Forum posts

Posted 17 years ago2006-06-24 23:13:38 UTC
in Cybernations. Post #186765
Alright, this is a huge guide that I "borrowed" from another alliance, whoever wrote it put a crapload of work into it so don't let that work go to waste (It even helped me a little).

Starting Off
Alright, let?s assume that you have successfully created your very own nation. Very good. But that?s not going to mean anything if you don?t know what to do next. Here?s what you need to do:

1. Set your nation into War Mode (Option is found in the ?Edit My Nation? screen)
2. Correctly assign the Government and Religion your people want (Specifics farther down)
3. Optimize your Tax Rate (More on that further on)
4. Purchase a few dozen soldiers (50?ll do for a new nation)
5. Set Government Positions (Again, more on that a little later)
6. Collect Taxes/Pay Bills
7. Buy Infrastructure
8. Buy a little land so your people aren?t too angry
9. Buy More infrastructure

If you didn?t notice, Infrastructure is single handedly the most important thing for a new, and even older nation. Dump money into it every day as much as you can, and you?ll see your strength and population count soar.

Desired Government
In your Edit My Nation page, there is a drop down menu for in which you can choose the governing style your nation has. Here?s the trick: unless your people want a Revolutionary Government, always keep your government on Monarchy. Let me explain.

The chart above is provided by the Admin of the game, and it shows the various benefits each governing style has. As you can see, both Monarchy and Revolutionary Government gives you +1 Happiness and -5% Infrastructure costs. These benefits are the best out of the various governments, and outweigh the bonuses from choosing another governing style, even if it?s what your people want. If your people request for Monarchy or Revolutionary Government, then you get both the bonuses provided from simply having that government along with a +1 happiness bonus; all the better.

Please note that Revolutionary, totalitarian, dictatorship, transitional, communism, and maybe a few others hurt your environment as well.

Desired Religion
Just like Government type, having your religion set to what your people want gives you a +1 Happiness bonus. However, unlike government, there are no extra bonuses for certain religions. To figure out exactly what religion the clue provided specifies, use this guide made by Egore.

? None
Perhaps they do not desire a religion
? Mixed
They cannot make up their minds when it comes to religion.
?Baha'i Faith
They desire a modern Middle Eastern religion that focuses on monotheism.
? Buddhism
The majority do not wish to worship a supreme deity.
? Christianity
They desire a religion that worships a divine savior.
? Confucianism
They desire a Far Eastern philosophical religion.
? Hinduism
They believe in reincarnation and Karma and desire a religion that supports this philosophy.
? Islam
They wish to worship a supreme being that they call Allah.
? Jainism
They are primarily non-materialistic and wish for a national religion that supports atheism and that teaches that every single living thing is an individual and eternal soul, called jīva, which is responsible for its own actions.
? Judaism
They are desire a religion that follows divine scriptures.
?Norse
? Shinto
They believe that god is present in all walks of life, both in living and non-living things.
?Sikhism
They believe in reincarnation and the wish to worship a supreme being that they call Allah.
?Taoism
Your citizens want not a single god but instead believe in oneness and freedom from personal desires.
?Voodoo
They believe in the conjuring of dead spirits and desire a national religion that supports this.

Tax Rate
To get the most money from your people when you collect taxes, it is needed to have your tax rate set to the optimum amount for your nation. Changing your tax rate can be done in the Edit My Nation page.

To find your optimum rate, try any and all percentage number out. See which one gives you the highest ?Avg. Individual Income Taxes Paid Per Day?, and keep that one. Pay no attention to how your people act happiness wise due to your tax rate.

Government Positions
This is a pretty basic thing. On the Navbar on the left, there is something called My Government Position. Click that and simply follow this guide (again, made by Egore):

Issue #1 ? Belligerent Nation
For this issue, your response doesn?t have any effect on your nation. If you are not in peace mode (which you shouldn?t be), the first option will be unavailable. Other than that, this one is up to personal preference.

