** Executing...
** Command: F:Downloadzhlt321hlvis.exe
** Parameters: "F:mymapsdustcz2"

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: F:Downloadzhlt321hlvis.exe F:mymapsdustcz2
Error: Portal file 'F:mymapsdustcz2.prt' does not exist, cannot vis the map

--- END hlvis ---

** Executing...
** Command: F:Downloadzhlt321hlrad.exe
** Parameters: "F:mymapsdustcz2"

hlrad v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: F:Downloadzhlt321hlrad.exe F:mymapsdustcz2
>> There was a problem compiling the map.
>> Check the file F:mymapsdustcz2.log for the cause.

--- END hlrad ---
[/quote]

... :
Posted 19 years ago2005-04-13 05:11:14 UTC
in SolidBSP [hull 0]...! Post #103641
"You aren't mapping for HL2 are you?" yep...
alt + p = "no errors were found."

Seventh-Monkey I don't understand what do you mean :zonked:
Posted 19 years ago2005-04-12 23:48:28 UTC
in SolidBSP [hull 0]...! Post #103602
i have some problem...when i start the map i compile it just fine
but now when i compile it's go well until -

"SolidBSP [hull 0]"

and then the hammer just stop working...if i let
that finish that write a Windows Error and the compile
is not successful...

what should i do? :
Posted 19 years ago2005-04-05 14:45:50 UTC
in my own sky texture? [closed] Post #101857
I see in the "Environment" tutorial that tere are 19 included skies
that I can use, but how I can make my own sky? :
Posted 19 years ago2005-04-05 14:40:54 UTC
in surf maps...? how? Post #101855
J3r3my thank you! it's help me very much :)
Posted 19 years ago2005-04-04 12:48:34 UTC
in surf maps...? how? Post #101507
i see maps like surf milu, surf egipt,...

there is a tutorial that says how to make
the floor slide (smooth) like in those maps?

i try the "Friction" tutorial (on cs-maps org)
but it didn't work... :zonked:
Posted 19 years ago2005-03-31 12:51:59 UTC
in light_environment? help plz :( Post #100373
but all set correctly...that not my fist map :
User posted image
Posted 19 years ago2005-03-30 16:45:13 UTC
in light_environment? help plz :( Post #100203
i don't understand in this so good...
you can be more specific? :confused:
"netvis"...?
Posted 19 years ago2005-03-30 15:12:30 UTC
in light_environment? help plz :( Post #100186
i don't sure i understand but way in the other compile version
no was any problem...

here is the log:
[quote]
** Executing...
** Command: Change Directory
** Parameters: F:steamsteamappsgangma@gmail.com

** Executing...
** Command: Copy File
** Parameters: "F:mymapsdust-new.map" "F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1hlcsg.exe
** Parameters: "F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new"

hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1hlcsg.exe F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new
Entering F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.73 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.45 seconds)

Using Wadfile: steamsteamappsgangma@gmail.comcounter-strikecstrikeliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: steamsteamappsgangma@gmail.comcounter-strikecstrikecs_dust.wad
  • Contains 18 used textures, 78.26 percent of map (28 textures in wad)
Using Wadfile: steamsteamappsgangma@gmail.comcounter-strikecstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: steamsteamappsgangma@gmail.comcounter-strikecstrikefy_whc-il.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: steamsteamappsgangma@gmail.comcounter-strikecstrikehalflife.wad
  • Contains 5 used textures, 21.74 percent of map (3116 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.63 mb (of 4.00 mb MAX)
2.56 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlbsp.exe
** Parameters: "F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new"

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1hlbsp.exe F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0]
** Executing...
** Command: C:PROGRA~1VALVEH~1netvis.exe
** Parameters: "F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new"

Netvis must be run either as a server (-server)
or as a client (-connect servername)

netvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

= netvis Options =
-full           : Full vis
-fast           : Fast vis
-connect address : Connect to netvis server at address as a client
-server          : Run as the netvis server
-port #          : Use a non-standard port for netvis
-rate #          : Alter the display update rate
-texdata #      : Alter maximum texture memory limit (in kb)
-chart          : display bsp statitics
-low | -high    : run program an altered priority level
-nolog          : don't generate the compile logfiles
-threads #      : manually specify the number of threads to run
-estimate       : display estimated time during compile
-verbose        : compile with verbose messages
-noinfo         : Do not show tool configuration information
-dev #          : compile with developer message
mapfile         : The mapfile to compile
In netvis one computer must be the server and all the rest are the clients.
The server should be started with : netvis -server mapname
And the clients should be started with : netvis -connect servername

The default socket it uses is 21212 and can be changed with -port
The default update rate is 60 seconds and can be changed with -rate

** Executing...
** Command: C:PROGRA~1VALVEH~1hlrad.exe
** Parameters: "F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new"

hlrad v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1hlrad.exe F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1lights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1lights.rad']

Warning: No vis information, direct lighting only.[/quote]

i donwt understand the problem :
Posted 19 years ago2005-03-30 14:52:25 UTC
in light_environment? help plz :( Post #100180
i don'y have leak in my map...
but what is the VIS information? :zonked:
Posted 19 years ago2005-03-30 11:37:01 UTC
in light_environment? help plz :( Post #100124
ok now it's write:
[Reading texlights from 'C:PROGRA~1VALVEH~1lights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1lights.rad']

Warning: No vis information, direct lighting only.
what now...?
Posted 19 years ago2005-03-30 03:14:42 UTC
in light_environment? help plz :( Post #100035
i need to download from there "ZHLT 3.2.1" ? :o
Posted 19 years ago2005-03-29 17:16:59 UTC
in light_environment? help plz :( Post #99931
***

i use the "Zoners Compile Tools 2.5.3 Custom Build 1.7"
Posted 19 years ago2005-03-29 17:12:25 UTC
in light_environment? help plz :( Post #99929
M_gargantua i use with the hammer...what is the second thing
you talking about? :
Posted 19 years ago2005-03-29 01:26:25 UTC
in light_environment? help plz :( Post #99802
just dont get it...i have sky in the map but when i play all
is dark and i can't see anything so i try to put the
"light_environment" but evry thing i try that thing didn't work!
User posted image
i push ALT + ENTER and then:
pitch yaw roll - 0 0 0
pitch - 0
brithness - 255 255 128 200

i try to change the pitch to -90 or something but it not change anything
:roll: