Forum posts

Posted 18 years ago2005-06-28 16:24:31 UTC
in My mod~ Half-Life: Retrieval Post #117586
unusually story, but hey. It is a reasonable mystery in which can be solved in a mod
38_98 38_98Lord
Posted 18 years ago2005-06-28 16:20:31 UTC
in RPG ADVENTURE #1 [closed] Post #117585
maybe with Y'ato killing Seltor and finding piece or Y'ato dying, who knows?
38_98 38_98Lord
Posted 18 years ago2005-06-28 15:37:48 UTC
in Habboi screenshots! Post #117575
nude photos of habboi
anything but that
38_98 38_98Lord
Posted 18 years ago2005-06-27 15:33:12 UTC
in People You Like Here On TWHL [closed] Post #117535
your sucha noob, 38...
2nd June 2005 (26 days ago)
im gonna take that as a compliment
:P
38_98 38_98Lord
Posted 18 years ago2005-06-27 15:32:17 UTC
in Habboi screenshots! Post #117534
quite a bit dark dude, but i could feel the automosphere in that one. Nice, but obviously need to increase light in those
38_98 38_98Lord
Posted 18 years ago2005-06-27 15:21:09 UTC
in mapping adventure thingy Post #117531
actually, going through all the ''team work'' things (like TWHL mix) i find there is no storyline!? Why??? Storyline is what makes a map adventure thingy like that
38_98 38_98Lord
Posted 18 years ago2005-06-27 15:19:06 UTC
in Are you ready for it...? Post #117530
hehe....I have no idea where that is (praise my geography inteliigence!)
38_98 38_98Lord
Posted 18 years ago2005-06-27 15:16:08 UTC
in Quest on the HEV Post #117529
okay, one. Have you got barneys action facing the door? Is the action you want PROPERLY defined in the little box in the scripted_sequences propertys that ask for which action you want to use? Is its name 100% accuratly written on the multimanagers trigger list? If those dont work then try different methods of triggering. Like a multisource or trigger_changetarget?
38_98 38_98Lord
Posted 18 years ago2005-06-27 15:10:58 UTC
in People You Like Here On TWHL [closed] Post #117528
Quote:Quote:Quote:
i havent met anyone yet i dont like
i guess im gonna have to keep at this huh?
38_98 38_98Lord
Posted 18 years ago2005-06-27 15:09:59 UTC
in People You Like Here On TWHL [closed] Post #117527
User posted image
i know its off topic but i was mucking about with scaling in model viewer and, well...
38_98 38_98Lord
Posted 18 years ago2005-06-27 14:04:57 UTC
in DoD:S Post #117514
46.7mb? On a pentium 3!?!?!? No wonder...
38_98 38_98Lord
Posted 18 years ago2005-06-27 12:21:12 UTC
in Quest on the HEV Post #117499
yeh, but i was just thinking on trigger wise. Besides. You'd need a multisource. The suit is one trigger and there could be a trigger_once near barney to simulate that he sees you with the suit on. And because its a multisource when walking past him it without HEV i doesnt trigger his sequence or whatever.
38_98 38_98Lord
Posted 18 years ago2005-06-27 12:19:31 UTC
in Quest on the HEV Post #117498
or a multisource could do it
38_98 38_98Lord
Posted 18 years ago2005-06-27 12:17:35 UTC
in train problems Post #117496
the doors were seperate indeed, when i was talking about moving doors i was reffering to the ''doors move with elevator'' tutorial. Shouldnt have them both the same names. I tend to find that only one is triggered and the other isnt.
38_98 38_98Lord
Posted 18 years ago2005-06-27 12:15:35 UTC
in Quest on the HEV Post #117494
have something like a trigger_once over the suit so that when you take the suit it will trigger a multimanager or something which'll make barney say something like ''i'll let you right on through sir'' and then go to open the door or do a retinal scanner or whatever you plan to do
38_98 38_98Lord
Posted 18 years ago2005-06-27 11:58:10 UTC
in problem Post #117489
Okay this is getting rediculous. No entitys, setups, VM, Carving or anything else that hammer offers when making a map is behind it. Ive moved all compiling tools INCLUDING the ones i dont use. Its happening with all my maps. I can no longer compile them or play them using the console. In other words. Ive exhausted all possibilitys i can think of and the ZHLT help page wasnt useful at all i think this error has only occured with my computer. Im thinking of changing compiling tools back to the standard Hammer ones. But im onot sure it'll work
38_98 38_98Lord
Posted 18 years ago2005-06-27 11:52:59 UTC
in Half-Life: Hostage Situation Post #117485
UNBREAKABLE TO THE RESCUE! lol
Indeed, now all we need is a red cape, boots and gloves with matching blue outift with the words UNBREAKABLE imprinted on the front of the shirt part....