Issue #2 ? Nuclear Non-Proliferation Treaty
This issue is a little more complicated. If you are not trading for uranium, pick the first option, which will improve your environment. If you are trading for uranium but are using for its economical benefits and not for nuclear weapons, pick the second option, which will result in a hit to your environment and population happiness but will allow you to profit from having high technology levels with uranium. If you plan to purchase nuclear weapons, the third option is for you. However, keep in mind that you?re environment will take a major blow because of this. The bad effects from the second option are doubled if you pick the third. So only select the third option if you are serious about nukes.

Issue #3 ? Drug Traffickers
Choosing the first option will result in a hit on your environment. Either the second or third option is the way to go ? it doesn?t matter which.

Issue #4 ? Rioters
Like the first issue, this one is down to personal preference. It doesn?t matter which option you choose.

Issue #5 ? Immigration
Pick either the second or third option. The first will hurt your environment

Issue #6 ? Freedom of Speech
Again, this is up to personal preference.

Issue #7 ? Disaster Relief
This one is up to you.

Issue #8 ? Inhumane Nation
The final issue is once again up to you. Your choice is irrelevant.

Trading/Resources
If you want to see the list of resources and what each one does, click here

Naturally, some resources are better than others. Here is a rough list of the top resources in order:
1. Fish
2. Wheat
3. Gems
4. Lumber
5. Marble
6. Iron
7. Wine
8. Silver
9. Cattle
10. Sugar
11. Uranium
12. Gold
13. Spices
14. Water
15. Coal
16. Furs
17. Oil
18. Pigs
19. Lead
20. Aluminum
21. Rubber
It is critical you trade with someone from the same team as you are. For every trade you have with someone of the same team, you get +1 Happiness, which is defiantly a bonus. To find what you want, simply type in ?[team color], [resource 1], [resource 2]? into the search bar on the bottom of the page. So if I was on the green team wanting Fish and Wheat, I?d search with ?Green, Fish, Wheat?. Simple, no?

Bonus Resources
These bad boys, which can be listed and described here, are nifty little items to make the normally horrible resources semi-good.
To figure out what Bonus Resources are right for you, simply look at your native resources. If you have pigs natively, get fast food. If you have coal natively, get fine jewelry and steel. If you have both lead and oil natively, get microchips. If you have water and aluminum natively, get beer. Automobiles are never worth it, and construction is always worth it, no matter what resources you have natively.

What to buy?what to buy?
Infrastructure
I cannot stress this enough. Buy infrastructure. Infrastructure brings citizens into your nation, which, in turn raises your tax intake, which, in turn again gives you lots and lots of money. Just pour all your money into this and you?ll be fine. Just don?t forget there are other things you can buy as well.

Land
Land doesn?t do all too much for you or your nation, so you might want to avoid getting this. Once you get into a higher strength without purchasing much land, you can bank in by buying tons of for cheap, raising your strength by a sizeable amount. Try keeping your land at around half your Infrastructure, to keep your environment?s sake.

Military
If you are not planning on war anytime soon, and you want to keep your bills down, try to keep your soldier count at around 20% of your citizen count. You can keep a couple of tanks on hand if you want to be a little more safe incase you?re attacked. Never hold Cruise Missiles if you?re not going to use them immediately. Their upkeep cost is too high. Nukes are entirely up to you; if you want the security, go ahead, but keep in mind it takes a lot of money both to purchase them. You have to change you?re government position to use uranium for nukes instead power, which also lowers your economy. The choice is still yours, though.

Technology
Technology is a pretty important item. It just about controls the battle field if you are in a war. Once you make $5,000, purchase the lowest amount of tech the game allows. Once you make $10,000 a day, buy 1 tech level every day until you reach 10; you?ll get some happiness bonuses for doing so. If you are using Uranium for power, you?ll get money bonuses for every tech level until you reach level 30. It also contributes to strength quite a bit.

Improvements
Improvements are a pretty big thing in the game. You can only get one for every 1,000 citizens you have, so choose wisely. The list of improvements and what they do/cost can be found here.

