Forum posts

Posted 18 years ago2005-10-24 09:23:49 UTC
in Competition 17 Post #143329
If I don't have the content, I don't have a story and if I don't have a story then all I do have is a useless chamber with stuff happening for no apparent reason... :

In todays world of fast computers and fast internet, surely 11-25mb isn't going to be a problem. ?!
Posted 18 years ago2005-10-24 08:45:53 UTC
in Competition 17 Post #143318
Nah, didn't include the wad's, well... erm I use -wadinclude because I think that just picks out only the textures you've actually used.

I might not finish it for the compo :nervous: too much custom stuff me thinks!
Posted 18 years ago2005-10-24 07:39:42 UTC
in Now Playing Post #143307
Mercury Rev - Hercules

Going to see them in London! Woohoo!

EDIT -> Woohoo No.2, I got page 10!
Posted 18 years ago2005-10-24 07:37:36 UTC
in Know anyone from TWHL? Post #143306
I know Jaced, but he never comes on...
Posted 18 years ago2005-10-24 07:33:47 UTC
in Competition 17 Post #143305
I also could host it, so no-body should have a problem!

Is there like an upper file size limit? Because to get the right feel for mine, I've got a rather long introduction... :nuts:
Think I'm at about 25mb (11mb when zipped) and I haven't even finished with custom sounds and stuff :aghast:
Posted 18 years ago2005-10-23 08:11:53 UTC
in bmrf work area B-105 Post #143126
Add a lip to your doors, and a trim texture so it looks like they're on the rollers that you hear.
Its not really a problem yet, but your lights and stuff on walls, move them 1 unit away from the ceiling/wall and/or func_wall them.

Looks quite good, a bit too similar to HL1 but its set in Black Mesa, so I know you're a bit stuck with how it looks!
Keep it up!
Posted 18 years ago2005-10-22 20:58:29 UTC
in Winter, Snow and Christmas Post #143052
Snow? Cool, we get this shitty brown toxic cold fluffy stuff :nuke:
Posted 18 years ago2005-10-22 20:02:15 UTC
in Bilinguists Post #143034
"heppens" (Happends).
Ahem... Happens. :cool:

Seventh... we brits are too arrogant to learn new languages, I mean we only spend 2 school years learning another language at GCSE. We're not exactly forced to either, but if you stick at it you can learn anything within a a few months to a year.
Posted 18 years ago2005-10-22 11:36:45 UTC
in What are you reading now? Post #142883
I'm on my 7th or 8th run through the Hitch Hikers Guide To The Galaxy set, until someone buys me the next in the Discworld series.
Posted 18 years ago2005-10-21 07:54:58 UTC
in The time hl scared you Post #142645
Buy? Now that word scares me!
Posted 18 years ago2005-10-20 08:48:39 UTC
in Now Playing Post #142513
Mercury Rev - A Drop In Time
Posted 18 years ago2005-10-20 07:08:21 UTC
in The time hl scared you Post #142500
Scariest part for me was right at the start of HL1 when it all goes wrong.
This being the 1st time I played it when I was 14... you get teleported to a pitch black room and hear your heartbeat then flashing lights with 3 vortigaunts around you.
Was the 1st time I'd seen anything like that in a game!
Posted 18 years ago2005-10-19 17:10:07 UTC
in Now Playing Post #142434
Mostley Autumn - Overture, The Forge Of Sauron
Posted 18 years ago2005-10-19 12:43:32 UTC
in Now Playing Post #142385
NOFX - The Decline
See you in 18minutes...
Posted 18 years ago2005-10-19 08:37:15 UTC
in Now Playing Post #142303
Foo Fighters - What If I Do?
Posted 18 years ago2005-10-19 08:13:18 UTC
in Favorite Game Post #142295
Best: Half-Life series, a game you play almost 6 years after buying it must be good! :biggrin:

Worst: I'll have to get back to you, all the games I have I actually got because they're good. So the worst is probably something I haven't played, in which case I can't comment fairly. (FF7 is pretty boring (for me))
Posted 18 years ago2005-10-17 17:56:44 UTC
in Half Life Speed Run Post #142074
I did HL2 15 hours spot on my 1st time through.
Haven't done another 'whole' run since that. (Just play chapters randomly now)
Posted 18 years ago2005-10-17 16:37:30 UTC
in Half Life Speed Run Post #142062
I can just manage an hour and ten minutes! :cool:
Posted 18 years ago2005-10-17 14:07:28 UTC
in Hosting your maps!(CS 1.6) Post #142035
Depends where you live?
Mines based in the UK, basically, the closer you are the quicker it will be.
WC Dude lives in North Carolina, USA, so you tell me which will be quicker for you. :cool:
Posted 18 years ago2005-10-17 14:00:30 UTC
in Hosting your maps!(CS 1.6) Post #142033
Its not really worth a new thread so I don't mean to hi-jack this thread, but I run an OpFor server, which are few and far between, so I would happily host good OpFor and HLDM maps.
Posted 18 years ago2005-10-17 13:04:10 UTC
in Bullet colors? Post #142014
Ok, easy fixed, make another config called autoexec.cfg and put any custom commands in there! :D :cool:
Posted 18 years ago2005-10-17 06:39:43 UTC
in Bullet colors? Post #141943
I do believe its out of 1, tracerred 0.999 :lol:
Its just not meant to have the 0.

...and it works, at least for the player.
Posted 18 years ago2005-10-17 06:29:42 UTC
in Bullet colors? Post #141938
These need to be in your config file:
tracerlength 2.5
tracerspeed 1100
tracerred .999
tracerblue .001
tracergreen .001
(Change colours to suit your needs)
However, it might only change the players, I've not tested.
Posted 18 years ago2005-10-16 09:41:16 UTC
in Bullet colors? Post #141816
I'm pretty damn sure it doesn't need coding, my mate has changed his OpFor tracers to red, and he doesn't know how to code, I'll ask him and get back to you.
Posted 18 years ago2005-10-15 20:21:54 UTC
in Your (real) desktop Post #141748
And here's my real desktop!
You got the exact same speakers I cannabilised to make a portable "boombox" (for want of a better word :S)

Awesome little things they are! :cool:
Posted 18 years ago2005-10-15 20:17:26 UTC
in Sitting and thinking Post #141747
Valves ideas... read 1984 then play HL2.
Posted 18 years ago2005-10-15 11:38:51 UTC
in Your (real) desktop Post #141659
Howcome everybody here has neat desks with expensive equipment on 'em?
Mines not expensive :D It's borrowed, on a permanent basis :cool:
Posted 18 years ago2005-10-15 10:50:56 UTC
in Daily routine Post #141643
-wake up

-map

-twhl

-bed

(I sense jelously amoung you!)
Nope, my day is the same... but I eat too! :P
Posted 18 years ago2005-10-15 10:32:06 UTC
in strangest voice youve heard in a game Post #141639
Nexus: The Jupiter Incident, theres an alien on there that has the strangest and most annoying voice I've ever heard in a game!
Posted 18 years ago2005-10-15 09:29:32 UTC
in Monster teleporting in Post #141624
The teleport animation is a sprite, they're named enter1.spr and exit1.spr i think. Just use an env_sprite with that name and trigger it when the monster appears :D

I'm just using my memory, so I may be wrong...
Posted 18 years ago2005-10-14 19:46:14 UTC
in adding models problem Post #141555
Posted 18 years ago2005-10-14 17:08:28 UTC
in Nasa world wind Post #141537
You don't smegging say?! Really?

lol, that google ones alright, but not that much better.
Posted 18 years ago2005-10-14 13:13:53 UTC
in Nasa world wind Post #141510
Downloaded, it's quite good.
Its obviously American orientated though, zoom in on England you get shitty low res pictures, zoom in on USA, you can see cars!

Bloody NASA! I want to see my house!
Posted 18 years ago2005-10-14 10:42:56 UTC
in adding models problem Post #141486
ARGH! Coding!
lol, I got to learn it sometime...