Actually now that i think about it 6 chapters does seem reasonably small (compared to half life the is) But hey, who cares. I for one am not complaining :)
38_98 38_98Lord
Posted 18 years ago2005-06-27 11:47:15 UTC
in Urb's Multiple Choice Fan Fiction Post #117484
21 Days!? aww man i though it was 2 yrs 364 days!!!
38_98 38_98Lord
Posted 18 years ago2005-06-27 11:45:13 UTC
in RPG ADVENTURE #1 [closed] Post #117483
this would be the perfect time for the king to reveal his ultimate weapon, THE EVIL BANANA OF MASS DESTRUCTION!!! MUAHAHAHAHA!!!
And the rebels get slaughtered, Y'ato goes nuts and commits suicide with a stick, a paper clip and his legs. And everyone lived happily ever after....

That would be what i'd write if i went next.
38_98 38_98Lord
Posted 18 years ago2005-06-27 11:42:20 UTC
in train problems Post #117481
its doesnt, but it you want glass youll have to make the glass a seperate train that runs with the main train, if you do it accurately itll look like the train has glass
38_98 38_98Lord
Posted 18 years ago2005-06-27 09:15:24 UTC
in Half-Life: Hostage Situation Post #117453
NOOO!!! Not the smarties!!! Not until ive finished them anyway..
38_98 38_98Lord
Posted 18 years ago2005-06-27 08:56:02 UTC
in People You Like Here On TWHL [closed] Post #117446
Quote:
except a guy which his name starts with Z and ends with E .
by any chance is the guy ZE?
im on no list
crys uncontrolably and nibbles my thumbs off
Quote:
i havent met anyone yet i dont like
There there....its not so bad, at least somebody likes you.
38_98 38_98Lord
Posted 18 years ago2005-06-27 08:49:02 UTC
in train problems Post #117445
the one in half life is a func_tracktrain, its brother entity, func_train is similiar and works almost the same ways so you should find this tutorial satisfactory: http://twhl.co.za/tutorial.php?id=10
To make one with glass and doors youll need to make both of them seperate trains that run with the man body of the train, so it looks like the train has glass. The door is the samebut at the end give it one or 2 more paths to simulate a door opening.
38_98 38_98Lord
Posted 18 years ago2005-06-27 07:04:40 UTC
in DoD:S Post #117415
Ouch! Whats with the huge friggin' load?
38_98 38_98Lord
Posted 18 years ago2005-06-27 06:52:10 UTC
in infodecal !? Post #117414
infodecals work pretty fine for me
38_98 38_98Lord
Posted 18 years ago2005-06-27 05:53:57 UTC
in Half-Life: Hostage Situation Post #117407
Does this mod gonna have new monsters and new weapons.
probably, i would like to see new monsters/weapons
38_98 38_98Lord
Posted 18 years ago2005-06-27 05:52:00 UTC
in Half-Life : Crek Post #117406
Quote:
Er, sadly no Elon (mi friends elon and he's me only fwiend tongue - )

I wonder why
Thats not called insulting, thats called the truth.
38_98 38_98Lord
Posted 18 years ago2005-06-27 05:50:16 UTC
in The combines end -Comic Post #117405
there is also wow bit just before he falls, im not sure about you. But i havent met anyone that enjoys falling of buildings to their death :P

Must be fun...
38_98 38_98Lord
Posted 18 years ago2005-06-27 05:47:37 UTC
in Urb's Multiple Choice Fan Fiction Post #117404
3 years
im not surprised we're still waiting :)
38_98 38_98Lord
Posted 18 years ago2005-06-27 05:45:42 UTC
in RPG ADVENTURE #1 [closed] Post #117403
nice chapter, quite a turn :P
38_98 38_98Lord
Posted 18 years ago2005-06-27 05:42:32 UTC
in Are you ready for it...? Post #117400
where ya going?