Your first improvement is a harbor. Don?t buy anything else first. The extra trade slot can advance your economy more than any other improvement can, and it can patch up any weaknesses your nation may have. Please note you can only have 1 harbor and 1 foreign ministry.

You can have a total of 5 of any other improvements, though. There are two improvements that you want to look into. Banks give you +8% income, which is no doubt a good option to look into. However, factories lower Infrastructure cost by 12%. So if you are focusing the majority of your purchases on Infrastructure, it may be better for you to stack up on these.

WAR!
War is a very intricate part of the game. If you want to win, pay attention to this guide. It pretty much guides you through war and tells you exactly what you need to do. Note, this only tells you how to fight offensive wars, meaning you?re the one attacking.
1. First, check if the nation is in your range. An easy way is to go to your enemy?s nation page, and click the Declare War link on top. If it says you re not in the range, than you cannot attack. If it allows you to attack, cool, you?re in their range.
2. See if you have more technology than they do. Technology plays a huge role in war, and you should never go to war against someone who is more advanced technology wise, even if you have a bigger army.
3. Deploy your military. Click the Deploy Military button on the NavBar, and deploy as much military as you can. However, do NOT select any deploying options in red. His will cause riots in your nation, which will extremely hurt your nation.
4. Declare War. Declare war before you strengthen your army. By buying your army before declaring war, you are just about guaranteed to jump out of their strength range, making you unable to go to war with them.
5. Set your DEFCON level to level 1. This makes your military more efficient.
6. Do not attack yet! We still need to strengthen your military

Military
Soldiers: Soldiers are simply put, cheap (and even cheaper in DEFCON 1). You can buy quite a few for very little money, which is good. One soldier = One Military Strength, so 10 soldiers = 10 military strength. You don?t need to worry all too much about this whole Military Strength business. All it does is tell you how much of a chance you have for victory, but your battle page already gives you that info.

Tanks: Tanks are a very important force. They add a heckuva lot of Military Strength, but are more powerful when on defense than offence. When using tanks to attack, one tank = 15 military strength (15 times stronger than a soldier). When used on defense, one tank = 17 military strength (17 times stronger than a soldier). Because of this, the offensive nation (you) should probably have some more tanks than the opposing team.

Cruise Missiles: Cruise missiles are very tactical. When used, they take a blow into the opposing nation?s infrastructure, which I?ve already expressed is very important to have. You can attack 2 per day with them, launching one missile per attack. Cruise Missiles can also destroy defending tanks, which is very critical.

Nukes: Nukes, in short, require no strategy. You simply launch one of them and wave good-bye to the enemy?s nation. In the word of the Admin, here is what they do:
Nuclear weapons completely reduce the number of defending soldiers for a defending nation to zero, cause great amounts of land and infrastructure losses (35% each), and also cause population happiness to plummet for a period of 5 days after a nuclear attack.

I wouldn?t suggest using these unless you really have to. But it is still your decision.

Let?s get back to the guide?

6. On your Battle Page, if it says you have over a 50% chance of victory, now you can click the shiny little Battle Button and begin the war.

Strategic Tips
Declare war as close to the update as possible. If you can wait until the update (Midnight EST, 5am GMT), do so. Attack the two times you are allowed to right before the update, then once the update occurs, you can attack twice more for a super quadruple attack!

Attack with cruise missiles before sending out your ground troops. This way, you can destroy some of the defending takes before your ground forces even arrive. Not to mention take a chunk away from his infrastructure.

Never, and I mean never, attack multiple nations at the same time. Doing this is just about suicide, as it is very, very difficult to spread your military onto two battlefronts efficiently. If you can avoid it, do so.

You are allowed to switch your DEFCON level once per day. If you are not planning on quadruple attacking that night, and you are able to stay up for the update, do the following. Right before the update, switch your DEFCON to level 5. Immediately after the update, collect your taxes/pay bills, then switch your DEFCON back to level 1. This way, you reap all the economic bonuses for having your DEFCON at 5 for tax intake, but you don?t lose any edge of the war, as it is unlikely you?ll be attacked for the 1 minute you are in DEFCON 5.

