Forum posts

Posted 19 years ago2005-09-17 20:21:19 UTC
in How to take screenshots??? Post #135378
hi, i was wondering how ppl take screenshots of their maps without a gun or spectator croshair. Is there a program i can download for this???
I'm taking bout HL2, HL2:DM etc......
thanx
Posted 19 years ago2005-09-14 17:44:18 UTC
in why does my map look terrible??? Post #134748
Thanx for the advice... I will try to work out the cubemaps thing. I'm interested about the bad texturing because i recognise that. any tips there?
Posted 19 years ago2005-09-13 07:37:20 UTC
in why does my map look terrible??? Post #134352
Hi,
i have recently taken up mapping for source but my map graphics look really bad (like i'm using Half Life 1)... Can someone plz help me or give me some tips...
E.g
Something just isn't right in these images...
User posted image
And this...
User posted image
And this...
User posted image
Plz help...
Posted 19 years ago2005-09-11 21:30:34 UTC
in Glass acting up!!! Post #134111
k, thats done thanx. But the annoying thing is that i can't use models for looks cause they don't work unless they have some type of physics set to em. for example, i wanted a hole in the wall so i thought that i'd cut a square hole than fill it mostly with static bricks, thing is the players can shoot the bricks away... :furious:
Posted 19 years ago2005-09-08 17:44:09 UTC
in Glass acting up!!! Post #133335
ok, instead of skewing it i made another peice but cut it to look as if were a rectangle skewed, same thing happened
eg:
was:
|.................|
| |
| |
|.................|
i cut one triangle from the bottom and one from top to form the shape.
Is that meant to work???
|.
| .
|. .
. .
.   .|
  .  |
    .|
Thanx
PS: the invisable prop is one of those big, green bins, i'm using prop_physics, what should i use?
Posted 19 years ago2005-09-08 01:54:04 UTC
in Glass acting up!!! Post #133095
no, the fade distances are fine...
Posted 19 years ago2005-09-07 04:29:08 UTC
in Glass acting up!!! Post #132884
hi,
i made some breakble_surf source glass and it worked until i rotated it into a handrail fitting. it looks ok, but when i shoot it it pops up back horizontal to the ground and takes on the texture of broken but not 'holed' glass, i can't damage it anymore after that.
Also why do some of my 'props' go invisable???
PLZ help!?!?!?
Thanx
Posted 19 years ago2005-08-18 17:56:49 UTC
in How do you ""script"? Post #128353
hi,
could someone tell me how to make it so when you walk into a room. it sets off a movie thingy, some ppl call it a script mabye???
Thanx.
Posted 19 years ago2005-05-21 04:17:38 UTC
in lighting Post #110373
Yo,
i made a map but when i test it and have put in no lighting, everythings already bright evenly. I put i light in but nothing changes...
Please help...
Posted 19 years ago2005-05-21 04:13:24 UTC
in Community Death Match map project Post #110371
i've nearly finished my area... won't be long till i send it
Posted 19 years ago2005-05-17 17:34:44 UTC
in WATER??? Post #109922
i didn't have a problem with water reflectivity but can u make it so that u can walk through it?
Posted 19 years ago2005-05-17 01:23:46 UTC
in Community Death Match map project Post #109847
you need to update ur site, with how many mappers on each area... :)
Posted 19 years ago2005-05-16 07:06:34 UTC
in last resort recruiting Post #109725
lol "weird Australianism..."
Posted 19 years ago2005-05-16 07:00:16 UTC
in Community Death Match map project Post #109724
but this is off the website:
"As THE PLAYER navigates through the map HE will encounter multiple themes and styles of mapping."
Posted 19 years ago2005-05-16 06:27:41 UTC
in Community Death Match map project Post #109722
is this single player?
Posted 19 years ago2005-05-16 04:43:40 UTC
in WATER??? Post #109698
Yo,
how do you make water with the HL2 engine???
Posted 19 years ago2005-05-16 03:05:50 UTC
in Community Death Match map project Post #109692
hi, sounds like a great idea, i'd join straight away but i got exams for a few more days... :( . I'll check up when my exams are over...
Posted 19 years ago2005-05-16 02:26:11 UTC
in Mapping DOD:S Post #109689
yes, i could add the textures and entities later but could i still build the basic layout/shape with buildings?
Posted 19 years ago2005-05-16 01:45:43 UTC
in Mapping DOD:S Post #109682
Yo,
if i built a map that i wanted for dod source now, when it comes out could i publish it as a DOD:S map straight away???
Posted 19 years ago2005-05-15 17:40:43 UTC
in Grass Textures??? Post #109655
No, dunno mabye monkey is right...???!!! :confused:
Posted 19 years ago2005-05-15 08:01:34 UTC
in Grass Textures??? Post #109520
no, all the properties are the same.
Posted 19 years ago2005-05-15 07:12:47 UTC
in Grass Textures??? Post #109515
Yo,
I created a map and had choose a grass texture for the ground. when i played the grass was 3D... way cool...But when i used the same texture on a different map and tested it it was only 2D(no grass sticking up). Why does this happen?

N.B: Using displacement on the 2nd surface...
Posted 19 years ago2005-05-15 05:34:17 UTC
in making ground using triangle method??? Post #109503
thanks, thats heaps easier :)
Posted 19 years ago2005-05-15 03:35:01 UTC
in making ground using triangle method??? Post #109482
Yo,
I read the tutorial (using vertex manipulation on triangular prismy things) on how to make ground and cliff's and stuff and it works fine but i always end up with gaps or edges on the ground.
See here: http://www.geocities.com/galcir/gaps.gif

I try to match up all the corners and sides but another side/corner gets uneven when i do even up one side/corner.
Is it just practise that helps or are there some tips to making my ground look better???
Posted 19 years ago2005-05-15 03:29:14 UTC
in 3D Skybox problem!?!?!?!? Post #109481
how do you make the sky_camera NOT see the map?
Posted 19 years ago2005-05-14 03:28:40 UTC
in 3D Skybox problem!?!?!?!? Post #109306
hi,
i made my skybox but look what happens when i run my map. It makes a copy of one view of my map and adds it to my skybox?!?!?!
See Here: http://www.geocities.com/galcir/sky.gif

Please help...
Posted 19 years ago2005-05-13 18:43:19 UTC
in How to make a sky??? Post #109266
nope, the sky is still all black, when i test it starts off as CS:S, dunno if that has anything to do with it...
Posted 19 years ago2005-05-13 17:49:28 UTC
in How to make a sky??? Post #109257
yo,
i followed the tutorial but it says to choose a texture named sky, nothing else in the name, there is no texture just named sky... what do i do??? Help please...
Posted 19 years ago2005-05-13 00:10:48 UTC
in Sky...HELP!!! Post #109122
thanks m8...
Posted 19 years ago2005-05-12 17:41:22 UTC
in Sky...HELP!!! Post #109093
Can someone please explain how to get a sky, using the hammer editor that comes with steam... The tutorial on this site is no help at all. When i make one it has corners and edges, CAUSE IT'S A CUBE!!!
Thanks...
Posted 19 years ago2005-05-12 05:39:21 UTC
in Mapping DOD...HELP!!! Post #108987
Hi,
i recently downloaded the hammer editor off steam but it only gives you the option of mapping CS:S, HL2 and HL 2:DM. What do i do to map DOD.

Please Help...