Anyway, i wonder what kind of theme they are going to choose (and by they you know who i mean)
38_98 38_98Lord
Posted 18 years ago2005-06-27 05:41:21 UTC
in env_funnel re-trigger? Post #117399
as i said, trigger multiples of 2 multimanagers putting it in a loop
38_98 38_98Lord
Posted 18 years ago2005-06-26 16:24:39 UTC
in The combines end -Comic Post #117312
Great stuff!!!!! Ive read chapter 2 and 3. Way cool, brilliant work dr.mapper. IEMC your being too harsh, how would people liked it if they dissed your comics/maps or what not?

shame really, because if he fell nearer to the lampost he could've grabbed it and slid down :P
38_98 38_98Lord
Posted 18 years ago2005-06-26 15:32:51 UTC
in Half-Life : Crek Post #117304
Mercenary !?!?!?!How dare you!!!
what did he do wrong?
38_98 38_98Lord
Posted 18 years ago2005-06-26 15:31:39 UTC
in Blouter Post #117303
setting up blouters to distract monsters would be cool. Finally though, a use for the blouter
38_98 38_98Lord
Posted 18 years ago2005-06-26 15:28:38 UTC
in env_funnel re-trigger? Post #117300
either trigger_multiple so it gets triggered in a loop or a multimanager or 2 to turn it on when it runs out
38_98 38_98Lord
Posted 18 years ago2005-06-26 15:27:37 UTC
in problem Post #117299
there are no paths, the setups dont overlap and there is no entity set up. Could be one thing but ill check
38_98 38_98Lord
Posted 18 years ago2005-06-26 15:26:12 UTC
in 3 Word Story! Post #117297
(thought IEMC) nowthisshouldendokaypeople?
38_98 38_98Lord
Posted 18 years ago2005-06-26 15:24:33 UTC
in I just... Post #117294
went to glastonbury festival, mucked about. Came back burnt, worn and hungry/thristy :(
38_98 38_98Lord
Posted 18 years ago2005-06-26 15:23:22 UTC
in RPG ADVENTURE #1 [closed] Post #117293
Chapter 20 - Pwnage
This Y'ato guy I know nothing about since I haven't been following this is brutally slain at the hands of a giant banana who goes on to slaughter the whonkeys and in return the world.

Only kidding, of course ;x
DAMMIT!!!! Why were you joking!? That couldve been a great ending to this :P
38_98 38_98Lord
Posted 18 years ago2005-06-26 02:59:55 UTC
in a problem with scripted_sequences Post #117176
thats the flag :P
38_98 38_98Lord
Posted 18 years ago2005-06-26 02:57:28 UTC
in a problem with scripted_sequences Post #117174
i think there is a flag that allows you to allow the trigger_hurt to affect monsters only
38_98 38_98Lord
Posted 18 years ago2005-06-26 02:53:08 UTC
in a problem with scripted_sequences Post #117171
and maybe an infodecal to appear when he is hit :P
38_98 38_98Lord
Posted 18 years ago2005-06-26 02:52:12 UTC
in entites following into new map Post #117170
oh, does the breakable bit have a global name too?
38_98 38_98Lord
Posted 18 years ago2005-06-26 02:42:12 UTC
in entites following into new map Post #117166
theres no possible way to make breakable windows that go with the train, you could probably do it with spirit....i think
38_98 38_98Lord
Posted 18 years ago2005-06-26 02:36:41 UTC
in a problem with scripted_sequences Post #117164
use the little compass on the scripted sequence properties to aim the scricpted sequence at the scientist. That may work
38_98 38_98Lord
Posted 18 years ago2005-06-26 01:45:39 UTC
in a problem with scripted_sequences Post #117161
if its all scripted are you using a scripted sequence to make the grunt fire? Does the grunt have any flags that disable him from firing at you? (mainly prisoner one)
38_98 38_98Lord
Posted 18 years ago2005-06-26 01:39:01 UTC
in The combines end -Comic Post #117158
darks side? He doesnt know the power of the dark side??? You mean he can have a lightsaber to fight them :P
38_98 38_98Lord
Posted 18 years ago2005-06-26 01:35:16 UTC
in Are you ready for it...? Post #117157
habboi, i think i speak for us all when we agree with you 100%
38_98 38_98Lord
Posted 18 years ago2005-06-25 16:12:31 UTC
in Are you ready for it...? Post #117109
(just ignore last post i wasnt thinking straight) :P
38_98 38_98Lord