Misc.

Events
Events for your nation randomly occur right after you collect taxes. They range from things that benefit your nation to events that hurt you. Of course, you want to choose the option that does the most good for your country, or in some cases, the least bad. Sometimes there is not a clear cut answer on which decision is best. Egore is currently working on a guide that tells you which decision is the best. A link to this guide will be posted on a later date.
Posted 17 years ago2006-06-23 21:20:18 UTC
in Cybernations. Post #186628
Well, no one said that this game was supposed to mirror real life.
Posted 17 years ago2006-06-23 19:15:34 UTC
in Cybernations. Post #186619
Come on man, just lower your tax rate to about 15%. Hell, I'll even send you an aid package.

EDIT: This is my nation: http://www.cybernations.net/compose2.asp?Nation_ID=4927

EDIT 2: DO NOT go into peace mode, this does nothing but kill your economy.

Also, seeing as I can't get hold of the guide I had at one point, heres a few pointers: Buy Infrastructure and lots of it, never buy more then 20% of your working citizens in soldiers, don't start wars; they will kick your ass as much as you kick your enemys most of the time, don't bother buying land, and try to find your optimum tax rate by changing it and checking your Avg. Individual Income Taxes Paid Per Day, once you find the highest point you've got the tax rate you want.

Just follow those for a while and you should do fine. And Zombieloffe you wouldn't be able to stand a 28% tax rate if you made a few dollars a day ether ;).
Posted 17 years ago2006-06-23 16:42:17 UTC
in Cybernations. Post #186592
Search for the nation you want to trade with, and go to their information screen. At the top of the screen there should be a trade button.
Posted 17 years ago2006-06-23 16:01:21 UTC
in Cybernations. Post #186581
It doesn't matter where you are on the map, so don't worry too much about where you place your nation.
Posted 17 years ago2006-06-22 18:37:12 UTC
in Cybernations. Post #186450
Hahah, well at the begging its not even a good idea to have it even at 28%. Revolts= Bad.

EDIT: We should all be on the same color team (I'm on green) so we can get a happyness bonus for trading.
Posted 17 years ago2006-06-22 18:35:38 UTC
in Cybernations. Post #186448
It only takes about ten minutes a day to take care of your nation...
Posted 17 years ago2006-06-22 17:24:03 UTC
in Cybernations. Post #186438
I've been playing this game for a while now and its pretty fun after you get into it.

Heres how it works: The game is essetially a massivly multiplayer game of poilitics. However, the core of the game is the individual nations that people govern.
You start out by naming your nation and choosing the initial tax rate, government ect. and buying the things you need to get your nation up and running like soldiers, infrastructure, and land. You continue to collect taxes and buy bigger and better things for your nation, making it better and more powerful. This would get boring if it weren't for alliances of nations that join together for mutual protection, or to create trading spheres.

So, why not try our hand at making a TWHL alliance? If we get enough people to join we could do pretty well.

Almost forgot, heres a link to the cybernation home page. And try checking out the forums to see what goes on in the game. http://www.cybernations.net/default.asp
Posted 17 years ago2006-06-21 23:22:23 UTC
in Fast zombies question. Post #186291
I seached around for this but I couldn't find anything. So, could someone tell me how to make a fast zombie climb up something?

Much thanks and a cookie for the person who tells me first ;).
Posted 17 years ago2006-06-18 20:34:37 UTC
in Desktops of June Post #185748
because gunter is a silly gunt

http://img212.imageshack.us/img212/7046/
desktop8qz.png
I was tired :(
Posted 17 years ago2006-06-14 14:30:59 UTC
in Desktops of June Post #185127
<a href="http://img212.imageshack.us/my.php?image=desktop8qz.png" target="_blank"><img src="http://img212.imageshack.us/img212/7046/desktop8qz.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>

I made it myself.
Posted 17 years ago2006-06-01 00:01:10 UTC
in arrange mode Post #183048
Translated the entire front page in babel fish, without paragraphs.