Anyways adding:
@PointClass base(Monster,TalkMonster, Sequence) size(-16 -16 0, 16 16 72) studio("models/barns.mdl") = monster_barns : "Barns" []
even though barns.mdl was a copy of barney.mdl, it showed in worldcraft as a blue box, and didn't show in game at all :zonked:
Posted 18 years ago2005-10-14 10:15:44 UTC
in adding models problem Post #141479
I don't know much about theses things, but can you not open the fgd, copy the barney section and replace the model bit with your model?

Or maybe add a new skin to the barney model?

I'd like to know if thats possible for mine!

Edit-> just tried it out, I think it might work...
Add this:
@PointClass base(Monster,TalkMonster, Sequence) size(-16 -16 0, 16 16 72) studio("models/barney.mdl") = monster_barney : "Barney" []
Just replace all instances of barney with your model name.

Testing it in game to see it he acts like one...
Posted 18 years ago2005-10-13 17:09:29 UTC
in Bands Post #141356
I was in a band:
Name : Flat Rabbits
Members : 4
Positions : Guitar, Drums, Bass, Vocals
Genre : Hardcore Rock
Own Songs : 10
I sang for them.
Me and the drummer from the band (who also plays EVERY instrument) are starting our own weird electronic 2 man samples band. Music along the lines of Beck.

We will pwn, ... eventually.
Posted 18 years ago2005-10-13 16:58:04 UTC
in Your (real) desktop Post #141354
http://www.flatrabbits.onestop.net/PICT0010.JPG

Desktop screenies has been done, not actual destops!
Posted 18 years ago2005-10-12 21:55:44 UTC
in Frapper-Locate the TWHL Members! Post #141166
Thats poooooo, ya have to scroll all the way over to England!

Cool, you can zoom right in, I can see my house! :|
Posted 18 years ago2005-10-12 09:23:59 UTC
in your favorite movie! Post #141049
As good as it gets.
Only because I'm so much like Jack Nicholson in that movie it's scary! :|
Posted 18 years ago2005-10-12 08:58:22 UTC
in Education Post #141042
I want to be a dessert! :P
Posted 18 years ago2005-10-12 05:10:47 UTC
in another script problem Post #141006
Doors have a health (shoot open) option..
Or you could do it in Opposing Force and have a blowtorch grunt torch the door and kick it through?
Posted 18 years ago2005-10-11 14:43:12 UTC
in Gunman luncher Post #140914
You don't need a liblist.gam, just copy the rewolf folder, thats all I did and mine works fine.

Well you do need one, its just probably already in there!
Posted 18 years ago2005-10-11 14:41:19 UTC
in Hollow torus Post #140913
You'll get to see it in my compo entry! Wouldn't want anyone getting ideas from it!
Posted 18 years ago2005-10-11 14:33:26 UTC
in setting up my mod Post #140908
Hardly anyone knows my mod exists, I'm not making a site until I've at least got a working demo!
If it is as Kasperg suggests, you don't need somewhere fancy yet, slow down :) Relax!
Posted 18 years ago2005-10-11 14:30:15 UTC
in Hollow torus Post #140905
Not really... don't let this worry you too much now, got a nice shape down using VM.
Thanks alot everyone!
Posted 18 years ago2005-10-11 13:32:32 UTC
in setting up my mod Post #140892
You can get really simple passwords that work in HTML.
Look here: http://www.htmlgoodies.com/tutorials/getting_started/article.php/3479531
Posted 18 years ago2005-10-11 13:09:56 UTC
in setting up my mod Post #140887
Fragmeister: google it. look for "free shoutbox"
You can get free sign-in type sites, with easy to use site makers.
I think a good one to use is called Mambo!
Posted 18 years ago2005-10-11 13:02:16 UTC
in Hollow torus Post #140886
Make one as an example map for me? Maybe, possibly, please?
Posted 18 years ago2005-10-11 12:55:16 UTC
in Hollow torus Post #140882
make a torus and build brushes around them
I do believe that option is only available in Source mapping.

I have never heard of a "make-bends-in-pipes-method"?

I may have gone down a different route now, it just doesn't look as pretty as I wanted it too :( stupid HL1 engine!
Posted 18 years ago2005-10-11 12:46:02 UTC
in Now Playing Post #140877
Blind Melon - The Pusher