[quote]
** Executing...
** Command: Change Directory
** Parameters:
F:steamsteamappsgangma@gmail.com** Executing...
** Command: Copy File
** Parameters: "F:mymapsdustcz2.map" "F:mymapsdustcz2.map"
** Executing...
** Command: F:Downloadzhlt321hlcsg.exe
** Parameters: "F:mymapsdustcz2"
hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg
---Command line: F:Downloadzhlt321hlcsg.exe F:mymapsdustcz2
Entering F:mymapsdustcz2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
SetModelCenters:
50%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
Using Wadfile:
steamsteamappsgangma@gmail.comcounter-strikecstrikeliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile:
steamsteamappsgangma@gmail.comcounter-strikecstrikedecals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile:
steamsteamappsgangma@gmail.comcounter-strikecstrikehalflife.wad
- Contains 2 used textures, 33.33 percent of map (3116 textures in wad)
Using Wadfile:
steamsteamappsgangma@gmail.comcounter-strikecstrikecs_dust.wad
- Contains 4 used textures, 66.67 percent of map (28 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.24 mb (of 4.00 mb MAX)
1.17 seconds elapsed
--- END hlcsg
---** Executing...
** Command: F:Downloadzhlt321hlbsp.exe
** Parameters: "F:mymapsdustcz2"
hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlbsp
---Command line: F:Downloadzhlt321hlbsp.exe F:mymapsdustcz2
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0]
** Executing...
** Command: F:Downloadzhlt321hlvis.exe
** Parameters: "F:mymapsdustcz2"
hlvis v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlvis
---Command line: F:Downloadzhlt321hlvis.exe F:mymapsdustcz2
Error: Portal file 'F:mymapsdustcz2.prt' does not exist, cannot vis the map
--- END hlvis
---** Executing...
** Command: F:Downloadzhlt321hlrad.exe
** Parameters: "F:mymapsdustcz2"
hlrad v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlrad
---Command line: F:Downloadzhlt321hlrad.exe F:mymapsdustcz2
>> There was a problem compiling the map.
>> Check the file F:mymapsdustcz2.log for the cause.
--- END hlrad
---[/quote]
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