Go ahead and read it, if your hardcore enough.

Half-Life: Arrange Mode Modification of Half-Life created in Argentina by Claudius E.Ficara - Sysop BRIEF INTRODUCTION: Arrange Mode is a Mod in which the player takes the paper from Agent Fred Thompson, to who (after the necessary explanations) a series of missions in different parts from the planet is assigned to him. Each one of these missions requires of an objective, which can consist of assassinating to somebody, robbing algun element, to look for information, to rescue people, etc... In each one of these missions, the player began with an equipment I specify and basico to complete the mission. The equipment can very be varied and the player can take with himself up to 34 arms. The basico problem resides in the weight of each one of the arms, which will cause that the player considers as will take with himself and as no. An unnecessary weapon will add weight to our backs and will make the speed slower of the player. Of all ways any weapon can be thrown. Some one of these arms has secondary and tertiary firings, ademas of Zoom lens, approach, Thermal Vision, Nocturnal Vision, Radar, silencers, and thousands of things more. Each mission can have but of a solution and but of a way to fail in her. For the resolution of missions and objectives menu was created in-game, to review as they are the objectives, ademas of notes several and important information. All this activates by means of the pulsation of a key. Fred Thompson had its dowries of negotiator, reason why of Arrange Mode, some missions will consist of crossing intelligent words kidnappers, by means of dialogues to election of the user. A phrase badly done can suppose a negative point. Many negative points will finish in the murder of a hostage and, by logica, in the failure of the mission (like example). To traves of these missions in more than 30 detailed maps, the player was with enemies and allies, which can be fundamental in the fulfillment of the mission. Within the allies we will be with members of the Swat, and in the case of Black Mesa, armed Marines soldiers friends, Barneys, cientificos, Otis and several more. What it concerns enemies exists much variety, so that we will have Terrorists of several nationalities, final enemies and in Black Mesa we will have Soldiers, members Assassins, zombies, Xen enemies, some never before seen, and several of the version Opposing Force. Within Arrange Mode, sigilio is one of the important things but of the game. It is worth much more the intelligence that the brute force. The player will be able to hide in the dark to avoid to be detected (or by objective of the simple mission or sigilio) For this a luminico detector has been created that detects the levels of lights on the player, being in red when we are visible, and target, when we are indetectables. Arrange Mode has an extensive argument in which the player will have to lend detail in each one of the dialogos within the game. As argument exists deaths, tragic treasons, events, doubts, etc... All this under a concept of game never before seen, in which a game of missions like any other is joined with the happened thing in the New Mexico. A.m. is made up of several sequences of video and animations, to animate to the game much more and not to always see everything from the way first person. For the system of camaras an effect was created ' ciné to give a detail far better him. Personalizacion in Arrange Mode is of relief: the player will be able to accesar by means of a menu, many options to improve the yield of the game, to increase the quality still more, to change different options like ways from camara, fisica of the player or organizations, to change colors of the HUD, pulse of the player, violence and Gore or to reproduce songs, by means of the reproducer of incorporated Mp3, among other things. As he details main are possible to be emphasized certain aspects improved to the motor of the Half-Life, like for example: - Shades in models: Each object of Arrange Mode will produce shades unless the user does not want them. - simple System of Fisicas: In Arrange Mode some objects react of agreed way to the attack that is provided to him, that is to say, if a barrel receives an explosion of left to right, we will see as as the barrel will fly in the same direction. - Motion Blur: An improvement in the drawn one of the OpenGl to give this effect that at the moment is being used so much in games. - Bump Mapping: The textures and our world in Arrange Mode much but real and will be detailed by means of especificos algorithms. This was a brief description of some of the things that we will be able to find within Half-Life: Arrange Mode. SCRIPT: - TIME Before the incident of Black Mesa. - PERSONAGE Agent Fred Thompson, Head of nuclear investigations and Ex-marine pertaining to the Force Delta that I fight in the war of gulf in 1991. Despues of having retired officer, was contracted by the DEA and the FBI. 26 years, masculine sex. Civil state: married with two children, girl of 8 years and boy of 11 years. - HISTORY Everything begins a morning, in which Fred receives a call. To traves of, it can contact people who mention to him in a place for us, not known. After introductorio they travel in train, in which one appears the personage, we finished in a species of governmental seat, of which we do not know much. Through passage of the game we discovered that this is a governmental seat dedicated to the eradication and the fight against terrorist forces. One of its main mentors (Strauss) offers a supply to us of work, who we cannot ignore. Once accepted the work, the series of missions throughout all the planet begins. This mod estara divided in two parts of game. First the missions would seran and second the facilities of Black Mesa would seran. Fred Thompson will be in charge to fulfill each one of its objectives, but basically the world will be complemented in the following thing: Each one of these points strategically is thought. We will not give data on the knot of the game nor either on the end, for reasons obias, but basically it deals with each part a good game of adventure as it is deserved. Sysop

