Forum posts

Posted 19 years ago2005-07-29 18:34:55 UTC
in bright objects Post #124555
ok i uploaded my map so if u guys could take a look at it sum time that would be awesome thanks guys!
Posted 19 years ago2005-07-29 12:54:01 UTC
in bright objects Post #124418
do i just but the vmf file in a zip file for download
"?
Posted 19 years ago2005-07-29 02:12:27 UTC
in bright objects Post #124326
i did it still didnt work
i dont kno what to do
maybee ill put this up as a problem map and u guys can take a look at it
Posted 19 years ago2005-07-29 00:21:24 UTC
in bright objects Post #124322
i deleted my cubemap in hammer than tried it again and typed buildcubemap and i got an error that says some textures are not available on disk and other crap!! man im ssoooo mad aghhh!!
Posted 19 years ago2005-07-29 00:16:42 UTC
in bright objects Post #124321
i tried that and i dont kno what hapened it gave me sum sort of error. then it seemed to dull down the color of the ceileinwhich was really bright because i had a cubemap in the room and dont kno how to use em
Posted 19 years ago2005-07-29 00:06:22 UTC
in bright objects Post #124319
i just put a cubemap in that area and it made the walls bright!?!? whats up with thius?
Posted 19 years ago2005-07-28 23:57:48 UTC
in bright objects Post #124318
hmm i havnt messed with the cubemap things yet since i dont kno how and i comiled my game and i found this error in the console
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/intbrickk
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/intbrickk
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/intbrickk
env_cubemap used on world geometry without rebuilding map. . ignoring: props/plasticceiling003a
env_cubemap used on world geometry without rebuilding map. . ignoring: props/plasticceiling003a
env_cubemap used on world geometry without rebuilding map. . ignoring: props/plasticceiling003a
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor008a
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor008a
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor008a
so whats this mean??? does it mean i need a cubemap on the so they wont do that wierd light thing they do??
Posted 19 years ago2005-07-28 23:07:50 UTC
in bright objects Post #124304
so i put a cubemap ON or IN a object such as a prefab with this problem??
Posted 19 years ago2005-07-27 18:31:46 UTC
in bright objects Post #123977
cubemaps lol what is that?? is that something i really need??? :
Posted 19 years ago2005-07-25 21:39:54 UTC
in bright objects Post #123564
hey ive been makeing a map for css and i have had sum trouble with my objects. sum of them are really bright and then when u hit em the go back to there regular color for a second than back to being really bright. any suggestions??? My thought was that i put it under the wrong entity name or sumthing. and also can u guys write what kind of objects go with the different prop names? thanks allllot
METAL--
Posted 19 years ago2005-07-20 10:39:31 UTC
in i cant make anything in the buyzone Post #122272
i got it thanks guys. the problem was that i had to move the buyzone so i could put the guns in it.
Posted 19 years ago2005-07-20 08:20:58 UTC
in i cant make anything in the buyzone Post #122238
I have been recently making a map and been doing fine until now. I wanted to make two clinders coming out of the wall and have a m4 on it to make it look like a stand for the gun. but ever sincei did that i cant delete other stuff that is also in my buyzone!! (like boxes and stuff.) and my m4 wont show up on the map either!!
Posted 19 years ago2005-07-17 19:41:43 UTC
in Weird objects and wireframe Post #121706
well habboi can u help me out than see how u know what this is?????? :
Posted 19 years ago2005-07-16 11:10:10 UTC
in Weird objects and wireframe Post #121197
seventh the link u sent me didn really help since u just sent me a link to other links. what am i soppose to do with that??? lol if anyone can help me out with this thatd be great. and if u guys know what objects are sopposed to go with what prop_"whichever" that would be awesome.
Posted 19 years ago2005-07-16 00:44:26 UTC
in Weird objects and wireframe Post #121089
cubemaps whats that???
Posted 19 years ago2005-07-15 23:50:52 UTC
in Weird objects and wireframe Post #121082
Hey Ive been mapping for a little bit now but i still have some questions. When i create objects from the prop physics multiplayer selection they seem very bright. So when i go to hit them or touch them the go back to there normal shade and push me away and about 2 seconds later go back to being bright. but this problem doesnt seem to happen when i disable there motion. This makes me extremely mad because who wants a map where everything looks really bright!!!?!!?
I also had a question about my camera in hammer.
When I am in Hammer all I see for the camera is everythings wireframe. but when I look at turoials online i see everything including the colors and texture of objects. any suggestions??????
Thanks,
        Metal