So, it says there that it has a few graphical improvements such as bump mapping and motion blur. Wich would explain the HL1/HL2 mistake.
Posted 17 years ago2006-05-30 17:23:17 UTC
in Say 'hello' to Sienna! Post #182792
Congratulations!
Posted 17 years ago2006-05-29 20:02:46 UTC
in Competition 20 Post #182646
Slayer won! Yay!

Congrats, you deserve it. And congratulations to the runners up as well.
Posted 17 years ago2006-05-28 22:55:53 UTC
in Torus trooper Post #182471
My new winning streak is levels 1-17 on extreme.
Posted 17 years ago2006-05-28 14:53:44 UTC
in LEON'S COASTLINE TO ATMOSPHERE Post #182424
Its difficult to tell from those teeny-tiny little screens, but the lighting doesnn't look to great. Then again, they are beta maps.
Posted 17 years ago2006-05-28 12:38:18 UTC
in Kasperg Projects! Post #182412
And star wars... I'll never understand whats so good about that one.
It wasn't the movie so much as the spcial effects that got it famous. The prequels suck though :cry:.

Anyway, just make sure that the guys in red shirts always die (unless its a main character), thats how it always worked in the original.
Posted 17 years ago2006-05-28 12:24:53 UTC
in adding ingame messages (HL2DM) Post #182409
I've never mapped for DM so I didn't know if it would work or not. It seemed so simple to me that there must be another way to do it, otherwise he wouldn't need to ask :P.
Posted 17 years ago2006-05-28 12:12:44 UTC
in high speed (really high speed) Post #182407
He wanted something speedy, not some EA crap.
Actually, need for speed is one of the few games that EA didn't ruin.

Midnight club is better though ;) .
Posted 17 years ago2006-05-26 14:06:04 UTC
in Torus trooper Post #182162
Not really, if you look right in fronyt of your ship you can see the pink things coming. But it is mostly random :P .
Posted 17 years ago2006-05-25 22:18:07 UTC
in Torus trooper Post #182082
I've made it to level 25 26 28 29 on extreme :D.

My best winning streak is levels 1-10 on extreme.
Posted 17 years ago2006-05-25 16:06:53 UTC
in texture transition on floor Post #182036
I'd use the clipping tool, but hey. smile - :)
I can't guess why, carving does exactly the same thing as clipping does, its just faster.
Posted 17 years ago2006-05-25 14:50:06 UTC
in texture transition on floor Post #182026
Plus, carving has very little to do with this.
Carving is what I would do, unless the entire area went from outdoor to indoor.

I guess thats what he meant :lol:.
Posted 17 years ago2006-05-25 14:44:49 UTC
in Free ads in my map! Post #182025
Why the hell, we would want to steal those?
I don't think anyone would, thats why I called him paranoid.
Posted 17 years ago2006-05-25 01:02:41 UTC
in Month of May Mini Contests! Post #181946
I was going to make one, but I can't think of anything.

Screw it, name Kasperg the winner and START A NEW COMPO! WHOOOOO!!
Posted 17 years ago2006-05-25 01:00:01 UTC
in texture transition on floor Post #181945
First of all, remember to post your problems in ether the HL1 forum or the source forum. Questions don't belong here.

Anyway, just make the brush that you want to be the floor, and then carve it into the ground. Only do this if its a square though, carving with anything else can produce some pretty nasty effects.
Posted 17 years ago2006-05-25 00:48:07 UTC
in adding ingame messages (HL2DM) Post #181944
Place a "Game_text" entity anywhere in your map, and then go to properties and type the message you want.

EDIT: Oooh, wait, I just noticed the "DM" part... never mind...
Posted 17 years ago2006-05-25 00:07:01 UTC
in Torus trooper Post #181939
Where could I host a replay file?

I just went through levels 4-7, now my hands are all shaky! This has got ot be the only game I have ever played that could give you carpal tunnel sydrome, a heart attack, a seizure, and a headache all at the same time. Amazing!
Posted 17 years ago2006-05-24 20:04:47 UTC
in Free ads in my map! Post #181914
i dont care lords of photoshop if you dont like my ad..... Rednik is this okay?
User posted image
Change it to "Google it or burn in hell". Die in hell doesn't make much sence.
The rednik wont be at the textures ingame... I just added the rednik so you couldn't steal it!!!!!!!!!!!!
Dude, that would be easy to rip. if your that paranoid don't post it ;) .
Posted 17 years ago2006-05-24 16:41:26 UTC
in New Mod: "Turnstile" Post #181903
I knew that, but I thought Rim had thought up some new method
I did too :P .

Still though, I don't think I'd even attempt to VM something like that...
Posted 17 years ago2006-05-24 16:36:24 UTC
in New Mod: "Turnstile" Post #181900
F'kin amazing, even though I don't map for HL1 much anymore, I'm still courious as to how you made that terrain.
Posted 17 years ago2006-05-22 21:48:32 UTC
in TWHL 3 Suggestion Post #181583
Hah, I can't tell if I love or hate these forums. This has got to be the most useless thread I have ever seen and a moderator just posted one word.
Posted 17 years ago2006-05-21 13:13:54 UTC
in Kasperg Projects! Post #181335
It looks like star trek :D.

I'm not playing it if the scientists are not wearing spandex though...
Posted 17 years ago2006-05-15 21:21:16 UTC
in Oops, wrong guy... Post #180333
Thats odd, you have Windows media player right?

EDIT: if you don't the youtube version is here:

http://www.youtube.com/watch?v=tvUuHfT-VaY

Lower quality I'm guessing, but at least you can see it.
Posted 17 years ago2006-05-15 20:20:40 UTC
in dod_town movie clip! Post #180331
...Could you post some screens? I have dialup :P .
Posted 17 years ago2006-05-15 00:21:53 UTC
in Oops, wrong guy... Post #180135
Arcan: There is a link in the article.
Posted 17 years ago2006-05-14 22:46:41 UTC
in Oops, wrong guy... Post #180119
Posted 17 years ago2006-05-14 22:37:17 UTC
in Point to Ponder! Post #180118
Here's my theory:

The only reason we exist is because we and at least one other person knows we exist. If you stopped being self-aware and others did not know you exist, you would cease to be altogether.

It's like that old thing that says "If a tree fals in a forest with nobody around to hear, does it make a sound?" The answer is no. because without something to RECIEVE the sound, it is just compressed waves of air.

Similarly we are just some type of energy, until others or ourselves receive this energy. Without something there to recieve it, we are just that energy. Man was only created because God was aware of us.
This is another theory that I don't quite belive in. Other things can exist without anything knowing about them, why not us? In your carpet there are thousands of itty bitty dust particles, but because you do not account for every single one then they do not exist?
But, you may think, humans are extremely diffrent from dust particles. After all we can think and have fellings. However, when you get right down to it, humans are made up of the same thing that wood or paper or even electricity are. Physical space as we see, feel, smell, and hear it is only electricle pulses running through our brains telling us what is going on. We arn't "absorbing energy" we are only perciving what is around us.
Posted 17 years ago2006-05-14 22:19:26 UTC
in "The Line" Post #180116
anyone hear about the bill some government wants to bass to ban all un-educational videogaming??

its absurd
I haven't heard about it, but it may not be here in america. Anyone who thinks that wouldn't be unconstitiutional is a dumbass

I would draw a line at one point. Random, gory shooting of people I don't mind, but if video games ever go the direction of movies like Hostel with large amounts of extreme cruelty and torture, I'm avoiding those games like the plauge.
Posted 17 years ago2006-05-14 21:36:25 UTC
in PS3, Leader of immitation. Post #180102
/me gives up on your microsoft loving noobs...I can handle liking Nintendo as they revolutionized gaming some...but microsoft just got inthe buisness not long ago...and weezled there way to the top because of there name... the finger - :thefinger: the finger - :thefinger:

The words of a true fanboy. ;)
Posted 17 years ago2006-05-13 16:03:00 UTC
in PS3, Leader of immitation. Post #179823
I'm getting an Xbox 360 mostly because of the games. Too human, Halo 3, mass effect, Crackdown, Gears of war, Oblivion, and G.R.A.W. all look awesome to me, and the console hasen't been even been out very long.
Posted 17 years ago2006-05-12 22:05:41 UTC
in Point to Ponder! Post #179689
I don't belive.

How do I walk "Lightly" on thing ice? No, I don't make myself lighter. I walk slowly to minimize the impact I have on the ice.
Try stepping on a weigh scale. Now you will notice that it is possible to make yourself slightly heavier, by simple pressing down.
I don't get what your trying to say here, I can lift my self a little bit into the air by bending my knees and straitening them again, and the scale will change because of my downward force. But I can't think of any thing else...
ike for example, if you where to hold the trim of the bathroom sink, and push it up towards you, then Newtons Law comes into effect, and your body push?s down.
yes, but what does that have to do with levitating? I can push down to lift my body into the air, but i'm still obeying the laws of physics.

I don't think its possible to levitate unless your using air pressure, it just doesn't make sence.
Posted 17 years ago2006-05-12 21:52:41 UTC
in PS3, Leader of immitation. Post #179685
Edit2: Which Xbox games have these graphics they showed us?
The first thing that comes to mind is Splinter Cell: Chaos Theory.

http://img129.imageshack.us/img129/6046/splintercellchaostheory0030vg.jpg
Posted 17 years ago2006-05-12 00:34:48 UTC
in HALO Half-Life Skin Post #179552
It would be awesome if someone managed to replace the buggy in HL2 with a warthog.
Posted 17 years ago2006-05-12 00:11:27 UTC
in Top 100 Post #179551
I think 100 is a bit much, perhaps 20 or 25. I'm not sure if there are 100 mods worth listing...
Posted 17 years ago2006-05-10 23:53:18 UTC
in PS3, Leader of immitation. Post #179421
except* and yes, nintendo is the only company that makes the ideas, sony and microsoft copy off them tongue - :P
Why do I keep mixing those up?
Posted 17 years ago2006-05-10 23:30:19 UTC
in PS3, Leader of immitation. Post #179415
wow we're all corrupt!!
Accept nintendo :P
Posted 17 years ago2006-05-10 22:45:35 UTC
in PS3, Leader of immitation. Post #179410
oh and gunter, microsoft copied sega dreamcast with the triggers..
A copy of a copy! :o
Posted 17 years ago2006-05-10 22:12:03 UTC
in PS3, Leader of immitation. Post #179405
Yeah, only it has triggers.

Wich is essentially copying Microsoft :P .

http://www.gameinformer.com/FeaturedNews/Story/E32006/PREE3/F06.0508.2242.45262.htm

Theres pics of the new controller there.
Posted 17 years ago2006-05-10 18:11:25 UTC
in Brit Hacker hacks NASA! Post #179364
I posted this a few days ago on IRC, i'm not sure how many people saw it. I love how he did it all on a 56k modem.